diff --git a/.github/workflows/cancel.yml b/.github/workflows/cancel.yml
index aeef6034b83..2435586ca54 100644
--- a/.github/workflows/cancel.yml
+++ b/.github/workflows/cancel.yml
@@ -2,7 +2,7 @@ name: Cancel
on:
push:
branches:
- - dev
+ - master
jobs:
cancel:
diff --git a/.github/workflows/changelog_generation.yml b/.github/workflows/changelog_generation.yml
index 0d5c44c5182..cacfa5d3917 100644
--- a/.github/workflows/changelog_generation.yml
+++ b/.github/workflows/changelog_generation.yml
@@ -8,7 +8,7 @@ on:
jobs:
CompileCL:
runs-on: ubuntu-latest
- if: github.repository == 'Baystation12/Baystation12' # to prevent this running on forks
+ if: github.repository == 'Project-Wildflower/Wildflower' # to prevent this running on forks
steps:
- name: Checkout
uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f
diff --git a/.github/workflows/make_changelogs.yml b/.github/workflows/make_changelogs.yml
index f4f9bb23569..3db756f7490 100644
--- a/.github/workflows/make_changelogs.yml
+++ b/.github/workflows/make_changelogs.yml
@@ -3,12 +3,12 @@ name: Make changelogs
on:
push:
branches:
- - dev
+ - master
jobs:
MakeCL:
runs-on: ubuntu-latest
- if: github.repository == 'Baystation12/Baystation12' # to prevent this running on forks
+ if: github.repository == 'Project-Wildflower/Wildflower' # to prevent this running on forks
steps:
- name: Checkout
uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f
diff --git a/.github/workflows/test.yml b/.github/workflows/test.yml
index 06875666dc1..89e6797e46d 100644
--- a/.github/workflows/test.yml
+++ b/.github/workflows/test.yml
@@ -3,13 +3,13 @@ name: Run Tests
on:
push:
branches:
- - dev
+ - master
pull_request:
branches:
- - dev
+ - master
env:
- BYOND_MAJOR: "512"
- BYOND_MINOR: "1485"
+ BYOND_MAJOR: "514"
+ BYOND_MINOR: "1557"
SPACEMAN_DMM_VERSION: suite-1.7
jobs:
@@ -67,7 +67,7 @@ jobs:
runs-on: ubuntu-latest
strategy:
matrix:
- map_path: [example, torch, away_sites_testing]
+ map_path: [example, torch, exodus, away_sites_testing]
steps:
- uses: actions/checkout@5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f
- name: Setup Cache
diff --git a/baystation12.dme b/baystation12.dme
index d666c7c39ca..cebf0ea30be 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -3222,6 +3222,8 @@
#include "maps\away\away_sites.dm"
#include "maps\away_sites_testing\away_sites_testing_define.dm"
#include "maps\example\example_define.dm"
+#include "maps\exodus\exodus.dm"
+#include "maps\exodus\exodus_define.dm"
#include "maps\random_ruins\exoplanet_ruins\exoplanet_ruins.dm"
#include "maps\random_ruins\exoplanet_ruins\crashed_pod\crashed_pod.dm"
#include "maps\random_ruins\exoplanet_ruins\datacapsule\datacapsule.dm"
@@ -3244,7 +3246,6 @@
#include "maps\random_ruins\exoplanet_ruins\tar_anomaly\tar_anomaly.dm"
#include "maps\random_ruins\exoplanet_ruins\trash_heap\trash_heap.dm"
#include "maps\random_ruins\space_ruins\space_ruins.dm"
-#include "maps\torch\torch.dm"
#include "maps\torch\torch_define.dm"
#include "maps\~mapsystem\map_preferences.dm"
#include "maps\~mapsystem\map_ranks.dm"
@@ -3254,5 +3255,6 @@
#include "maps\~mapsystem\maps_jobs.dm"
#include "maps\~mapsystem\maps_unit_testing.dm"
#include "maps\~unit_tests\unit_testing.dm"
+#include "wildflower\code\modules\landmarks.dm"
#include "~code\global_init.dm"
// END_INCLUDE
diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm
index 537a8c1ef2e..993153469b9 100644
--- a/code/game/machinery/doors/airlock_control.dm
+++ b/code/game/machinery/doors/airlock_control.dm
@@ -147,6 +147,7 @@
name = "airlock sensor"
anchored = TRUE
+ layer = ABOVE_WINDOW_LAYER
power_channel = ENVIRON
var/master_tag
@@ -231,6 +232,7 @@
name = "access button"
anchored = TRUE
+ layer = ABOVE_WINDOW_LAYER
power_channel = ENVIRON
var/master_tag
diff --git a/code/game/machinery/doors/multi_tile.dm b/code/game/machinery/doors/multi_tile.dm
index f07eea09653..e1fbc03dcea 100644
--- a/code/game/machinery/doors/multi_tile.dm
+++ b/code/game/machinery/doors/multi_tile.dm
@@ -46,6 +46,7 @@
set_dir(WEST)
else
set_dir(SOUTH)
+ SetBounds() //We may have made directional edits. Need to make sure. Wildflower edit.
/obj/machinery/door/airlock/multi_tile/update_connections(var/propagate = 0)
var/dirs = 0
@@ -183,4 +184,4 @@
stripe_color = COLOR_AMBER
/obj/machinery/door/airlock/multi_tile/glass/civilian
- stripe_color = COLOR_CIVIE_GREEN
\ No newline at end of file
+ stripe_color = COLOR_CIVIE_GREEN
diff --git a/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm b/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm
index 5c73e078073..361c5c87481 100644
--- a/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm
+++ b/code/game/machinery/embedded_controller/airlock_docking_controller_multi.dm
@@ -51,7 +51,7 @@
/obj/machinery/embedded_controller/radio/airlock/docking_port_multi/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nanoui/master_ui = null, var/datum/topic_state/state = GLOB.default_state)
var/data[0]
- var/datum/computer/file/embedded_program/airlock/multi_docking/airlock_program
+ var/datum/computer/file/embedded_program/airlock/multi_docking/airlock_program = program // Wildflower change.
data = list(
"chamber_pressure" = round(airlock_program.memory["chamber_sensor_pressure"]),
@@ -61,6 +61,7 @@
"docking_status" = airlock_program.master_status,
"airlock_disabled" = (airlock_program.docking_enabled && !airlock_program.override_enabled),
"override_enabled" = airlock_program.override_enabled,
+ "name" = airlock_program.master_tag //This thing is meant to be used as a mapin, this should probably be reading a var somewhere but this works for now. Wildflower change.
)
ui = SSnano.try_update_ui(user, src, ui_key, ui, data, force_open)
diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm
index 67424bfbffd..422e26d12a6 100644
--- a/code/game/machinery/embedded_controller/embedded_controller_base.dm
+++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm
@@ -1,6 +1,7 @@
/obj/machinery/embedded_controller
name = "Embedded Controller"
anchored = TRUE
+ layer = ABOVE_WINDOW_LAYER //Wildflower change
idle_power_usage = 10
var/datum/computer/file/embedded_program/program //the currently executing program
var/on = 1
@@ -77,7 +78,7 @@ obj/machinery/embedded_controller/radio/Destroy()
if(docking_program.override_enabled)
overlays += image(icon, "indicator_forced")
airlock_program = docking_program.airlock_program
-
+
if(istype(airlock_program) && airlock_program.memory["processing"])
if(airlock_program.memory["pump_status"] == "siphon")
overlays += image(icon, "screen_drain")
diff --git a/code/game/machinery/nuclear_bomb.dm b/code/game/machinery/nuclear_bomb.dm
index 126641c2a89..a7800896002 100644
--- a/code/game/machinery/nuclear_bomb.dm
+++ b/code/game/machinery/nuclear_bomb.dm
@@ -157,7 +157,7 @@ var/bomb_set
extended = 1
if(!src.lighthack)
flick("lock", src)
- update_icon()
+ update_icon()
/obj/machinery/nuclearbomb/interface_interact(mob/user as mob)
if(extended && !panel_open)
@@ -413,7 +413,7 @@ var/bomb_set
/obj/item/folder/envelope/nuke_instructions/Initialize()
. = ..()
- var/obj/item/paper/R = new(src)
+ var/obj/item/paper/R = new(src) //Wildflower Start (Modified instructions to remove references to exact rod round)
R.set_content("
\
Warning: Classified
[GLOB.using_map.station_name] Self-Destruct System - Instructions
\
In the event of a Delta-level emergency, this document will guide you through the activation of the vessel's \
@@ -435,6 +435,7 @@ var/bomb_set
13) When ready, disable the safety switch.
\
14) Start the countdown.
\
This concludes the instructions.", "vessel self-destruct instructions")
+//Wildflower end
//stamp the paper
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
@@ -459,7 +460,7 @@ var/bomb_set
var/announced = 0
var/time_to_explosion = 0
var/self_destruct_cutoff = 60 //Seconds
- timeleft = 300
+ timeleft = 300
minTime = 300
maxTime = 900
diff --git a/code/game/machinery/nuke_cylinder_dispenser.dm b/code/game/machinery/nuke_cylinder_dispenser.dm
index 89a2fd9bc2b..561805e9e99 100644
--- a/code/game/machinery/nuke_cylinder_dispenser.dm
+++ b/code/game/machinery/nuke_cylinder_dispenser.dm
@@ -3,7 +3,7 @@
desc = "It's a secure, armored storage unit embeded into the floor for storing the nuclear cylinders."
icon = 'icons/obj/machines/self_destruct.dmi'
icon_state = "base"
- anchored = TRUE
+ anchored = TRUE
density = FALSE
req_access = list(access_heads_vault)
diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm
index 56f93ad47ad..4947437a1f1 100644
--- a/code/game/objects/effects/misc.dm
+++ b/code/game/objects/effects/misc.dm
@@ -66,6 +66,13 @@ obj/effect/paint/palegreengray
/obj/effect/paint/brown
color = COLOR_DARK_BROWN
+//Yo why this shit exist in another file to make multimap suffering -TT
+/obj/effect/paint/sol
+ color = COLOR_SOL
+
+/obj/effect/paint/sol_expeditionary
+ color = "#68099e"
+
//Stripes the wall it spawns on, then dies
/obj/effect/paint_stripe
name = "stripe of paint"
@@ -130,4 +137,4 @@ obj/effect/paint/palegreengray
P.air_temporary = new(P.volume, tempurature)
var/datum/gas_mixture/G = P.air_temporary
G.adjust_gas(GAS_OXYGEN,((pressure*P.volume)/(R_IDEAL_GAS_EQUATION*temperature)))
- return INITIALIZE_HINT_QDEL
\ No newline at end of file
+ return INITIALIZE_HINT_QDEL
diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index e6a7771576c..51fdb1af705 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -130,7 +130,7 @@ var/const/NO_EMAG_ACT = -50
/obj/item/card/emag/Initialize()
. = ..()
set_extension(src,/datum/extension/chameleon/emag)
-
+
/obj/item/card/emag/get_antag_info()
. = ..()
. += "You can use this cryptographic sequencer in order to subvert electronics or forcefully open doors you don't have access to. These actions are irreversible and the card only has a limited number of charges!"
@@ -337,7 +337,7 @@ var/const/NO_EMAG_ACT = -50
id.military_branch = new_branch
id.military_rank = null
return
-
+
to_chat(client, SPAN_WARNING("Input, must be an existing branch - [var_value] is invalid"))
/decl/vv_set_handler/id_card_military_rank
@@ -366,7 +366,7 @@ var/const/NO_EMAG_ACT = -50
if(new_rank)
id.military_rank = new_rank
return
-
+
to_chat(client, SPAN_WARNING("Input must be an existing rank belonging to military_branch - [var_value] is invalid"))
/obj/item/card/id/silver
diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm
index fa0423a16d2..2c58b51ff6c 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm
@@ -160,4 +160,9 @@ var/global/list/stool_cache = list() //haha stool
//Generated subtypes for mapping porpoises
/obj/item/stool/wood/New(var/newloc)
- ..(newloc,MATERIAL_WOOD)
\ No newline at end of file
+ ..(newloc,MATERIAL_WOOD)
+
+//Wildflower Start
+/obj/item/stool/wood_yew/New(var/newloc)
+ ..(newloc,MATERIAL_YEW)
+//Wildflower End
\ No newline at end of file
diff --git a/code/modules/clothing/_clothing.dm b/code/modules/clothing/_clothing.dm
index 6f0d1f51928..6bd922a81c6 100644
--- a/code/modules/clothing/_clothing.dm
+++ b/code/modules/clothing/_clothing.dm
@@ -57,7 +57,7 @@
bloodsies.appearance_flags |= NO_CLIENT_COLOR
ret.overlays += bloodsies
- if(accessories.len)
+ if(accessories?.len)
for(var/obj/item/clothing/accessory/A in accessories)
ret.overlays |= A.get_mob_overlay(user_mob, slot)
return ret
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 42310a199eb..4b12a45afb2 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -123,11 +123,13 @@
name = "red jacket"
desc = "A red forensics technician jacket."
icon_state = "forensics_red"
+ item_state = "forensics_red"
/obj/item/clothing/suit/storage/forensics/blue
name = "blue jacket"
desc = "A blue forensics technician jacket."
icon_state = "forensics_blue"
+ item_state = "forensics_blue"
//Engineering
/obj/item/clothing/suit/storage/hazardvest
diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm
index 857369653ea..b85d4dc5367 100644
--- a/code/modules/materials/material_sheets.dm
+++ b/code/modules/materials/material_sheets.dm
@@ -29,7 +29,7 @@
if(default_reinf_type)
reinf_material = SSmaterials.get_material_by_name(default_reinf_type)
base_state = icon_state
-
+
if(!stacktype)
stacktype = material.stack_type
if(islist(material.stack_origin_tech))
@@ -47,7 +47,7 @@
if(!material)
return
recipes = material.get_recipes(reinf_material && reinf_material.name)
- ..()
+ ..()
/obj/item/stack/material/get_codex_value()
return (material && !material.hidden_from_codex) ? "[lowertext(material.display_name)] (material)" : ..()
@@ -75,7 +75,7 @@
if(material_flags & USE_MATERIAL_PLURAL_NAME)
plural_name = material.sheet_plural_name
-
+
if(amount>1)
SetName("[material.use_name] [plural_name]")
desc = "A stack of [material.use_name] [plural_name]."
@@ -190,7 +190,7 @@
amount = 10
/obj/item/stack/material/uranium
- name = "nuranium"
+ name = "uranium"//WF Fix
icon_state = "sheet-faery-uranium"
plural_icon_state = "sheet-faery-uranium-mult"
max_icon_state = "sheet-faery-uranium-max"
@@ -483,7 +483,7 @@
default_type = MATERIAL_GLASS
/obj/item/stack/material/glass/on_update_icon()
- if(reinf_material)
+ if(reinf_material)
icon_state = "sheet-glass-reinf"
base_state = icon_state
plural_icon_state = "sheet-glass-reinf-mult"
diff --git a/code/modules/modular_computers/computers/subtypes/preset_tablet.dm b/code/modules/modular_computers/computers/subtypes/preset_tablet.dm
index f39a11f5a7c..43cbec0893f 100644
--- a/code/modules/modular_computers/computers/subtypes/preset_tablet.dm
+++ b/code/modules/modular_computers/computers/subtypes/preset_tablet.dm
@@ -59,3 +59,34 @@
os.create_file(new/datum/computer_file/program/email_client())
os.create_file(new/datum/computer_file/program/records())
os.create_file(new/datum/computer_file/program/wordprocessor())
+
+//Wildflower Start
+
+/obj/item/modular_computer/tablet/lease/preset/medical
+ desc = "A small, portable microcomputer. This one has a white and red stripe, and a serial number stamped into the case."
+ icon_state = "tabletmed"
+ icon_state_unpowered = "tabletmed"
+
+/obj/item/modular_computer/tablet/lease/preset/medical/install_default_hardware()
+ ..()
+ processor_unit = new/obj/item/stock_parts/computer/processor_unit/small(src)
+ tesla_link = new/obj/item/stock_parts/computer/tesla_link(src)
+ hard_drive = new/obj/item/stock_parts/computer/hard_drive(src)
+ network_card = new/obj/item/stock_parts/computer/network_card(src)
+ nano_printer = new/obj/item/stock_parts/computer/nano_printer(src)
+ card_slot = new/obj/item/stock_parts/computer/card_slot/broadcaster(src)
+ battery_module = new/obj/item/stock_parts/computer/battery_module(src)
+ battery_module.charge_to_full()
+ scanner = new /obj/item/stock_parts/computer/scanner/medical(src)
+
+/obj/item/modular_computer/tablet/lease/preset/medical/install_default_programs()
+ ..()
+ var/datum/extension/interactive/ntos/os = get_extension(src, /datum/extension/interactive/ntos)
+ if(os)
+ os.create_file(new/datum/computer_file/program/reports())
+ os.create_file(new/datum/computer_file/program/suit_sensors())
+ os.create_file(new/datum/computer_file/program/email_client())
+ os.create_file(new/datum/computer_file/program/records())
+ os.create_file(new/datum/computer_file/program/wordprocessor())
+
+//Wildflower End
diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm
index a664325ddfb..c119b45ed5f 100644
--- a/code/modules/recycling/sortingmachinery.dm
+++ b/code/modules/recycling/sortingmachinery.dm
@@ -261,6 +261,10 @@
if(istype(target, /obj/item/smallDelivery) || istype(target,/obj/structure/bigDelivery) \
|| istype(target, /obj/item/gift) || istype(target, /obj/item/evidencebag))
return
+ //Wildflower Change Start - Fix Package Wrap being unstackable
+ if(istype(target, /obj/item/stack/package_wrap))
+ return
+ //Wildflower Change End
if(target.anchored)
return
if(target in user)
@@ -418,7 +422,7 @@
if(AM.loc.y != src.loc.y-1) return
if(WEST)
if(AM.loc.x != src.loc.x-1) return
-
+
var/mob/living/L = AM
if (istype(L) && L.ckey)
log_and_message_admins("has flushed themselves down \the [src].", L)
@@ -507,4 +511,4 @@
matter = null
uses_charge = 1
charge_costs = list(1)
- stacktype = /obj/item/stack/package_wrap
\ No newline at end of file
+ stacktype = /obj/item/stack/package_wrap
diff --git a/code/modules/shuttles/landmarks.dm b/code/modules/shuttles/landmarks.dm
index 6ae3ae38258..a7fc80ac155 100644
--- a/code/modules/shuttles/landmarks.dm
+++ b/code/modules/shuttles/landmarks.dm
@@ -7,6 +7,7 @@
unacidable = TRUE
simulated = FALSE
invisibility = 101
+ layer = OBFUSCATION_LAYER // Wildflower change.
var/landmark_tag
//ID of the controller on the dock side
diff --git a/code/modules/shuttles/shuttle_autodock.dm b/code/modules/shuttles/shuttle_autodock.dm
index eeccef5cecb..d010e58854c 100644
--- a/code/modules/shuttles/shuttle_autodock.dm
+++ b/code/modules/shuttles/shuttle_autodock.dm
@@ -8,6 +8,7 @@
var/dock_target = null
var/datum/computer/file/embedded_program/docking/shuttle_docking_controller
var/docking_codes
+ var/crack_docking_codes = 0 //Wildflower change, if we 'crack' the docking codes by reading them directly out of the target controller. Only used by the Escape Shuttle.
var/obj/effect/shuttle_landmark/next_location //This is only used internally.
