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GenericJobScanningRepros.cs
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using NUnit.Framework;
using System;
using System.Collections.Generic;
using Unity.Burst;
using Unity.Burst.Intrinsics;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
using UnityEngine.TestTools;
using Unity.Transforms;
using System.Text.RegularExpressions;
using Assert = UnityEngine.Assertions.Assert;
// This file contains two user examples of generic jobs that we are trying to keep supporting with generic job type detection.
// Please leave them here.
namespace Unity.Entities.Tests.CustomerProvided.Forum1
{
public struct Foo
{
public int num;
}
public struct Bar : IBufferElementData
{
public int num;
}
public struct Baz : IComponentData
{
public int num;
}
public interface IJobCustom<T> where T : struct, IBufferElementData
{
void Execute(Entity entity, ref T t0, ref Baz baz, NativeArray<Foo> foos);
}
public static class TestUtility<TJob, T0> where TJob : unmanaged, IJobCustom<T0> where T0 : unmanaged, IBufferElementData
{
[BurstCompile]
public struct WrapperJob : IJobChunk
{
// wrapped job ends up here
public TJob wrappedJob;
[ReadOnly]
[DeallocateOnJobCompletion]
public NativeArray<Foo> foos;
[ReadOnly]
public EntityTypeHandle entityType;
public ComponentTypeHandle<Baz> bazType;
public BufferTypeHandle<T0> t0Type;
public byte isReadOnly_T0;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
// This job is not written to support queries with enableable component types.
Assert.IsFalse(useEnabledMask);
var entities = chunk.GetNativeArray(entityType);
var bazArray = chunk.GetNativeArray(ref bazType);
var t0Buffers = chunk.GetBufferAccessor(ref t0Type);
for (int i = 0; i < chunk.Count; i++)
{
var entity = entities[i];
var baz = bazArray[i];
var t0Buffer = t0Buffers[i];
for (int iT0 = 0; iT0 < t0Buffer.Length; iT0++)
{
var t0 = t0Buffer[iT0];
// wrapped job Execute method is called
wrappedJob.Execute(entity, ref t0, ref baz, foos);
bazArray[i] = baz;
if (isReadOnly_T0 == 0)
{
t0Buffer[iT0] = t0;
}
}
}
}
}
public static JobHandle Schedule(ref SystemState state, EntityQuery query, JobHandle dependentOn, TJob jobData)
{
WrapperJob wrapperJob = new WrapperJob
{
wrappedJob = jobData,
foos = new NativeArray<Foo>(10, Allocator.TempJob),
entityType = state.EntityManager.GetEntityTypeHandle(),
bazType = state.EntityManager.GetComponentTypeHandle<Baz>(false),
t0Type = state.EntityManager.GetBufferTypeHandle<T0>(false),
isReadOnly_T0 = 0
};
return wrapperJob.ScheduleParallel(query, dependentOn);
}
public static JobHandle Schedule(CustomSystemBase system, JobHandle dependentOn, TJob jobData)
{
EntityQuery query = GetExistingEntityQuery(system);
if (query == default)
{
ComponentType[] componentTypes;
if (!componentTypesByJobType.TryGetValue(typeof(TJob), out componentTypes))
{
componentTypes = GetIJobCustomComponentTypes();
}
query = system.GetEntityQueryPublic(componentTypes);
system.RequireForUpdate(query);
if (query.CalculateChunkCount() == 0)
{
return dependentOn;
}
}
WrapperJob wrapperJob = new WrapperJob
{
wrappedJob = jobData,
foos = new NativeArray<Foo>(10, Allocator.TempJob),
entityType = system.EntityManager.GetEntityTypeHandle(),
bazType = system.EntityManager.GetComponentTypeHandle<Baz>(false),
t0Type = system.EntityManager.GetBufferTypeHandle<T0>(false),
isReadOnly_T0 = 0
};
return wrapperJob.ScheduleParallel(query, dependentOn);
}
private static Dictionary<Type, ComponentType[]> componentTypesByJobType = new Dictionary<Type, ComponentType[]>();
private static unsafe EntityQuery GetExistingEntityQuery(ComponentSystemBase system)
{
ComponentType[] componentTypes;
if (!componentTypesByJobType.TryGetValue(typeof(TJob), out componentTypes))
{
return default;
}
fixed (ComponentType* componentTypesPtr = componentTypes)
{
using var builder = new EntityQueryBuilder(Allocator.Temp, componentTypesPtr, componentTypes.Length);
for (var i = 0; i != system.EntityQueries.Length; i++)
{
if (system.EntityQueries[i].CompareQuery(builder))
return system.EntityQueries[i];
}
}
return default;
}
private static ComponentType[] GetIJobCustomComponentTypes()
{
// Simplified for testing purposes. The real version uses reflection to get this data, and caches it for later.
return new ComponentType[]
{
ComponentType.ReadWrite<T0>(),
ComponentType.ReadWrite<Baz>()
};
}
}
public abstract partial class CustomSystemBase : SystemBase
{
public EntityQuery GetEntityQueryPublic(ComponentType[] componentTypes)
{
return GetEntityQuery(componentTypes);
}
}
public partial class MySystem : CustomSystemBase
{
protected override void OnCreate()
{
// Creating a single entity for testing purposes
Entity entity = EntityManager.CreateEntity(ComponentType.ReadWrite<Bar>(), ComponentType.ReadWrite<Baz>());
DynamicBuffer<Bar> barBuffer = EntityManager.GetBuffer<Bar>(entity);
barBuffer.Add(new Bar { num = 0 });
}
protected override void OnUpdate()
{
Dependency = TestUtility<WrappedCustomJob, Bar>.Schedule(this, Dependency, new WrappedCustomJob
{
toAdd = 10
});
}
public struct WrappedCustomJob : IJobCustom<Bar>
{
public int toAdd;
public void Execute(Entity entity, ref Bar t0, ref Baz baz, NativeArray<Foo> foos)
{
// do custom logic here
t0.num += toAdd;
}
}
}
[BurstCompile(CompileSynchronously = true)]
public partial struct MyISystem : ISystem
{
EntityQuery query;
public void OnCreate(ref SystemState state)
{
// Creating a single entity for testing purposes
Entity entity = state.EntityManager.CreateEntity(ComponentType.ReadWrite<Bar>(), ComponentType.ReadWrite<Baz>());
DynamicBuffer<Bar> barBuffer = state.EntityManager.GetBuffer<Bar>(entity);
barBuffer.Add(new Bar { num = 0 });
query = state.GetEntityQuery(new EntityQueryDesc()
{
All = new ComponentType[] { ComponentType.ReadOnly<Bar>(), ComponentType.ReadOnly<Baz>() },
});
}
[BurstCompile(CompileSynchronously = true)]
public void OnUpdate(ref SystemState state)
{
state.Dependency = TestUtility<WrappedCustomJob, Bar>.Schedule(ref state, query, state.Dependency, new WrappedCustomJob
{
toAdd = 10
});
}
public struct WrappedCustomJob : IJobCustom<Bar>
{
public int toAdd;
public void Execute(Entity entity, ref Bar t0, ref Baz baz, NativeArray<Foo> foos)
{
// do custom logic here
t0.num += toAdd;
}
}
}
public class UserGenericJobCode1 : ECSTestsFixture
{
[Test]
public void ReflectionDataForHiddenGenerics()
{
var repro = World.GetOrCreateSystemManaged<MySystem>();
var simulationGroup = World.GetOrCreateSystemManaged<SimulationSystemGroup>();
simulationGroup.AddSystemToUpdateList(repro);
World.Update();
LogAssert.NoUnexpectedReceived();
}
[Test]
[TestRequiresCollectionChecks]
public void NoReflectionDataForHiddenGenericsInBurst()
{
// This should throw, as we can't pre-make the reflection data for this type of generic job
if (IsBurstEnabled())
LogAssert.Expect(LogType.Exception, new Regex("InvalidOperationException: Reflection data"));
var repro = World.GetOrCreateSystem<MyISystem>();
var simulationGroup = World.GetOrCreateSystemManaged<SimulationSystemGroup>();
simulationGroup.AddSystemToUpdateList(repro);
World.Update();
if (!IsBurstEnabled())
LogAssert.NoUnexpectedReceived();
}
}
}
namespace Unity.Entities.Tests.CustomerProvided.Forum2
{
public struct Foo : IComponentData
{
public int value;
}
public static class TestUtility<T> where T : unmanaged, IComponentData
{
[BurstCompile]
public struct ProcessChunks : IJobChunk
{
public ComponentTypeHandle<T> typeHandle;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
// This job is not written to support queries with enableable component types.
Assert.IsFalse(useEnabledMask);
for (int i = 0; i < 10000; i++)
{
var testDataArray = chunk.GetNativeArray(ref typeHandle);
testDataArray[0] = new T();
}
}
}
}
public partial class MySystem : SystemBase
{
EntityQuery query;
protected override void OnCreate()
{
query = GetEntityQuery(ComponentType.ReadWrite<Foo>());
// for testing purposes. Create an entity with a Foo component
EntityManager.CreateEntity(ComponentType.ReadWrite<Foo>());
}
protected override void OnUpdate()
{
Dependency = new TestUtility<Foo>.ProcessChunks
{
typeHandle = GetComponentTypeHandle<Foo>()
}.ScheduleParallel(query, Dependency);
}
}
public class UserGenericJobCode2 : ECSTestsFixture
{
[Test]
public void DoesntCrashEditor()
{
var repro = World.GetOrCreateSystemManaged<MySystem>();
var simulationGroup = World.GetOrCreateSystemManaged<SimulationSystemGroup>();
simulationGroup.AddSystemToUpdateList(repro);
World.Update();
}
}
}
namespace Unity.Entities.Tests.CustomerProvided.Forum1_Tweaked
{
public struct Foo
{
public int num;
}
public struct Bar : IBufferElementData
{
public int num;
}
public struct Baz : IComponentData
{
public int num;
}
public interface IJobCustom<T> where T : struct, IBufferElementData
{
void Execute(Entity entity, ref T t0, ref Baz baz, NativeArray<Foo> foos);
}
public static class TestUtility<TJob, T0> where TJob : struct, IJobCustom<T0> where T0 : unmanaged, IBufferElementData
{
public struct BlahBlah<Q> where Q : unmanaged
{
public WrapperJob Thing;
[BurstCompile]
public struct WrapperJob : IJobChunk
{
// wrapped job ends up here
public TJob wrappedJob;
[ReadOnly]
public NativeArray<Foo> foos;
[ReadOnly]
public EntityTypeHandle entityType;
public ComponentTypeHandle<Baz> bazType;
public BufferTypeHandle<T0> t0Type;
public byte isReadOnly_T0;
public Q stuff;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
var entities = chunk.GetNativeArray(entityType);
var bazArray = chunk.GetNativeArray(ref bazType);
var t0Buffers = chunk.GetBufferAccessor(ref t0Type);
for (int i = 0; i < chunk.Count; i++)
{
var entity = entities[i];
var baz = bazArray[i];
var t0Buffer = t0Buffers[i];
for (int iT0 = 0; iT0 < t0Buffer.Length; iT0++)
{
var t0 = t0Buffer[iT0];
// wrapped job Execute method is called
wrappedJob.Execute(entity, ref t0, ref baz, foos);
bazArray[i] = baz;
if (isReadOnly_T0 == 0)
{
t0Buffer[iT0] = t0;
}
}
}
}
}
}
public static bool MakeJob<Q>(CustomSystemBase system, TJob jobData, out BlahBlah<Q> job, out EntityQuery query) where Q: unmanaged
{
query = GetExistingEntityQuery(system);
job = default;
if (query == default)
{
ComponentType[] componentTypes;
if (!componentTypesByJobType.TryGetValue(typeof(TJob), out componentTypes))
{
componentTypes = GetIJobCustomComponentTypes();
}
query = system.GetEntityQueryPublic(componentTypes);
system.RequireForUpdate(query);
if (query.CalculateChunkCount() == 0)
{
return false;
}
}
job = new BlahBlah<Q>
{
Thing = new BlahBlah<Q>.WrapperJob
{
wrappedJob = jobData,
foos = CollectionHelper.CreateNativeArray<Foo, RewindableAllocator>(10, ref system.EntityManager.World.UpdateAllocator),
entityType = system.EntityManager.GetEntityTypeHandle(),
bazType = system.EntityManager.GetComponentTypeHandle<Baz>(false),
t0Type = system.EntityManager.GetBufferTypeHandle<T0>(false),
isReadOnly_T0 = 0
}
};
return true;
}
private static Dictionary<Type, ComponentType[]> componentTypesByJobType = new Dictionary<Type, ComponentType[]>();
private static unsafe EntityQuery GetExistingEntityQuery(ComponentSystemBase system)
{
ComponentType[] componentTypes;
if (!componentTypesByJobType.TryGetValue(typeof(TJob), out componentTypes))
{
return default;
}
fixed (ComponentType* componentTypesPtr = componentTypes)
{
using var builder = new EntityQueryBuilder(Allocator.Temp, componentTypesPtr, componentTypes.Length);
for (var i = 0; i != system.EntityQueries.Length; i++)
{
if (system.EntityQueries[i].CompareQuery(builder))
return system.EntityQueries[i];
}
}
return default;
}
private static ComponentType[] GetIJobCustomComponentTypes()
{
// Simplified for testing purposes. The real version uses reflection to get this data, and caches it for later.
