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When running the MultiplayerSample GameLauncher client in the development branch, I get intermittent crashes with the following callstack:
> PopcornFX.dll!PopcornFX::_ExpandAndInterpolatePayload_0x0C_f32x3(const void * srcPtrA, const void * srcPtrB, const void * srcPtrAd, const void * srcPtrBd, const PopcornFX::TMemoryView<unsigned int const> & cacheParentId, const PopcornFX::TMemoryView<float const> & cacheCursors, void * curPayloadPtr, unsigned int count, const PopcornFX::SPayloadElementView::ELerpSemantic payloadLerpSemantic) Line 696 C++
PopcornFX.dll!PopcornFX::CParticleTask_KickEvent::_VirtualLaunch(PopcornFX::Threads::SThreadContext & threadContext) Line 1441 C++
PopcornFX.dll!PopcornFX::CAsynchronousJob::_LaunchReady(PopcornFX::Threads::SThreadContext & threadContext) Line 232 C++
PopcornFX.dll!PopcornFX::CWorkerThread::Run() Line 123 C++
PopcornFX.dll!PopcornFX::CThread::ThreadStartAddress(void * param) Line 643 C++
The specific crash in this example is: Exception thrown at 0x00007FFB383355D8 (PopcornFX.dll) in MultiplayerSample.GameLauncher.exe: 0xC0000005: Access violation reading location 0x000001C45345C740.
Here are all of the local variables available in VS at the point of the crash:
When running the MultiplayerSample GameLauncher client in the development branch, I get intermittent crashes with the following callstack:
The specific crash in this example is:
Exception thrown at 0x00007FFB383355D8 (PopcornFX.dll) in MultiplayerSample.GameLauncher.exe: 0xC0000005: Access violation reading location 0x000001C45345C740.
Here are all of the local variables available in VS at the point of the crash:
<title>Document</title>There are several asserts in _VirtualLaunch when running with a debug build, it's possible this crash is related to those asserts.
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