var/datum/computer/file/embedded_program/docking/active_docking_controller
@@ -112,6 +113,9 @@
//not to be confused with the arrived() proc
/datum/shuttle/autodock/proc/process_arrived()
+ //Wildflower Change start
+ if(crack_docking_codes)
+ set_docking_codes(next_location.docking_controller.docking_codes)
active_docking_controller = next_location.docking_controller
update_docking_target(next_location)
dock()
diff --git a/code/modules/shuttles/shuttle_emergency.dm b/code/modules/shuttles/shuttle_emergency.dm
index bb950007515..3257f317353 100644
--- a/code/modules/shuttles/shuttle_emergency.dm
+++ b/code/modules/shuttles/shuttle_emergency.dm
@@ -29,10 +29,12 @@
if(next_location != waypoint_station)
emergency_controller.shuttle_leaving() // This is a hell of a line. v
priority_announcement.Announce(replacetext(replacetext((emergency_controller.emergency_evacuation ? GLOB.using_map.emergency_shuttle_leaving_dock : GLOB.using_map.shuttle_leaving_dock), "%dock_name%", "[GLOB.using_map.dock_name]"), "%ETA%", "[round(emergency_controller.get_eta()/60,1)] minute\s"))
- else if(next_location == waypoint_offsite && emergency_controller.has_evacuated())
- emergency_controller.shuttle_evacuated()
+
..()
+ if(current_location == waypoint_offsite && emergency_controller.has_evacuated())
+ emergency_controller.shuttle_evacuated() //Wildflower changes, Thanks neb for this info
+
/datum/shuttle/autodock/ferry/emergency/can_launch(var/user)
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
var/obj/machinery/computer/shuttle_control/emergency/C = user
@@ -102,7 +104,7 @@
..(user)
/obj/machinery/computer/shuttle_control/emergency
- shuttle_tag = "Escape"
+ shuttle_tag = "Escape Shuttle"
var/debug = 0
var/req_authorizations = 2
var/list/authorized = list()
@@ -249,3 +251,4 @@
if (!read_authorization(H.get_active_hand())) //try to read what's in their hand first
read_authorization(H.wear_id)
. = TOPIC_REFRESH
+ ..()
diff --git a/icons/mob/onmob/onmob_suit.dmi b/icons/mob/onmob/onmob_suit.dmi
index 2e36798b88e..19746e753f8 100644
Binary files a/icons/mob/onmob/onmob_suit.dmi and b/icons/mob/onmob/onmob_suit.dmi differ
diff --git a/icons/obj/clothing/obj_suit.dmi b/icons/obj/clothing/obj_suit.dmi
index 9a3ff1cf06a..df0f0ea07b5 100644
Binary files a/icons/obj/clothing/obj_suit.dmi and b/icons/obj/clothing/obj_suit.dmi differ
diff --git a/icons/obj/doors/double/door.dmi b/icons/obj/doors/double/door.dmi
index 7aec3b074f5..f62b977b5cc 100644
Binary files a/icons/obj/doors/double/door.dmi and b/icons/obj/doors/double/door.dmi differ
diff --git a/icons/obj/modular_pda.dmi b/icons/obj/modular_pda.dmi
index feac348b4a5..8edfb4cd6ef 100644
Binary files a/icons/obj/modular_pda.dmi and b/icons/obj/modular_pda.dmi differ
diff --git a/icons/obj/modular_tablet.dmi b/icons/obj/modular_tablet.dmi
index 44521837942..a8aff0622be 100644
Binary files a/icons/obj/modular_tablet.dmi and b/icons/obj/modular_tablet.dmi differ
diff --git a/maps/antag_spawn/ert/ert_base.dmm b/maps/antag_spawn/ert/ert_base.dmm
index f8f11314138..556fdd85e1c 100644
--- a/maps/antag_spawn/ert/ert_base.dmm
+++ b/maps/antag_spawn/ert/ert_base.dmm
@@ -1,4 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/obj/machinery/mech_recharger,
+/turf/unsimulated/floor{
+ dir = 8;
+ icon_state = "vault"
+ },
+/area/map_template/rescue_base/base)
"ab" = (
/turf/simulated/floor/wood,
/area/map_template/rescue_base/base)
@@ -2256,10 +2263,6 @@
icon_state = "vault"
},
/area/map_template/rescue_base/base)
-"eq" = (
-/obj/machinery/mech_recharger,
-/turf/space,
-/area/map_template/rescue_base/base)
"er" = (
/obj/item/clothing/head/solgov/dress/fleet/command{
dir = 4;
@@ -2271,7 +2274,7 @@
},
/area/map_template/rescue_base/base)
"es" = (
-/obj/structure/closet/secure_closet/cos,
+/obj/structure/closet/secure_closet/hos,
/turf/unsimulated/floor{
dir = 1;
icon_state = "vault"
@@ -2679,7 +2682,7 @@
},
/area/map_template/rescue_base/base)
"eU" = (
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/wall/titanium,
/area/map_template/rescue_base/start)
"eV" = (
@@ -2691,7 +2694,7 @@
opacity = 0
},
/obj/effect/wallframe_spawn/reinforced/titanium,
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"eW" = (
@@ -2703,7 +2706,7 @@
opacity = 0
},
/obj/effect/wallframe_spawn/reinforced/titanium,
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"eX" = (
@@ -2917,7 +2920,7 @@
/area/map_template/rescue_base/start)
"fx" = (
/obj/effect/wallframe_spawn/reinforced/titanium,
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"fy" = (
@@ -2930,7 +2933,7 @@
"fz" = (
/obj/machinery/atmospherics/pipe/simple/visible,
/obj/effect/wallframe_spawn/reinforced/titanium,
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"fA" = (
@@ -2958,7 +2961,7 @@
opacity = 0
},
/obj/effect/wallframe_spawn/reinforced/titanium,
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"fD" = (
@@ -3022,7 +3025,7 @@
opacity = 0
},
/obj/effect/wallframe_spawn/reinforced/titanium,
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"fK" = (
@@ -3470,7 +3473,7 @@
name = "Blast Shutters";
opacity = 0
},
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"gV" = (
@@ -3524,7 +3527,7 @@
name = "Blast Shutters";
opacity = 0
},
-/obj/effect/paint/hull,
+/obj/item/clothing/suit/storage/jacket/solgov,
/turf/simulated/floor/plating,
/area/map_template/rescue_base/start)
"hc" = (
@@ -3615,6 +3618,73 @@
/area/map_template/rescue_base/start)
(1,1,1) = {"
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
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+ac
+ac
+ac
+ac
+ac
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+ac
+ac
+ac
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+ac
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+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+ac
+"}
+(2,1,1) = {"
+ac
ab
an
at
@@ -3677,8 +3747,10 @@ ac
ac
ac
ac
+ac
"}
-(2,1,1) = {"
+(3,1,1) = {"
+ac
ac
ac
ac
@@ -3741,8 +3813,10 @@ ac
ac
ac
ac
+ac
"}
-(3,1,1) = {"
+(4,1,1) = {"
+ac
ac
ac
ac
@@ -3805,8 +3879,10 @@ ac
ac
ac
ac
+ac
"}
-(4,1,1) = {"
+(5,1,1) = {"
+ac
ac
ac
ac
@@ -3869,8 +3945,10 @@ ac
ac
ac
ac
+ac
"}
-(5,1,1) = {"
+(6,1,1) = {"
+ac
ac
ac
ac
@@ -3933,8 +4011,10 @@ ac
ac
ac
ac
+ac
"}
-(6,1,1) = {"
+(7,1,1) = {"
+ac
ac
ac
ac
@@ -3997,8 +4077,10 @@ ac
ac
ac
ac
+ac
"}
-(7,1,1) = {"
+(8,1,1) = {"
+ac
ac
ac
ac
@@ -4061,8 +4143,10 @@ ac
ac
ac
ac
+ac
"}
-(8,1,1) = {"
+(9,1,1) = {"
+ac
ac
ac
ac
@@ -4125,8 +4209,10 @@ ac
ac
ac
ac
+ac
"}
-(9,1,1) = {"
+(10,1,1) = {"
+ac
ac
ac
ac
@@ -4189,8 +4275,10 @@ ac
ac
ac
ac
+ac
"}
-(10,1,1) = {"
+(11,1,1) = {"
+ac
ac
ac
ac
@@ -4253,8 +4341,10 @@ bB
ac
ac
ac
+ac
"}
-(11,1,1) = {"
+(12,1,1) = {"
+ac
ac
ac
ac
@@ -4317,8 +4407,10 @@ bB
ac
ac
ac
+ac
"}
-(12,1,1) = {"
+(13,1,1) = {"
+ac
ac
ac
ac
@@ -4381,8 +4473,10 @@ bB
bB
ac
ac
+ac
"}
-(13,1,1) = {"
+(14,1,1) = {"
+ac
ac
ac
ac
@@ -4445,8 +4539,10 @@ bB
bB
ac
ac
+ac
"}
-(14,1,1) = {"
+(15,1,1) = {"
+ac
ac
ad
ad
@@ -4509,8 +4605,10 @@ bB
bB
ac
ac
+ac
"}
-(15,1,1) = {"
+(16,1,1) = {"
+ac
ac
ad
au
@@ -4573,8 +4671,10 @@ bB
bC
bB
ac
+ac
"}
-(16,1,1) = {"
+(17,1,1) = {"
+ac
ac
ad
ad
@@ -4637,8 +4737,10 @@ bB
bB
bB
ac
+ac
"}
-(17,1,1) = {"
+(18,1,1) = {"
+ac
ac
ad
av
@@ -4701,8 +4803,10 @@ bB
bB
ac
ac
+ac
"}
-(18,1,1) = {"
+(19,1,1) = {"
+ac
ac
ad
aw
@@ -4765,8 +4869,10 @@ bB
bA
ac
ac
+ac
"}
-(19,1,1) = {"
+(20,1,1) = {"
+ac
ac
ad
ad
@@ -4829,8 +4935,10 @@ bB
bB
ac
ac
+ac
"}
-(20,1,1) = {"
+(21,1,1) = {"
+ac
ac
ac
ac
@@ -4893,8 +5001,10 @@ bA
bB
ac
ac
+ac
"}
-(21,1,1) = {"
+(22,1,1) = {"
+ac
ac
ac
ac
@@ -4957,8 +5067,10 @@ bB
bB
ac
ac
+ac
"}
-(22,1,1) = {"
+(23,1,1) = {"
+ac
ac
ac
ac
@@ -5021,8 +5133,10 @@ bB
bB
ac
ac
+ac
"}
-(23,1,1) = {"
+(24,1,1) = {"
+ac
ac
ac
ad
@@ -5085,8 +5199,10 @@ bB
ac
ac
ac
+ac
"}
-(24,1,1) = {"
+(25,1,1) = {"
+ac
ac
ac
ad
@@ -5149,8 +5265,10 @@ bC
ac
ac
ac
+ac
"}
-(25,1,1) = {"
+(26,1,1) = {"
+ad
ad
ad
ad
@@ -5213,8 +5331,10 @@ bB
bB
ac
ac
+ac
"}
-(26,1,1) = {"
+(27,1,1) = {"
+ad
ae
ao
ad
@@ -5277,8 +5397,10 @@ bB
bB
ac
ac
+ac
"}
-(27,1,1) = {"
+(28,1,1) = {"
+ad
af
ao
ad
@@ -5341,8 +5463,10 @@ bB
bB
ac
ac
+ac
"}
-(28,1,1) = {"
+(29,1,1) = {"
+ad
ag
ao
ad
@@ -5405,8 +5529,10 @@ bB
ac
ac
ac
+ac
"}
-(29,1,1) = {"
+(30,1,1) = {"
+ad
ad
ap
ad
@@ -5469,8 +5595,10 @@ bB
ac
ac
ac
+ac
"}
-(30,1,1) = {"
+(31,1,1) = {"
+ad
ah
ao
ao
@@ -5533,8 +5661,10 @@ bB
ac
ac
ac
+ac
"}
-(31,1,1) = {"
+(32,1,1) = {"
+ad
ah
ao
ao
@@ -5597,8 +5727,10 @@ bB
bB
ac
ac
+ac
"}
-(32,1,1) = {"
+(33,1,1) = {"
+ad
ad
ad
ad
@@ -5661,8 +5793,10 @@ bB
bB
ac
ac
+ac
"}
-(33,1,1) = {"
+(34,1,1) = {"
+ad
ai
aq
ax
@@ -5725,8 +5859,10 @@ bB
bB
ac
ac
+ac
"}
-(34,1,1) = {"
+(35,1,1) = {"
+ad
aj
ar
ar
@@ -5789,8 +5925,10 @@ bB
bB
ac
ac
+ac
"}
-(35,1,1) = {"
+(36,1,1) = {"
+ad
ak
ar
ay
@@ -5853,8 +5991,10 @@ bB
bB
ac
ac
+ac
"}
-(36,1,1) = {"
+(37,1,1) = {"
+ad
al
ar
ar
@@ -5917,8 +6057,10 @@ bB
ac
ac
ac
+ac
"}
-(37,1,1) = {"
+(38,1,1) = {"
+ad
am
as
az
@@ -5981,8 +6123,10 @@ bB
ac
ac
ac
+ac
"}
-(38,1,1) = {"
+(39,1,1) = {"
+ad
ad
ad
ad
@@ -6045,8 +6189,10 @@ bB
bB
ac
ac
+ac
"}
-(39,1,1) = {"
+(40,1,1) = {"
+ac
ac
ac
ac
@@ -6109,8 +6255,10 @@ bB
ac
ac
ac
+ac
"}
-(40,1,1) = {"
+(41,1,1) = {"
+ac
ac
ac
ac
@@ -6136,9 +6284,9 @@ ad
ac
ad
ee
-eq
-eq
-eq
+aa
+aa
+aa
ao
ec
ad
@@ -6173,8 +6321,10 @@ ac
ac
ac
ac
+ac
"}
-(41,1,1) = {"
+(42,1,1) = {"
+ac
ac
ac
ac
@@ -6237,8 +6387,10 @@ ac
ac
ac
ac
+ac
"}
-(42,1,1) = {"
+(43,1,1) = {"
+ac
ac
ac
ac
@@ -6256,8 +6408,8 @@ ad
ad
ad
ad
-dc
ao
+dc
ao
ao
ad
@@ -6301,8 +6453,10 @@ ac
ac
ac
ac
+ac
"}
-(43,1,1) = {"
+(44,1,1) = {"
+ac
ac
ac
ac
@@ -6320,8 +6474,8 @@ ac
ac
ac
ad
-dc
ao
+dc
ao
ao
ad
@@ -6331,7 +6485,7 @@ ac
ac
ad
ec
-eq
+aa
ec
ad
ac
@@ -6365,8 +6519,10 @@ ac
ac
ac
ac
+ac
"}
-(44,1,1) = {"
+(45,1,1) = {"
+ac
ac
ac
ac
@@ -6429,8 +6585,10 @@ ac
ac
ac
ac
+ac
"}
-(45,1,1) = {"
+(46,1,1) = {"
+ac
ac
ac
ac
@@ -6493,4 +6651,71 @@ ac
ac
ac
ac
+ac
+"}
+(47,1,1) = {"
+ac
+ac
+ac
+ac
+ac
+ac
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+ac
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+ac
+ac
+ac
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+ac
+ac
"}
diff --git a/maps/exodus/backup/exodus-2.dmm b/maps/exodus/backup/exodus-2.dmm
new file mode 100644
index 00000000000..7c9fd169535
--- /dev/null
+++ b/maps/exodus/backup/exodus-2.dmm
@@ -0,0 +1,135458 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aaa" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ name = "Briefing Room"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/meeting)
+"aab" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ name = "Firing Range"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/meeting)
+"aac" = (
+/obj/effect/landmark{
+ name = "carpspawn"
+ },
+/turf/space,
+/area/space)
+"aad" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ id_tag = "detdoor";
+ name = "Detective"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/detectives_office)
+"aae" = (
+/obj/structure/table/woodentable,
+/obj/item/reagent_containers/food/drinks/flask/barflask{
+ pixel_x = -4;
+ pixel_y = 8
+ },
+/obj/item/device/flashlight/lamp/green{
+ pixel_x = 10;
+ pixel_y = 12
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/crew_quarters/heads/hos)
+"aaf" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"aag" = (
+/obj/effect/landmark{
+ name = "carpspawn"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"aah" = (
+/turf/simulated/wall/prepainted,
+/area/space)
+"aai" = (
+/obj/structure/cable{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/power/smes/buildable{
+ RCon_tag = "Solar - Fore"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"aaj" = (
+/obj/structure/girder/displaced,
+/turf/simulated/floor/airless,
+/area/space)
+"aak" = (
+/turf/simulated/floor/tiled/steel_grid,
+/area/space)
+"aal" = (
+/obj/structure/grille/broken,
+/obj/item/material/shard{
+ icon_state = "small"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"aam" = (
+/obj/structure/grille,
+/turf/space,
+/area/space)
+"aan" = (
+/obj/structure/grille/broken,
+/turf/space,
+/area/space)
+"aao" = (
+/obj/item/clothing/suit/ianshirt,
+/turf/simulated/floor/airless,
+/area/space)
+"aap" = (
+/turf/simulated/floor/airless,
+/area/space)
+"aaq" = (
+/obj/structure/grille/broken,
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"aar" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aas" = (
+/obj/machinery/power/solar{
+ id_tag = "auxsolarnorth";
+ name = "Fore Solar Array"
+ },
+/obj/structure/cable{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aat" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/space)
+"aau" = (
+/obj/structure/shuttle/engine/propulsion/burst{
+ dir = 8
+ },
+/obj/effect/paint/red,
+/turf/simulated/wall/titanium,
+/turf/space,
+/area/shuttle/escape_pod_3)
+"aav" = (
+/obj/structure/cable{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/machinery/power/solar{
+ id_tag = "auxsolarnorth";
+ name = "Fore Solar Array"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aaw" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aax" = (
+/obj/effect/wallframe_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/space)
+"aay" = (
+/turf/simulated/wall/prepainted,
+/area/exodus/security/range)
+"aaz" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaA" = (
+/obj/structure/sign/warning/secure_area,
+/turf/simulated/wall/prepainted,
+/area/space)
+"aaB" = (
+/obj/machinery/camera/network/security{
+ c_tag = "Armory Exterior";
+ dir = 4
+ },
+/turf/space,
+/area/space)
+"aaC" = (
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaD" = (
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+ name = "Security Maintenance"
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+ },
+/obj/structure/cable/yellow{
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+"abZ" = (
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+ frequency = 1380;
+ name = "exterior access button";
+ pixel_x = 25;
+ pixel_y = 25
+ },
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+"acb" = (
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+ name = "Fore Solar Access"
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/maintenance/foresolar)
+"acc" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"acd" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/wall/prepainted,
+/area/exodus/security/meeting)
+"ace" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxstarboard)
+"acf" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume/external_air{
+ dir = 4;
+ id_tag = "brig_solar_pump"
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1380;
+ dir = 1;
+ id_tag = "brig_solar_airlock";
+ pixel_y = -25;
+ tag_airpump = "brig_solar_pump";
+ tag_chamber_sensor = "brig_solar_sensor";
+ tag_exterior_door = "brig_solar_outer";
+ tag_interior_door = "brig_solar_inner"
+ },
+/obj/machinery/airlock_sensor{
+ id_tag = "brig_solar_sensor";
+ pixel_x = 12;
+ pixel_y = -25
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning/full,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acg" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/highsecurity{
+ name = "Tactical Equipment"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/tactical)
+"ach" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"aci" = (
+/obj/machinery/access_button/airlock_interior{
+ master_tag = "brig_solar_airlock";
+ frequency = 1380;
+ name = "interior access button";
+ pixel_x = -25;
+ pixel_y = -25
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acj" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_port)
+"ack" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/wall/prepainted,
+/area/exodus/security/main)
+"acl" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"acm" = (
+/obj/machinery/computer/modular/preset/civilian{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/white/three_quarters{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/arrival/station)
+"acn" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/item/device/radio/intercom{
+ pixel_y = 22
+ },
+/obj/machinery/light/small/emergency{
+ dir = 1
+ },
+/obj/effect/shuttle_landmark/escape_pod/start/pod3,
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_pod_3)
+"aco" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/security/meeting)
+"acp" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/security/armoury)
+"acq" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/main)
+"acr" = (
+/obj/machinery/computer/modular/preset/cardslot/command,
+/obj/effect/floor_decal/corner/red{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acs" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"act" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/crew_quarters/heads/hos)
+"acu" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "Solar Maintenance Fore Access";
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_port)
+"acv" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acw" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/structure/cable/green,
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"acx" = (
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acy" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxport)
+"acz" = (
+/obj/structure/cable,
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "Solar Maintenance Fore";
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acA" = (
+/obj/structure/table/rack,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/machinery/door/window/brigdoor/southleft{
+ name = "Weapons locker"
+ },
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acB" = (
+/obj/machinery/power/solar_control{
+ dir = 4;
+ id_tag = "auxsolarnorth";
+ name = "Fore Solar Control"
+ },
+/obj/structure/cable/yellow,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acC" = (
+/obj/structure/sign/goldenplaque,
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"acD" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"acE" = (
+/mob/living/simple_animal/friendly/mouse,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acF" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acG" = (
+/obj/machinery/light/small,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"acH" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acI" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acJ" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/item/airlock_brace,
+/obj/item/airlock_brace,
+/obj/item/airlock_brace,
+/obj/structure/table/rack,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/door/window/brigdoor/southleft{
+ name = "Weapons locker"
+ },
+/obj/item/crowbar/brace_jack,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acK" = (
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acL" = (
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acM" = (
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"acN" = (
+/obj/structure/table/standard,
+/obj/machinery/cell_charger,
+/obj/item/screwdriver{
+ pixel_y = 15
+ },
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = -24
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acO" = (
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/obj/item/device/radio/intercom{
+ pixel_y = 22
+ },
+/obj/structure/table/standard,
+/obj/item/device/megaphone,
+/obj/item/device/megaphone,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acP" = (
+/obj/structure/disposalpipe/segment,
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acQ" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/corner/white{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/pink/three_quarters{
+ dir = 1
+ },
+/obj/item/storage/box/lights/mixed,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acR" = (
+/obj/structure/table/standard,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/corner/pink{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/white{
+ dir = 10
+ },
+/obj/item/folder/red,
+/obj/item/folder/red,
+/obj/item/device/taperecorder,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acS" = (
+/obj/machinery/newscaster{
+ pixel_y = 32
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acT" = (
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"acU" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/obj/machinery/computer/modular/preset/security,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acV" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/obj/item/device/radio/intercom{
+ pixel_y = 22
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acW" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acX" = (
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+ dir = 8
+ },
+/obj/machinery/disposal,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 24
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acY" = (
+/obj/structure/disposalpipe/junction{
+ dir = 2;
+ icon_state = "pipe-j2"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acZ" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 1
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/obj/effect/floor_decal/corner/red{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"ada" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"adb" = (
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"adc" = (
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"add" = (
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"ade" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_port)
+"adf" = (
+/obj/machinery/door/blast/regular{
+ dir = 4;
+ id_tag = "Armoury";
+ name = "Emergency Access"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/armoury)
+"adg" = (
+/obj/machinery/alarm{
+ pixel_y = 22
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"adh" = (
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+/area/exodus/security/main)
+"adi" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adj" = (
+/obj/structure/sign/warning/airlock{
+ pixel_y = 32
+ },
+/obj/machinery/space_heater,
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+/area/exodus/maintenance/security_starboard)
+"adk" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"adl" = (
+/obj/machinery/access_button/airlock_exterior{
+ frequency = 1380;
+ master_tag = "dorm_airlock";
+ name = "exterior access button";
+ pixel_x = -25;
+ pixel_y = -25
+ },
+/turf/space,
+/area/space)
+"adm" = (
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+/area/exodus/security/main)
+"ado" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/corner/pink{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/white{
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+ },
+/obj/item/storage/box,
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+/area/exodus/security/main)
+"adp" = (
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/area/exodus/security/meeting)
+"adr" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/vending/snack,
+/obj/effect/floor_decal/corner/red{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"ads" = (
+/obj/structure/sign/warning/vacuum{
+ pixel_x = 32
+ },
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adt" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"adu" = (
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+/obj/item/flame/candle{
+ pixel_x = -5;
+ pixel_y = 5
+ },
+/obj/item/pen{
+ pixel_x = -2;
+ pixel_y = -2
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
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+"adv" = (
+/obj/structure/closet/emcloset,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adw" = (
+/obj/machinery/door/window/brigdoor/northleft{
+ name = "Weapons locker"
+ },
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/item/clothing/head/helmet/ablative,
+/obj/item/clothing/head/helmet/ablative,
+/turf/simulated/floor/tiled/dark,
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+ },
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+ pixel_y = -25;
+ tag_door = "escape_pod_3_hatch"
+ },
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+"agl" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/door/airlock/command{
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+ name = "Head of Security"
+ },
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+ },
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+ id_tag = "solar_chapel_airlock";
+ pixel_x = 25;
+ tag_airpump = "solar_chapel_pump";
+ tag_chamber_sensor = "solar_chapel_sensor";
+ tag_exterior_door = "solar_chapel_outer";
+ tag_interior_door = "solar_chapel_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "solar_chapel_sensor";
+ master_tag = null;
+ pixel_x = 25;
+ pixel_y = 12
+ },
+/obj/machinery/atmospherics/unary/vent_pump/high_volume/external_air{
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+ },
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+ icon_state = "1-2"
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "Head of Security RC";
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+ },
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+ name = "Security Blast Door";
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+ },
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+ },
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+/obj/item/clothing/head/helmet/riot,
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+ },
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+ icon_state = "4-8"
+ },
+/turf/simulated/floor/carpet,
+/area/exodus/security/detectives_office)
+"alH" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/brig/processing)
+"alI" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ name = "Security Processing"
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/brig/processing)
+"alJ" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/machinery/computer/modular/preset/cardslot/command,
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/brig)
+"alK" = (
+/obj/structure/window/basic{
+ dir = 1
+ },
+/obj/structure/table/glass,
+/obj/item/paper_bin{
+ pixel_x = -3;
+ pixel_y = 7
+ },
+/obj/item/pen,
+/obj/item/pen/blue{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/hand_labeler,
+/obj/item/folder/red,
+/obj/item/folder/blue,
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/turf/simulated/floor/tiled/white,
+/area/exodus/security/detectives_office)
+"alL" = (
+/obj/effect/wallframe_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/evahallway)
+"alM" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/brig/processing)
+"alN" = (
+/obj/machinery/door/window/brigdoor/northright,
+/obj/effect/floor_decal/corner/red{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/brig)
+"alO" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/door/window/brigdoor/northleft,
+/obj/effect/floor_decal/corner/red{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/brig)
+"alP" = (
+/turf/simulated/floor/plating,
+/area/exodus/security/brig)
+"alQ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/computer/modular/preset/security{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"alR" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ name = "Security Processing"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/brig/processing)
+"alS" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/brig/processing)
+"alT" = (
+/obj/machinery/light_switch{
+ pixel_x = -25
+ },
+/turf/simulated/floor/lino,
+/area/exodus/security/detectives_office)
+"alU" = (
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/lino,
+/area/exodus/security/detectives_office)
+"alV" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxport)
+"alW" = (
+/turf/simulated/wall/prepainted,
+/area/exodus/security/prison)
+"alX" = (
+/obj/machinery/power/tracker,
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxport)
+"alY" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/brig/processing)
+"alZ" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/warden)
+"ama" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amb" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amc" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amd" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/obj/machinery/door/window/brigdoor/eastleft,
+/obj/structure/table/steel_reinforced,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"ame" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amf" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/machinery/alarm{
+ dir = 4;
+ pixel_x = -22
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amg" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/window/brigdoor/westright,
+/obj/structure/table/steel_reinforced,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amh" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"ami" = (
+/turf/simulated/wall/prepainted,
+/area/exodus/lawoffice)
+"amj" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 8
+ },
+/obj/machinery/button/alternate/door{
+ id_tag = "prisonentry";
+ name = "Entry Doors";
+ pixel_x = -6;
+ pixel_y = 24
+ },
+/obj/machinery/button/alternate/door{
+ id_tag = "prisonexit";
+ name = "Exit Doors";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/button/flasher{
+ id_tag = "permentryflash";
+ name = "entry flash";
+ pixel_x = -26;
+ pixel_y = 6
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amk" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"aml" = (
+/turf/simulated/wall/prepainted,
+/area/exodus/security/main)
+"amm" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 4
+ },
+/obj/machinery/button/alternate/door{
+ desc = "A remote control switch for the brig foyer.";
+ id_tag = "BrigFoyer";
+ name = "Brig Foyer Doors";
+ pixel_x = 28;
+ pixel_y = -15
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amn" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 5
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/lobby)
+"amo" = (
+/obj/random/closet,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/evahallway)
+"amp" = (
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/lobby)
+"amq" = (
+/obj/structure/table/reinforced,
+/obj/item/folder{
+ pixel_x = -4
+ },
+/obj/item/folder/red{
+ pixel_y = 3
+ },
+/obj/item/folder/blue{
+ pixel_x = 5
+ },
+/obj/item/folder/yellow,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amr" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/hallway/primary/fore)
+"ams" = (
+/obj/structure/table/reinforced,
+/obj/machinery/button/blast_door{
+ id_tag = "lawyer_blast";
+ name = "Privacy Shutters";
+ pixel_x = -25
+ },
+/obj/item/material/clipboard,
+/obj/item/hand_labeler,
+/obj/item/tape_roll,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amt" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/papershredder,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amu" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amv" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/item/device/radio/intercom{
+ dir = 8;
+ pixel_x = 22
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/lobby)
+"amw" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id_tag = "Secure Gate";
+ name = "Security Blast Door";
+ opacity = 0
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/prison)
+"amx" = (
+/obj/machinery/door/airlock/engineering{
+ name = "Security Substation"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/substation/security)
+"amy" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id_tag = "Prison Gate";
+ name = "Security Blast Door";
+ opacity = 0
+ },
+/obj/machinery/door/airlock/atmos{
+ name = "Atmospherics Maintenance"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/brig)
+"amz" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/turf/simulated/floor/tiled/white,
+/area/exodus/security/detectives_office)
+"amA" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amB" = (
+/obj/structure/closet/wardrobe/lawyer_black,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amC" = (
+/obj/structure/table/reinforced,
+/obj/item/device/flashlight/lamp,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amD" = (
+/obj/machinery/disposal,
+/obj/structure/disposalpipe/trunk{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amE" = (
+/obj/item/stool/padded,
+/turf/simulated/floor/carpet,
+/area/exodus/security/detectives_office)
+"amF" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-10"
+ },
+/turf/simulated/floor/lino,
+/area/exodus/security/detectives_office)
+"amG" = (
+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/carpet,
