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JobSafetyTests.cs
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using System;
using NUnit.Framework;
using Unity.Burst.Intrinsics;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Entities.Tests
{
partial class JobSafetyTests : ECSTestsFixture
{
struct TestIncrementJob : IJob
{
public NativeArray<Entity> entities;
public ComponentLookup<EcsTestData> data;
public void Execute()
{
for (int i = 0; i != entities.Length; i++)
{
var entity = entities[i];
var d = data[entity];
d.value++;
data[entity] = d;
}
}
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
[Test]
public void ComponentAccessAfterScheduledJobThrows()
{
var query = m_Manager.CreateEntityQuery(typeof(EcsTestData));
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
m_Manager.SetComponentData(entity, new EcsTestData(42));
var job = new TestIncrementJob();
job.entities = query.ToEntityArray(World.UpdateAllocator.ToAllocator);
job.data = m_Manager.GetComponentLookup<EcsTestData>();
Assert.AreEqual(42, job.data[job.entities[0]].value);
var fence = job.Schedule();
Assert.Throws<System.InvalidOperationException>(() =>
{
var f = job.data[job.entities[0]].value;
// ReSharper disable once ReturnValueOfPureMethodIsNotUsed
f.GetHashCode();
});
fence.Complete();
Assert.AreEqual(43, job.data[job.entities[0]].value);
}
#endif
struct UseComponentLookup : IJob
{
public ComponentLookup<EcsTestData> data;
public void Execute()
{
}
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void ComponentLookup_UseAfterStructuralChange_ThrowsCustomErrorMessage()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
var testDatas = m_Manager.GetComponentLookup<EcsTestData>();
m_Manager.AddComponent<EcsTestData2>(entity); // invalidates ComponentLookup
Assert.That(() => { var f = testDatas[entity].value; },
Throws.Exception.TypeOf<ObjectDisposedException>()
.With.Message.Contains(
"ComponentLookup<Unity.Entities.Tests.EcsTestData> which has been invalidated by a structural change"));
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void ComponentLookup_UseFromJobAfterStructuralChange_ThrowsCustomErrorMessage()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
var testDatas = m_Manager.GetComponentLookup<EcsTestData>();
var job = new UseComponentLookup();
job.data = testDatas;
m_Manager.AddComponent<EcsTestData2>(entity); // invalidates ComponentLookup
Assert.That(() => { job.Schedule().Complete(); },
Throws.Exception.TypeOf<InvalidOperationException>()
.With.Message.Contains(
"ComponentLookup<Unity.Entities.Tests.EcsTestData> UseComponentLookup.data which has been invalidated by a structural change."));
}
struct UseBufferLookup : IJob
{
public BufferLookup<EcsIntElement> data;
public void Execute()
{
}
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void BufferLookup_UseAfterStructuralChange_ThrowsCustomErrorMessage()
{
var entity = m_Manager.CreateEntity(typeof(EcsIntElement));
var testDatas = m_Manager.GetBufferLookup<EcsIntElement>();
m_Manager.AddComponent<EcsTestData2>(entity); // invalidates BufferLookup
Assert.That(() => { var f = testDatas[entity]; },
Throws.Exception.TypeOf<ObjectDisposedException>()
.With.Message.Contains(
"BufferLookup<Unity.Entities.Tests.EcsIntElement> which has been invalidated by a structural change."));
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void BufferLookup_UseFromJobAfterStructuralChange_ThrowsCustomErrorMessage()
{
var entity = m_Manager.CreateEntity(typeof(EcsIntElement));
var testDatas = m_Manager.GetBufferLookup<EcsIntElement>();
var job = new UseBufferLookup();
job.data = testDatas;
m_Manager.AddComponent<EcsTestData2>(entity); // invalidates BufferLookup
Assert.That(() => { job.Schedule().Complete(); },
Throws.Exception.TypeOf<InvalidOperationException>()
.With.Message.Contains(
"BufferLookup<Unity.Entities.Tests.EcsIntElement> UseBufferLookup.data which has been invalidated by a structural change."));
}
[Test]
public void GetComponentCompletesJob()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
var query = m_Manager.CreateEntityQuery(typeof(EcsTestData));
var job = new TestIncrementJob();
job.entities = query.ToEntityArray(World.UpdateAllocator.ToAllocator);
job.data = m_Manager.GetComponentLookup<EcsTestData>();
query.AddDependency(job.Schedule());
// Implicit Wait for job, returns value after job has completed.
Assert.AreEqual(1, m_Manager.GetComponentData<EcsTestData>(entity).value);
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
[Test]
public void ChunkEntityArrayIsImmutable()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
var chunk = m_Manager.GetChunk(entity);
var array = chunk.GetNativeArray(m_Manager.GetEntityTypeHandle());
Assert.Throws<InvalidOperationException>(() => { array[0] = Entity.Null; });
// Dispose appears to get ignored
array.Dispose();
// Make sure nothing was mutated or disposed...
array = chunk.GetNativeArray(m_Manager.GetEntityTypeHandle());
Assert.AreEqual(entity ,array[0]);
}
#endif
[Test]
public void DestroyEntityCompletesScheduledJobs()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
/*var entity2 =*/ m_Manager.CreateEntity(typeof(EcsTestData));
var query = m_Manager.CreateEntityQuery(typeof(EcsTestData));
var job = new TestIncrementJob();
job.entities = query.ToEntityArray(World.UpdateAllocator.ToAllocator);
job.data = m_Manager.GetComponentLookup<EcsTestData>();
query.AddDependency(job.Schedule());
m_Manager.DestroyEntity(entity);
var componentData = query.ToComponentDataArray<EcsTestData>(World.UpdateAllocator.ToAllocator);
// @TODO: This is maybe a little bit dodgy way of determining if the job has been completed...
// Probably should expose api to inspector job debugger state...
Assert.AreEqual(1, componentData.Length);
Assert.AreEqual(1, componentData[0].value);
}
// This does what normal TearDown does, minus shutting down engine subsystems
private void CleanupWorld()
{
if (World != null && World.IsCreated)
{
// Clean up systems before calling CheckInternalConsistency because we might have filters etc
// holding on SharedComponentData making checks fail
while (World.Systems.Count > 0)
{
World.DestroySystemManaged(World.Systems[0]);
}
m_ManagerDebug.CheckInternalConsistency();
World.Dispose();
World = null;
World.DefaultGameObjectInjectionWorld = m_PreviousWorld;
m_PreviousWorld = null;
m_Manager = default;
}
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void EntityManagerDestructionDetectsUnregisteredJob()
{
LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex("job is still running"));
/*var entity =*/ m_Manager.CreateEntity(typeof(EcsTestData));
var query = m_Manager.CreateEntityQuery(typeof(EcsTestData));
var job = new TestIncrementJob();
job.entities = query.ToEntityArray(World.UpdateAllocator.ToAllocator);
job.data = m_Manager.GetComponentLookup<EcsTestData>();
var jobHandle = job.Schedule();
// This should detect the unregistered running job & emit the expected error message
CleanupWorld();
// Manually complete the job before cleaning up for real
jobHandle.Complete();
CleanupWorld();
LogAssert.NoUnexpectedReceived();
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void DestroyEntityDetectsUnregisteredJob()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
var query = m_Manager.CreateEntityQuery(typeof(EcsTestData));
var job = new TestIncrementJob();
job.entities = query.ToEntityArray(World.UpdateAllocator.ToAllocator);
job.data = m_Manager.GetComponentLookup<EcsTestData>();
var fence = job.Schedule();
Assert.Throws<System.InvalidOperationException>(() => { m_Manager.DestroyEntity(entity); });
fence.Complete();
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void GetComponentDetectsUnregisteredJob()
{
var entity = m_Manager.CreateEntity(typeof(EcsTestData));
var query = m_Manager.CreateEntityQuery(typeof(EcsTestData));
var job = new TestIncrementJob();
job.entities = query.ToEntityArray(World.UpdateAllocator.ToAllocator);
job.data = m_Manager.GetComponentLookup<EcsTestData>();
var jobHandle = job.Schedule();
Assert.Throws<System.InvalidOperationException>(() => { m_Manager.GetComponentData<EcsTestData>(entity); });
jobHandle.Complete();
}
struct EntityOnlyDependencyJob : IJobChunk
{
[ReadOnly] public EntityTypeHandle EntityTypeHandle;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
}
}
struct NoDependenciesJob : IJobChunk
{
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
}
}
partial class EntityOnlyDependencySystem : SystemBase
{
public JobHandle JobHandle;
protected override void OnUpdate()
{
EntityManager.CreateEntity(typeof(EcsTestData));
var query = GetEntityQuery(new ComponentType[] {});
var job = new EntityOnlyDependencyJob
{
EntityTypeHandle = EntityManager.GetEntityTypeHandle()
};
Dependency = JobHandle = job.ScheduleParallel(query, Dependency);
}
}
partial class NoComponentDependenciesSystem : SystemBase
{
public JobHandle JobHandle;
protected override void OnUpdate()
{
EntityManager.CreateEntity(typeof(EcsTestData));
var query = GetEntityQuery(new ComponentType[] {});
var job = new NoDependenciesJob {};
Dependency = JobHandle = job.ScheduleParallel(query, Dependency);
}
}
partial class DestroyAllEntitiesSystem : SystemBase
{
protected override void OnUpdate()
{
var allEntities = EntityManager.GetAllEntities();
EntityManager.DestroyEntity(allEntities);
allEntities.Dispose();
}
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void StructuralChangeCompletesEntityOnlyDependencyJob()
{
var system = World.GetOrCreateSystemManaged<EntityOnlyDependencySystem>();
system.Update();
World.GetOrCreateSystemManaged<DestroyAllEntitiesSystem>().Update();
Assert.IsTrue(JobHandle.CheckFenceIsDependencyOrDidSyncFence(system.JobHandle, new JobHandle()));
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void StructuralChangeCompletesNoComponentDependenciesJob()
{
var system = World.GetOrCreateSystemManaged<NoComponentDependenciesSystem>();
system.Update();
World.GetOrCreateSystemManaged<DestroyAllEntitiesSystem>().Update();
Assert.IsTrue(JobHandle.CheckFenceIsDependencyOrDidSyncFence(system.JobHandle, new JobHandle()));
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void StructuralChangeAfterSchedulingNoDependenciesJobThrows()
{
var archetype = m_Manager.CreateArchetype(typeof(EcsTestData));
var entity = m_Manager.CreateEntity(archetype);
var query = EmptySystem.GetEntityQuery(typeof(EcsTestData));
var handle = new NoDependenciesJob().ScheduleParallel(query, default);
Assert.Throws<InvalidOperationException>(() => m_Manager.DestroyEntity(entity));
handle.Complete();
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void StructuralChangeAfterSchedulingEntityOnlyDependencyJobThrows()
{
var archetype = m_Manager.CreateArchetype(typeof(EcsTestData));
var entity = m_Manager.CreateEntity(archetype);
var query = EmptySystem.GetEntityQuery(typeof(EcsTestData));
var handle = new EntityOnlyDependencyJob {EntityTypeHandle = m_Manager.GetEntityTypeHandle()}.ScheduleParallel(query, default);
Assert.Throws<InvalidOperationException>(() => m_Manager.DestroyEntity(entity));
handle.Complete();
}
partial class SharedComponentSystem : SystemBase
{
EntityQuery query;
protected override void OnCreate()
{
query = GetEntityQuery(ComponentType.ReadOnly<EcsTestSharedComp>());
}
struct SharedComponentJobChunk : IJobChunk
{
[ReadOnly] public SharedComponentTypeHandle<EcsTestSharedComp> EcsTestSharedCompTypeHandle;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
}
}
protected override void OnUpdate()
{
Dependency = new SharedComponentJobChunk
{
EcsTestSharedCompTypeHandle = GetSharedComponentTypeHandle<EcsTestSharedComp>()
}.ScheduleParallel(query, Dependency);
}
}
[Test]
public void JobsUsingArchetypeChunkSharedComponentTypeSyncOnStructuralChange()
{
var archetype = m_Manager.CreateArchetype(typeof(EcsTestData), typeof(EcsTestSharedComp));
var entity = m_Manager.CreateEntity(archetype);
var sharedComponentSystem = World.CreateSystemManaged<SharedComponentSystem>();
sharedComponentSystem.Update();
// DestroyEntity should sync the job and not cause any safety error
m_Manager.DestroyEntity(entity);
}
partial struct BufferSafetyJobA : IJobEntity
{
public NativeArray<int> MyArray;
public void Execute(in DynamicBuffer<EcsIntElement> buffer)
{
MyArray[0] = new EcsIntElement
{
Value = buffer[0].Value + buffer[1].Value + buffer[2].Value,
};
}
}
struct BufferSafetyJobB : IJobParallelFor
{
[ReadOnly]
public NativeArray<Entity> Entities;
[ReadOnly]
public BufferLookup<EcsIntElement> BuffersLookup;
public void Execute(int index)
{
var buffer = BuffersLookup[Entities[index]];
var total = buffer[3].Value;
}
}
partial struct BufferSafetyJobC : IJobEntity
{
[ReadOnly]
public BufferLookup<EcsIntElement> BufferLookupRo;
public NativeArray<int> MyArray;
public void Execute(Entity entity)
{
var buffer = BufferLookupRo[entity];
MyArray[0] = new EcsIntElement
{
Value = buffer[0].Value + buffer[1].Value + buffer[2].Value,
};
}
}
public void SetupDynamicBufferJobTestEnvironment()
{
var archetype = m_Manager.CreateArchetype(typeof(EcsIntElement), typeof(EcsTestData), typeof(EcsTestData2));
var entity = m_Manager.CreateEntity(archetype);
var buffer = m_Manager.GetBuffer<EcsIntElement>(entity);
buffer.Add(new EcsIntElement { Value = 1 });
buffer.Add(new EcsIntElement { Value = 10 });
buffer.Add(new EcsIntElement { Value = 100 });
buffer.Add(new EcsIntElement { Value = 0 });
}
partial class TwoJobsDynamicBufferTestSystem : SystemBase
{
EntityQuery _query;
BufferLookup<EcsIntElement> _bfe;
protected override void OnCreate()
{
_query = GetEntityQuery(typeof(EcsIntElement));
_bfe = GetBufferLookup<EcsIntElement>(true);
}
protected override void OnUpdate()
{
var jobA = new BufferSafetyJobA{MyArray = CollectionHelper.CreateNativeArray<int, RewindableAllocator>(1, ref World.UpdateAllocator) };
var jobAHandle = jobA.Schedule(_query, default(JobHandle));
var jobB = new BufferSafetyJobB
{
Entities = _query.ToEntityArray(World.UpdateAllocator.ToAllocator),
BuffersLookup = _bfe,
};
var jobBHandle = jobB.Schedule(jobB.Entities.Length, 1, default(JobHandle));
jobBHandle.Complete();
jobAHandle.Complete();
}
}
[Test]
public void TwoJobsUsingDynamicBuffersDontCauseSafetySystemFalsePositiveErrors()
{
SetupDynamicBufferJobTestEnvironment();
var sys = World.CreateSystemManaged<TwoJobsDynamicBufferTestSystem>();
sys.Update();
}
partial class TwoJobsDynamicBufferROTestSystem : SystemBase
{
EntityQuery _query;
BufferLookup<EcsIntElement> _bfe;
protected override void OnCreate()
{
_query = GetEntityQuery(typeof(EcsIntElement));
_bfe = GetBufferLookup<EcsIntElement>(true);
}
