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1 | 1 | # Vector |
2 | | -Vectors in PowerShell |
| 2 | + |
| 3 | +Numbers are great! |
| 4 | + |
| 5 | +When we measure things with one number, it's technically called a scalar. |
| 6 | + |
| 7 | +When we measure things with more than one number, it's called a [vector](https://en.wikipedia.org/wiki/Vector_%28mathematics_and_physics%29) |
| 8 | + |
| 9 | +We can do lots of things with vectors. We can add or substract them, multiply and divide them. |
| 10 | + |
| 11 | +Vectors are very useful. |
| 12 | + |
| 13 | +This module helps you use Vectors in PowerShell |
| 14 | + |
| 15 | +## Vectors in PowerShell |
| 16 | + |
| 17 | +Vectors are actually built into PowerShell. |
| 18 | + |
| 19 | +Because PowerShell is built atop of the .NET Framework, |
| 20 | +and the .NET Framework has had vector support for over a decade, |
| 21 | +PowerShell has had vectors for over a decade. |
| 22 | + |
| 23 | +~~~PowerShell |
| 24 | +# Create a 2D vector |
| 25 | +[Numerics.Vector2]::new(1,2) |
| 26 | +# Create a 3D vector |
| 27 | +[Numerics.Vector3]::new(1,2,3) |
| 28 | +# Create a 4D vector |
| 29 | +[Numerics.Vector4]::new(1,2,3,4) |
| 30 | +~~~ |
| 31 | + |
| 32 | +This module exists to make vectors a bit more useful by providing commands to construct them. |
| 33 | + |
| 34 | +### Installing and Importing |
| 35 | + |
| 36 | +We can install the Vector module from the gallery: |
| 37 | + |
| 38 | +~~~PowerShell |
| 39 | +# Install the module from the PowerShell gallery |
| 40 | +Install-Module Vector |
| 41 | +~~~ |
| 42 | + |
| 43 | +Once installed, we can import the Vector module with Import-Module: |
| 44 | + |
| 45 | +~~~PowerShell |
| 46 | +Import-Module Vector |
| 47 | +~~~ |
| 48 | + |
| 49 | +### Getting Vectors |
| 50 | + |
| 51 | +There are a few commands in this module: |
| 52 | + |
| 53 | +* `Get-Vector2` |
| 54 | +* `Get-Vector3` |
| 55 | +* `Get-Vector4` |
| 56 | + |
| 57 | +Each command constructs a vector of the corresponding size. |
| 58 | + |
| 59 | +We can also drop the `Get` and just refer to them by vector number |
| 60 | + |
| 61 | +~~~PowerShell |
| 62 | +Vector2 1 2 |
| 63 | +Vector3 1 2 3 |
| 64 | +Vector4 1 2 3 4 |
| 65 | +~~~ |
| 66 | + |
| 67 | +We can be even shorter, and use `V2`, `V3`, and `V4` |
| 68 | + |
| 69 | +~~~PowerShell |
| 70 | +v2 1 2 |
| 71 | +v3 1 2 3 |
| 72 | +v4 1 2 3 4 |
| 73 | +~~~ |
| 74 | + |
| 75 | +We can turn anything into a series of vectors. |
| 76 | + |
| 77 | +~~~PowerShell |
| 78 | +v2 1 |
| 79 | +v3 1 |
| 80 | +v4 1 |
| 81 | +~~~ |
| 82 | + |
| 83 | +Strings can become vectors, too! (after all, each byte is already a number) |
| 84 | + |
| 85 | +~~~PowerShell |
| 86 | +v2 "hi" |
| 87 | +v3 "hi" |
| 88 | +v4 "hi" |
| 89 | +~~~ |
| 90 | + |
| 91 | +### Vector Operators |
| 92 | + |
| 93 | +.NET vectors are _very_ powerful, and overload many operators. |
| 94 | + |
| 95 | +For example, we can add, subtract, multiply, or divide by a scalar. |
| 96 | + |