+/area/exodus/security/detectives_office)
+"amH" = (
+/obj/machinery/alarm{
+ dir = 4;
+ pixel_x = -22
+ },
+/obj/machinery/power/sensor{
+ id_tag = "Security Subgrid";
+ name = "Powernet Sensor - Security Subgrid"
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green,
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/substation/security)
+"amI" = (
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_y = 24
+ },
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/substation/security)
+"amJ" = (
+/obj/machinery/power/solar{
+ id_tag = "auxsolareast";
+ name = "Port Auxiliary Solar Array"
+ },
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxstarboard)
+"amK" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/starboard)
+"amL" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxport)
+"amM" = (
+/obj/machinery/atmospherics/valve{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/turf/simulated/floor,
+/area/exodus/security/brig)
+"amN" = (
+/obj/machinery/atmospherics/portables_connector{
+ dir = 4
+ },
+/obj/machinery/camera/network/security{
+ c_tag = "Security - Brig Toxin Control";
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/turf/simulated/floor,
+/area/exodus/security/brig)
+"amO" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id_tag = "Secure Gate";
+ name = "Security Blast Door";
+ opacity = 0
+ },
+/obj/structure/cable/green,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/prison)
+"amP" = (
+/obj/structure/bed/chair/office/dark,
+/obj/effect/landmark/start{
+ name = "Internal Affairs Agent"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amQ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amR" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amS" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/obj/effect/floor_decal/corner/red{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amT" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-10"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amU" = (
+/obj/structure/closet/secure_closet/brig,
+/obj/machinery/camera/network/security{
+ c_tag = "Security - Prison Processing";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amV" = (
+/obj/machinery/flasher{
+ id_tag = "Cell 3";
+ pixel_x = -28
+ },
+/obj/structure/bed/padded,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amW" = (
+/obj/structure/closet/secure_closet/brig{
+ id = "Cell 3";
+ name = "Cell 3 Locker"
+ },
+/obj/machinery/camera/network/prison{
+ c_tag = "Security - Brig Cell 3";
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amX" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amY" = (
+/obj/machinery/flasher{
+ id_tag = "permentryflash";
+ name = "Floor mounted flash"
+ },
+/obj/machinery/power/apc{
+ dir = 8;
+ name = "west bump";
+ pixel_x = -24
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amZ" = (
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/button/flasher{
+ id_tag = "permflash";
+ name = "Brig flashes";
+ pixel_y = -27
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"ana" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 6
+ },
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+ },
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+ },
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+ },
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+ },
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+ id_tag = "Prison Gate";
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+ name = "Security Wing"
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+ },
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+ charge = 5e+006;
+ input_attempt = 1;
+ input_level = 125000;
+ output_attempt = 1;
+ output_level = 100000
+ },
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+ },
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+ name = "Port Auxiliary Solar Array"
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+ },
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+ },
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+/area/exodus/security/brig)
+"aos" = (
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+ id_tag = "BrigFoyer";
+ name = "Security Wing"
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+/area/exodus/maintenance/exterior)
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+/obj/machinery/requests_console{
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+ name = "Internal Affairs RC";
+ pixel_x = 30
+ },
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+/area/exodus/lawoffice)
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+/obj/structure/cable{
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+ },
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+ },
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+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
+/obj/machinery/door/airlock/maintenance{
+ name = "Dormitory\\Security Maintenance"
+ },
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+ },
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+ },
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+ },
+/obj/structure/cable/yellow{
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/structure/catwalk,
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+/area/exodus/solar/auxport)
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+ RCon_tag = "Engine - Main";
+ charge = 1e+007;
+ input_attempt = 1;
+ input_level = 1e+006;
+ output_attempt = 1;
+ output_level = 1e+006
+ },
+/obj/structure/cable,
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+/turf/simulated/floor/plating,
+/area/exodus/engineering/engine_smes)
+"apm" = (
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+ desc = "A remote control-switch for the engine control room blast doors.";
+ id_tag = "EngineEmitterPortWest";
+ name = "Engine Room Blast Doors";
+ pixel_y = 25
+ },
+/obj/machinery/atmospherics/portables_connector{
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+ },
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+ },
+/obj/structure/cable/yellow{
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+ },
+/obj/structure/catwalk,
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+/area/exodus/solar/auxport)
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+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
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+ icon_state = "2-8"
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+ dir = 8
+ },
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+ icon_state = "4-8"
+ },
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+ },
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+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
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+ },
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+ },
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+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"apx" = (
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ dir = 8;
+ frequency = 1380;
+ id_tag = "dorm_airlock";
+ name = "Dormitory Airlock Console";
+ pixel_x = 25;
+ tag_airpump = "dorm_pump";
+ tag_chamber_sensor = "dorm_sensor";
+ tag_exterior_door = "dorm_outer";
+ tag_interior_door = "dorm_inner"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
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+ },
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+ d2 = 4;
+ icon_state = "2-4"
+ },
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+ dir = 4
+ },
+/turf/simulated/floor/plating,
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+"apz" = (
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+ id_tag = "permflash";
+ name = "Floor mounted flash"
+ },
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+/area/exodus/security/prison)
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+ icon_state = "1-2"
+ },
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+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
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+"apC" = (
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+ dir = 1
+ },
+/obj/machinery/status_display{
+ pixel_x = 32
+ },
+/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{
+ frequency = 1380;
+ dir = 4;
+ id_tag = "escape_pod_1";
+ pixel_x = -25;
+ tag_door = "escape_pod_1_hatch"
+ },
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+"apE" = (
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+ dir = 8
+ },
+/obj/structure/bed/chair{
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+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 9
+ },
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+ },
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+ icon_state = "0-4"
+ },
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+/obj/machinery/door/window/northleft{
+ name = "Forensics Area"
+ },
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+ },
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+ dir = 1
+ },
+/obj/machinery/alarm{
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+ pixel_x = 24
+ },
+/obj/structure/table/glass,
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+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/reagent_containers/spray/sterilizine,
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+ },
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+"apO" = (
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+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+ },
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+ icon_state = "2-8"
+ },
+/obj/structure/table/reinforced,
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 8
+ },
+/obj/item/paper_bin{
+ pixel_x = -3;
+ pixel_y = 7
+ },
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+"apQ" = (
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+ dir = 4
+ },
+/obj/structure/cable{
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+ d2 = 8;
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "Chemistry Cleaner"
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+ },
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+ name = "Engine Room Airlock";
+ pixel_x = -24;
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+ tag_chamber_sensor = "eng_al_c_snsr";
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+ tag_exterior_sensor = "eng_al_ext_snsr";
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+ name = "Engine Monitoring Room Blast Doors";
+ pixel_x = 5;
+ pixel_y = -25
+ },
+/obj/machinery/button/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ id_tag = "SupermatterPort";
+ name = "Reactor Blast Doors";
+ pixel_x = -5;
+ pixel_y = -25
+ },
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+/obj/machinery/button/blast_door{
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+ id_tag = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutters";
+ pixel_x = 25
+ },
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+ id_tag = "cooling_in";
+ name = "Coolant Injector";
+ pixel_y = 1;
+ power_rating = 30000;
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+ },
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+ external_pressure_bound = 100;
+ external_pressure_bound_default = 0;
+ icon_state = "map_vent_in";
+ id_tag = "cooling_out";
+ initialize_directions = 1;
+ pump_direction = 0;
+ use_power = 1
+ },
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+ },
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+ name = "exterior access button";
+ pixel_x = -25;
+ pixel_y = -8
+ },
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+ d2 = 8;
+ icon_state = "4-8"
+ },
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+/area/exodus/solar/port)
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+ },
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+/area/exodus/solar/port)
+"cKO" = (
+/obj/machinery/door/airlock/external/bolted{
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+ frequency = 1380;
+ name = "Shuttle Hatch"
+ },
+/obj/structure/cable/green{
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+ },
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+"cKV" = (
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diff --git a/maps/exodus/backup/z1_admin.dmm b/maps/exodus/backup/z1_admin.dmm
new file mode 100644
index 00000000000..f80c7c0360d
--- /dev/null
+++ b/maps/exodus/backup/z1_admin.dmm
@@ -0,0 +1,52687 @@
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+ },
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+ },
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+ },
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+ name = "Supply Drone Shutters"
+ },
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+ },
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+ },
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+ },
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+ },
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+ health = 1e+006
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+ info = "\[center]\[b]READ INSTRUCTIONS CAREFULLY\[/b]\[/center]\[br]\[br]Hello! Welcome and congratulations on being hired for NanoTrasen's new Television initiative. You are now tasked with the creation and production of NanoTrasen brand television that is to be broadcasted to all of our stations!\[br]\[br] We've outfitted these facilities with all the materials and objects you will need.\[br]On the port side you'll find various venders and machines, namely the Wardrobe Dispenser, which will dispense holoclothing and items for you to use, and a Quickee brand plastic surgery machine (which I would remind you you are contractually obligated to \[b]not\[/b] report to the authorities.) which can change your appearance into anything you want, even other races. Stern and aft you'll find all the materials we could muster up on short notice. Use it to decorate the stage to your liking. Starboard you'll find gases, microwaves, hydroponic trays and the like. Go silly! This is already paid for (as are you) so do what you want and entertain!";
+ name = "Actor's Guild Instruction Pamphlet"
+ },
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+ },
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+ },
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+ },
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+ anchored = 0;
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+ name = "Movable Camera"
+ },
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+ },
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+ },
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+ pixel_y = 23;
+ req_access = list("ACCESS_MERCHANT")
+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "Bathroom"
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+/obj/machinery/door/firedoor,
+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/tiled/freezer,
+/area/merchant_station)
+"aPq" = (
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"aPA" = (
+/obj/machinery/vending/props,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/acting/backstage)
+"aPB" = (
+/obj/machinery/newscaster{
+ pixel_y = -27
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/acting/backstage)
+"aPC" = (
+/obj/structure/table/rack,
+/obj/item/stack/tile/floor{
+ amount = 50
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/acting/backstage)
+"aPD" = (
+/obj/machinery/portable_atmospherics/canister/phoron,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/acting/backstage)
+"aPE" = (
+/obj/machinery/portable_atmospherics/canister/nitrogen,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/acting/backstage)
+"aPF" = (
+/obj/machinery/portable_atmospherics/canister/sleeping_agent,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/acting/backstage)
+"aPH" = (
+/obj/structure/table/standard,
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPI" = (
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/structure/table/standard,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPJ" = (
+/obj/machinery/button/blast_door{
+ dir = 1;
+ icon_state = "computer";
+ id_tag = "thunderdomeaxe";
+ name = "Thunderdome Axe Supply"
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPK" = (
+/obj/machinery/button/blast_door{
+ dir = 1;
+ id_tag = "thunderdomegen";
+ name = "Thunderdome General Supply"
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPL" = (
+/obj/machinery/button/blast_door{
+ dir = 1;
+ id_tag = "thunderdomehea";
+ name = "Thunderdome Heavy Supply"
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPN" = (
+/obj/item/stack/medical/ointment,
+/obj/item/stack/medical/ointment,
+/obj/item/stack/medical/ointment,
+/obj/structure/table/standard,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPO" = (
+/obj/structure/table/standard,
+/obj/item/stack/medical/bruise_pack,
+/obj/item/stack/medical/bruise_pack,
+/obj/item/stack/medical/bruise_pack,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPP" = (
+/obj/structure/table/standard,
+/obj/item/storage/box/handcuffs,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPQ" = (
+/obj/structure/table/standard,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPR" = (
+/obj/structure/table/standard,
+/obj/item/storage/toolbox/electrical,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPS" = (
+/obj/structure/table/standard,
+/obj/item/storage/toolbox/mechanical,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"aPT" = (
+/obj/effect/floor_decal/corner/blue{
+ dir = 9
+ },
+/obj/machinery/computer/shuttle_control/merchant{
+ dir = 4;
+ icon_state = "computer"
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aPU" = (
+/obj/structure/bed/chair/office/dark,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aPV" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aPW" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aPX" = (
+/obj/machinery/door/airlock/glass/command{
+ name = "Office"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aPY" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aPZ" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aQa" = (
+/obj/item/stool/padded,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aQb" = (
+/obj/structure/table/woodentable,
+/obj/item/material/ashtray/bronze,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/item/clothing/mask/smokable/cigarette/cigar/havana,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aQc" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/table/woodentable,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aQd" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/obj/item/stool/padded,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aQe" = (
+/obj/structure/table/woodentable,
+/obj/machinery/chemical_dispenser/bar_soft/full,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"aQf" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/effect/wallframe_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"aQg" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQh" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQi" = (
+/obj/machinery/vending/wallmed1{
+ pixel_x = 7;
+ pixel_y = 32
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = -7;
+ pixel_y = 32
+ },
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQj" = (
+/obj/structure/disposalpipe/junction{
+ dir = 1;
+ icon_state = "pipe-j2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQk" = (
+/obj/machinery/computer/modular/preset/civilian,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQl" = (
+/obj/machinery/vending/cola{
+ name = "hacked Robust Softdrinks";
+ prices = list()
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQm" = (
+/obj/machinery/vending/snack{
+ name = "hacked Getmore Chocolate Corp";
+ prices = list()
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQo" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"aQp" = (
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -25;
+ req_access = list("ACCESS_MERCHANT")
+ },
+/obj/machinery/light/small,
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"aQF" = (
+/obj/structure/table/reinforced,
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/pen,
+/obj/effect/floor_decal/corner/blue/three_quarters,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQG" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/obj/random/handgun,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQH" = (
+/obj/structure/table/reinforced,
+/obj/random/loot,
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQI" = (
+/obj/machinery/photocopier,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 25;
+ pixel_y = 0;
+ req_access = list("ACCESS_MERCHANT")
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 8
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQJ" = (
+/obj/machinery/atm{
+ pixel_x = -32
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQK" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQL" = (
+/obj/structure/disposalpipe/segment,
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQM" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQN" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQO" = (
+/obj/structure/closet/emcloset,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 25;
+ pixel_y = 0;
+ req_access = list("ACCESS_MERCHANT")
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aQP" = (
+/obj/machinery/door/airlock/hatch{
+ name = "Storage"
+ },
+/obj/machinery/door/firedoor,
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"aRl" = (
+/obj/structure/lattice,
+/obj/structure/grille,
+/obj/structure/sign/warning/docking_area,
+/turf/space,
+/area/space)
+"aRm" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/space,
+/area/merchant_station)
+"aRn" = (
+/obj/structure/sign/warning/docking_area,
+/turf/simulated/wall/prepainted,
+/area/merchant_station)
+"aRo" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRp" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRq" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRr" = (
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
+ },
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1"
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRs" = (
+/obj/structure/table/steel,
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/obj/machinery/recharger,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRt" = (
+/obj/structure/table/rack,
+/obj/random/loot,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRu" = (
+/obj/structure/closet/crate,
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/random/loot,
+/obj/random/loot,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRv" = (
+/obj/structure/table/rack,
+/obj/item/storage/bag/cash,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRA" = (
+/obj/effect/paint/silver,
+/turf/simulated/wall/r_titanium,
+/area/shuttle/merchant/home)
+"aRB" = (
+/obj/structure/shuttle/engine/heater{
+ dir = 4;
+ icon_state = "heater"
+ },
+/obj/effect/paint/silver,
+/turf/simulated/wall/r_titanium,
+/area/shuttle/merchant/home)
+"aRC" = (
+/obj/structure/shuttle/engine/propulsion/burst/right{
+ dir = 4;
+ icon_state = "burst_r";
+ name = "propulsion"
+ },
+/turf/space,
+/area/shuttle/merchant/home)
+"aRD" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRE" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRF" = (
+/obj/machinery/door/firedoor,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRG" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 9
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRH" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRI" = (
+/obj/structure/table/steel,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/pen,
+/obj/random/clipboard,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRU" = (
+/obj/machinery/door/blast/shutters{
+ density = 0;
+ dir = 2;
+ icon_state = "shutter0";
+ id_tag = "merchantshuttle";
+ name = "Merchant Window Shutters";
+ opacity = 0
+ },
+/obj/effect/wallframe_spawn/reinforced/titanium,
+/obj/effect/paint/silver,
+/turf/simulated/floor/plating,
+/area/shuttle/merchant/home)
+"aRX" = (
+/obj/machinery/door/airlock/multi_tile/glass{
+ autoclose = 1;
+ dir = 2;
+ name = "Warehouse"
+ },
+/obj/machinery/door/firedoor,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRY" = (
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aRZ" = (
+/obj/machinery/computer/modular/preset/merchant{
+ dir = 8;
+ icon_state = "console"
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aSh" = (
+/obj/structure/closet/secure_closet{
+ name = "merchant's locker";
+ req_access = list("ACCESS_MERCHANT")
+ },
+/obj/effect/floor_decal/corner/brown{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/merchant/home)
+"aSj" = (
+/obj/structure/table/rack,
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"aSk" = (
+/obj/effect/wallframe_spawn/reinforced/titanium,
+/turf/simulated/floor/plating,
+/area/shuttle/merchant/home)
+"aSl" = (
+/obj/structure/table/reinforced,
+/obj/structure/closet/hydrant{
+ pixel_y = 32
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"aSm" = (
+/obj/structure/flora/pottedplant/minitree,
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"aSn" = (
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/obj/machinery/atmospherics/portables_connector,
+/obj/effect/floor_decal/industrial/outline/yellow,
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1"
+ },
+/obj/machinery/door/window/brigdoor/southright,
+/obj/structure/window/reinforced{
+ dir = 8;
+ health = 1e+006
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"aSo" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/obj/machinery/button/blast_door{
+ id_tag = "merchantbase";
+ name = "Merchant Loading Shutters";
+ pixel_x = 27;
+ pixel_y = -9
+ },
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aSp" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = -24
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aSq" = (
+/obj/machinery/vending/fashionvend,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"aSr" = (
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+ },
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+ },
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+ tag_interior_door = "merchant_station_interior";
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+ },
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diff --git a/maps/exodus/exodus-1.dmm b/maps/exodus/exodus-1.dmm
new file mode 100644
index 00000000000..72cc106973c
--- /dev/null
+++ b/maps/exodus/exodus-1.dmm
@@ -0,0 +1,72297 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/space,
+/area/space)
+"ab" = (
+/turf/simulated/wall/r_wall/prepainted,
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+"ac" = (
+/obj/structure/lattice,
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+"ad" = (
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+/area/exodus/maintenance/sub/fore)
+"ae" = (
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/obj/machinery/atmospherics/portables_connector,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"af" = (
+/obj/machinery/portable_atmospherics/canister/air/airlock,
+/obj/machinery/atmospherics/portables_connector,
+/obj/structure/sign/warning/vacuum{
+ dir = 4;
+ pixel_x = 32
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"ag" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/simulated/floor/airless,
+/area/exodus/maintenance/sub/fore)
+"ah" = (
+/turf/space,
+/area/exodus/maintenance/sub/fore)
+"ai" = (
+/obj/machinery/light{
+ dir = 8;
+ icon_state = "tube1"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"aj" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden,
+/obj/machinery/access_button/airlock_interior{
+ frequency = 1380;
+ master_tag = "sub_sec_airlock";
+ name = "interior access button";
+ pixel_x = 25;
+ pixel_y = -25
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"ak" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
+/obj/machinery/door/airlock/external/bolted{
+ frequency = 1380;
+ id_tag = "sub_sec_inner"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/maintenance/sub/fore)
+"al" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume/external_air{
+ dir = 8;
+ id_tag = "sub_sec_pump"
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ frequency = 1380;
+ id_tag = "sub_sec_airlock";
+ pixel_y = -25;
+ tag_airpump = "sub_sec_pump";
+ tag_chamber_sensor = "sub_sec_sensor";
+ tag_exterior_door = "sub_sec_outer";
+ tag_interior_door = "sub_sec_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "sub_sec_sensor";
+ pixel_x = 12;
+ pixel_y = -25
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"am" = (
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"an" = (
+/obj/machinery/door/airlock/external/bolted{
+ frequency = 1380;
+ id_tag = "sub_sec_outer"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/maintenance/sub/fore)
+"ao" = (
+/obj/machinery/access_button/airlock_exterior{
+ frequency = 1380;
+ master_tag = "sub_sec_airlock";
+ name = "exterior access button";
+ pixel_x = -25;
+ pixel_y = 25
+ },
+/turf/simulated/floor/airless,
+/area/exodus/maintenance/sub/fore)
+"ap" = (
+/turf/simulated/wall/prepainted,
+/area/exodus/maintenance/sub/fore)
+"aq" = (
+/obj/machinery/camera/network/maintenance{
+ c_tag = "Security Elevator";
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"ar" = (
+/obj/structure/reagent_dispensers/watertank,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"as" = (
+/obj/machinery/space_heater,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"at" = (
+/obj/machinery/portable_atmospherics/powered/scrubber,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"au" = (
+/obj/machinery/portable_atmospherics/powered/pump/filled,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"av" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"aw" = (
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"ax" = (
+/obj/machinery/door/airlock/maintenance,
+/obj/machinery/door/firedoor,
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/maintenance/sub/fore)
+"ay" = (
+/obj/machinery/light/small,
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"az" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"aA" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/machinery/door/firedoor,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"aB" = (
+/obj/turbolift_map_holder/exodus/sec,
+/turf/space,
+/area/exodus/maintenance/sub/fore)
+"aC" = (
+/obj/structure/sign/directions/security{
+ dir = 1
+ },
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/maintenance/sub/fore)
+"aD" = (
+/obj/machinery/light{
+ dir = 8;
+ icon_state = "tube1"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"aE" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/sub/fore)
+"aF" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/plating,
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+ },
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+ },
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+ },
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+ pump_direction = 0;
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+ },
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+ pixel_y = 1;
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+ },
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+ },
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+ },
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diff --git a/maps/exodus/exodus-2.dmm b/maps/exodus/exodus-2.dmm
new file mode 100644
index 00000000000..af6ca597d3e
--- /dev/null
+++ b/maps/exodus/exodus-2.dmm
@@ -0,0 +1,136030 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aaa" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ name = "Briefing Room"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/meeting)
+"aab" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ name = "Firing Range"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/meeting)
+"aac" = (
+/obj/effect/landmark{
+ name = "carpspawn"
+ },
+/turf/space,
+/area/space)
+"aad" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/glass/security{
+ id_tag = "detdoor";
+ name = "Detective"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/detectives_office)
