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index.js
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index.js
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var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var firstKeypress = true;
var buttonColours = ["red", "blue", "green", "yellow"];
// Detects all button clicks
$(".btn").click(function(){
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
// console.log(userClickedPattern);
playSound(userChosenColour);
animatePress(userChosenColour);
// console.log(userClickedPattern.length - 1);
checkAnswer(userClickedPattern.length - 1);
});
// Detects the 1st keypress to start/restart the game
$(document).keypress(function(){
if(firstKeypress){
$("#level-title").text("Level " + level);
nextSequence();
firstKeypress = false;
}
});
// startOver() resets all variables to initial values
function startOver(){
level = 0;
gamePattern = [];
userClickedPattern = [];
firstKeypress = true;
}
// checkAnswer() checks whether the most recent button clicked matches the corresponding button in gamePattern
function checkAnswer(currentLevel){
// console.log(currentLevel);
// console.log(userClickedPattern[currentLevel] + ", " + gamePattern[currentLevel]);
if(userClickedPattern[currentLevel] == gamePattern[currentLevel]){
console.log("Success!");
if((currentLevel + 1) == gamePattern.length){
setTimeout(nextSequence, 1000);
userClickedPattern = [];
}
} else {
console.log("Wrong");
var wrongSound = new Audio("sounds/wrong.mp3");
wrongSound.play();
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
}, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
// nextSequence() generates a random colour, adds it to gamePattern and makes the button animation
function nextSequence(){
level ++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber]
gamePattern.push(randomChosenColour);
console.log(gamePattern);
$("#" + randomChosenColour).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
// playSound plays the sound of the specific button clicked
function playSound(name){
var sound = new Audio('sounds/' + name + '.mp3');
sound.play();
}
// animatePress() animates the specific button clicked
function animatePress(currentColour){
$("#" + currentColour).addClass("pressed");
setTimeout(function(){
$("#" + currentColour).removeClass("pressed");
}, 100);
}