| 97 | +~~~PowerShell |
| 98 | +# Let's start with addition. |
| 99 | +# We can add a scalar to a vector. |
| 100 | +(v2 1 2) + 1 |
| 101 | +(v3 1 2 3) + 1 |
| 102 | +(v4 1 2 3 4) + 1 |
| 103 | +
|
| 104 | +# Let's try substraction: |
| 105 | +(v2 1 2) - 1 |
| 106 | +(v3 1 2 3) - 1 |
| 107 | +(v4 1 2 3 4) - 1 |
| 108 | +
|
| 109 | +# How about multiplication? |
| 110 | +(v2 1 2) * 2 |
| 111 | +(v3 1 2 3) * 2 |
| 112 | +(v4 1 2 3 4) * 2 |
| 113 | +
|
| 114 | +# What about division? |
| 115 | +(v2 1 2) / 2 |
| 116 | +(v3 1 2 3) / 2 |
| 117 | +(v4 1 2 3 4) / 2 |
| 118 | +~~~ |
| 119 | + |
| 120 | +We can also work with other vectors: |
| 121 | + |
| 122 | +~~~PowerShell |
| 123 | +# Adding vectors: |
| 124 | +(v2 1 2) + (v2 1 2) |
| 125 | +(v3 1 2 3) + (v3 1 2 3) |
| 126 | +(v4 1 2 3 4) + (v4 1 2 3 4) |
| 127 | +
|
| 128 | +# Subtracting vectors: |
| 129 | +(v2 1 2) - (v2 1 2) |
| 130 | +(v3 1 2 3) - (v3 1 2 3) |
| 131 | +(v4 1 2 3 4) - (v4 1 2 3 4) |
| 132 | +
|
| 133 | +# Multiplying vectors: |
| 134 | +(v2 1 2) * (v2 1 2) |
| 135 | +(v3 1 2 3) * (v3 1 2 3) |
| 136 | +(v4 1 2 3 4) * (v4 1 2 3 4) |
| 137 | +
|
| 138 | +# Dividing vectors: |
| 139 | +(v2 1 2) / (v2 1 2) |
| 140 | +(v3 1 2 3) / (v3 1 2 3) |
| 141 | +(v4 1 2 3 4) / (v4 1 2 3 4) |
| 142 | +~~~ |
| 143 | + |
| 144 | +### Vector Methods |
| 145 | + |
| 146 | +Vectors have a large number of methods to work with. |
| 147 | + |
| 148 | +Let's start simple, by calculating the length of a given vector. |
| 149 | + |
| 150 | +~~~PowerShell |
| 151 | +(v2 1 1).Length() |
| 152 | +(v3 1 1 1).Length() |
| 153 | +(v4 1 1 1 1).Length() |
| 154 | +~~~ |
| 155 | + |
| 156 | +Many of the most useful things we can do with a vector are exposed as a static methods: |
| 157 | + |
| 158 | +~~~PowerShell |
| 159 | +(v2 1 1) | Get-Member -Static |
| 160 | +(v3 1 1 1) | Get-Member -Static |
| 161 | +(v4 1 1 1 1) | Get-Member -Static |
| 162 | +~~~ |
| 163 | + |
| 164 | + |
| 165 | +We can access static method with `::` |
| 166 | + |
| 167 | +For a small example, let's find the distance between vectors: |
| 168 | + |
| 169 | +~~~PowerShell |
| 170 | +$vector1 = v2 1 2 |
| 171 | +$vector2 = v2 2 1 |
| 172 | +$vector1::Distance($vector1, $vector2) |
| 173 | +~~~ |
| 174 | + |
| 175 | +For another simple example, let's find a few point between two points, using [Linear Interpolation `lerp`](https://learn.microsoft.com/en-us/dotnet/api/system.numerics.vector2.lerp?wt.mc_id=MVP_321542) |
| 176 | + |
| 177 | +~~~PowerShell |
| 178 | +$vector1 = v2 1 5 |
| 179 | +$vector2 = v2 1 -5 |
| 180 | +$vector1::Lerp($vector1, $vector2, 0.25) |
| 181 | +$vector1::Lerp($vector1, $vector2, 0.5) |
| 182 | +$vector1::Lerp($vector1, $vector2, 0.75) |
| 183 | +~~~ |
| 184 | + |
| 185 | +All of this would not be possible without the great work of the .NET team to build such incredibly useful data structures. |
| 186 | + |
| 187 | +Hopefully this module helps us all work with vectors! |
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