+"aae" = (
+/obj/structure/table/woodentable/walnut,
+/obj/item/flame/candle{
+ pixel_x = -5;
+ pixel_y = 5
+ },
+/obj/item/pen{
+ pixel_x = -2;
+ pixel_y = -2
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"aaf" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"aag" = (
+/obj/effect/landmark{
+ name = "carpspawn"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"aah" = (
+/turf/simulated/wall/prepainted,
+/area/space)
+"aai" = (
+/obj/structure/cable{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/power/smes/buildable{
+ RCon_tag = "Solar - Fore"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"aaj" = (
+/obj/structure/girder/displaced,
+/turf/simulated/floor/airless,
+/area/space)
+"aak" = (
+/turf/simulated/floor/tiled/steel_grid,
+/area/space)
+"aal" = (
+/obj/structure/grille/broken,
+/obj/item/material/shard{
+ icon_state = "small"
+ },
+/turf/simulated/floor/airless,
+/area/space)
+"aam" = (
+/obj/structure/grille,
+/turf/space,
+/area/space)
+"aan" = (
+/obj/structure/grille/broken,
+/turf/space,
+/area/space)
+"aao" = (
+/obj/item/clothing/suit/ianshirt,
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+/area/space)
+"aap" = (
+/turf/simulated/floor/airless,
+/area/space)
+"aaq" = (
+/obj/structure/grille/broken,
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"aar" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aas" = (
+/obj/machinery/power/solar{
+ id_tag = "auxsolarnorth";
+ name = "Fore Solar Array"
+ },
+/obj/structure/cable{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aat" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/space)
+"aau" = (
+/obj/structure/shuttle/engine/propulsion/burst{
+ dir = 8
+ },
+/obj/effect/paint/red,
+/turf/simulated/wall/titanium,
+/turf/space,
+/area/shuttle/escape_pod_3)
+"aav" = (
+/obj/structure/cable{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/machinery/power/solar{
+ id_tag = "auxsolarnorth";
+ name = "Fore Solar Array"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aaw" = (
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"aax" = (
+/obj/effect/wallframe_spawn/reinforced,
+/turf/simulated/floor/plating,
+/area/space)
+"aay" = (
+/turf/simulated/wall/prepainted,
+/area/exodus/security/range)
+"aaz" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaA" = (
+/obj/structure/sign/warning/secure_area,
+/turf/simulated/wall/prepainted,
+/area/space)
+"aaB" = (
+/obj/machinery/camera/network/security{
+ c_tag = "Armory Exterior";
+ dir = 4
+ },
+/turf/space,
+/area/space)
+"aaC" = (
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaD" = (
+/obj/structure/target_stake,
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaE" = (
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaF" = (
+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/range)
+"aaG" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/security/range)
+"aaH" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/machinery/door/firedoor,
+/obj/structure/cable/green{
+ d2 = 8;
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+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"acd" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/wall/prepainted,
+/area/exodus/security/meeting)
+"ace" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxstarboard)
+"acf" = (
+/obj/machinery/atmospherics/unary/vent_pump/high_volume/external_air{
+ dir = 4;
+ id_tag = "brig_solar_pump"
+ },
+/obj/machinery/embedded_controller/radio/airlock/airlock_controller{
+ dir = 1;
+ frequency = 1380;
+ id_tag = "brig_solar_airlock";
+ pixel_y = -25;
+ tag_airpump = "brig_solar_pump";
+ tag_chamber_sensor = "brig_solar_sensor";
+ tag_exterior_door = "brig_solar_outer";
+ tag_interior_door = "brig_solar_inner"
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "brig_solar_sensor";
+ pixel_x = 12;
+ pixel_y = -25
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/effect/floor_decal/industrial/warning/full,
+/obj/structure/handrail,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acg" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/highsecurity{
+ name = "Tactical Equipment"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/tactical)
+"ach" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"aci" = (
+/obj/machinery/access_button/airlock_interior{
+ frequency = 1380;
+ master_tag = "brig_solar_airlock";
+ name = "interior access button";
+ pixel_x = -25;
+ pixel_y = -25
+ },
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acj" = (
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_port)
+"ack" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/wall/prepainted,
+/area/exodus/security/main)
+"acl" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"acm" = (
+/obj/item/stool/padded,
+/obj/random_multi/single_item/poppy,
+/turf/simulated/floor/wood,
+/area/exodus/maintenance/dormitory)
+"acn" = (
+/obj/structure/bed/chair{
+ dir = 4
+ },
+/obj/item/device/radio/intercom{
+ pixel_y = 22
+ },
+/obj/machinery/light/small/emergency{
+ dir = 1
+ },
+/obj/effect/shuttle_landmark/escape_pod/start/pod3,
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_pod_3)
+"aco" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/security/meeting)
+"acp" = (
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/security/armoury)
+"acq" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/main)
+"acr" = (
+/obj/machinery/computer/modular/preset/cardslot/command,
+/obj/effect/floor_decal/corner/red{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acs" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"act" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/wall/r_wall/prepainted,
+/area/exodus/crew_quarters/heads/hos)
+"acu" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "Solar Maintenance Fore Access";
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_port)
+"acv" = (
+/obj/machinery/atmospherics/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acw" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/structure/cable/green,
+/turf/simulated/floor/plating,
+/area/exodus/security/meeting)
+"acx" = (
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acy" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxport)
+"acz" = (
+/obj/structure/cable,
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/machinery/camera/network/engineering{
+ c_tag = "Solar Maintenance Fore";
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acA" = (
+/obj/structure/table/rack,
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/machinery/door/window/brigdoor/southleft{
+ name = "Weapons locker"
+ },
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acB" = (
+/obj/machinery/power/solar_control{
+ dir = 4;
+ id_tag = "auxsolarnorth";
+ name = "Fore Solar Control"
+ },
+/obj/structure/cable/yellow,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/foresolar)
+"acC" = (
+/obj/structure/sign/goldenplaque,
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"acD" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"acE" = (
+/mob/living/simple_animal/passive/mouse,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acF" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acG" = (
+/obj/machinery/light/small,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"acH" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acI" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 6
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"acJ" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/item/airlock_brace,
+/obj/item/airlock_brace,
+/obj/item/airlock_brace,
+/obj/structure/table/rack,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/door/window/brigdoor/southleft{
+ name = "Weapons locker"
+ },
+/obj/item/crowbar/brace_jack,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acK" = (
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"acL" = (
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acM" = (
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"acN" = (
+/obj/structure/table/standard,
+/obj/machinery/cell_charger,
+/obj/item/screwdriver{
+ pixel_y = 15
+ },
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = -24
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acO" = (
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/obj/item/device/radio/intercom{
+ pixel_y = 22
+ },
+/obj/structure/table/standard,
+/obj/item/device/megaphone,
+/obj/item/device/megaphone,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acP" = (
+/obj/structure/disposalpipe/segment,
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acQ" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/corner/white{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/pink/three_quarters{
+ dir = 1
+ },
+/obj/item/storage/box/lights/mixed,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acR" = (
+/obj/structure/table/standard,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/obj/effect/floor_decal/corner/pink{
+ dir = 5
+ },
+/obj/effect/floor_decal/corner/white{
+ dir = 10
+ },
+/obj/item/folder/red,
+/obj/item/folder/red,
+/obj/item/device/taperecorder,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"acS" = (
+/obj/machinery/newscaster{
+ pixel_y = 32
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acT" = (
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"acU" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/obj/machinery/computer/modular/preset/security,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acV" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/obj/item/device/radio/intercom{
+ pixel_y = 22
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acW" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acX" = (
+/obj/structure/disposalpipe/trunk{
+ dir = 8
+ },
+/obj/machinery/disposal,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 24
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acY" = (
+/obj/structure/disposalpipe/junction{
+ dir = 2;
+ icon_state = "pipe-j2"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"acZ" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 1
+ },
+/obj/machinery/atmospherics/unary/vent_scrubber/on,
+/obj/effect/floor_decal/corner/red{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"ada" = (
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/fore)
+"adb" = (
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/effect/wallframe_spawn/reinforced/polarized,
+/turf/simulated/floor/plating,
+/area/exodus/crew_quarters/heads/hos)
+"adc" = (
+/obj/machinery/power/apc{
+ dir = 4;
+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"add" = (
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"ade" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_port)
+"adf" = (
+/obj/machinery/door/blast/regular{
+ dir = 4;
+ id_tag = "Armoury";
+ name = "Emergency Access"
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/exodus/security/armoury)
+"adg" = (
+/obj/machinery/alarm{
+ pixel_y = 22
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"adh" = (
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+/area/exodus/security/main)
+"adi" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 6
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adj" = (
+/obj/structure/sign/warning/airlock{
+ pixel_y = 32
+ },
+/obj/machinery/space_heater,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adk" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"adl" = (
+/obj/machinery/access_button/airlock_exterior{
+ frequency = 1380;
+ master_tag = "dorm_airlock";
+ name = "exterior access button";
+ pixel_x = -25;
+ pixel_y = -25
+ },
+/turf/space,
+/area/space)
+"adm" = (
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+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"adn" = (
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+/area/exodus/security/main)
+"ado" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/corner/pink{
+ dir = 6
+ },
+/obj/effect/floor_decal/corner/white{
+ dir = 9
+ },
+/obj/item/storage/box,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/main)
+"adp" = (
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
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+"adq" = (
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+/area/exodus/security/meeting)
+"adr" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/vending/snack,
+/obj/effect/floor_decal/corner/red{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"ads" = (
+/obj/structure/sign/warning/vacuum{
+ pixel_x = 32
+ },
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adt" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/meeting)
+"adu" = (
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+/obj/item/device/megaphone,
+/obj/item/device/radio/off,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/crew_quarters/heads/hos)
+"adv" = (
+/obj/structure/closet/emcloset,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/security_starboard)
+"adw" = (
+/obj/machinery/door/window/brigdoor/northleft{
+ name = "Weapons locker"
+ },
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/item/clothing/head/helmet/ablative,
+/obj/item/clothing/head/helmet/ablative,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/tactical)
+"adx" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/warden)
+"ady" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/structure/table/standard,
+/obj/machinery/recharger,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/security/armoury)
+"adz" = (
+/obj/machinery/atmospherics/unary/vent_scrubber/on{
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+ },
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+ pixel_y = -25;
+ tag_door = "escape_pod_3_hatch"
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+"agq" = (
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+ name = "Escape Pod"
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+"agr" = (
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+ id_tag = "escape_pod_3_hatch";
+ name = "Escape Pod Hatch"
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+ pixel_x = 25;
+ tag_airpump = "solar_chapel_pump";
+ tag_chamber_sensor = "solar_chapel_sensor";
+ tag_exterior_door = "solar_chapel_outer";
+ tag_interior_door = "solar_chapel_inner"
+ },
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+ frequency = 1380;
+ id_tag = "solar_chapel_sensor";
+ master_tag = null;
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+ },
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+/obj/machinery/door/airlock/glass/security{
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+ d2 = 8;
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+ },
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+ d2 = 2;
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+ },
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+/area/exodus/security/brig/processing)
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+ },
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+/area/exodus/security/brig)
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+ },
+/obj/structure/table/glass,
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+ pixel_y = 7
+ },
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+ },
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+/area/exodus/maintenance/evahallway)
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+/obj/structure/cable/green{
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+ },
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+/obj/effect/floor_decal/corner/red{
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+ d2 = 2;
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+ },
+/obj/machinery/door/window/brigdoor/northleft,
+/obj/effect/floor_decal/corner/red{
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+ },
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+ },
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+ dir = 1
+ },
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+/area/exodus/security/brig)
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+/obj/machinery/door/airlock/glass/security{
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
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+ d2 = 8;
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+ },
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+/area/exodus/security/brig/processing)
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+/obj/structure/cable/green{
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+ },
+/obj/structure/cable/green{
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+ },
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+/area/exodus/security/brig/processing)
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+ },
+/turf/simulated/floor/lino,
+/area/exodus/security/detectives_office)
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+ dir = 4;
+ name = "east bump";
+ pixel_x = 24
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/turf/simulated/floor/lino,
+/area/exodus/security/detectives_office)
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+ d2 = 4;
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+ },
+/obj/structure/cable/yellow{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
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+ },
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+/area/exodus/security/prison)
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+/obj/structure/cable/yellow{
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+ },
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+/area/exodus/solar/auxport)
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+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
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+/area/exodus/security/brig/processing)
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+/obj/structure/cable/green{
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+ },
+/obj/structure/cable/green{
+ d2 = 8;
+ icon_state = "0-8"
+ },
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+/area/exodus/security/warden)
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+ dir = 1
+ },
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+/area/exodus/security/brig)
+"amb" = (
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+ dir = 4
+ },
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+/area/exodus/security/prison)
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+ },
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+ },
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+/obj/machinery/firealarm{
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+ },
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+/area/exodus/security/brig)
+"ame" = (
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+ dir = 9
+ },
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+ dir = 5
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
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+ dir = 4
+ },
+/obj/machinery/alarm{
+ dir = 4;
+ pixel_x = -22
+ },
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+"amh" = (
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+/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/corner/red{
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+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"ami" = (
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+/area/exodus/lawoffice)
+"amj" = (
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+ dir = 8
+ },
+/obj/machinery/button/alternate/door{
+ id_tag = "prisonentry";
+ name = "Entry Doors";
+ pixel_x = -6;
+ pixel_y = 24
+ },
+/obj/machinery/button/alternate/door{
+ id_tag = "prisonexit";
+ name = "Exit Doors";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/button/flasher{
+ id_tag = "permentryflash";
+ name = "entry flash";
+ pixel_x = -26;
+ pixel_y = 6
+ },
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+/area/exodus/security/brig)
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"aml" = (
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+/area/exodus/security/main)
+"amm" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 4
+ },
+/obj/machinery/button/alternate/door{
+ desc = "A remote control switch for the brig foyer.";
+ id_tag = "BrigFoyer";
+ name = "Brig Foyer Doors";
+ pixel_x = 28;
+ pixel_y = -15
+ },
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+/area/exodus/security/brig)
+"amn" = (
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+ dir = 5
+ },
+/turf/simulated/floor/tiled/steel_grid,
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+/area/exodus/security/lobby)
+"amq" = (
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+/obj/item/folder{
+ pixel_x = -4
+ },
+/obj/item/folder/red{
+ pixel_y = 3
+ },
+/obj/item/folder/blue{
+ pixel_x = 5
+ },
+/obj/item/folder/yellow,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amr" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/hallway/primary/fore)
+"ams" = (
+/obj/structure/table/reinforced,
+/obj/machinery/button/blast_door{
+ id_tag = "lawyer_blast";
+ name = "Privacy Shutters";
+ pixel_x = -25
+ },
+/obj/item/material/clipboard,
+/obj/item/hand_labeler,
+/obj/item/tape_roll,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amt" = (
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+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/papershredder,
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amu" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/item/device/radio/intercom{
+ dir = 8;
+ pixel_x = 22
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/lobby)
+"amw" = (
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+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id_tag = "Secure Gate";
+ name = "Security Blast Door";
+ opacity = 0
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green,
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-8"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/prison)
+"amx" = (
+/obj/machinery/door/airlock/engineering{
+ name = "Security Substation"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/substation/security)
+"amy" = (
+/obj/machinery/door/blast/regular{
+ density = 0;
+ icon_state = "pdoor0";
+ id_tag = "Prison Gate";
+ name = "Security Blast Door";
+ opacity = 0
+ },
+/obj/machinery/door/airlock/atmos{
+ name = "Atmospherics Maintenance"
+ },
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+"amz" = (
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+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
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+/area/exodus/security/detectives_office)
+"amA" = (
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+ },
+/obj/effect/floor_decal/corner/red{
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+ },
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+"amB" = (
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+"amD" = (
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+ },
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+/turf/simulated/floor/carpet,
+/area/exodus/security/detectives_office)
+"amF" = (
+/obj/structure/flora/pottedplant{
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+ },
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+/turf/simulated/floor/carpet,
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+"amH" = (
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+ dir = 4;
+ pixel_x = -22
+ },
+/obj/machinery/power/sensor{
+ id_tag = "Security Subgrid";
+ name = "Powernet Sensor - Security Subgrid";
+ name_tag = "Security Subgrid"
+ },
+/obj/structure/cable/green{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/structure/cable/green,
+/obj/effect/floor_decal/industrial/warning/corner,
+/turf/simulated/floor/plating,
+/area/exodus/maintenance/substation/security)
+"amI" = (
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+ d2 = 8;
+ icon_state = "0-8"
+ },
+/obj/structure/cable/green{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/machinery/power/apc{
+ dir = 1;
+ name = "north bump";
+ pixel_y = 24
+ },
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+/turf/simulated/floor/plating,
+/area/exodus/maintenance/substation/security)
+"amJ" = (
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+ id_tag = "auxsolareast";
+ name = "Port Auxiliary Solar Array"
+ },
+/obj/structure/cable/yellow{
+ d2 = 2;
+ icon_state = "0-2"
+ },
+/obj/effect/floor_decal/solarpanel,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxstarboard)
+"amK" = (
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/yellow{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
+/obj/structure/cable/yellow{
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/catwalk,
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+/area/exodus/solar/starboard)
+"amL" = (
+/obj/structure/cable/yellow{
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+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/catwalk,
+/turf/simulated/floor/airless,
+/area/exodus/solar/auxport)
+"amM" = (
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+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
+/turf/simulated/floor,
+/area/exodus/security/brig)
+"amN" = (
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+ dir = 4
+ },
+/obj/machinery/camera/network/security{
+ c_tag = "Security - Brig Toxin Control";
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 10
+ },
+/turf/simulated/floor,
+/area/exodus/security/brig)
+"amO" = (
+/obj/effect/wallframe_spawn/reinforced,
+/obj/machinery/door/blast/regular{
+ density = 0;
+ dir = 4;
+ icon_state = "pdoor0";
+ id_tag = "Secure Gate";
+ name = "Security Blast Door";
+ opacity = 0
+ },
+/obj/structure/cable/green,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/exodus/security/prison)
+"amP" = (
+/obj/structure/bed/chair/office/dark,
+/obj/effect/landmark/start{
+ name = "Internal Affairs Agent"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/exodus/lawoffice)
+"amQ" = (
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+ dir = 10
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden{
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+ },
+/turf/simulated/floor/tiled/steel_grid,
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+"amR" = (
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+ dir = 4
+ },
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+/obj/effect/floor_decal/corner/red{
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+ },
+/turf/simulated/floor/tiled/steel_grid,
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+"amT" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-10"
+ },
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+/area/exodus/security/brig)
+"amU" = (
+/obj/structure/closet/secure_closet/brig,
+/obj/machinery/camera/network/security{
+ c_tag = "Security - Prison Processing";
+ dir = 1
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/brig)
+"amV" = (
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+ id_tag = "Cell 3";
+ pixel_x = -28
+ },
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+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amW" = (
+/obj/structure/closet/secure_closet/brig{
+ id = "Cell 3";
+ name = "Cell 3 Locker"
+ },
+/obj/machinery/camera/network/prison{
+ c_tag = "Security - Brig Cell 3";
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 10
+ },
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+/area/exodus/security/prison)
+"amX" = (
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+ dir = 10
+ },
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+/area/exodus/security/prison)
+"amY" = (
+/obj/machinery/flasher{
+ id_tag = "permentryflash";
+ name = "Floor mounted flash"
+ },
+/obj/machinery/power/apc{
+ dir = 8;
+ name = "west bump";
+ pixel_x = -24
+ },
+/obj/structure/cable/green{
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+ icon_state = "0-4"
+ },
+/obj/effect/floor_decal/industrial/outline/yellow,
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"amZ" = (
+/obj/structure/cable/green{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/cable/green{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/machinery/button/flasher{
+ id_tag = "permflash";
+ name = "Brig flashes";
+ pixel_y = -27
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4"
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable/green{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/effect/floor_decal/corner/red{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/steel_grid,
+/area/exodus/security/prison)
+"anb" = (
+/obj/machinery/button/flasher{
+ id_tag = "permflash";
+ name = "Brig flashes";
+ pixel_x = -6;
+ pixel_y = -24
+ },
+/obj/machinery/button/blast_door{
+ id_tag = "brigobs";
+ name = "observation shutters";
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+/obj/machinery/requests_console{
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+ name = "Internal Affairs RC";
+ pixel_x = 30
+ },
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+/obj/structure/cable{
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+ icon_state = "1-2"
+ },
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+ name = "Dormitory\\Security Maintenance"
+ },
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+/obj/structure/cable/yellow{
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+ },
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+/obj/structure/cable/yellow{
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+/obj/machinery/power/smes/buildable/preset/exodus/engine_main{
+ RCon_tag = "Engine - Main"
+ },
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+/area/exodus/engineering/engine_smes)
+"apm" = (
+/obj/machinery/button/blast_door{
+ desc = "A remote control-switch for the engine control room blast doors.";
+ id_tag = "EngineEmitterPortWest";
+ name = "Engine Room Blast Doors";
+ pixel_y = 25
+ },
+/obj/machinery/atmospherics/portables_connector{
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+ },
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+ },
+/obj/structure/catwalk,
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+/area/exodus/solar/auxport)
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+ d2 = 8;
+ icon_state = "1-8"
+ },
+/obj/structure/cable/yellow{
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+ icon_state = "4-8"
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/machinery/atmospherics/unary/vent_pump/on{
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+ },
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+"apx" = (
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+ dir = 8;
+ frequency = 1380;
+ id_tag = "dorm_airlock";
+ name = "Dormitory Airlock Console";
+ pixel_x = 25;
+ tag_airpump = "dorm_pump";
+ tag_chamber_sensor = "dorm_sensor";
+ tag_exterior_door = "dorm_outer";
+ tag_interior_door = "dorm_inner"
+ },
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+ },
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+ },
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+ },
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+ id_tag = "permflash";
+ name = "Floor mounted flash"
+ },
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+ icon_state = "1-2"
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+/obj/structure/cable{
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+ icon_state = "1-2"
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+ dir = 1
+ },
+/obj/machinery/status_display{
+ pixel_x = 32
+ },
+/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{
+ dir = 4;
+ frequency = 1380;
+ id_tag = "escape_pod_1";
+ pixel_x = -25;
+ tag_door = "escape_pod_1_hatch"
+ },
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+ dir = 8
+ },
+/obj/structure/bed/chair{
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+ },
+/obj/effect/floor_decal/corner/red{
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+ },
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+/obj/machinery/door/window/northleft{
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+ },
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+ dir = 1
+ },
+/obj/machinery/alarm{
