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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TemplateProject"
run/main_scene="res://test_effects.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Debug="*res://toolkit/singletons/Debug.tscn"
Globals="*res://toolkit/singletons/Globals.gd"
SaverLoader="*res://toolkit/singletons/SaverLoader.gd"
GSM="*res://toolkit/singletons/GameStateManager.gd"
SceneChanger="*res://toolkit/singletons/SceneChanger.gd"
SceneStack="*res://toolkit/singletons/SceneStack.tscn"
Transition="*res://toolkit/singletons/Transition.tscn"
Music="*res://toolkit/singletons/Music.tscn"
Events="*res://toolkit/singletons/Events.gd"
SpecialEffects="*res://toolkit/singletons/SpecialEffects.gd"
[debug]
gdscript/warnings/onready_with_export=1
[display]
window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
[input]
toggle_debug={
"deadzone": 0.5,
"events": []
}
ui_exit={
"deadzone": 0.5,
"events": []
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"