-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathCCharInfo.bt
728 lines (646 loc) · 14.5 KB
/
CCharInfo.bt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
#ifndef _CCHARINFO
#define _CCHARINFO
#include <CEvalSystem.bt>
#include <CTransform4f.bt>
#include <CPASDatabase.bt>
local int charinfoi <hidden=true> = 0;
struct SNodeSet {
ushort nodeCount;
ushort nameSet;
if (nodeCount) {
uint nodeId[nodeCount] <format = hex>;
}
};
/* Equivelant of SAnimContext::ReadIntoMemory */
struct SAnimContext(byte unkA, byte unkB, uint16 unkC, uint16 unkD, uint16 unkE) {
uchar unkData1[unkA * 6];
uchar unkData2[unkC];
ushort unkData3[unkB];
uchar unkData4[unkD - (unkB * 8)];
ushort unkData5[unkA];
uchar unkData6[unkE - (unkA * 8)];
SNodeSet nodeSet;
};
/* Equivelant of SAnimContext::Load */
struct SAnimContextLoad {
uchar unk1;
uchar unk2;
ushort unk3;
ushort unk4;
ushort unk5;
SAnimContext animCtx(unk1, unk2, unk3, unk4, unk5);
};
/* Equivelant of SAbsContext::ReadIntoMemory */
struct SAbsContext(byte unkA, uint16 unkB, uint16 unkC, uint16 unkD, uint16 unkE) {
char unk1[unkA * 6];
char unk2[unkC];
if (unkD) {
char unk3[unkD];
}
if (unkE) {
char unk4[unkE];
}
SNodeSet nodeSet;
char unk5[unkB * 4];
uchar unk6;
};
/* Equivelant of SAbsContextLoad::Load */
struct SAbsContextLoad {
uchar unk1;
ushort unk2;
ushort unk3;
ushort unk4;
ushort unk5;
SAbsContext absContext(unk1, unk2, unk3, unk4, unk5);
};
struct CAssetHeader
{
ushort typeID;
ushort version;
};
struct NameHashList
{
uint count;
if (count > 0) {
uint hash[count] <format = hex>;
uint stringIDs[count];
}
};
struct StringList
{
uint stringTableSize;
local uint pos <format=hex> = FTell();
while (true)
{
if (FTell() > pos + stringTableSize - 5)
break;
CString text;
}
FSeek(pos + stringTableSize);
};
struct CPooledNameData
{
StringList stringList;
ushort unkCount1;
ushort hashListCount;
uint counters1[unkCount1];
uint nameHashCounts[hashListCount];
uint unk;
//List of string hashes + indices
NameHashList hashList[hashListCount]<optimize=false>;
};
struct Transform {
ushort v;
CTransform4f x;
};
struct SRenderContext {
uint16 unk1;
uint16 unk2;
uint16 unk3;
uint16 unk4;
int32 unk5;
union {
struct {
ushort unk[unk1];
if (unk2 > 0) {
ushort unk2[unk2];
}
if (unk3 > 0) {
ushort unk3[unk3];
}
ushort segIDs[unk4];
CTransform4f xfs[unk1 + 1];
CTransform4f xfs2[unk4];
char unkp[unk5];
} data;
char raw[(unk5 + (unk4 + unk1) * (sizeof(CTransform4f) + 2) + unk2 * 2 + unk3 * 2) + sizeof(CTransform4f)];
} data;
};
struct CPooledName {
ubyte hasName;
if (hasName) {
uint nameRef;
}
};
struct SChannel {
CPooledName pooledName;
uint16 unk2;
ubyte unk3;
ubyte unk4;
CGuid guid;
};
/* Equivelant of SChannelLoad::Load */
struct SChannelLoad {
ubyte channelCount;
if (channelCount) {