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+ },
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+ },
+/obj/item/reagent_containers/spray/sterilizine,
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+ },
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+/obj/structure/table/reinforced,
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+ dir = 8
+ },
+/obj/item/paper_bin{
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+ dir = 4
+ },
+/obj/structure/cable{
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+ icon_state = "4-8"
+ },
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+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
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+"apR" = (
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+/obj/item/device/radio/intercom{
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+ },
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+ },
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+ },
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+ },
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+ tag_airpump = "centcom_shuttle_dock_pump";
+ tag_chamber_sensor = "centcom_shuttle_dock_sensor";
+ tag_exterior_door = "centcom_shuttle_dock_outer";
+ tag_interior_door = "centcom_shuttle_dock_inner"
+ },
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+ },
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+ },
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+ },
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+/area/exodus/medical/medbay4)
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/machinery/meter,
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+ },
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+/obj/machinery/door/airlock/research{
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ pixel_x = 8;
+ pixel_y = 22;
+ tag_exterior_door = "xeno_airlock_exterior";
+ tag_interior_door = "xeno_airlock_interior"
+ },
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+ },
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+ },
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+ },
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+ id_tag = "EngineVent";
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
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+ id_tag = "engine_access_hatch";
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+ pixel_x = -24;
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+ },
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+ },
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+ },
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+ frequency = 1380;
+ id_tag = "engine_room_airlock";
+ name = "Engine Room Airlock";
+ pixel_x = -24;
+ tag_airpump = "engine_airlock_pump";
+ tag_chamber_sensor = "eng_al_c_snsr";
+ tag_exterior_door = "engine_airlock_exterior";
+ tag_exterior_sensor = "eng_al_ext_snsr";
+ tag_interior_door = "engine_airlock_interior";
+ tag_interior_sensor = "eng_al_int_snsr"
+ },
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ },
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+/turf/space,
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+ tag_interior_door = "solar_xeno_inner"
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+ frequency = 1380;
+ id_tag = "solar_xeno_sensor";
+ pixel_x = 25;
+ pixel_y = 12
+ },
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+ },
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+/obj/machinery/alarm{
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+ },
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+ },
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+ name_tag = "Engine Output"
+ },
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+ pixel_y = -22
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+ },
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+/obj/structure/cable/yellow{
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+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/cable/yellow{
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+ },
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+ },
+/obj/machinery/door/window/brigdoor/westleft{
+ name = "Engine Waste"
+ },
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+ },
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+ },
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+ },
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+ icon_state = "0-4"
+ },
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+ },
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+ },
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+ },
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+/area/exodus/hallway/secondary/entry/aft)
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+ },
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+ dir = 6
+ },
+/turf/simulated/floor/plating,
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+ },
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+ },
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+ },
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+ },
+/obj/effect/floor_decal/industrial/warning{
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+ },
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+ d2 = 8;
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+ },
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+"cJL" = (
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+ desc = "A remote control-switch for the engine control room blast doors.";
+ id_tag = "EngineBlast";
+ name = "Engine Monitoring Room Blast Doors";
+ pixel_x = 5;
+ pixel_y = -25
+ },
+/obj/machinery/button/blast_door{
+ desc = "A remote control-switch for the engine charging port.";
+ id_tag = "SupermatterPort";
+ name = "Reactor Blast Doors";
+ pixel_x = -5;
+ pixel_y = -25
+ },
+/obj/machinery/light,
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+ },
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+ },
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+ },
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+ dir = 4
+ },
+/obj/structure/cable/yellow,
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+/area/exodus/engineering/engine_room)
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+ dir = 8
+ },
+/obj/machinery/meter,
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+ c_tag = "Engine Core East";
+ dir = 4
+ },
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+ },
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+/area/exodus/maintenance/engi_engine)
+"cKk" = (
+/obj/machinery/button/blast_door{
+ desc = "A remote control-switch for the engine radiator viewport shutters.";
+ id_tag = "EngineRadiatorViewport";
+ name = "Engine Radiator Viewport Shutters";
+ pixel_x = 25
+ },
+/obj/machinery/atmospherics/pipe/manifold/visible/black{
+ dir = 4
+ },
+/obj/machinery/meter,
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+ },
+/obj/structure/cable/yellow{
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+ },
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+ },
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+/area/exodus/engineering/engine_room)
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+ icon_state = "map_injector";
+ id_tag = "cooling_in";
+ name = "Coolant Injector";
+ pixel_y = 1;
+ power_rating = 30000;
+ use_power = 1;
+ volume_rate = 700
+ },
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+/area/exodus/engineering/engine_room)
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+ pixel_y = 32
+ },
+/turf/space,
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+"cKB" = (
+/obj/machinery/atmospherics/unary/vent_pump/engine{
+ dir = 1;
+ external_pressure_bound = 100;
+ external_pressure_bound_default = 0;
+ icon_state = "map_vent_in";
+ id_tag = "cooling_out";
+ initialize_directions = 1;
+ pump_direction = 0;
+ use_power = 1
+ },
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+ dir = 8
+ },
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+/area/exodus/engineering/engine_room)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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diff --git a/maps/exodus/exodus-admin.dmm b/maps/exodus/exodus-admin.dmm
new file mode 100644
index 00000000000..65b0058866f
--- /dev/null
+++ b/maps/exodus/exodus-admin.dmm
@@ -0,0 +1,53835 @@
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+ name = "Supply Drone Virtual Intelligence"
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+ },
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+ pixel_y = 24;
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+ tag_chamber_sensor = "centcom_escape_dock_north_sensor";
+ tag_exterior_door = "centcom_escape_dock_north_outer";
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+ },
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+ name = "Actor's Guild Instruction Pamphlet"
+ },
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+ name = "Blocker"
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+/obj/item/melee/baton/loaded,
+/obj/item/melee/energy/sword/red,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/area/merchant_station)
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/item/clothing/head/collectable/petehat{
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+ },
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+ },
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+ },
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+ },
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+ },
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+/obj/effect/step_trigger/thrower{
+ affect_ghosts = 1;
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+ name = "thrower_throwdown";
+ tiles = 0
+ },
+/obj/effect/step_trigger/teleporter/random{
+ affect_ghosts = 1;
+ name = "escapeshuttle_leave";
+ teleport_x = 25;
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+ teleport_z = 6;
+ teleport_z_offset = 6
+ },
+/turf/space,
+/area/space)
+"nRH" = (
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+ dir = 8
+ },
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+"nTv" = (
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+ },
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+"nUE" = (
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+ },
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+ },
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+ },
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+"nWv" = (
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+ },
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+ pixel_y = 3
+ },
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+ },
+/area/centcom/holding)
+"nXC" = (
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+ },
+/area/centcom/living)
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+ },
+/obj/structure/bed/chair/wood{
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+ holographic = 1;
+ icon_state = "wooden_chair_preview"
+ },
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+"nZT" = (
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+ },
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+ },
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+ icon_state = "computer"
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"oaw" = (
+/obj/machinery/vending/cola{
+ name = "Robust Softdrinks";
+ prices = list()
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"obn" = (
+/obj/machinery/acting/changer,
+/turf/unsimulated/floor{
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+ },
+/area/centcom/specops)
+"obO" = (
+/obj/machinery/door/airlock/glass{
+ name = "Stage"
+ },
+/turf/simulated/floor,
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+"ocF" = (
+/obj/machinery/robotic_fabricator,
+/obj/machinery/light{
+ dir = 1
+ },
+/turf/simulated/floor/shuttle/red,
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+"oeC" = (
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+ },
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+"ofb" = (
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+/obj/item/device/flash,
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+/obj/item/rcd_ammo,
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+/obj/item/rcd_ammo,
+/obj/item/rcd_ammo,
+/obj/structure/table/steel_reinforced,
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+ },
+/area/centcom/specops)
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+ icon_state = "stoneborder_c"
+ },
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+"ofF" = (
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+ },
+/turf/unsimulated/floor{
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+ },
+/area/tdome)
+"ogi" = (
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+ name = "Arrivals Bar"
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
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+"oie" = (
+/obj/structure/reagent_dispensers/beerkeg,
+/turf/unsimulated/floor{
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+ icon_state = "white"
+ },
+/area/centcom/living)
+"okp" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "closed";
+ id_tag = "centcom_shuttle_hatch";
+ locked = 1;
+ name = "Shuttle Hatch"
+ },
+/obj/effect/shuttle_landmark/ferry/start,
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+/area/shuttle/transport1/centcom)
+"ond" = (
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+ },
+/obj/effect/floor_decal/carpet{
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+ },
+/obj/effect/floor_decal/carpet{
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+ },
+/obj/effect/floor_decal/carpet{
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+ },
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+"one" = (
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+/obj/structure/window/reinforced/holowindow,
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+ dir = 4
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/holodeck/source_courtroom)
+"opv" = (
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+ },
+/obj/effect/floor_decal/industrial/warning/corner{
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+ },
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+ },
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+/obj/item/bedsheet/orange,
+/turf/unsimulated/floor{
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+ },
+/area/centcom/ferry)
+"osh" = (
+/obj/structure/table/reinforced,
+/obj/item/crowbar,
+/obj/item/screwdriver,
+/obj/item/wrench,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"otZ" = (
+/obj/machinery/button/blast_door{
+ id_tag = "merchantshuttle";
+ name = "Merchant Window Shutters";
+ pixel_x = 0;
+ pixel_y = -28
+ },
+/obj/structure/bed/chair/shuttle{
+ dir = 8;
+ icon_state = "shuttle_chair_preview"
+ },
+/turf/simulated/floor/carpet/blue,
+/area/shuttle/merchant/home)
+"owf" = (
+/obj/structure/curtain{
+ color = "#68ccab"
+ },
+/turf/simulated/floor/holofloor/wood{
+ icon_state = "wood_broken6"
+ },
+/area/holodeck/source_temple)
+"owm" = (
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+ dir = 4
+ },
+/turf/simulated/floor/tiled,
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+"owu" = (
+/obj/effect/wingrille_spawn/reinforced/crescent,
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+ name = "plating"
+ },
+/area/centcom/control)
+"oww" = (
+/obj/machinery/acting/wardrobe,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"owX" = (
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+/obj/item/gun/energy/gun/nuclear,
+/obj/item/gun/energy/gun/nuclear,
+/obj/item/gun/energy/gun/nuclear,
+/turf/unsimulated/floor{
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+ icon_state = "vault"
+ },
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+"oxl" = (
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+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/source_boxingcourt)
+"oxL" = (
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+ dir = 4
+ },
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "carpet"
+ },
+/area/centcom/holding)
+"oxQ" = (
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+ dir = 9;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"oyT" = (
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+/turf/unsimulated/wall,
+/area/prison/solitary)
+"ozf" = (
+/obj/effect/floor_decal/corner/green,
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"oAv" = (
+/obj/machinery/door/window/holowindoor{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_courtroom)
+"oCH" = (
+/obj/structure/shuttle/engine/heater{
+ dir = 8;
+ icon_state = "heater"
+ },
+/obj/effect/paint/black,
+/turf/simulated/wall/r_titanium,
+/area/shuttle/administration/centcom)
+"oDZ" = (
+/obj/machinery/computer/modular/preset/cardslot/command{
+ dir = 8;
+ icon_state = "console"
+ },
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor4"
+ },
+/area/centcom/evac)
+"oEs" = (
+/turf/simulated/floor/wood,
+/area/shuttle/merchant/home)
+"oER" = (
+/obj/machinery/computer/modular/preset/merchant{
+ dir = 8;
+ icon_state = "console"
+ },
+/turf/simulated/floor/tiled,
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+/obj/item/rig_module/mounted/taser,
+/obj/item/rig_module/mounted/taser,
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+/obj/item/rig_module/grenade_launcher,
+/obj/item/rig_module/device/drill,
+/obj/item/rig_module/device/drill,
+/obj/item/rig_module/device/healthscanner,
+/obj/item/rig_module/device/healthscanner,
+/obj/item/rig_module/mounted/plasmacutter,
+/obj/item/rig_module/mounted/plasmacutter,
+/obj/item/rig_module/device/rcd,
+/obj/item/rig_module/device/rcd,
+/obj/item/rig_module/chem_dispenser/injector,
+/obj/item/rig_module/chem_dispenser/injector,
+/obj/item/rig_module/chem_dispenser/combat,
+/obj/item/rig_module/chem_dispenser/combat,
+/obj/item/rig_module/mounted/egun,
+/obj/item/rig_module/mounted/egun,
+/turf/unsimulated/floor{
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+ icon_state = "vault"
+ },
+/area/centcom/specops)
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+ dir = 1;
+ icon_state = "spline_fancy"
+ },
+/turf/simulated/floor/holofloor/concrete,
+/area/holodeck/source_plaza)
+"oGr" = (
+/obj/machinery/embedded_controller/radio/airlock/docking_port{
+ frequency = 1380;
+ id_tag = "merchant_station_dock";
+ pixel_x = -28;
+ pixel_y = 0;
+ req_access = list("ACCESS_MERCHANT");
+ tag_airpump = "merchant_station_vent";
+ tag_chamber_sensor = "merchant_station_sensor";
+ tag_exterior_door = "merchant_station_exterior";
+ tag_interior_door = "merchant_station_interior";
+ tag_interior_sensor = null
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "merchant_station_sensor";
+ pixel_x = -28;
+ pixel_y = -10
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"oID" = (
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+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/pen,
+/obj/random/clipboard,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"oIK" = (
+/obj/structure/table/steel,
+/obj/machinery/light/small{
+ dir = 4;
+ pixel_y = 8
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"oIP" = (
+/obj/effect/floor_decal/corner/red/three_quarters{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_basketball)
+"oLw" = (
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"oMy" = (
+/obj/machinery/light/small{
+ dir = 1;
+ icon_state = "bulb1"
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/specops/centcom)
+"oNm" = (
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/effect/landmark{
+ name = "tdome2"
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome/tdome2)
+"oNu" = (
+/obj/machinery/door/airlock/glass/command{
+ name = "Office"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"oPq" = (
+/obj/machinery/door/window/northright{
+ base_state = "right";
+ dir = 4;
+ icon_state = "right";
+ name = "Security Desk"
+ },
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor4"
+ },
+/area/centcom/evac)
+"oRg" = (
+/obj/machinery/vending/snack{
+ name = "hacked Getmore Chocolate Corp";
+ prices = list()
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"oRM" = (
+/obj/structure/bed/chair/office/light,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"oRN" = (
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 5;
+ icon_state = "spline_fancy"
+ },
+/turf/simulated/floor/holofloor/concrete,
+/area/holodeck/source_plaza)
+"oSG" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/holofloor/desert,
+/area/holodeck/source_picnicarea)
+"oTf" = (
+/obj/machinery/door/blast/regular{
+ icon_state = "pdoor1";
+ id_tag = "ASSAULT";
+ name = "Assault Armor Storage";
+ p_open = 0
+ },
+/turf/unsimulated/floor{
+ dir = 8;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"oTl" = (
+/obj/structure/table/reinforced,
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+/obj/machinery/door/blast/shutters{
+ density = 0;
+ dir = 2;
+ icon_state = "shutter0";
+ id_tag = "merchantshuttle";
+ name = "Merchant Window Shutters";
+ opacity = 0
+ },
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+/obj/effect/paint/silver,
+/turf/simulated/floor/plating,
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+/turf/simulated/floor/carpet/blue,
+/area/shuttle/merchant/home)
+"spx" = (
+/obj/machinery/light{
+ dir = 1;
+ icon_state = "tube1"
+ },
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+/area/space)
+"spN" = (
+/obj/structure/table/rack,
+/obj/item/stack/material/rods{
+ amount = 50
+ },
+/obj/item/stack/material/rods{
+ amount = 50
+ },
+/obj/item/stack/material/rods{
+ amount = 50
+ },
+/obj/item/stack/material/rods{
+ amount = 50
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"sqz" = (
+/obj/machinery/light{
+ dir = 8;
+ icon_state = "tube1";
+ pixel_y = 0
+ },
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+/area/holodeck/source_emptycourt)
+"srS" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/obj/machinery/button/blast_door{
+ id_tag = "merchantbase";
+ name = "Merchant Loading Shutters";
+ pixel_x = 27;
+ pixel_y = -9
+ },
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+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"ssc" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/corner/brown{
+ dir = 5
+ },
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+/area/shuttle/merchant/home)
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+/obj/item/storage/box/handcuffs,
+/obj/item/clothing/glasses/night{
+ pixel_x = -1;
+ pixel_y = -3
+ },
+/obj/item/clothing/glasses/night{
+ pixel_x = -1;
+ pixel_y = -3
+ },
+/obj/item/clothing/glasses/night{
+ pixel_x = -1;
+ pixel_y = -3
+ },
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+/obj/item/storage/box/handcuffs,
+/obj/item/clothing/glasses/tacgoggles,
+/obj/item/clothing/glasses/tacgoggles,
+/obj/item/clothing/glasses/tacgoggles,
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+/obj/item/clothing/glasses/tacgoggles,
+/obj/item/clothing/glasses/tacgoggles,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
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+/obj/machinery/door/window/southright,
+/obj/effect/floor_decal/industrial/warning,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"stt" = (
+/obj/structure/table/reinforced,
+/obj/random/loot,
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"stZ" = (
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+/obj/machinery/readybutton{
+ pixel_y = 0
+ },
+/obj/effect/floor_decal/corner/red/three_quarters{
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_thunderdomecourt)
+"svD" = (
+/obj/structure/table/reinforced,
+/obj/item/crowbar,
+/obj/item/screwdriver,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"swl" = (
+/obj/structure/bed/chair,
+/obj/effect/landmark{
+ name = "endgame_exit"
+ },
+/turf/unsimulated/beach/sand,
+/area/beach)
+"swv" = (
+/obj/structure/table/rack,
+/obj/item/stack/material/marble{
+ amount = 50
+ },
+/obj/item/stack/material/marble{
+ amount = 50
+ },
+/obj/item/stack/material/marble{
+ amount = 50
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"swW" = (
+/obj/machinery/computer/modular/preset/cardslot/command{
+ dir = 1;
+ icon_state = "console"
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/specops/centcom)
+"syn" = (
+/obj/item/stool{
+ pixel_y = 8
+ },
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "white"
+ },
+/area/centcom/living)
+"syy" = (
+/obj/structure/closet/crate,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"szy" = (
+/obj/machinery/vending/cigarette,
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor"
+ },
+/area/centcom/evac)
+"sAo" = (
+/obj/machinery/door/window/holowindoor{
+ base_state = "right";
+ dir = 4;
+ icon_state = "right"
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_courtroom)
+"sAK" = (
+/obj/machinery/embedded_controller/radio/simple_docking_controller{
+ frequency = 1380;
+ id_tag = "escape_pod_2_recovery";
+ pixel_x = -25;
+ pixel_y = 30;
+ req_access = list(list("ACCESS_EXTERNAL"));
+ tag_door = "escape_pod_2_recovery_hatch"
+ },
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor2"
+ },
+/area/centcom/evac)
+"sAT" = (
+/obj/structure/holostool,
+/turf/simulated/floor/holofloor/wood{
+ icon_state = "wood_broken4"
+ },
+/area/holodeck/source_temple)
+"sBb" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"sBg" = (
+/obj/structure/table/holotable,
+/obj/item/clothing/gloves/boxing/hologlove{
+ icon_state = "boxinggreen";
+ item_state = "boxinggreen"
+ },
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/holodeck/source_boxingcourt)
+"sBs" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Living Quarters";
+ opacity = 1
+ },
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "dark"
+ },
+/area/centcom/living)
+"sDl" = (
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_courtroom)
+"sDo" = (
+/obj/machinery/portable_atmospherics/powered/pump,
+/turf/unsimulated/floor/plating,
+/area/centcom/evac)
+"sDC" = (
+/obj/structure/table/reinforced,
+/obj/item/gun/energy/gun/nuclear,
+/obj/prefab/hand_teleporter,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"sDZ" = (
+/obj/structure/table/standard,
+/obj/item/storage/toolbox/mechanical,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"sEn" = (
+/obj/structure/closet/crate,
+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"sFu" = (
+/obj/structure/table/rack,
+/obj/item/storage/backpack/security,
+/obj/item/clothing/under/syndicate/combat,
+/obj/item/clothing/shoes/galoshes,
+/obj/item/clothing/head/bio_hood/janitor,
+/obj/item/clothing/suit/bio_suit/janitor,
+/obj/item/clothing/glasses/science,
+/obj/item/storage/backpack/security,
+/obj/item/clothing/under/syndicate/combat,
+/obj/item/clothing/shoes/galoshes,
+/obj/item/clothing/head/bio_hood/janitor,
+/obj/item/clothing/suit/bio_suit/janitor,
+/obj/item/clothing/glasses/science,
+/obj/item/reagent_containers/spray/cleaner{
+ pixel_x = 6;
+ pixel_y = 3
+ },
+/obj/item/reagent_containers/spray/cleaner{
+ pixel_x = 6;
+ pixel_y = 3
+ },
+/obj/item/reagent_containers/spray/plantbgone,
+/obj/item/reagent_containers/spray/plantbgone,
+/obj/item/storage/box/lights/mixed,
+/obj/item/storage/box/lights/mixed,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/obj/item/grenade/chem_grenade/cleaner,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"sFE" = (
+/turf/simulated/floor/holofloor/beach/sand{
+ icon_state = "desert2"
+ },
+/area/holodeck/source_volleyball)
+"sGh" = (
+/obj/machinery/telecomms/receiver/preset_cent,
+/obj/effect/floor_decal/corner/green/three_quarters{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"sHE" = (
+/obj/effect/floor_decal/spline/plain{
+ dir = 6;
+ icon_state = "spline_plain"
+ },
+/turf/simulated/floor/holofloor/beach/sand,
+/area/holodeck/source_volleyball)
+"sIM" = (
+/obj/machinery/door/window/brigdoor/northright,
+/obj/structure/table/rack,
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"sLi" = (
+/obj/structure/flora/pottedplant{
+ icon_state = "plant-06"
+ },
+/turf/simulated/floor/holofloor/wood,
+/area/holodeck/source_meetinghall)
+"sMD" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_thunderdomecourt)
+"sNG" = (
+/obj/machinery/newscaster{
+ pixel_y = 32
+ },
+/obj/structure/flora/pottedplant/bamboo,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/simulated/floor/carpet,
+/area/merchant_station)
+"sNV" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/turf/simulated/floor/shuttle/white,
+/area/shuttle/administration/centcom)
+"sNY" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_theatre)
+"sOc" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 5
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"sOq" = (
+/obj/structure/table/woodentable{
+ dir = 5
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/creed)
+"sPi" = (
+/obj/structure/window/reinforced/holowindow/disappearing{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green/three_quarters{
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_thunderdomecourt)
+"sPB" = (
+/obj/structure/window/reinforced/holowindow/disappearing,
+/obj/effect/floor_decal/corner/red/three_quarters{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_thunderdomecourt)
+"sRb" = (
+/obj/structure/table/standard,
+/obj/item/storage/box/handcuffs,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
+"sWp" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "closed";
+ id_tag = "escape_pod_1_recovery_hatch";
+ locked = 1;
+ name = "Recovery Shuttle Dock"
+ },
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor2"
+ },
+/area/centcom/evac)
+"sXo" = (
+/obj/structure/table/rack,
+/obj/item/clothing/suit/armor/vest/ert/security,
+/obj/item/clothing/suit/armor/vest/ert/security,
+/obj/item/clothing/suit/armor/vest/ert/security,
+/obj/item/clothing/suit/armor/vest/ert/security,
+/obj/item/clothing/head/helmet/ert/security,
+/obj/item/clothing/head/helmet/ert/security,
+/obj/item/clothing/head/helmet/ert/security,
+/obj/item/clothing/head/helmet/ert/security,
+/obj/item/storage/backpack/ert/security,
+/obj/item/storage/backpack/ert/security,
+/obj/item/storage/backpack/ert/security,
+/obj/item/storage/backpack/ert/security,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"sZJ" = (
+/obj/machinery/door/airlock/external,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom/living)
+"sZW" = (
+/obj/structure/hygiene/shower{
+ dir = 4;
+ icon_state = "shower";
+ pixel_x = 0
+ },
+/obj/structure/curtain/open/shower,
+/obj/structure/window/reinforced{
+ dir = 1;
+ health = 1e+006
+ },
+/turf/simulated/floor/tiled/freezer,
+/area/merchant_station)
+"tbj" = (
+/obj/structure/shuttle/engine/propulsion/burst/right{
+ dir = 4;
+ icon_state = "burst_r";
+ name = "propulsion"
+ },
+/turf/space,
+/area/shuttle/merchant/home)
+"tci" = (
+/obj/machinery/pipedispenser/disposal,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"tcR" = (
+/obj/structure/closet/secure_closet/medical1{
+ pixel_x = 5
+ },
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/test)
+"tda" = (
+/obj/machinery/atmospherics/pipe/simple/visible,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/tdome)
+"teP" = (
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "freezerfloor"
+ },
+/area/centcom/living)
+"tfy" = (
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/white,
+/area/shuttle/escape_shuttle)
+"thF" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_theatre)
+"tjl" = (
+/obj/structure/table/woodentable{
+ dir = 5
+ },
+/obj/item/flame/lighter/zippo/random,
+/obj/item/storage/fancy/cigarettes,
+/obj/item/material/ashtray/bronze{
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "wood"
+ },
+/area/centcom/holding)
+"tkb" = (
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+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/hidden,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"tkd" = (
+/obj/machinery/power/solar_control/autostart,
+/obj/structure/cable,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"tkw" = (
+/obj/structure/table/reinforced,
+/obj/item/modular_computer/pda/ert,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"tlq" = (
+/obj/item/device/radio/intercom/syndicate{
+ dir = 2;
+ pixel_y = 22
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/syndicate_elite_squad)
+"tlF" = (
+/obj/item/beach_ball/holoball,
+/obj/effect/floor_decal/corner/red{
+ dir = 10
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/holodeck/source_basketball)
+"tlL" = (
+/obj/structure/table/reinforced,
+/obj/item/pen,
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor4"
+ },
+/area/centcom/evac)
+"tna" = (
+/obj/machinery/computer/modular/preset/cardslot/command{
+ dir = 8;
+ icon_state = "console"
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"tnX" = (
+/obj/machinery/constructable_frame/machine_frame,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/firealarm{
+ dir = 1;
+ pixel_y = 24
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"too" = (
+/obj/machinery/camera/network/ert{
+ c_tag = "Assault Armor North"
+ },
+/obj/machinery/mech_recharger,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom/specops)
+"tpD" = (
+/obj/effect/wingrille_spawn/reinforced/crescent,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom/creed)
+"tqk" = (
+/obj/machinery/vending/wallmed1{
+ name = "Emergency NanoMed";
+ pixel_x = -30;
+ pixel_y = 0
+ },
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
+ icon_state = "floor3"
+ },
+/area/centcom/evac)
+"trb" = (
+/obj/structure/table/woodentable,
+/obj/item/material/ashtray/bronze,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/item/clothing/mask/smokable/cigarette/cigar/havana,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"trC" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "closed";
+ id_tag = "merchant_station_exterior";
+ locked = 1;
+ name = "Station Exterior"
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"trW" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/escape_shuttle)
+"tsV" = (
+/obj/item/storage/fancy/cigarettes,
+/obj/structure/table/reinforced,
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"tta" = (
+/obj/machinery/atmospherics/unary/tank/air{
+ dir = 1;
+ start_pressure = 740.5
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"ttI" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"tuU" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_meetinghall)
+"twi" = (
+/obj/structure/cable/blue{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/vending/engivend{
+ req_access = list("ACCESS_MERCHANT")
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"twO" = (
+/obj/machinery/atmospherics/portables_connector,
+/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/holding)
+"twS" = (
+/obj/machinery/door/airlock/command{
+ name = "Thunderdome Administration"
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome)
+"twU" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"txp" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/holodeck/source_meetinghall)
+"tyW" = (
+/obj/random/clipboard,
+/obj/item/pen,
+/obj/structure/table/reinforced,
+/turf/unsimulated/floor{
+ icon = 'icons/turf/shuttle.dmi';
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+ },
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+ id_tag = "merchant_ship_vent"
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+ icon_state = "corner_white"
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+ icon_state = "wood"
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+ pixel_y = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeadmin)
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diff --git a/maps/exodus/exodus-admin_old.dmm b/maps/exodus/exodus-admin_old.dmm
new file mode 100644
index 00000000000..8abd3c61622
--- /dev/null
+++ b/maps/exodus/exodus-admin_old.dmm
@@ -0,0 +1,52624 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aab" = (
+/turf/space,
+/area/space)
+"aad" = (
+/turf/unsimulated/wall,
+/area/centcom)
+"abg" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/steel_ridged,
+/area/shuttle/supply_shuttle)
+"abi" = (
+/obj/machinery/conveyor{
+ dir = 4;
+ id_tag = "QMLoad2"
+ },
+/turf/simulated/floor,
+/area/shuttle/supply_shuttle)
+"abn" = (
+/obj/machinery/conveyor{
+ dir = 4;
+ id_tag = "QMLoad2"
+ },
+/obj/machinery/door/airlock/external/bolted{
+ frequency = 1380;
+ id_tag = "supply_shuttle_hatch";
+ name = "Shuttle Hatch"
+ },
+/turf/simulated/floor,
+/area/shuttle/supply_shuttle)
+"abr" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8;
+ icon_state = "warning"
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/escape_shuttle)
+"acd" = (
+/obj/machinery/door/airlock/external/bolted{
+ frequency = 1380;
+ id_tag = "supply_shuttle_hatch";
+ name = "Shuttle Hatch"
+ },
+/turf/simulated/floor,
+/area/shuttle/supply_shuttle)
+"ach" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"ack" = (
+/obj/effect/shuttle_landmark/supply/start,
+/turf/simulated/floor/tiled/steel_ridged,
+/area/shuttle/supply_shuttle)
+"acl" = (
+/obj/machinery/embedded_controller/radio/simple_docking_controller{
+ frequency = 1380;
+ dir = 8;
+ id_tag = "supply_shuttle";
+ pixel_x = 25;
+ tag_door = "supply_shuttle_hatch"
+ },
+/turf/simulated/floor/tiled/steel_ridged,
+/area/shuttle/supply_shuttle)
+"adL" = (
+/obj/machinery/conveyor{
+ dir = 4;
+ id_tag = "QMLoad"
+ },
+/turf/simulated/floor,
+/area/shuttle/supply_shuttle)
+"adO" = (
+/turf/simulated/floor/holofloor/beach/sand{
+ icon_state = "beach"
+ },
+/area/space)
+"adP" = (
+/obj/machinery/camera/network/crescent{
+ c_tag = "Crescent Bar West";
+ dir = 4
+ },
+/turf/unsimulated/beach/sand{
+ icon_state = "desert1"
+ },
+/area/centcom/holding)
+"aeD" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Living Quarters";
+ opacity = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/living)
+"afa" = (
+/obj/effect/overlay/palmtree_l,
+/obj/effect/overlay/coconut,
+/turf/simulated/floor/holofloor/beach/sand,
+/area/space)
+"aff" = (
+/obj/machinery/computer/teleporter{
+ dir = 2;
+ icon_state = "computer"
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"afI" = (
+/obj/structure/table/woodentable,
+/obj/item/storage/box/glasses/pint,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"agI" = (
+/obj/effect/floor_decal/beach{
+ dir = 1;
+ icon_state = "beachborder"
+ },
+/turf/simulated/floor/holofloor/concrete,
+/area/space)
+"ahh" = (
+/obj/structure/bookcase/manuals/engineering,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"ahF" = (
+/obj/structure/shuttle/engine/heater{
+ dir = 8;
+ icon_state = "heater"
+ },
+/obj/structure/window/reinforced/crescent{
+ dir = 4
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/specops/centcom)
+"ahG" = (
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom)
+"aiI" = (
+/turf/simulated/wall/wood,
+/area/space)
+"amB" = (
+/turf/simulated/mineral,
+/area/merchant_station)
+"amO" = (
+/obj/machinery/atmospherics/omni/filter{
+ active_power_usage = 2500;
+ tag_east = 1;
+ tag_south = 4;
+ tag_west = 2
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"anT" = (
+/obj/structure/sign/warning/airlock,
+/turf/unsimulated/wall,
+/area/centcom/holding)
+"apl" = (
+/obj/structure/table/standard,
+/obj/item/reagent_containers/glass/beaker,
+/obj/item/reagent_containers/food/condiment/enzyme,
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "white"
+ },
+/area/centcom/living)
+"apw" = (
+/obj/machinery/door/airlock/multi_tile/glass{
+ autoclose = 1;
+ dir = 2;
+ name = "Warehouse"
+ },
+/obj/machinery/door/firedoor,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"asX" = (
+/obj/item/flame/lighter/zippo/random,
+/obj/structure/table/reinforced,
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"auD" = (
+/obj/machinery/light/small{
+ dir = 4;
+ pixel_y = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/conveyor{
+ dir = 1;
+ id = "merchantbelt1"
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"avn" = (
+/obj/structure/table/rack,
+/obj/item/clothing/under/color/green,
+/obj/item/clothing/shoes/brown,
+/obj/item/clothing/suit/armor/tdome/green,
+/obj/item/clothing/head/helmet/thunderdome,
+/obj/item/melee/baton/loaded,
+/obj/item/melee/energy/sword/green,
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome)
+"avQ" = (
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome)
+"awl" = (
+/obj/effect/shuttle_landmark/escape_pod/out/pod2,
+/turf/space,
+/area/space)
+"axK" = (
+/obj/structure/closet/crate/freezer,
+/obj/effect/floor_decal/industrial/outline/grey,
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"ayi" = (
+/obj/structure/window/reinforced{
+ dir = 1;
+ health = 1e+006
+ },
+/obj/structure/showcase{
+ desc = "A self-contained autopilot that controls supply drones.";
+ icon_state = "comm_server";
+ name = "Supply Drone Virtual Intelligence"
+ },
+/turf/simulated/floor/plating,
+/area/shuttle/supply_shuttle)
+"azR" = (
+/turf/simulated/floor/tiled/steel_ridged,
+/area/shuttle/supply_shuttle)
+"azS" = (
+/obj/machinery/conveyor{
+ dir = 4;
+ id_tag = "QMLoad"
+ },
+/obj/machinery/door/airlock/external/bolted{
+ frequency = 1380;
+ id_tag = "supply_shuttle_hatch";
+ name = "Shuttle Hatch"
+ },
+/turf/simulated/floor,
+/area/shuttle/supply_shuttle)
+"aAa" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/steel_ridged,
+/area/shuttle/supply_shuttle)
+"aAl" = (
+/turf/unsimulated/wall,
+/area/space)
+"aAH" = (
+/obj/effect/wallframe_spawn/reinforced/titanium,
+/turf/simulated/floor/plating,
+/area/shuttle/merchant/home)
+"aAM" = (
+/turf/simulated/wall/titanium,
+/area/shuttle/supply_shuttle)
+"aAR" = (
+/obj/structure/table/rack,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/obj/item/gun/energy/gun,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"aAS" = (
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/specops/centcom)
+"aBc" = (
+/obj/structure/shuttle/engine/heater,
+/obj/structure/window/reinforced/crescent{
+ dir = 1
+ },
+/turf/simulated/floor/airless,
+/area/shuttle/supply_shuttle)
+"aBz" = (
+/obj/structure/shuttle/engine/propulsion,
+/turf/space,
+/area/shuttle/supply_shuttle)
+"aCm" = (
+/obj/structure/shuttle/engine/propulsion{
+ icon_state = "burst_l"
+ },
+/turf/space,
+/area/shuttle/supply_shuttle)
+"aCt" = (
+/obj/structure/shuttle/engine/propulsion{
+ icon_state = "burst_r"
+ },
+/turf/space,
+/area/shuttle/supply_shuttle)
+"aCU" = (
+/turf/simulated/floor/carpet/blue,
+/area/merchant_station)
+"aDp" = (
+/obj/item/storage/secure/safe{
+ pixel_x = -25
+ },
+/turf/simulated/floor/carpet/blue,
+/area/merchant_station)
+"aDB" = (
+/obj/machinery/chem_master,
+/turf/simulated/floor/shuttle/white,
+/area/shuttle/administration/centcom)
+"aDF" = (
+/obj/machinery/computer/shuttle_control/emergency,
+/obj/effect/floor_decal/corner/blue/diagonal,
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aDK" = (
+/obj/structure/lattice,
+/obj/structure/grille,
+/turf/space,
+/area/space)
+"aDR" = (
+/obj/structure/table/standard,
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aEg" = (
+/obj/machinery/status_display{
+ pixel_y = 30
+ },
+/obj/structure/table/standard,
+/obj/item/storage/firstaid/toxin,
+/obj/machinery/camera/network/crescent{
+ c_tag = "Shuttle Bridge East"
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 6
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aEv" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/green{
+ dir = 5
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"aEU" = (
+/obj/machinery/portable_atmospherics/canister/phoron,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"aEW" = (
+/obj/structure/AIcore/deactivated,
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aEX" = (
+/obj/machinery/computer/station_alert/all,
+/obj/effect/floor_decal/corner/blue/diagonal{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aFa" = (
+/obj/machinery/status_display,
+/obj/effect/paint_stripe/red,
+/turf/simulated/wall/titanium,
+/area/shuttle/escape_shuttle)
+"aFj" = (
+/obj/effect/floor_decal/carpet{
+ dir = 5
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 10
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 9
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/space)
+"aFM" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/structure/bed/chair/shuttle/black{
+ dir = 4
+ },
+/obj/effect/floor_decal/corner/red/half{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aFY" = (
+/obj/machinery/camera/network/crescent{
+ c_tag = "Shuttle Cell"
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aGC" = (
+/obj/structure/table/standard,
+/obj/item/storage/firstaid/fire,
+/obj/item/extinguisher,
+/obj/machinery/camera/network/crescent{
+ c_tag = "Shuttle Bridge West"
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aGD" = (
+/obj/structure/table/standard,
+/obj/effect/floor_decal/corner/blue/diagonal{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aGE" = (
+/obj/structure/bed/chair/shuttle/black{
+ dir = 1
+ },
+/obj/effect/floor_decal/corner/blue/diagonal,
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aGF" = (
+/turf/unsimulated/floor{
+ icon_state = "cult";
+ name = "plating"
+ },
+/area/centcom/holding)
+"aGG" = (
+/obj/item/stool/padded,
+/obj/item/stool/padded,
+/turf/unsimulated/floor{
+ icon_state = "cult";
+ name = "plating"
+ },
+/area/centcom/holding)
+"aGP" = (
+/obj/effect/wingrille_spawn/reinforced/crescent,
+/obj/structure/sign/warning/docking_area,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom/holding)
+"aGR" = (
+/obj/effect/paint_stripe/red,
+/turf/simulated/wall/titanium,
+/area/shuttle/escape_shuttle)
+"aGT" = (
+/obj/structure/table/standard,
+/obj/structure/closet/walllocker/emerglocker{
+ pixel_x = 28
+ },
+/obj/machinery/recharger,
+/turf/simulated/floor/tiled/monotile,
+/area/shuttle/escape_shuttle)
+"aHb" = (
+/obj/item/stool/padded,
+/turf/unsimulated/floor{
+ icon_state = "cult";
+ name = "plating"
+ },
+/area/centcom/holding)
+"aHc" = (
+/obj/effect/wingrille_spawn/reinforced/crescent,
+/turf/unsimulated/floor{
+ icon_state = "cult";
+ name = "plating"
+ },
+/area/centcom/holding)
+"aHe" = (
+/obj/machinery/computer/modular/preset/security,
+/obj/effect/floor_decal/corner/red{
+ dir = 9
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHg" = (
+/obj/item/stool/padded,
+/obj/effect/floor_decal/corner/red{
+ dir = 6
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHh" = (
+/obj/machinery/door/airlock/external/bolted{
+ frequency = 1380;
+ id_tag = "escape_shuttle_hatch";
+ name = "Shuttle Hatch"
+ },
+/obj/effect/floor_decal/industrial/warning,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/simulated/floor/tiled/techfloor/grid,
+/area/shuttle/escape_shuttle)
+"aHp" = (
+/obj/machinery/sleeper{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/holding)
+"aHr" = (
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHs" = (
+/obj/machinery/embedded_controller/radio/simple_docking_controller{
+ frequency = 1380;
+ dir = 1;
+ id_tag = "escape_shuttle";
+ pixel_y = -25;
+ tag_door = "escape_shuttle_hatch"
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aHt" = (
+/obj/machinery/hologram/holopad,
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aHu" = (
+/obj/machinery/light,
+/obj/item/device/radio/intercom{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aHz" = (
+/obj/structure/table/reinforced,
+/turf/unsimulated/floor{
+ icon_state = "cult";
+ name = "plating"
+ },
+/area/centcom/holding)
+"aHA" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/escape_shuttle)
+"aHF" = (
+/obj/effect/floor_decal/corner/red{
+ dir = 9
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHG" = (
+/obj/effect/floor_decal/corner/green/three_quarters{
+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHH" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHN" = (
+/obj/machinery/computer/modular/preset/medical{
+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aHW" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aHX" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aIh" = (
+/obj/effect/floor_decal/corner/green/three_quarters{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/holding)
+"aIj" = (
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/holding)
+"aIk" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 9
+ },
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/escape_shuttle)
+"aIt" = (
+/obj/machinery/computer/modular/preset/security{
+ dir = 8
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"aIv" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/structure/bed/chair/shuttle/black{
+ dir = 8
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+ },
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+ },
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+ dir = 8;
+ icon_state = "console"
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
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+/obj/machinery/atmospherics/unary/vent_pump/high_volume/external_air{
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+ id_tag = "merchant_station_vent"
+ },
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+/obj/item/ammo_magazine/mil_rifle,
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+/obj/item/gun/projectile/automatic/bullpup_rifle,
+/obj/item/gun/projectile/automatic/bullpup_rifle,
+/turf/unsimulated/floor{
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+ icon_state = "vault"
+ },
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+/obj/item/stack/tile/grass{
+ amount = 50
+ },
+/obj/item/stack/tile/grass{
+ amount = 50
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
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+ },
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+ },
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+ },
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+ },
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+ name = "General Access";
+ opacity = 1
+ },
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+ dir = 5;
+ icon_state = "vault"
+ },
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+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
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+ },
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+ },
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+ icon_state = "steel"
+ },
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+/obj/structure/flora/ausbushes/ppflowers,
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+ },
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+ icon_state = "freezerfloor"
+ },
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+ name = "plating"
+ },
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+ dir = 10
+ },
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+ },
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+ icon_state = "dark"
+ },
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+ amount = 50
+ },
+/obj/item/stack/material/plastic{
+ amount = 50
+ },
+/obj/item/stack/material/plastic{
+ amount = 50
+ },
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+ icon_state = "plating";
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+ },
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+/obj/item/storage/box/donut,
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+ },
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+ dir = 4
+ },
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+ dir = 5;
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+ },
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+ dir = 8
+ },
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+/obj/item/storage/firstaid/adv,
+/obj/item/storage/firstaid/toxin,
+/obj/item/storage/firstaid/fire,
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+ },
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+/obj/machinery/door/blast/shutters{
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+ id_tag = "merchantbase";
+ name = "Merchant Loading Shutters"
+ },
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+ },
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+ },
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+ dir = 1;
+ health = 1e+006
+ },
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+ pixel_x = 1;
+ pixel_y = 9
+ },
+/obj/item/pen,
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+/area/shuttle/merchant/home)
+"hfk" = (
+/obj/machinery/computer/shuttle_control{
+ dir = 2;
+ req_access = list("ACCESS_CENT_GENERAL");
+ shuttle_tag = "Centcom"
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
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+ dir = 9;
+ icon_state = "spline_plain"
+ },
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+ icon_state = "desert2"
+ },
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+/area/shuttle/escape_shuttle)
+"hil" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
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+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"hjm" = (
+/obj/machinery/door/airlock/external{
+ dir = 4;
+ frequency = 1380;
+ icon_state = "closed";
+ id_tag = "specops_shuttle_fore_hatch";
+ locked = 1;
+ name = "Forward Docking Hatch"
+ },
+/obj/effect/shuttle_landmark/specops/start,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/shuttle/specops/centcom)
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+ dir = 1;
+ pixel_y = 24
+ },
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+/area/merchant_station)
+"hjK" = (
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+ dir = 1
+ },
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+"hkJ" = (
+/obj/machinery/tele_projector,
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+ icon_state = "steel"
+ },
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+"hlP" = (
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+ dir = 4
+ },
+/turf/simulated/floor/tiled/dark/monotile,
+/area/shuttle/escape_shuttle)
+"hnD" = (
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+ dir = 5
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
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+ dir = 9
+ },
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+ dir = 10
+ },
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+"hoQ" = (
+/obj/structure/kitchenspike,
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "freezerfloor"
+ },
+/area/centcom/living)
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+/obj/effect/floor_decal/corner/green,
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+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
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+"hqj" = (
+/obj/effect/floor_decal/corner/lime/three_quarters{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/holding)
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+ dir = 8
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"hsG" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Thunderdome";
+ opacity = 1
+ },
+/obj/machinery/door/blast/regular{
+ id_tag = "crescent_thunderdome";
+ name = "Thunderdome"
+ },
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+ dir = 5;
+ icon_state = "vault"
+ },
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+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 5;
+ icon_state = "spline_fancy"
+ },
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+/obj/structure/table/reinforced,
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+/obj/item/device/megaphone,
+/obj/item/device/megaphone,
+/obj/item/device/megaphone,
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+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
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+/obj/structure/filingcabinet/chestdrawer,
+/obj/item/device/radio/intercom{
+ dir = 8;
+ pixel_x = 22
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
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+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"hyV" = (
+/turf/unsimulated/wall{
+ desc = "That looks like it doesn't open easily.";
+ icon = 'icons/obj/doors/rapid_pdoor.dmi';
+ icon_state = "pdoor1";
+ name = "Shuttle Bay Blast Door"
+ },
+/area/centcom/suppy)
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+/obj/structure/closet/secure_closet/bar,
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
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+/obj/machinery/photocopier,
+/obj/machinery/alarm{
+ dir = 8;
+ pixel_x = 25;
+ pixel_y = 0;
+ req_access = list("ACCESS_MERCHANT")
+ },
+/obj/effect/floor_decal/corner/blue{
+ dir = 8
+ },
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+ dir = 1
+ },
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+ icon_state = "white"
+ },
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+/obj/item/clothing/head/beret/centcom/officer,
+/obj/item/clothing/head/beret/centcom/officer,
+/obj/item/clothing/head/beret/centcom/officer,
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+/obj/item/clothing/mask/balaclava,
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+/obj/item/clothing/accessory/storage/holster/waist,
+/obj/item/clothing/accessory/storage/holster/waist,
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+ dir = 1;
+ icon_state = "vault"
+ },
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+ dir = 6
+ },
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+/turf/simulated/floor/holofloor/tiled/stone,
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+/obj/machinery/gibber,
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+ icon_state = "white"
+ },
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+"hEf" = (
+/obj/structure/table/rack,
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+ amount = 50;
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/obj/item/stack/material/glass{
+ amount = 50;
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
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+"hEG" = (
+/obj/structure/sign/redcross{
+ pixel_y = -32
+ },
+/turf/unsimulated/floor{
+ dir = 8;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
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+/obj/effect/floor_decal/corner/blue{
+ dir = 9
+ },
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+/obj/machinery/pipedispenser,
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+ icon_state = "plating";
+ name = "plating"
+ },
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+/obj/machinery/light/small{
+ dir = 4;
+ pixel_y = 8
+ },
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+/area/merchant_station)
+"hIU" = (
+/obj/machinery/camera/network/ert{
+ c_tag = "Assault Armor South";
+ dir = 1
+ },
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+ icon_state = "plating";
+ name = "plating"
+ },
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+/obj/effect/landmark{
+ name = "Holocarp Spawn Random"
+ },
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+"hKJ" = (
+/obj/structure/cable{
+ d2 = 2;
+ icon_state = "0-2";
+ pixel_y = 0
+ },
+/obj/machinery/power/solar,
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+/area/merchant_station)
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+/obj/machinery/door/airlock/glass/medical{
+ name = "Arrivals Medbay"
+ },
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+ icon_state = "white"
+ },
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+ dir = 1
+ },
+/obj/structure/disposalpipe/segment,
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+ name = "tdomeadmin"
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+ },
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+ icon_state = "beachborder"
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+ },
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+ amount = 50
+ },
+/obj/item/stack/tile/floor{
+ amount = 50
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
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+/obj/machinery/atmospherics/unary/cryo_cell,
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
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+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 9;
+ icon_state = "intact"
+ },
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+ icon_state = "white"
+ },
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+/obj/structure/iv_drip,
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+ dir = 1;
+ icon_state = "vault"
+ },
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+ },
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+ },
+/obj/effect/floor_decal/carpet,
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+ dir = 6
+ },
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+ dir = 10
+ },
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+ pixel_x = 7;
+ pixel_y = 32
+ },
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+ pixel_x = -7;
+ pixel_y = 32
+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+"hYN" = (
+/obj/machinery/door/airlock/command{
+ name = "Thunderdome"
+ },
+/obj/machinery/door/blast/regular{
+ id_tag = "crescent_thunderdome";
+ name = "Thunderdome"
+ },
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+ icon_state = "lino"
+ },
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+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/effect/decal/cleanable/spiderling_remains,
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+/obj/machinery/microwave,
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+ icon_state = "plating";
+ name = "plating"
+ },
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+/area/merchant_station)
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+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 4
+ },
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+ frequency = 1380;
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+ id_tag = "merchant_ship_interior";
+ locked = 1;
+ name = "Ship Exterior"
+ },
+/turf/simulated/floor/plating,
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+/obj/effect/floor_decal/industrial/warning,
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+"ide" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
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+"ieg" = (
+/obj/effect/floor_decal/spline/plain{
+ dir = 4;
+ icon_state = "spline_plain"
+ },
+/obj/structure/holonet/end{
+ dir = 8;
+ icon_state = "volleynet_end"
+ },
+/turf/simulated/floor/holofloor/beach/sand,
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+"iel" = (
+/turf/unsimulated/beach/sand{
+ icon_state = "desert_dug"
+ },
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+/obj/structure/table/reinforced,
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+/area/shuttle/administration/centcom)
+"ieX" = (
+/obj/machinery/porta_turret/crescent{
+ check_synth = 1;
+ enabled = 1
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
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+ icon_state = "lino"
+ },
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+/obj/effect/floor_decal/corner/red/three_quarters,
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+"igT" = (
+/obj/machinery/vending/cigarette,
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/tdome/tdomeobserve)
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+ frequency = 1380;
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+ pixel_x = -24;
+ pixel_y = 0;
+ tag_airpump = "merchant_ship_vent";
+ tag_chamber_sensor = "merchant_ship_sensor";
+ tag_exterior_door = "merchant_ship_exterior";
+ tag_interior_door = "merchant_ship_interior"
+ },
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+ icon_state = "4-8"
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+ },
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+ },
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+ },
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+ },
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+/obj/item/crowbar,
+/obj/item/screwdriver,
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+ },
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+/turf/simulated/floor/holofloor/beach/sand,
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+ id_tag = "merchantshuttle";
+ name = "Merchant Window Shutters";
+ pixel_x = 0;
+ pixel_y = -28
+ },
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+ },
