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There is an issue with GI-like infantry that they can still fire their deploy weapon while their deploying sequence plays. Normally this isn't an issue or noticeable at all, because GI has a very short deploying sequence, but it starts to become a problem for anything that takes more time to deploy.
This makes it impossible to create infantry that's more like the Siege Chopper or StarCraft's Siege Tank.
Conditions to reproduce
The issue is most pronounced when infantry is ordered to deploy while moving - (i think) all of them will immediately fire with their secondary weapon at everything that is within range.
If deployed after reaching destination, only some of them might fire while deploying (it appears to fluctuate between 10% and 30% of them firing, so clearly some unknown factors influence this - like perhaps current facing?).
If ordered to stop first (stop command) and to deploy only after, firing while deploying sequence plays doesn't seem to happen at all.
INI code
No response
Steps to reproduce
Create a GI-like infantry with a long deploy sequence and big secondary weapon range
Move near enemy units that are within secondary weapon range but far enough that they don't attack
Deploy the GI-like infantry while they are still moving
Witness secondary weapon firing immediately despite deploying sequence just started and still playing
Expected behaviour
Infantry shouldn't fire their secondary weapon while deploying sequence plays.
Actual behaviour
Infantry might still fire their secondary weapon while deploying sequence plays.
Additional context
Checklist
The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
The issue wasn't fixed in the most recent version of Ares/Phobos yet.
I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
I added a very descriptive title to this issue.
I used the GitHub search and read the issue list to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
The text was updated successfully, but these errors were encountered:
Description
There is an issue with GI-like infantry that they can still fire their deploy weapon while their deploying sequence plays. Normally this isn't an issue or noticeable at all, because GI has a very short deploying sequence, but it starts to become a problem for anything that takes more time to deploy.
This makes it impossible to create infantry that's more like the Siege Chopper or StarCraft's Siege Tank.
Conditions to reproduce
The issue is most pronounced when infantry is ordered to deploy while moving - (i think) all of them will immediately fire with their secondary weapon at everything that is within range.
If deployed after reaching destination, only some of them might fire while deploying (it appears to fluctuate between 10% and 30% of them firing, so clearly some unknown factors influence this - like perhaps current facing?).
If ordered to stop first (stop command) and to deploy only after, firing while deploying sequence plays doesn't seem to happen at all.
INI code
No response
Steps to reproduce
Expected behaviour
Infantry shouldn't fire their secondary weapon while deploying sequence plays.
Actual behaviour
Infantry might still fire their secondary weapon while deploying sequence plays.
Additional context
Checklist
The text was updated successfully, but these errors were encountered: