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Multiple Red Callstack Error at Project Startup after the latest Update v1.1 #8

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JimPhoenix opened this issue Dec 7, 2019 · 1 comment

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@JimPhoenix
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LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: Property->HasAllPropertyFlags(CPF_HasGetValueTypeHash) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertySet.cpp] [Line: 643] LogOutputDevice: Error: Attempting to create Set Property with unhashable element type: ComplexDelegates - Provide a GetTypeHash function! LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 0x00007ff80e6df052 UE4Editor-CoreUObject.dll!DispatchCheckVerify<bool,<lambda_71551bca275f5b55f88aa53a1e578872> >() [d:\build\++ue4\sync\engine\source\runtime\core\public\misc\assertionmacros.h:161] LogOutputDevice: Error: [Callstack] 0x00007ff80e5ada34 UE4Editor-CoreUObject.dll!USetProperty::AddCppProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertyset.cpp:643] LogOutputDevice: Error: [Callstack] 0x00007ff80e55450d UE4Editor-CoreUObject.dll!UProperty::UProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:433] LogOutputDevice: Error: [Callstack] 0x00007ff80e5a5429 UE4Editor-CoreUObject.dll!UStructProperty::UStructProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:50] LogOutputDevice: Error: [Callstack] 0x00007ff80e6047df UE4Editor-CoreUObject.dll!UE4CodeGen_Private::ConstructUProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:4165] LogOutputDevice: Error: [Callstack] 0x00007ff80e604f9e UE4Editor-CoreUObject.dll!UE4CodeGen_Private::ConstructUProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:4245] LogOutputDevice: Error: [Callstack] 0x00007ff80e6051f2 UE4Editor-CoreUObject.dll!UE4CodeGen_Private::ConstructUScriptStruct() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:4369] LogOutputDevice: Error: [Callstack] 0x00007ffff7751bc9 UE4Editor-ActionsEditor.dll!Z_Construct_UScriptStruct_FActionProperties() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\actionsextension\intermediate\build\win64\ue4editor\inc\actionseditor\actionreflection.gen.cpp:134] LogOutputDevice: Error: [Callstack] 0x00007ff80e612b13 UE4Editor-CoreUObject.dll!GetStaticStruct() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:492] LogOutputDevice: Error: [Callstack] 0x00007ffff77518e2 UE4Editor-ActionsEditor.dll!FActionProperties::StaticStruct() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\actionsextension\intermediate\build\win64\ue4editor\inc\actionseditor\actionreflection.gen.cpp:32] LogOutputDevice: Error: [Callstack] 0x00007ff80e631650 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInStructs() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:845] LogOutputDevice: Error: [Callstack] 0x00007ff80e61edea UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:868] LogOutputDevice: Error: [Callstack] 0x00007ff80e3fa727 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813] LogOutputDevice: Error: [Callstack] 0x00007ff829744a2b UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977] LogOutputDevice: Error: [Callstack] 0x00007ff829915cb5 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:530] LogOutputDevice: Error: [Callstack] 0x00007ff82a248d67 UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:596] LogOutputDevice: Error: [Callstack] 0x00007ff82a258c0e UE4Editor-Projects.dll!TryLoadModulesForPlugin() [d:\build\++ue4\sync\engine\source\runtime\projects\private\pluginmanager.cpp:923] LogOutputDevice: Error: [Callstack] 0x00007ff82a248b2e UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [d:\build\++ue4\sync\engine\source\runtime\projects\private\pluginmanager.cpp:988] LogOutputDevice: Error: [Callstack] 0x00007ff630f12b84 UE4Editor.exe!FEngineLoop::Init() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296] LogOutputDevice: Error: [Callstack] 0x00007ff80a95cbc6 UE4Editor-UnrealEd.dll!EditorInit() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:76] LogOutputDevice: Error: [Callstack] 0x00007ff630f25443 UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:152] LogOutputDevice: Error: [Callstack] 0x00007ff630f255ca UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] LogOutputDevice: Error: [Callstack] 0x00007ff630f3316c UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] LogOutputDevice: Error: [Callstack] 0x00007ff630f35b8e UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogOutputDevice: Error: [Callstack] 0x00007ff856d17bd4 KERNEL32.DLL!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00007ff856f8ced1 ntdll.dll!UnknownFunction []

@JimPhoenix
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Easy Repro:

  • Create a brand new 4.22 project from the Launcher
  • Enable the Plugin & Restart
  • See the Errors on Startup (Picture)
  • Try to build the Project (Picture) & (Picture)
  • Packaging Failed

Full Log: Click Here

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