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Configs

Joseph T. McQuigg edited this page Dec 26, 2024 · 1 revision

In Biome's We've Gone we currently have 3 configs

world_generation.json5

  • This controls all things world generation that can be configured, First we start with the list of all the BWG Biomes each one can be individually enabled/disabled in this config by just changing the value next to it's name, true = enabled, false = disabled
  • Towards the Bottom we have Region Weight, this is a Terrablender setting that allows us to change the "weight" of the BWG Biomes in Terrablender. Higher numbers increase the rate at which BWG biomes will spawn compared to all others.
  • At the very bottom we have some Config Options that are only available for the Fabric Version of BWG, this allows you to enable/disable adding our features (Trees and Flowers) into Vanilla biome, this ships as enabled by default, if the vanilla_additions value is set to false nothing below it matters as it will be disabled in it's entirely, if you set it to true you can enable/disable the individual features we add.

mob_spawn.json (New in 2.3.0/1.5.0)

  • This allows you to enable and disable the spawning of BWG Custom Mobs, Oddion and Man O War, setting these to true will allow the spawns to happen, where setting them to false disables spawning.
  • This does not prevent you from manually spawning them in with a Spawn Egg or with the /Summon Command

trades.json/trades.json5 (Changed in 2.3.0/1.5.0)

  • This controls everything to do with Trades, We start with a option to just disable all trades from BWG completely, setting this to true will make the rest of the file irrelevant.
  • If it is false we move on to the VillagerTrades Section where you can enable/disable the BWG Forager Villager Type Trades, along with Our Vanilla Profession Trade Additions.
  • Below that we have a Section for our Wandering Trader Additions where you can enable or disable our additions.