protected override void OnUpdate()
{
_bfe.Update(this);
var jobA = new BufferSafetyJobC
{
BufferLookupRo = _bfe,
MyArray = CollectionHelper.CreateNativeArray<int, RewindableAllocator>(1, ref World.UpdateAllocator)
};
var jobAHandle = jobA.Schedule(_query, default(JobHandle));
var jobB = new BufferSafetyJobB
{
Entities = _query.ToEntityArray(World.UpdateAllocator.ToAllocator),
BuffersLookup = _bfe,
};
var jobBHandle = jobB.Schedule(jobB.Entities.Length, 1, default(JobHandle));
jobAHandle.Complete();
jobBHandle.Complete();
}
}
[Test]
public void TwoJobsUsingReadOnlyDynamicBuffersCanRunInParallel_BufferLookup()
{
SetupDynamicBufferJobTestEnvironment();
var sys = World.CreateSystemManaged<TwoJobsDynamicBufferROTestSystem>();
sys.Update();
}
partial struct BufferSafetyJob_TwoReadOnly : IJobEntity
{
[ReadOnly]
public BufferLookup<EcsIntElement> BuffersLookup;
public void Execute(Entity e, in DynamicBuffer<EcsIntElement> bufferA)
{
var bufferB = BuffersLookup[e];
var totalA = bufferA[0] + bufferA[1] + bufferA[2];
var totalB = bufferB[0] + bufferB[1] + bufferB[2];
}
}
partial struct BufferSafetyJob_OneRead_OneWrite : IJobEntity
{
public BufferLookup<EcsIntElement> BuffersLookup;
public void Execute(Entity e, in DynamicBuffer<EcsIntElement> bufferA)
{
var bufferB = BuffersLookup[e];
var totalA = bufferA[0] + bufferA[1] + bufferA[2];
var totalB = bufferB[0] + bufferB[1] + bufferB[2];
bufferB[3] = new EcsIntElement {Value = totalB};
}
}
unsafe partial struct BufferSafetyJob_GetUnsafePtrReadWrite : IJobEntity
{
public void Execute(DynamicBuffer<EcsIntElement> b0, in EcsTestData c1, in EcsTestData2 c2)
{
b0.GetUnsafePtr();
}
}
public partial class TestSystem : SystemBase
{
public void BufferSafetyJob_GetUnsafePtrReadWrite_Run()
{
var job = new BufferSafetyJob_GetUnsafePtrReadWrite();
job.Run();
}
public void BufferSafetyJob_TwoReadOnly_Run()
{
var job = new BufferSafetyJob_TwoReadOnly
{
BuffersLookup = GetBufferLookup<EcsIntElement>(true)
};
job.Run();
}
public void BufferSafetyJob_OneRead_OneWrite_Run()
{
var job = new BufferSafetyJob_OneRead_OneWrite
{
BuffersLookup = GetBufferLookup<EcsIntElement>(false)
};
job.Run();
}
protected override void OnUpdate() { }
}
TestSystem _testSystem => World.GetOrCreateSystemManaged<TestSystem>();
[Test]
public void SingleJobUsingSameReadOnlyDynamicBuffer()
{
SetupDynamicBufferJobTestEnvironment();
_testSystem.BufferSafetyJob_TwoReadOnly_Run();
}
[Test]
[TestRequiresCollectionChecks("Requires Job Safety System")]
public void SingleJobUsingSameReadOnlyAndReadWriteDynamicBufferThrows()
{
SetupDynamicBufferJobTestEnvironment();
Assert.Throws<InvalidOperationException>(() =>
{
_testSystem.BufferSafetyJob_OneRead_OneWrite_Run();
});
}
[Test]
public void DynamicBuffer_UnsafePtr_DoesntThrowWhenReadWrite()
{
SetupDynamicBufferJobTestEnvironment();
_testSystem.BufferSafetyJob_GetUnsafePtrReadWrite_Run();
}
public partial class DynamicBufferReadOnlySystem : SystemBase
{
protected override void OnUpdate()
{
Entities
.ForEach((
Entity e,
in DynamicBuffer<EcsIntElement> buffers) =>
{
unsafe
{
var ptr = buffers.GetUnsafeReadOnlyPtr();
}
}).Run();
}
}
[Test]
public void DynamicBuffer_UnsafeReadOnlyPtr_DoesntThrowWhenReadOnly()
{
var ent = m_Manager.CreateEntity(typeof(EcsIntElement));
var sys = World.CreateSystemManaged<DynamicBufferReadOnlySystem>();
sys.Update();
m_Manager.DestroyEntity(ent);
World.DestroySystemManaged(sys);
}
}
}