SChannel channels[channelCount] <optimize = false>;
}
};
struct SFragDecode {
uint16 unk1;
uint16 unk2;
char data[unk2 * 2];
};
struct SStreamFragDecodeData {
uint fragDecodeCount;
if (fragDecodeCount) {
SFragDecode fragDecodes[fragDecodeCount];
}
};
struct SConstPool {
uint16 unk1;
uint16 unk2;
float data[unk2];
};
struct SBaseInfo {
ubyte type;
ubyte unk1;
uint16 unk2;
ubyte unk3;
ubyte unk4;
if (unk4) {
ubyte unk5;
}
ubyte unk6;
if (unk6) {
ubyte unk7;
}
CPooledName pooledName;
};
struct CAnimCompStream {
uint32 unk1;
uint16 unk2;
uint16 unk3;
uint32 unk4;
float unk5;
uint16 unk6;
uint32 unk7;
uint16 unk8;
char data[unk1 - unk2];
};
struct CAnimSequence {
uint32 unk1;
uint32 unk2;
ubyte unk3;
ubyte unk4;
struct {
ubyte unk1;
ubyte unk2;
ubyte unk3;
ushort unk4;
uint unk5;
} unk5[unk1];
if (unk2) {
char unk6[unk2];
}
float unk7;
};
struct CGridPointData(ubyte size) {
ubyte unk1;
ubyte unk2;
ubyte unk3;
char unk4[size];
char unk5[unk2 ? size * 4 : 4];
};
struct CGridGeo2d {
ubyte unk1;
ubyte unk2;
CGridPointData pointData(unk1);
ubyte unk3;
ubyte unk4;
ubyte unk5;
char unk6[8];
char unk7[8];
char unk8[unk3 * 4];
char unk9[unk4 * 8];
char unk10[unk5 * 4];
};
struct CGridGeo1d {
ubyte unk1;
ubyte unk2;
CGridPointData pointData(unk1);
float unk3;
float unk4;
char unk8[unk1 * 4];
};
struct CAnimGrid {
uint32 unk1; // Read in CAnimGrid::Load
ubyte gridType;
switch (gridType) {
case 0:
break;
case 1:
CGridGeo1d grid;
break;
case 2:
CGridGeo2d grid;
break;
}
uint unk2;
if (unk2 != 0) {
uint unk3[unk2];
}
if (unk1 != 0) {
uint unk4[unk1];
}
};
struct CAnim {
SBaseInfo baseInfo;
switch(baseInfo.type) {
case 0:
CAnimCompStream anim;
break;
case 1:
CAnimSequence anim;
break;
case 2:
CAnimGrid anim;
break;
}
};
struct SModelNode {
CPooledName name;
uint32 unk1;
uint32 unk2;
CGuid unk4;
CGuid modelId;
};
struct SSubChar(uint32 size) {
CPooledName name;
CGuid guid;
uchar unk1;
char unk2[unk1 * -12 + size];
char unk3[unk1 * 12];
};
struct SSubCharData {
uint16 unk1;
if (unk1 != 0) {
uint32 unk2[unk1];
}
uint16 unk3;
local int i;
if (unk1 != 0) {
for (i = 0; i < unk1; ++i) {
SSubChar subChar(unk2[i]);
}
}
};
struct SAnimParamNode {
CGuid guid;
uint unk1;
CPASDatabase pasDatabase;
};
struct CAnimCollisionPrimSet {
CStringFixed something; // CStringHashedCase
uint unk1;
CStringFixed strings[unk1] <optimize = false>; // CStringHashedCase
};
struct CAnimCollisionPrim {
uint unk1;
CStringFixed name;
uint evalDataLen;
CEvalId evalId;
CGuid guid;
char evalData[unk1];
};
struct SObjectTag {
int type;
CGuid guid;
};
struct CAnimCollisionPrimData {
uint primCount;
if (primCount) {
CAnimCollisionPrim prims[primCount] <optimize = false>;
}
uint setCount;
if (setCount) {
CAnimCollisionPrimSet collisionPrimSet[setCount] <optimize = false>;
}
uint unk1;
if (unk1) {
CGuid guids2[unk1];
}
};
struct CParamSet32 {
uint unk1;
uint unk2;
uint unk3;
char data[-(unk1 >> 3 & 1) & 0xffffffc0 | (unk1 & 0xf) << 2];
char data2[(unk1 & 0xf | unk2 << 4) / 8];
};
struct CEffectState {
ushort unk1;
ushort unk2;
if (unk1) {
SObjectTag tags[unk1];
}
if (unk2) {
CParamSet32 paramSets[unk2];
}
};
struct CActionStream {
short unk1;
uchar actionFunc;
if (unk1) {
char data[unk1];
}
};
struct CActionInfo {
short unk1;
short unk2;
};
struct CActionData {
int unk1;
short unk2;
int unk3;
int unk4;
int unk5;
uchar unk6;
uchar unk7;
uchar unk8;
uchar unk9;
if (unk1 > 0) {
CActionStream streams[unk1] <optimize = false>;
CActionInfo info[unk1] <optimize = false>;
}
if (unk3 > 0) {
int unkInts[unk3];
}
if (unk2 > 0) {
uchar eventIds[unk2 * 8];
}
if (unk4) {
uint unk10[unk4];
CString strings[unk4] <optimize = false>;
}
};
struct CAnimTrans {
uchar type;
switch(type) {
case 0:
break;
case 1:
uint unk1;
float unk2;
break;
case 2:
float unk1;
break;
case 3:
uint unk1;
break;
case 4:
uint unk1;
char data1[unk1 * 4];
char data1[(unk1 + 12) * 4];
break;
}
};
struct CAnimTransFade {
float unk1;
float unk2;
int unk3;
};
struct CTransAnimLink {
short unk1;
short unk2;
short unk3;
short unk4;
uchar unk5;
};
struct CAnimTransTarget {
uint unk1;
ushort unk2;
uchar unk3;
uchar unk4;
if (unk2) {
CTransAnimLink links[unk2];
}
};
struct CAnimTransFadeTarget {
short unk1;
short unk2;
short unk3;
};
struct STransData {
ushort unk1;
ushort unk2;
ushort unk3;
ushort unk4;
short unk5;
short unk6;
short unk7;
short unk8;
if (unk1 > 0) {
CAnimTrans trans[unk1] <optimize = false>;
}
if (unk2 > 0) {
CAnimTransFade transFades[unk2] <optimize = false>;
}
if (unk3 > 0) {
CAnimTransTarget transTargets[unk3] <optimize = false>;
}
if (unk4 > 0) {
CAnimTransFadeTarget transFadesTargets[unk4] <optimize = false>;
}
if (unk7 > 0) {
float unk9[unk7];
}
if (unk8 > 0) {
CGuid guids[unk8];
}
};
struct SNode {
short unk1;
short unk2;
char data[unk2];
};
struct CEventStreamDataSet {
uint unk1;
if (unk1 > 0)
SNode nodes[unk1] <optimize = false>;
};
struct CCharInfo
{
if (!isDKCTF)
{
CPooledNameData namePool;
}
byte unk1;
byte unk2; //boolean
char data[unk1 * 2];
if (isDKCTF)
{
byte unk3;
byte unk4;
byte unk2[12];
byte flags1;
uint16 flags2;
} else {
SAnimContextLoad animCtxLoadDummy;
// local int i;
// local int id;
// Printf("=== ANIM CTX ===\n");
// for (i = 0; i < animCtxLoadDummy.animCtx.nodeSet.nodeCount; ++i) {
// id = animCtxLoadDummy.animCtx.nodeSet.nodeId[i];
// Printf("%s -> 0x%08X (0x%04X, 0x%04X) -> %i\n", namePool.stringList.text[namePool.hashList[animCtxLoadDummy.animCtx.nodeSet.nameSet].stringIDs[i]].text, id, (id >> 16) & 0xFFFF, id & 0xFFFF, i);
// }
SAbsContextLoad absCtxLoadDummy;
// Printf("=== ABS CTX ===\n");