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+ },
+/area/space)
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+ },
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+ },
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+ },
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+/obj/item/gun/energy/gun/nuclear,
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+ },
+/area/centcom/specops)
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+ },
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+ icon_state = "carpet"
+ },
+/area/centcom/holding)
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+ },
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+ },
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+ },
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+"oER" = (
+/obj/machinery/computer/modular/preset/merchant{
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+ icon_state = "console"
+ },
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+/obj/item/rig_module/mounted/egun,
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+ },
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+ frequency = 1380;
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+ pixel_x = -28;
+ pixel_y = 0;
+ req_access = list("ACCESS_MERCHANT");
+ tag_airpump = "merchant_station_vent";
+ tag_chamber_sensor = "merchant_station_sensor";
+ tag_exterior_door = "merchant_station_exterior";
+ tag_interior_door = "merchant_station_interior";
+ tag_interior_sensor = null
+ },
+/obj/machinery/airlock_sensor{
+ frequency = 1380;
+ id_tag = "merchant_station_sensor";
+ pixel_x = -28;
+ pixel_y = -10
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
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+/obj/item/spacecash/bundle/c1000,
+/obj/item/spacecash/bundle/c1000,
+/obj/item/paper_bin{
+ pixel_x = 1;
+ pixel_y = 9
+ },
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+/area/merchant_station)
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+ },
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+"oJB" = (
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+ },
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+/area/merchant_station)
+"oMy" = (
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+ icon_state = "bulb1"
+ },
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+/area/space)
+"oNm" = (
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/effect/landmark{
+ name = "tdome2"
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome/tdome2)
+"oNu" = (
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+ name = "Office"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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+ },
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+ },
+/obj/item/flame/candle{
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+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/space)
+"oRg" = (
+/obj/machinery/vending/snack{
+ name = "hacked Getmore Chocolate Corp";
+ prices = list()
+ },
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"oRM" = (
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+ },
+/area/centcom/specops)
+"oTf" = (
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+ icon_state = "pdoor1";
+ id_tag = "ASSAULT";
+ name = "Assault Armor Storage";
+ p_open = 0
+ },
+/turf/unsimulated/floor{
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+ icon_state = "vault"
+ },
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+/obj/item/bodybag/cryobag,
+/obj/item/defibrillator/compact/combat/loaded,
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+ },
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+ },
+/turf/simulated/floor/shuttle/red,
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+"oUB" = (
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+ name = "Armory Special Operations";
+ opacity = 1
+ },
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+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"oUW" = (
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+ },
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+"oVr" = (
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+ },
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+/area/shuttle/administration/centcom)
+"oVC" = (
+/obj/effect/landmark{
+ name = "tdome2"
+ },
+/obj/machinery/camera/network/thunder{
+ c_tag = "Thunderdome - Red Team";
+ invisibility = 101
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome/tdome2)
+"oWl" = (
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+ dir = 1;
+ holographic = 1
+ },
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+ icon_state = "spline_fancy"
+ },
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+ },
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+"oXe" = (
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+ },
+/area/centcom/holding)
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+ dir = 1
+ },
+/obj/structure/window/reinforced/holowindow{
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+ },
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+/area/shuttle/merchant/home)
+"pbB" = (
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+ icon_state = "sink";
+ pixel_x = 11;
+ pixel_y = 0
+ },
+/turf/unsimulated/floor{
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+ },
+/area/centcom/specops)
+"pcl" = (
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+ icon_state = "dark"
+ },
+/area/centcom/control)
+"pdD" = (
+/obj/structure/bed/chair/wood{
+ dir = 1;
+ holographic = 1
+ },
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
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+"pfy" = (
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+ icon_state = "bcircuit"
+ },
+/area/tdome)
+"pga" = (
+/obj/structure/cable{
+ d2 = 4;
+ icon_state = "0-4"
+ },
+/obj/machinery/power/tracker,
+/turf/simulated/floor/airless,
+/area/merchant_station)
+"pgp" = (
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+/obj/effect/floor_decal/corner/red/three_quarters{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled,
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+"pgA" = (
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+/obj/random/action_figure,
+/turf/simulated/floor/carpet,
+/area/merchant_station)
+"plU" = (
+/obj/machinery/alarm{
+ dir = 1;
+ pixel_y = -25;
+ req_access = list("ACCESS_MERCHANT")
+ },
+/obj/machinery/light/small,
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+/area/merchant_station)
+"pmg" = (
+/obj/structure/bed/chair/wood{
+ holographic = 1
+ },
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/carpet,
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+"pmx" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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+ },
+/turf/simulated/floor/tiled,
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+"pnr" = (
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+/area/merchant_station)
+"pop" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Maintenance Access";
+ opacity = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"poR" = (
+/obj/machinery/recharger/wallcharger{
+ pixel_y = 24
+ },
+/obj/machinery/light/small{
+ dir = 1;
+ icon_state = "bulb1"
+ },
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+/area/shuttle/specops/centcom)
+"ppg" = (
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+/obj/item/storage/box/donkpockets{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"ppj" = (
+/obj/structure/table/rack,
+/obj/item/stack/material/plasteel{
+ amount = 10
+ },
+/obj/item/stack/material/plasteel{
+ amount = 10
+ },
+/obj/item/stack/material/plasteel{
+ amount = 10
+ },
+/obj/item/stack/material/plasteel{
+ amount = 10
+ },
+/turf/simulated/floor/tiled,
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+/turf/simulated/floor/carpet,
+/area/merchant_station)
+"pra" = (
+/obj/machinery/flasher{
+ id_tag = "flash";
+ name = "Thunderdome Flash"
+ },
+/turf/unsimulated/floor{
+ icon_state = "bcircuit"
+ },
+/area/tdome)
+"prH" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/alarm{
+ frequency = 1439;
+ pixel_y = 23;
+ req_access = list("ACCESS_MERCHANT")
+ },
+/turf/simulated/floor/carpet,
+/area/merchant_station)
+"psq" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4;
+ icon_state = "warning"
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/obj/item/stack/material/steel{
+ amount = 50
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"pss" = (
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+ dir = 8
+ },
+/obj/structure/disposalpipe/segment,
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+/area/merchant_station)
+"psC" = (
+/obj/structure/closet/athletic_mixed,
+/turf/unsimulated/beach/sand{
+ icon_state = "desert1"
+ },
+/area/centcom/holding)
+"pvs" = (
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+"pvv" = (
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+/obj/random/toy,
+/turf/simulated/floor/carpet/blue,
+/area/merchant_station)
+"pvw" = (
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
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+"tna" = (
+/obj/machinery/computer/modular/preset/cardslot/command{
+ dir = 8;
+ icon_state = "console"
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"tnX" = (
+/obj/machinery/constructable_frame/machine_frame,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/firealarm{
+ dir = 1;
+ pixel_y = 24
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"too" = (
+/obj/machinery/camera/network/ert{
+ c_tag = "Assault Armor North"
+ },
+/obj/machinery/mech_recharger,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom/specops)
+"tpD" = (
+/obj/effect/wingrille_spawn/reinforced/crescent,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/centcom/creed)
+"tpQ" = (
+/obj/effect/floor_decal/stoneborder{
+ dir = 4;
+ icon_state = "stoneborder"
+ },
+/turf/simulated/floor/holofloor/beach/water,
+/area/space)
+"tqo" = (
+/obj/machinery/door/window/holowindoor{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/space)
+"tqO" = (
+/obj/structure/flora/ausbushes/lavendergrass,
+/obj/structure/flora/ausbushes/ywflowers,
+/obj/structure/flora/ausbushes/ppflowers,
+/obj/structure/flora/ausbushes/brflowers,
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 9;
+ icon_state = "spline_fancy"
+ },
+/turf/simulated/floor/holofloor/grass,
+/area/space)
+"trb" = (
+/obj/structure/table/woodentable,
+/obj/item/material/ashtray/bronze,
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/item/clothing/mask/smokable/cigarette/cigar/havana,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"trC" = (
+/obj/machinery/door/airlock/external{
+ frequency = 1380;
+ icon_state = "closed";
+ id_tag = "merchant_station_exterior";
+ locked = 1;
+ name = "Station Exterior"
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"trW" = (
+/obj/effect/floor_decal/industrial/warning/corner,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/escape_shuttle)
+"tsV" = (
+/obj/item/storage/fancy/cigarettes,
+/obj/structure/table/reinforced,
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"tta" = (
+/obj/machinery/atmospherics/unary/tank/air{
+ dir = 1;
+ start_pressure = 740.5
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"ttb" = (
+/obj/structure/window/reinforced/holowindow{
+ dir = 4
+ },
+/turf/simulated/floor/holofloor/tiled/dark,
+/area/space)
+"ttI" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"twi" = (
+/obj/structure/cable/blue{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/vending/engivend{
+ req_access = list("ACCESS_MERCHANT")
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"twq" = (
+/obj/structure/table/rack/holorack,
+/turf/simulated/floor/holofloor/wood{
+ icon_state = "wood_broken3"
+ },
+/area/space)
+"twO" = (
+/obj/machinery/atmospherics/portables_connector,
+/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/holding)
+"twS" = (
+/obj/machinery/door/airlock/command{
+ name = "Thunderdome Administration"
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome)
+"twU" = (
+/obj/structure/table/rack,
+/obj/effect/floor_decal/industrial/outline/grey,
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/obj/item/card/id{
+ access = list(301);
+ desc = "A visitor's access card, this one is for the Merchant's Station.";
+ icon_state = "guest";
+ name = "Visitor's Card - Merchant's Station"
+ },
+/turf/simulated/floor/tiled/dark,
+/area/merchant_station)
+"typ" = (
+/obj/effect/floor_decal/spline/plain{
+ dir = 4;
+ icon_state = "spline_plain"
+ },
+/turf/simulated/floor/holofloor/beach/sand{
+ icon_state = "desert2"
+ },
+/area/space)
+"tyX" = (
+/obj/machinery/papershredder,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"tCn" = (
+/turf/simulated/floor/holofloor/beach/sand{
+ dir = 8;
+ icon_state = "beachcorner"
+ },
+/area/space)
+"tCu" = (
+/obj/structure/table/woodentable{
+ dir = 5
+ },
+/obj/item/clothing/under/suit_jacket,
+/obj/item/clothing/shoes/sandal/xeno/caligae/black,
+/obj/item/clothing/head/that{
+ pixel_x = 4;
+ pixel_y = 6
+ },
+/turf/unsimulated/floor{
+ icon_state = "lino"
+ },
+/area/centcom/holding)
+"tCD" = (
+/obj/machinery/suit_storage_unit/standard_unit{
+ req_access = list("ACCESS_MERCHANT")
+ },
+/obj/machinery/atmospherics/unary/vent_pump/on,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"tFL" = (
+/obj/structure/table/holotable,
+/obj/effect/floor_decal/corner/red/three_quarters{
+ dir = 1
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/space)
+"tGq" = (
+/obj/machinery/sleeper{
+ dir = 1
+ },
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"tIf" = (
+/turf/unsimulated/beach/sand{
+ dir = 6;
+ icon_state = "beach"
+ },
+/area/centcom/holding)
+"tIX" = (
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/structure/table/reinforced,
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"tJk" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/corner/blue{
+ dir = 10
+ },
+/obj/random/handgun,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"tLD" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"tML" = (
+/obj/machinery/atmospherics/binary/pump{
+ dir = 4
+ },
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"tMS" = (
+/obj/structure/table/reinforced,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"tOl" = (
+/obj/structure/window/reinforced/holowindow/disappearing,
+/obj/effect/floor_decal/corner/red{
+ dir = 10
+ },
+/turf/simulated/floor/holofloor/tiled,
+/area/space)
+"tPy" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = -24
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"tQJ" = (
+/obj/structure/table/rack,
+/obj/item/stack/material/silver{
+ amount = 50
+ },
+/obj/item/stack/material/silver{
+ amount = 50
+ },
+/obj/item/stack/material/silver{
+ amount = 50
+ },
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"tVs" = (
+/obj/structure/table/reinforced,
+/obj/item/device/paicard,
+/obj/item/device/paicard,
+/obj/item/device/paicard,
+/obj/item/device/paicard,
+/obj/item/device/paicard,
+/obj/item/device/paicard,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"tWl" = (
+/obj/machinery/recharger{
+ pixel_y = 4
+ },
+/obj/effect/landmark{
+ name = "tdome1"
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome/tdome1)
+"tYg" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/hidden/supply,
+/obj/item/stool/padded,
+/turf/simulated/floor/wood,
+/area/merchant_station)
+"tYy" = (
+/obj/structure/bed/chair,
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 4
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/control)
+"tYI" = (
+/obj/machinery/portable_atmospherics/powered/scrubber,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"tZw" = (
+/obj/structure/holostool,
+/obj/effect/floor_decal/carpet{
+ dir = 4
+ },
+/obj/effect/floor_decal/carpet,
+/obj/effect/floor_decal/carpet{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/space)
+"tZT" = (
+/obj/machinery/embedded_controller/radio/simple_docking_controller{
+ frequency = 1380;
+ dir = 8;
+ id_tag = "cargo_bay_centcom";
+ pixel_x = 25
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/living)
+"uaI" = (
+/obj/structure/table/reinforced,
+/obj/effect/floor_decal/corner/brown{
+ dir = 5
+ },
+/obj/random/loot,
+/turf/simulated/floor/tiled/dark,
+/area/shuttle/merchant/home)
+"ube" = (
+/turf/simulated/floor/holofloor/beach/sand{
+ dir = 4;
+ icon_state = "beachcorner"
+ },
+/area/space)
+"ubn" = (
+/obj/structure/flora/ausbushes/genericbush,
+/obj/effect/floor_decal/spline/plain/grey{
+ dir = 10;
+ icon_state = "spline_plain"
+ },
+/turf/simulated/floor/holofloor/grass,
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+"uch" = (
+/obj/structure/table/reinforced,
+/obj/item/modular_computer/pda/ert,
+/obj/item/modular_computer/pda/ert,
+/obj/item/modular_computer/pda/ert,
+/obj/item/modular_computer/pda/ert,
+/obj/item/modular_computer/pda/ert,
+/obj/item/modular_computer/pda/ert,
+/obj/item/modular_computer/pda/ert,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"uci" = (
+/turf/simulated/floor/holofloor/concrete,
+/area/space)
+"udu" = (
+/turf/simulated/floor/holofloor/grass,
+/area/space)
+"ued" = (
+/obj/structure/table/reinforced,
+/obj/item/storage/belt/medical,
+/obj/item/storage/belt/medical,
+/obj/item/storage/belt/medical,
+/obj/item/reagent_containers/glass/bottle/inaprovaline,
+/obj/item/reagent_containers/glass/bottle/inaprovaline,
+/obj/item/reagent_containers/glass/bottle/inaprovaline,
+/obj/item/reagent_containers/hypospray,
+/obj/item/reagent_containers/hypospray,
+/obj/item/reagent_containers/hypospray,
+/obj/item/storage/box/syringes,
+/obj/item/reagent_containers/glass/beaker/large,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"ukd" = (
+/obj/machinery/chemical_dispenser/bar_soft/full,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"ukt" = (
+/obj/structure/closet/secure_closet/freezer/meat,
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "freezerfloor"
+ },
+/area/centcom/living)
+"ukZ" = (
+/obj/structure/closet,
+/obj/item/clothing/shoes/sandal,
+/obj/item/clothing/shoes/sandal,
+/obj/item/clothing/under/rank/psych/turtleneck{
+ desc = "A turqouise turtleneck and a pair of dark blue slacks.";
+ name = "turtleneck"
+ },
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"uni" = (
+/obj/structure/table/rack{
+ dir = 8
+ },
+/turf/simulated/floor/shuttle/blue,
+/area/shuttle/transport1/centcom)
+"uol" = (
+/obj/structure/bed/roller,
+/turf/unsimulated/floor{
+ icon_state = "white"
+ },
+/area/centcom/holding)
+"upo" = (
+/obj/effect/floor_decal/spline/plain{
+ dir = 6;
+ icon_state = "spline_plain"
+ },
+/turf/simulated/floor/holofloor/beach/sand,
+/area/space)
+"upA" = (
+/obj/machinery/atmospherics/pipe/simple/hidden{
+ dir = 5;
+ icon_state = "intact"
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/merchant/home)
+"upW" = (
+/turf/simulated/floor/holofloor/reinforced,
+/area/space)
+"uqz" = (
+/obj/structure/table/reinforced,
+/obj/item/crowbar,
+/obj/item/screwdriver,
+/turf/unsimulated/floor{
+ icon_state = "dark"
+ },
+/area/centcom/specops)
+"usQ" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/simulated/floor/airless,
+/area/merchant_station)
+"utc" = (
+/obj/effect/floor_decal/corner/green{
+ dir = 6
+ },
+/turf/simulated/floor/holofloor/tiled,
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+"utw" = (
+/obj/structure/flora/ausbushes/brflowers,
+/turf/simulated/floor/holofloor/grass,
+/area/space)
+"uug" = (
+/obj/structure/table/reinforced,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"uyD" = (
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/space)
+"uzD" = (
+/obj/structure/bed/chair/wood{
+ dir = 1;
+ holographic = 1
+ },
+/turf/simulated/floor/holofloor/tiled/stone,
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+"uBO" = (
+/obj/machinery/light,
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
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+/obj/structure/flora/ausbushes/lavendergrass,
+/obj/structure/flora/ausbushes/ywflowers,
+/turf/simulated/floor/holofloor/grass,
+/area/space)
+"uDO" = (
+/obj/machinery/door/airlock/multi_tile/glass{
+ autoclose = 1;
+ dir = 2;
+ name = "Warehouse"
+ },
+/obj/machinery/door/firedoor,
+/turf/simulated/floor/tiled,
+/area/merchant_station)
+"uEq" = (
+/obj/structure/window/reinforced/crescent,
+/obj/structure/window/reinforced/crescent{
+ dir = 1
+ },
+/turf/unsimulated/wall,
+/area/space)
+"uES" = (
+/obj/structure/bed/chair/wood{
+ dir = 1;
+ holographic = 1
+ },
+/obj/effect/floor_decal/spline/fancy/wood,
+/turf/simulated/floor/holofloor/concrete,
+/area/space)
+"uFd" = (
+/obj/machinery/door/blast/regular{
+ id_tag = "thunderdomehea";
+ name = "Heavy Supply"
+ },
+/turf/unsimulated/floor{
+ dir = 5;
+ icon_state = "vault"
+ },
+/area/tdome)
+"uGd" = (
+/obj/machinery/portable_atmospherics/hydroponics,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"uGD" = (
+/obj/structure/bed/chair/holochair{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 8
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 1
+ },
+/obj/effect/floor_decal/carpet{
+ dir = 9
+ },
+/turf/simulated/floor/holofloor/carpet,
+/area/space)
+"uGH" = (
+/obj/structure/table/standard,
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "carpet"
+ },
+/area/centcom/living)
+"uGL" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 8;
+ icon_state = "1-8"
+ },
+/turf/simulated/floor/airless,
+/area/merchant_station)
+"uHy" = (
+/obj/structure/reagent_dispensers/fueltank,
+/turf/simulated/floor/shuttle/red,
+/area/shuttle/administration/centcom)
+"uIO" = (
+/obj/structure/holostool,
+/turf/simulated/floor/holofloor/wood{
+ icon_state = "wood_broken4"
+ },
+/area/space)
+"uJa" = (
+/obj/machinery/portable_atmospherics/canister/air,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"uKR" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Special Operations";
+ opacity = 1
+ },
+/obj/effect/floor_decal/industrial/hatch/yellow,
+/obj/machinery/door/blast/regular{
+ icon_state = "pdoor1";
+ id_tag = "CREED";
+ name = "Ready Room";
+ p_open = 0
+ },
+/turf/unsimulated/floor{
+ icon_state = "steel"
+ },
+/area/centcom/specops)
+"uOk" = (
+/obj/effect/floor_decal/industrial/warning{
+ dir = 4
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 8
+ },
+/obj/effect/floor_decal/industrial/warning/corner{
+ dir = 1
+ },
+/turf/simulated/floor/tiled,
+/area/shuttle/escape_shuttle)
+"uOv" = (
+/obj/structure/sign/warning/nosmoking_2,
+/turf/unsimulated/wall,
+/area/centcom/specops)
+"uOw" = (
+/obj/machinery/vending/hydronutrients,
+/turf/unsimulated/floor{
+ icon_state = "plating";
+ name = "plating"
+ },
+/area/space)
+"uPs" = (
+/obj/structure/cable/blue{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/obj/structure/closet/crate,
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/item/stack/material/glass{
+ amount = 15
+ },
+/obj/item/stack/material/plastic{
+ amount = 10
+ },
+/obj/item/stack/material/steel{
+ amount = 10
+ },
+/obj/item/device/paint_sprayer,
+/turf/simulated/floor/plating,
+/area/merchant_station)
+"uQF" = (
+/obj/effect/floor_decal/spline/fancy/wood{
+ dir = 1;
+ icon_state = "spline_fancy"
+ },
+/turf/simulated/floor/holofloor/lino,
+/area/space)
+"uSn" = (
+/obj/machinery/door/airlock/centcom{
+ name = "Living Quarters";
+ opacity = 1
+ },
+/turf/unsimulated/floor{
+ dir = 2;
+ icon_state = "freezerfloor"
+ },
+/area/centcom/living)
+"uSq" = (
+/turf/unsimulated/floor{
+ icon_state = "grass0";
+ name = "grass"
+ },
+/area/centcom/living)
+"uTO" = (
+/obj/structure/hygiene/shower{
+ dir = 4;
+ icon_state = "shower"
+ },
+/obj/structure/curtain/open/shower,
+/obj/structure/window/reinforced,
+/turf/simulated/floor/tiled/freezer,
+/area/merchant_station)
+"uUG" = (
+/obj/machinery/portable_atmospherics/powered/pump/filled,
+/turf/unsimulated/floor{
+ dir = 1;
+ icon_state = "vault"
+ },
+/area/centcom/specops)
+"uWI" = (
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/obj/item/clothing/glasses/meson,
+/obj/item/storage/belt/utility/full,
+/obj/item/storage/belt/utility/full,
+/obj/item/storage/belt/utility/full,
+/obj/item/storage/belt/utility/full,
+/obj/item/clothing/gloves/insulated,
+/obj/item/clothing/gloves/insulated,
+/obj/item/clothing/gloves/insulated,
+/obj/item/clothing/gloves/insulated,
+/obj/item/grenade/chem_grenade/metalfoam,
+/obj/item/grenade/chem_grenade/metalfoam,
+/obj/item/taperoll/engineering,
+/obj/item/clothing/glasses/welding/superior,
+/obj/item/clothing/glasses/welding/superior,
+/obj/item/clothing/glasses/welding/superior,
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diff --git a/maps/exodus/exodus-transit.dmm b/maps/exodus/exodus-transit.dmm
new file mode 100644
index 00000000000..99f2778d1c8
--- /dev/null
+++ b/maps/exodus/exodus-transit.dmm
@@ -0,0 +1,65579 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+ name = "escapeshuttle_leave";
+ opacity = 0;
+ teleport_x = 25;
+ teleport_x_offset = 245;
+ teleport_y = 25;
+ teleport_y_offset = 245;
+ teleport_z = 6;
+ teleport_z_offset = 6
+ },
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+ name = "thrower_throwdown";
+ tiles = 0
+ },
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+(255,1,1) = {"
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diff --git a/maps/exodus/exodus.dm b/maps/exodus/exodus.dm
new file mode 100644
index 00000000000..c42c7ab9480
--- /dev/null
+++ b/maps/exodus/exodus.dm
@@ -0,0 +1,76 @@
+#if !defined(using_map_DATUM) //Nebula uses a different capitalization of this for... reasons... Waste of my fucking time...
+
+ //Packs
+ #include "../../packs/faction_iccgn/_pack.dm"
+ #include "../../packs/faction_solgov/_pack.dm"
+
+ //Exoplanet Ruins
+ //#include "../random_ruins/exoplanet_ruins/playablecolony/playablecolony.dm"
+
+ // Space Ruins
+ #include "../away/mining/mining.dm"
+ #include "../away/derelict/derelict.dm"
+ #include "../away/bearcat/bearcat.dm"
+ #include "../away/lost_supply_base/lost_supply_base.dm"
+ #include "../away/smugglers/smugglers.dm"
+ #include "../away/magshield/magshield.dm"
+ #include "../away/casino/casino.dm"
+ #include "../away/yacht/yacht.dm"
+ #include "../away/slavers/slavers_base.dm"
+ #include "../away/mobius_rift/mobius_rift.dm"
+ #include "../away/errant_pisces/errant_pisces.dm"
+ //Nebula Defaults End
+ #include "../away/meatstation/meatstation.dm"
+ #include "../away/mininghome/mininghome.dm"
+ #include "../away/scavver/scavver_gantry.dm"
+ #include "../away/blueriver/blueriver.dm"
+
+ //Job Information
+ #include "jobs/_goals.dm"
+ #include "jobs/captain.dm"
+ #include "jobs/civilian.dm"
+ #include "jobs/engineering.dm"
+ #include "jobs/medical.dm"
+ #include "jobs/science.dm"
+ #include "jobs/security.dm"
+
+ //Outfits
+ //Empty
+
+
+
+ //Objects
+ #include "items/mecha.dm"
+ #include "items/stamps.dm"
+
+ //Misc
+ #include "exodus_announcements.dm"
+ #include "exodus_antagonism.dm"
+ #include "exodus_cameras.dm"
+ #include "exodus_areas.dm"
+ #include "exodus_elevator.dm"
+ #include "exodus_jobs.dm"
+ #include "exodus_loadout.dm"
+ #include "exodus_overmap.dm"
+ #include "exodus_setup.dm"
+ #include "exodus_shuttles.dm"
+ #include "exodus_holodecks.dm"
+ #include "exodus_unit_testing.dm"
+ #include "exodus_npcs.dm"
+ #include "exodus_overrides.dm"
+ #include "exodus_presets.dm"
+
+ //Maps
+ #include "exodus-1.dmm" //1
+ #include "exodus-2.dmm" //2
+ #include "exodus-admin.dmm" //3
+ #include "exodus-transit.dmm" //4
+ #include "../away/empty.dmm" //5
+
+
+ //Control Keys
+ #define using_map_DATUM /datum/map/exodus
+
+#elif !defined(MAP_OVERRIDE)
+ #warn A map has already been included, ignoring Exodus
+#endif
diff --git a/maps/exodus/exodus_announcements.dm b/maps/exodus/exodus_announcements.dm
new file mode 100644
index 00000000000..9ce659e7ac1
--- /dev/null
+++ b/maps/exodus/exodus_announcements.dm
@@ -0,0 +1,26 @@
+/datum/map/exodus
+ emergency_shuttle_docked_message = "The Emergency Shuttle has docked with the station. You have approximately %ETD% to board the Emergency Shuttle."
+ emergency_shuttle_leaving_dock = "The Emergency Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%."
+
+ emergency_shuttle_called_message = "An emergency evacuation shuttle has been called. It will arrive in approximately %ETA%"
+ emergency_shuttle_called_sound = 'sound/AI/shuttlecalled.ogg'
+
+ emergency_shuttle_recall_message = "The emergency shuttle has been recalled."
+
+ command_report_sound = 'sound/AI/commandreport.ogg'
+ grid_check_sound = 'sound/AI/poweroff.ogg'
+ grid_restored_sound = 'sound/AI/poweron.ogg'
+ meteor_detected_sound = 'sound/AI/meteors.ogg'
+ radiation_detected_sound = 'sound/AI/radiation.ogg'
+ space_time_anomaly_sound = 'sound/AI/spanomalies.ogg'
+ unidentified_lifesigns_sound = 'sound/AI/aliens.ogg'
+
+ electrical_storm_moderate_sound = null
+ electrical_storm_major_sound = null
+
+/datum/map/exodus/level_x_biohazard_sound(var/bio_level)
+ switch(bio_level)
+ if(7)
+ return 'sound/AI/outbreak7.ogg'
+ else
+ return 'sound/AI/outbreak5.ogg'
diff --git a/maps/exodus/exodus_antagonism.dm b/maps/exodus/exodus_antagonism.dm
new file mode 100644
index 00000000000..cfa232d7370
--- /dev/null
+++ b/maps/exodus/exodus_antagonism.dm
@@ -0,0 +1,47 @@
+/datum/antagonist/traitor/New()
+ LAZYINITLIST(protected_jobs)
+ protected_jobs |= list(/datum/job/officer, /datum/job/warden, /datum/job/detective, /datum/job/captain, /datum/job/lawyer, /datum/job/hos)
+ ..()
+
+/datum/antagonist/changeling/New()
+ LAZYINITLIST(protected_jobs)
+ protected_jobs |= list(/datum/job/officer, /datum/job/warden, /datum/job/detective, /datum/job/captain, /datum/job/hos)
+ ..()
+
+/datum/antagonist/godcultist/New()
+ LAZYINITLIST(restricted_jobs)
+ restricted_jobs |= list(/datum/job/lawyer, /datum/job/captain, /datum/job/hos)
+ LAZYINITLIST(protected_jobs)
+ protected_jobs |= list(/datum/job/officer, /datum/job/warden, /datum/job/detective)
+ ..()
+
+/datum/antagonist/godcultist/New()
+ LAZYINITLIST(blacklisted_jobs)
+ blacklisted_jobs |= /datum/job/chaplain
+ ..()
+
+/datum/antagonist/cultist/New()
+ LAZYINITLIST(restricted_jobs)
+ restricted_jobs |= list(/datum/job/lawyer, /datum/job/captain, /datum/job/hos)
+ LAZYINITLIST(protected_jobs)
+ protected_jobs |= list(/datum/job/officer, /datum/job/warden, /datum/job/detective)
+ LAZYINITLIST(blacklisted_jobs)
+ blacklisted_jobs |= list(/datum/job/chaplain, /datum/job/psychiatrist)
+ ..()
+
+/datum/antagonist/renegade/New()
+ LAZYINITLIST(restricted_jobs)
+ restricted_jobs |= list(/datum/job/officer, /datum/job/warden, /datum/job/hos, /datum/job/captain)
+ ..()
+
+/datum/antagonist/revolutionary/New()
+ LAZYINITLIST(restricted_jobs)
+ restricted_jobs |= list(/datum/job/captain, /datum/job/hop, /datum/job/hos, /datum/job/chief_engineer, /datum/job/rd, /datum/job/cmo, /datum/job/lawyer)
+ LAZYINITLIST(protected_jobs)
+ protected_jobs |= list(/datum/job/officer, /datum/job/warden, /datum/job/detective)
+ ..()
+
+/datum/objective/heist/kidnap/New()
+ LAZYINITLIST(roles)
+ roles |= list(/datum/job/chief_engineer, /datum/job/rd, /datum/job/roboticist, /datum/job/chemist, /datum/job/engineer)
+ ..()
diff --git a/maps/exodus/exodus_areas.dm b/maps/exodus/exodus_areas.dm
new file mode 100644
index 00000000000..31a1dfec3b5
--- /dev/null
+++ b/maps/exodus/exodus_areas.dm
@@ -0,0 +1,1144 @@
+/datum/event/prison_break/medical
+ areaType = list(/area/exodus/medical)
+
+/datum/event/prison_break/science
+ areaType = list(/area/exodus/research)
+
+/datum/event/prison_break/station
+ areaType = list(/area/exodus/security)
+
+//Comments are for my own sanity. PLEASE DONT REMOVE THEM AS IT WAS VERY HARD TO SORT ALL THIS
+//Do not remove dots after comments
+
+/area/exodus
+ secure = TRUE
+
+//COMMAND.
+
+/area/exodus/bridge
+ name = "\improper Bridge"
+ icon_state = "bridge"
+ req_access = list(access_bridge)
+
+/area/exodus/bridge/meeting_room
+ name = "\improper Heads of Staff Meeting Room"
+ icon_state = "bridge"
+ sound_env = MEDIUM_SOFTFLOOR
+
+//CAPTAIN'S QUARTERS.
+
+/area/exodus/crew_quarters/captain
+ name = "\improper Command - Captain's Office"
+ icon_state = "captain"
+ sound_env = MEDIUM_SOFTFLOOR
+ req_access = list(access_captain)
+
+//COMMAND QUARTERS.
