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It is possible to work around this issue by simply not listing the type itself in BuildLimitGroup.Types and using BuildLimit in conjunction for controlling the max limit for a single unit. This may be addressed in future on Phobos's side but it is a conflict with how the existence checking and factory queues work which is somewhat complicated to fully fix AFAIK.
Description
If the unit uses BuildLimitGroup, the construction progress will be reset when placing the production building
Phobos Version
https://github.com/Phobos-developers/Phobos/releases/tag/build-44
Conditions to reproduce
No response
INI code
Steps to reproduce
Build a FlakTrackGun and place a factory when it hasn't been built yet.
Expected behaviour
The FlakTrackGun should be built.
Actual behaviour
The construction process of FlakTrackGun has been reset to zero and is in a holding state.
Additional context
No response
Checklist
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