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Minecolones Compat #4

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WenXin20 opened this issue Feb 18, 2020 · 3 comments
Open

Minecolones Compat #4

WenXin20 opened this issue Feb 18, 2020 · 3 comments
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enhancement New feature or request

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@WenXin20
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Describe the solution you'd like

  • Compat with Minecolones, available for 1.14 & 1.15 would be nice.
  • Certain buildings could be seen as industrial for Pokémob spawns.

Describe alternatives you've considered

  • The rest could be seen as a Village, or others that I haven't thought of.
  • Minecolones also has a defined radius that the colony can be built in once the player places the Town Hall Hut block, which could also be potentially used for something.

Minecolones GitHub

@Thutmose Thutmose added the enhancement New feature or request label Feb 19, 2020
@Thutmose
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Adding in the same support for this as lost cities, ie you will need to set configs for the structures.

If you compile a list of default subbiomes though, I can see about getting them put in for the default config options

Thutmose referenced this issue in Pokecube-Development/Pokecube-Issues-and-Wiki Feb 26, 2020
as requested by #196 this adds the same support for minecolonies as added for lostcities, some default configs could probably be used though
@WenXin20
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Building names:
archery;
bakery;
barracks;
barracksTower;
blacksmith;
builder;
chickenHerder;
combatAcademy;
composter;
cook;
cowboy;
crusher;
deliveryman;
farmer;
fisherman;
guardTower;
home;
library;
lumberjack;
miner;
sawmill;
shepherd;
sifter;
smeltery;
stoneMason;
stoneSmelter;
swineHerder;
wareHouse;
postBox;
florist;
enchanter;
university;

@Thutmose
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@Thutmose Thutmose transferred this issue from Pokecube-Development/Pokecube-Issues-and-Wiki Sep 11, 2022
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