return new ComponentType[]
{
ComponentType.ReadWrite<T0>(),
ComponentType.ReadWrite<Baz>()
};
}
}
public abstract partial class CustomSystemBase : SystemBase
{
public EntityQuery GetEntityQueryPublic(ComponentType[] componentTypes)
{
return GetEntityQuery(componentTypes);
}
}
public partial class MySystem : CustomSystemBase
{
protected override void OnCreate()
{
// Creating a single entity for testing purposes
Entity entity = EntityManager.CreateEntity(ComponentType.ReadWrite<Bar>(), ComponentType.ReadWrite<Baz>());
DynamicBuffer<Bar> barBuffer = EntityManager.GetBuffer<Bar>(entity);
barBuffer.Add(new Bar { num = 0 });
}
protected override void OnUpdate()
{
if (TestUtility<WrappedCustomJob, Bar>.MakeJob<float>(this, new WrappedCustomJob { toAdd = 10 }, out var resultJob, out var query))
{
Dependency = resultJob.Thing.ScheduleParallel(query, Dependency);
}
}
public struct WrappedCustomJob : IJobCustom<Bar>
{
public int toAdd;
public void Execute(Entity entity, ref Bar t0, ref Baz baz, NativeArray<Foo> foos)
{
// do custom logic here
t0.num += toAdd;
}
}
}
public class UserGenericJobCode3 : ECSTestsFixture
{
[Test]
public void ReflectionDataForVisibleGenerics()
{
var repro = World.GetOrCreateSystemManaged<MySystem>();
var simulationGroup = World.GetOrCreateSystemManaged<SimulationSystemGroup>();
simulationGroup.AddSystemToUpdateList(repro);
World.Update();
}
}
}
namespace Unity.Entities.Tests.CustomerProvided.Forum3
{
public abstract partial class CustomSystem<TComponent> : SystemBase where TComponent : unmanaged, IComponentData
{
protected interface IProcessor
{
void Execute(ref TComponent component);
}
[BurstCompile]
protected struct WrapperJob<TProcessor> : IJobChunk where TProcessor : struct, IProcessor
{
public TProcessor processor;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
// This job is not written to support queries with enableable component types.
Assert.IsFalse(useEnabledMask);
TComponent component = default;
processor.Execute(ref component);
}
}
protected WrapperJob<TProcessor> CreateJob<TProcessor>(TProcessor processor) where TProcessor : struct, IProcessor
{
return new WrapperJob<TProcessor>
{
processor = processor
};
}
}
public partial class TestSystem : CustomSystem<LocalTransform>
{
protected override void OnUpdate()
{
CreateJob(new TestProcessor
{
}).Run(EntityManager.UniversalQuery);
}
struct TestProcessor : IProcessor
{
public void Execute(ref LocalTransform transform)
{
}
}
}
public class UserGenericJobCode4 : ECSTestsFixture
{
[Test]
public void ReflectionDataForVisibleGenerics()
{
var repro = World.GetOrCreateSystemManaged<TestSystem>();
repro.Update();
}
}
}