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In Singleplayer or Multiplayer games, deploy function gives an error randomly on some units tagged with IsSimpleDeployer & DeploysInto. I observed this glitch mostly on SCHP, happens sometimes on SMIN. I will add details under this ticket if I come with this issue again.
brckhan88
changed the title
Deploy Function Sometimes Keeps Unit Invisible & Unusable
[BUG] Deploy Function Sometimes Keeps Unit Invisible & Unusable
Dec 3, 2024
brckhan88
changed the title
[BUG] Deploy Function Sometimes Keeps Unit Invisible & Unusable
【BUG】 Deploy Function Sometimes Keeps Unit Invisible & Unusable
Dec 3, 2024
brckhan88
changed the title
【BUG】 Deploy Function Sometimes Keeps Unit Invisible & Unusable
【BUG】Deploy Function Sometimes Keeps Unit Invisible & Unusable
Dec 3, 2024
I did get a similar error where a Convert.Deploy= with IsSimpleDeployer=yes unit got stuck in a weird limbo in which i can't give it any orders, and it happened twice.
I don't remember much details other than it got unstuck after several seconds, and that i suspected it had something to do with being damaged at the exact time of converting.
Description
In Singleplayer or Multiplayer games, deploy function gives an error randomly on some units tagged with IsSimpleDeployer & DeploysInto. I observed this glitch mostly on SCHP, happens sometimes on SMIN. I will add details under this ticket if I come with this issue again.
Phobos Version
https://github.com/Phobos-developers/Phobos/releases/tag/build-44
Conditions to reproduce
Apply deploy action repadily on these units will occur this issue.
Steps to reproduce
On Siege Choppers
Expected behaviour
Units should deploy every time without any error.
Actual behaviour
Units stay invincible and unusable.
Additional context
No response
Checklist
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