// for (i = 0; i < absCtxLoadDummy.absContext.nodeSet.nodeCount; ++i) {
// id = absCtxLoadDummy.absContext.nodeSet.nodeId[i];
// Printf("%s -> 0x%08X (0x%04X, 0x%04X) -> %i\n", namePool.stringList.text[namePool.hashList[absCtxLoadDummy.absContext.nodeSet.nameSet].stringIDs[i]].text, id, (id >> 16) & 0xFFFF, id & 0xFFFF, i);
// }
SRenderContext renderCtx;
SChannelLoad channel;
ubyte unk3;
ubyte unk4;
ubyte unk5;
uint16 unk6;
uint16 unk7;
ubyte unk8;
if (unk8) {
SStreamFragDecodeData streamFragDecodeData;
}
ubyte unk9;
if (unk9) {
uint constPoolCount;
if (constPoolCount) {
SConstPool constPools[constPoolCount] <optimize = false>;
}
}
uint16 unk10;
if (unk6) {
CAnim anims[unk6] <optimize = false>;
}
if (unk5 != 0) {
struct SAnchorInfo {
uint16 unk1;
uint16 unk2;
uint32 unk3;
uint32 unk4;
} anchors[unk5];
}
if (unk3 != 0) {
SModelNode modelNodes[unk3] <optimize = false>;
}
SSubCharData subCharData;
int16 unk12;
uint16 unk13;
char unkData[-((unk12 >> 15) & 1) & ~0x3FFFF | (unk12 & 0xFFFF) << 2];
char unkData2[unk13];
uint unk14;
uint unk15;
uchar unkData3[unk14 * 8];
uchar unkData4[unk15];
if (unk7) {
SAnimParamNode paramNodes[unk7] <optimize = false>;
}
if (unk6) {
CGuid guids[unk6];
uint unk16[unk6];
}
uchar hasCollisionPrimitives;
if (hasCollisionPrimitives) {
CAnimCollisionPrimData collisionPrimData;
}
uchar hasEffectState;
if (hasEffectState) {
CEffectState effectState;
}
uchar hasActionData;
if (hasActionData) {
CActionData actionData;
}
uchar hasTransData;
if (hasTransData) {
STransData transData;
}
uchar hasEffectStreamDataSet;
if (hasEffectStreamDataSet) {
CEventStreamDataSet effectStreamDataSet;
}
}
};
struct CAnimationIdMap
{
uint32 hashnodes;
uint32 hash[hashnodes];
};
struct CCharacterModelSet
{
if (ReadByte() == 0)
{
CStringFixed name;
}
else
{
CString name;
}
GUID skeletonID;
CAABox aabox;
};
struct CAnimationInfo
{
if (ReadByte() == 0)
{
CStringFixed name;
}
else
{
CString name;
}
GUID skeletonID;
FourCC chunkID;
uint32 unk;
uint16 unk2[2];
bool unk3;
CAABox aabox;
};
struct FCharInfo
{
CAssetHeader assetHeader;
if (isDKCTF)
{
CCharInfo charInfo<optimize=false>;
if (ReadByte() == 0)
{
CStringFixed name;
}
else
{
CString name;
}
GUID skeletonID;
uint32 modelSets;
for (charinfoi = 0; charinfoi < modelSets; charinfoi++)
{
CCharacterModelSet cms;
}
uint32 animInfos;
for (charinfoi = 0; charinfoi < animInfos; charinfoi++)
{
CAnimationInfo cai;
}
if (charInfo.flags1 && charInfo.flags2 && 2000)
{
CAnimationIdMap caim;
}
if (charInfo.flags1 && charInfo.flags2 && 8000)
{
//CTransitionInfo cti;
}
if (charInfo.flags1 && charInfo.flags2 && 4000)
{
//uint32 ctis;
//CCharacterTransformBits cti[ctis];
}
//CAABox endaabox;
}
else
{
byte count;
CCharInfo charInfo[count] <optimize=false>;
}
};
#endif// _CCHARINFO