You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We should probably have users confirm before installing new DFHack init files in graphics packs, and possibly also for mods (though it's more normal there).
[Issue created by PeridexisErrant: 2017-06-18]
The text was updated successfully, but these errors were encountered:
The setting that's the biggest problem is twbt redraw_all 1. It forces everything to be redrawn every frame, which fixes issues with tiles shifting around, but it also makes the game unstable. Maybe give a special warning if this is present, and maybe the option to disable just this one line and allow the rest.
Settings like these are completely harmless (just changes the color and opacity of multi-level rendering overlays for when it's enabled):
This is the most common use of the onLoad*.init file: twbt unit_transparency 1. I think this is safe and allows creature graphics to have transparent backgrounds. And the twbt workshop_transparency 1 is probably safe too– it makes the floors of workshops invisible.
I've recently received reports that some graphics packs include DFHack onLoad.init scripts which have been causing various problems by adjusting TwbT settings.
We should probably have users confirm before installing new DFHack init files in graphics packs, and possibly also for mods (though it's more normal there).
[Issue created by PeridexisErrant: 2017-06-18]
The text was updated successfully, but these errors were encountered: