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IIRC the motivation for that comment is that an array of 20-byte elements (5-ints per element) is going to lead to inefficient memory access. This will be true regardless of whether the data fetch is by the Input Assembler from a vertex buffer or via direct access from a GPU buffer.
I think it would be okay to remove that comment, and we will take that into account as we're updating the example code.
Is the following comment still something we need to take note of ?
https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/examples/glEvalLimit/glEvalLimit.cpp#L258
I am unsure what it is referring to.
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