+
+/area/exodus/crew_quarters/heads
+ icon_state = "head_quarters"
+ req_access = list(access_heads)
+
+/area/exodus/crew_quarters/heads/chief
+ name = "\improper Engineering - CE's Office"
+ req_access = list(access_ce)
+
+/area/exodus/crew_quarters/heads/hos
+ name = "\improper Security - HoS' Office"
+ req_access = list(access_hos)
+
+/area/exodus/crew_quarters/heads/hop
+ name = "\improper Command - HoP's Office"
+ req_access = list(access_hop)
+
+/area/exodus/crew_quarters/heads/hor
+ name = "\improper Research - RD's Office"
+ req_access = list(access_rd)
+
+/area/exodus/crew_quarters/heads/cmo
+ name = "\improper Command - CMO's Office"
+ req_access = list(access_cmo)
+
+//TCOMS.
+
+/area/exodus/maintenance/telecomms
+ name = "Telecommunications Sublevel"
+ sound_env = SMALL_ENCLOSED
+ req_access = list(access_tcomsat)
+
+//SOLAR.
+
+/area/exodus/maintenance/auxsolarport
+ name = "Solar Maintenance - Port"
+ icon_state = "SolarcontrolP"
+ sound_env = SMALL_ENCLOSED
+ req_access = list(access_engine)
+
+/area/exodus/maintenance/auxsolarstarboard
+ name = "Solar Maintenance - Starboard"
+ icon_state = "SolarcontrolS"
+ sound_env = SMALL_ENCLOSED
+ req_access = list(access_engine)
+
+/area/exodus/solar
+ requires_power = 1
+ always_unpowered = 1
+ has_gravity = FALSE
+ base_turf = /turf/space
+
+/area/exodus/solar/auxstarboard
+ name = "\improper Fore Starboard Solar Array"
+ icon_state = "panelsA"
+
+/area/exodus/solar/port
+ name = "\improper Port Auxiliary Solar Array"
+ icon_state = "panelsP"
+
+/area/exodus/solar/starboard
+ name = "\improper Starboard Auxiliary Solar Array"
+ icon_state = "panelsS"
+
+/area/exodus/solar/auxport
+ name = "\improper Fore Port Solar Array"
+ icon_state = "panelsA"
+
+/area/exodus/solar/fore
+ name = "\improper Fore Solar Array"
+ icon_state = "yellow"
+
+/area/exodus/maintenance/foresolar
+ name = "\improper Solar Maintenance - Fore"
+ icon_state = "SolarcontrolA"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/maintenance/portsolar
+ name = "\improper Solar Maintenance - Aft Port"
+ icon_state = "SolarcontrolP"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/maintenance/starboardsolar
+ name = "\improper Solar Maintenance - Aft Starboard"
+ icon_state = "SolarcontrolS"
+ sound_env = SMALL_ENCLOSED
+
+//STORAGE.
+
+/area/exodus/storage/tech
+ name = "Technical Storage"
+ icon_state = "storage"
+ req_access = list(access_tech_storage)
+
+/area/exodus/storage/primary
+ name = "Primary Tool Storage"
+ icon_state = "primarystorage"
+
+/area/exodus/storage/tools
+ name = "Auxiliary Tool Storage"
+ icon_state = "auxstorage"
+
+/area/exodus/storage/art
+ name = "Art Supply Storage"
+ icon_state = "storage"
+
+/area/exodus/storage/emergency
+ name = "Starboard Emergency Storage"
+ icon_state = "emergencystorage"
+ req_access = list(access_emergency_storage)
+
+/area/exodus/storage/emergency2
+ name = "Port Emergency Storage"
+ icon_state = "emergencystorage"
+ req_access = list(access_emergency_storage)
+
+//ENGINEERING.
+
+/area/exodus/engineering
+ name = "\improper Engineering"
+ icon_state = "engineering"
+ ambience = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
+ req_access = list(access_engine)
+
+//Generic
+/area/exodus/engineering/foyer
+ name = "\improper Engineering Foyer"
+ icon_state = "engineering_foyer"
+
+/area/exodus/engineering/locker_room
+ name = "\improper Engineering Locker Room"
+ icon_state = "engineering_locker"
+
+/area/exodus/engineering/storage
+ name = "\improper Engineering Storage"
+ icon_state = "engineering_storage"
+
+/area/exodus/engineering/engine_eva
+ name = "\improper Engine EVA"
+ icon_state = "engine_eva"
+
+//Supermatter
+/area/exodus/engineering/engine_monitoring
+ name = "\improper Engine Monitoring Room"
+ icon_state = "engine_monitoring"
+
+/area/exodus/engineering/engine_airlock
+ name = "\improper Engine Room Airlock"
+ icon_state = "engine"
+
+/area/exodus/engineering/engine_room
+ name = "\improper Engine Room"
+ icon_state = "engine"
+ sound_env = LARGE_ENCLOSED
+
+/area/exodus/engineering/engine_waste
+ name = "\improper Engine Waste Handling"
+ icon_state = "engine_waste"
+
+/area/exodus/engineering/engine_smes
+ name = "\improper Engineering SMES"
+ icon_state = "engine_smes"
+ sound_env = SMALL_ENCLOSED
+
+//Monitoring and misc
+/area/exodus/engineering/engineering_monitoring
+ name = "\improper Engineering Monitoring Room"
+ icon_state = "engine_monitoring"
+
+/area/exodus/engineering/break_room
+ name = "\improper Engineering Break Room"
+ icon_state = "engineering_break"
+ sound_env = MEDIUM_SOFTFLOOR
+
+/area/exodus/engineering/drone_fabrication
+ name = "\improper Engineering Drone Fabrication"
+ icon_state = "drone_fab"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/engineering/workshop
+ name = "\improper Engineering Workshop"
+ icon_state = "engineering_workshop"
+
+/area/exodus/engineering/sublevel_access
+ name = "\improper Engineering Sublevel Access"
+
+/area/exodus/construction
+ name = "\improper Engineering Construction Area"
+ icon_state = "yellow"
+ req_access = list(access_construction)
+
+//ATMOSPHERICS.
+
+/area/exodus/engineering/atmos
+ name = "\improper Atmospherics"
+ icon_state = "atmos"
+ sound_env = LARGE_ENCLOSED
+ req_access = list(access_atmospherics)
+
+/area/exodus/engineering/atmos/storage
+ name = "\improper Atmospherics Storage"
+ icon_state = "atmos_storage"
+ sound_env = SMALL_ENCLOSED
+
+//MEDICAL.
+
+/area/exodus/medical
+ req_access = list(access_medical)
+
+//Reception and such
+
+/area/exodus/medical/reception
+ name = "\improper Medbay Reception"
+ icon_state = "medbay"
+ ambience = list('sound/ambience/signal.ogg')
+
+//Hallways
+
+/area/exodus/medical/medbay
+ name = "\improper Medbay Hallway - Port"
+ icon_state = "medbay"
+ ambience = list('sound/ambience/signal.ogg')
+
+/area/exodus/medical/medbay2
+ name = "\improper Medbay Hallway - Starboard"
+ icon_state = "medbay2"
+ ambience = list('sound/ambience/signal.ogg')
+
+/area/exodus/medical/medbay3
+ name = "\improper Medbay Hallway - Fore"
+ icon_state = "medbay3"
+ ambience = list('sound/ambience/signal.ogg')
+
+/area/exodus/medical/medbay4
+ name = "\improper Medbay Hallway - Aft"
+ icon_state = "medbay4"
+ ambience = list('sound/ambience/signal.ogg')
+
+//Main
+
+/area/exodus/medical/chemistry
+ name = "\improper Chemistry"
+ icon_state = "chem"
+ req_access = list(access_chemistry)
+
+/area/exodus/medical/morgue
+ name = "\improper Morgue"
+ icon_state = "morgue"
+ ambience = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/music/main.ogg')
+ req_access = list(access_morgue)
+
+/area/exodus/medical/sleeper
+ name = "\improper Emergency Treatment Centre"
+ icon_state = "exam_room"
+
+//Surgery
+
+/area/exodus/medical/surgery
+ name = "\improper Operating Theatre"
+ icon_state = "surgery"
+
+/area/exodus/medical/surgery2
+ name = "\improper Operating Theatre 2"
+ icon_state = "surgery"
+
+/area/exodus/medical/surgeryobs
+ name = "\improper Operation Observation Room"
+ icon_state = "surgery"
+
+/area/exodus/medical/surgeryprep
+ name = "\improper Pre-Op Prep Room"
+ icon_state = "surgery"
+
+//Cryo
+
+/area/exodus/medical/cryo
+ name = "\improper Cryogenics"
+ icon_state = "cryo"
+
+/area/exodus/medical/exam_room
+ name = "\improper Exam Room"
+ icon_state = "exam_room"
+
+//Misc
+
+/area/exodus/medical/psych
+ name = "\improper Psych Room"
+ icon_state = "medbay3"
+ ambience = list('sound/ambience/signal.ogg')
+ req_access = list(access_psychiatrist)
+
+/area/exodus/crew_quarters/medbreak
+ name = "\improper Break Room"
+ icon_state = "medbay3"
+ ambience = list('sound/ambience/signal.ogg')
+ req_access = list(access_medical)
+
+/area/exodus/medical/biostorage
+ name = "\improper Secondary Storage"
+ icon_state = "medbay4"
+ ambience = list('sound/ambience/signal.ogg')
+
+//Patient wing
+
+/area/exodus/medical/patient_a
+ name = "\improper Isolation A"
+ icon_state = "patients"
+
+/area/exodus/medical/patient_b
+ name = "\improper Isolation B"
+ icon_state = "patients"
+
+/area/exodus/medical/patient_c
+ name = "\improper Isolation C"
+ icon_state = "patients"
+
+/area/exodus/medical/patient_wing
+ name = "\improper Patient Wing"
+ icon_state = "patients"
+
+/area/exodus/medical/patient_wing/washroom
+ name = "\improper Patient Wing Washroom"
+ req_access = list()
+
+/area/exodus/medical/ward
+ name = "\improper Recovery Ward"
+ icon_state = "patients"
+
+// Virology
+
+/area/exodus/medical/virology
+ name = "\improper Virology"
+ icon_state = "virology"
+ req_access = list(access_virology)
+
+/area/exodus/medical/virology/access
+ name = "\improper Virology Access"
+ req_access = list() // This is like the lobby, needs low access to allow passing through in a different direction.
+
+//Unused
+
+/area/exodus/medical/genetics
+ name = "\improper Genetics Lab"
+ icon_state = "genetics"
+
+/area/exodus/medical/genetics/cloning
+ name = "\improper Cloning Lab"
+ icon_state = "cloning"
+
+//RESEARCH.
+
+/area/exodus/research
+ name = "\improper Research and Development"
+ icon_state = "research"
+ req_access = list(access_research)
+
+//Labs
+
+/area/exodus/research/lab
+ name = "\improper Research Lab"
+ icon_state = "toxlab"
+
+/area/exodus/research/misc_lab
+ name = "\improper Miscellaneous Research"
+ icon_state = "toxmisc"
+
+/area/exodus/research/storage
+ name = "\improper Toxins Storage"
+ icon_state = "toxstorage"
+ req_access = list(access_tox)
+
+/area/exodus/research/mixing
+ name = "\improper Toxins Mixing Room"
+ icon_state = "toxmix"
+ req_access = list(access_tox)
+
+/area/exodus/research/test_area
+ name = "\improper Toxins Test Area"
+ icon_state = "toxtest"
+ req_access = list(access_tox)
+
+/area/exodus/research/xenobiology
+ name = "\improper Xenobiology Lab"
+ icon_state = "xeno_lab"
+ req_access = list(access_xenobiology, access_research)
+
+/area/exodus/research/xenobiology/xenoflora
+ name = "\improper Xenoflora Lab"
+ icon_state = "xeno_f_lab"
+
+/area/exodus/research/xenobiology/xenoflora_storage
+ name = "\improper Xenoflora Storage"
+ icon_state = "xeno_f_store"
+
+//Robotics
+
+/area/exodus/research/robotics
+ name = "\improper Robotics Lab"
+ icon_state = "robotics"
+ req_access = list(access_robotics)
+
+/area/exodus/research/chargebay
+ name = "\improper Mech Bay"
+ icon_state = "mechbay"
+ req_access = list(access_robotics)
+
+//Misc
+
+/area/exodus/research/docking
+ name = "\improper Research Dock"
+ icon_state = "research_dock"
+
+/area/exodus/research/server
+ name = "\improper Research Server Room"
+ icon_state = "server"
+ req_access = list(access_rd)
+
+//SECURITY.
+
+/area/exodus/security
+ req_access = list(access_security)
+
+//Lobby and such
+
+/area/exodus/security/lobby
+ name = "\improper Security Lobby"
+ icon_state = "security"
+ req_access = list()
+
+//Main
+
+/area/exodus/security/main
+ name = "\improper Security Office"
+ icon_state = "security"
+
+/area/exodus/security/meeting
+ name = "\improper Security Meeting Room"
+ icon_state = "security"
+
+/area/exodus/security/checkpoint2
+ name = "\improper Security - Checkpoint"
+ icon_state = "checkpoint1"
+
+//Warden and such
+
+/area/exodus/security/armoury
+ name = "\improper Security - Armory"
+ icon_state = "Warden"
+ req_access = list(access_armory)
+
+/area/exodus/security/tactical
+ name = "\improper Security - Tactical Equipment"
+ icon_state = "Tactical"
+ req_access = list(access_armory)
+
+/area/exodus/security/warden
+ name = "\improper Security - Warden's Office"
+ icon_state = "Warden"
+ req_access = list(access_armory)
+
+//Brig
+
+/area/exodus/security/brig
+ name = "\improper Security - Brig"
+ req_access = list(access_sec_doors)
+
+/area/exodus/security/brig/processing
+ name = "\improper Security - Processing"
+ icon_state = "brig"
+
+/area/exodus/security/brig/interrogation
+ name = "\improper Security - Interrogation"
+ icon_state = "brig"
+
+/area/exodus/security/brig/solitaryA
+ name = "\improper Security - Solitary 1"
+ icon_state = "sec_prison"
+ req_access = list(access_brig)
+
+/area/exodus/security/brig/solitaryB
+ name = "\improper Security - Solitary 2"
+ icon_state = "sec_prison"
+ req_access = list(access_brig)
+
+//Prison
+
+/area/exodus/security/prison
+ name = "\improper Security - Prison Wing"
+ icon_state = "sec_prison"
+ req_access = list(access_brig)
+
+/area/exodus/security/prison/restroom
+ name = "\improper Security - Prison Wing Restroom"
+ icon_state = "sec_prison"
+
+/area/exodus/security/prison/dorm
+ name = "\improper Security - Prison Wing Dormitory"
+ icon_state = "sec_prison"
+
+//Misc
+
+/area/exodus/security/detectives_office
+ name = "\improper Security - Forensic Office"
+ icon_state = "detective"
+ sound_env = MEDIUM_SOFTFLOOR
+ req_access = list(access_forensics_lockers)
+
+/area/exodus/security/nuke_storage
+ name = "\improper Vault"
+ icon_state = "nuke_storage"
+ req_access = list(access_heads_vault)
+
+/area/prison/solitary
+ name = "Solitary Confinement"
+ icon_state = "brig"
+ req_access = list(access_brig)
+
+/area/exodus/security/vacantoffice
+ name = "\improper Vacant Office"
+ icon_state = "security"
+ req_access = list()
+
+/area/exodus/security/range
+ name = "\improper Security - Firing Range"
+ icon_state = "firingrange"
+
+//CARGO.
+
+/area/exodus/quartermaster
+ name = "\improper Quartermasters"
+ icon_state = "quart"
+ req_access = list(access_cargo)
+
+/area/exodus/quartermaster/office
+ name = "\improper Supply Office"
+ icon_state = "quartoffice"
+ req_access = list(list(access_cargo, access_mining))
+
+/area/exodus/quartermaster/storage
+ name = "\improper Warehouse"
+ icon_state = "quartstorage"
+ sound_env = LARGE_ENCLOSED
+
+/area/exodus/quartermaster/miningdock
+ name = "\improper Cargo Mining Dock"
+ icon_state = "mining"
+ req_access = list(access_mining)
+
+//qm
+
+/area/exodus/quartermaster/qm
+ name = "\improper Cargo - Quartermaster's Office"
+ icon_state = "quart"
+ req_access = list(access_qm)
+
+//CREW.
+
+/area/exodus/crew_quarters
+ name = "\improper Dormitories"
+ icon_state = "Sleep"
+
+/area/exodus/crew_quarters/sleep
+ name = "\improper Dormitories"
+ icon_state = "Sleep"
+
+/area/exodus/crew_quarters/sleep/cryo
+ name = "\improper Cryogenic Storage"
+ icon_state = "Sleep"
+
+/area/exodus/crew_quarters/sleep/bedrooms
+ name = "\improper Dormitory Bedroom One"
+ icon_state = "Sleep"
+ sound_env = SMALL_SOFTFLOOR
+
+/area/exodus/crew_quarters/sleep/engi_wash
+ name = "\improper Engineering Washroom"
+ icon_state = "toilet"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/crew_quarters/locker
+ name = "\improper Locker Room"
+ icon_state = "locker"
+
+/area/exodus/crew_quarters/locker/locker_toilet
+ name = "\improper Locker Toilets"
+ icon_state = "toilet"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/crew_quarters/toilet
+ name = "\improper Dormitory Toilets"
+ icon_state = "toilet"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/crew_quarters/fitness
+ name = "\improper Fitness Room"
+ icon_state = "fitness"
+
+/area/exodus/library
+ name = "\improper Library"
+ icon_state = "library"
+ sound_env = LARGE_SOFTFLOOR
+
+
+//Service and such
+
+/area/exodus/crew_quarters/kitchen
+ name = "\improper Kitchen"
+ icon_state = "kitchen"
+ req_access = list(access_kitchen)
+
+/area/exodus/crew_quarters/bar
+ name = "\improper Bar"
+ icon_state = "bar"
+ sound_env = LARGE_SOFTFLOOR
+
+/area/exodus/crew_quarters/bar/cabin
+ name = "\improper Bartender's Room"
+ req_access = list(access_bar)
+
+/area/exodus/janitor
+ name = "\improper Custodial Closet"
+ icon_state = "janitor"
+ req_access = list(access_janitor)
+
+/area/exodus/hydroponics
+ name = "\improper Hydroponics"
+ icon_state = "hydro"
+ req_access = list(access_hydroponics)
+
+/area/exodus/hydroponics/garden
+ name = "\improper Garden"
+ icon_state = "garden"
+ req_access = list()
+
+/area/exodus/chapel
+
+/area/exodus/chapel/main
+ name = "\improper Chapel"
+ icon_state = "chapel"
+ sound_env = LARGE_ENCLOSED
+ ambience = list(
+ 'sound/ambience/ambicha1.ogg',
+ 'sound/ambience/ambicha2.ogg',
+ 'sound/ambience/ambicha3.ogg',
+ 'sound/ambience/ambicha4.ogg',
+ 'sound/music/traitor.ogg'
+ )
+
+/area/exodus/chapel/office
+ name = "\improper Chapel Office"
+ icon_state = "chapeloffice"
+ req_access = list(access_chapel_office)
+
+/area/exodus/lawoffice
+ name = "\improper Internal Affairs"
+ icon_state = "law"
+ req_access = list(access_lawyer)
+
+//AI.
+
+/area/exodus/ai_monitored
+ name = "AI Monitored Area"
+
+/area/exodus/ai_monitored/storage/eva
+ name = "\improper EVA Storage"
+ icon_state = "eva"
+ req_access = list(access_eva)
+
+/area/exodus/turret_protected
+ req_access = list(access_ai_upload)
+
+/area/exodus/turret_protected/ai
+ name = "\improper AI Chamber"
+ icon_state = "ai_chamber"
+ ambience = list('sound/ambience/ambimalf.ogg')
+
+/area/exodus/turret_protected/ai_cyborg_station
+ name = "\improper Cyborg Station"
+ icon_state = "ai_cyborg"
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/turret_protected/ai_upload
+ name = "\improper AI Upload Chamber"
+ icon_state = "ai_upload"
+ ambience = list('sound/ambience/ambimalf.ogg')
+
+/area/exodus/turret_protected/ai_upload_foyer
+ name = "\improper AI Upload Access"
+ icon_state = "ai_foyer"
+ ambience = list('sound/ambience/ambimalf.ogg')
+ sound_env = SMALL_ENCLOSED
+
+/area/exodus/turret_protected/ai_server_room
+ name = "Messaging Server Room"
+ icon_state = "ai_server"
+ sound_env = SMALL_ENCLOSED
+ req_access = list(access_tcomsat)
+
+//SHUTTLE.
+
+/area/shuttle/arrival
+ name = "\improper Arrival Shuttle"
+
+/area/shuttle/arrival/station
+ icon_state = "shuttle"
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+
+/area/shuttle/supply_shuttle
+ name = "Supply Shuttle"
+ icon_state = "shuttle3"
+ req_access = list(access_cargo)
+
+/area/shuttle/escape_shuttle
+ name = "\improper Emergency Shuttle"
+ icon_state = "shuttle"
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+
+/area/shuttle/administration/centcom
+ name = "\improper Administration Shuttle"
+ icon_state = "shuttlered"
+ req_access = list(access_cent_general)
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+
+
+// SUBSTATIONS. (Subtype of maint, that should let them serve as shielded area during radstorm)
+
+/area/exodus/maintenance/substation
+ name = "Substation"
+ icon_state = "substation"
+ sound_env = SMALL_ENCLOSED
+ req_access = list(access_engine)
+
+/area/exodus/maintenance/substation/command // AI and central cluster. This one will be between HoP office and meeting room (probably).
+ name = "Command Substation"
+
+/area/exodus/maintenance/substation/engineering // Probably will be connected to engineering SMES room, as wires cannot be crossed properly without them sharing powernets.
+ name = "Engineering Substation"
+
+/area/exodus/maintenance/substation/medical // Medbay
+ name = "Medical Substation"
+
+/area/exodus/maintenance/substation/research // Research
+ name = "Research Substation"
+
+/area/exodus/maintenance/substation/civilian_east // Bar, kitchen, dorms, ...
+ name = "Civilian East Substation"
+
+/area/exodus/maintenance/substation/civilian_west // Cargo, PTS, locker room, probably arrivals, ...)
+ name = "Civilian West Substation"
+
+/area/exodus/maintenance/substation/security // Security, Brig, Permabrig, etc.
+ name = "Security Substation"
+
+/area/exodus/maintenance/substation/atmospherics
+ name = "Atmospherics Substation"
+
+//MAINTENANCE.
+
+/area/exodus/maintenance
+ area_flags = AREA_FLAG_RAD_SHIELDED
+ sound_env = TUNNEL_ENCLOSED
+ turf_initializer = /decl/turf_initializer/maintenance
+ forced_ambience = list('sound/ambience/maintambience.ogg')
+ req_access = list(access_maint_tunnels)
+
+/area/exodus/maintenance/atmos_control
+ name = "\improper Atmospherics Maintenance"
+ icon_state = "fpmaint"
+ req_access = list(list(access_atmospherics, access_maint_tunnels))
+
+/area/exodus/maintenance/arrivals
+ name = "\improper Arrivals Maintenance"
+ icon_state = "maint_arrivals"
+
+/area/exodus/maintenance/bar
+ name = "\improper Bar Maintenance"
+ icon_state = "maint_bar"
+ req_access = list(list(access_bar, access_kitchen, access_maint_tunnels))
+
+/area/exodus/maintenance/cargo
+ name = "\improper Cargo Maintenance"
+ icon_state = "maint_cargo"
+ req_access = list(list(access_cargo, access_maint_tunnels))
+
+/area/exodus/maintenance/engi_engine
+ name = "\improper Engine Maintenance"
+ icon_state = "maint_engine"
+
+/area/exodus/maintenance/engi_shuttle
+ name = "\improper Engineering Shuttle Access"
+ icon_state = "maint_e_shuttle"
+
+/area/exodus/maintenance/engineering
+ name = "\improper Engineering Maintenance"
+ icon_state = "maint_engineering"
+
+/area/exodus/maintenance/evahallway
+ name = "\improper EVA Maintenance"
+ icon_state = "maint_eva"
+ req_access = list(list(access_eva, access_maint_tunnels))
+
+/area/exodus/maintenance/dormitory
+ name = "\improper Dormitory Maintenance"
+ icon_state = "maint_dormitory"
+
+/area/exodus/maintenance/library
+ name = "\improper Library Maintenance"
+ icon_state = "maint_library"
+ req_access = list(list(access_library, access_maint_tunnels))
+
+/area/exodus/maintenance/locker
+ name = "\improper Locker Room Maintenance"
+ icon_state = "maint_locker"
+
+/area/exodus/maintenance/medbay
+ name = "\improper Medbay Maintenance"
+ icon_state = "maint_medbay"
+ req_access = list(list(access_medical, access_maint_tunnels))
+
+/area/exodus/maintenance/research_port
+ name = "\improper Research Maintenance - Port"
+ icon_state = "maint_research_port"
+
+/area/exodus/maintenance/research_shuttle
+ name = "\improper Research Shuttle Dock Maintenance"
+ icon_state = "maint_research_shuttle"
+
+/area/exodus/maintenance/research_starboard
+ name = "\improper Research Maintenance - Starboard"
+ icon_state = "maint_research_starboard"
+
+/area/exodus/maintenance/security_port
+ name = "\improper Security Maintenance - Port"
+ icon_state = "maint_security_port"
+
+/area/exodus/maintenance/security_starboard
+ name = "\improper Security Maintenance - Starboard"
+ icon_state = "maint_security_starboard"
+
+//MISC. MAINTENANCE.
+
+/area/exodus/maintenance/exterior
+ name = "\improper Exterior Reinforcements"
+ icon_state = "maint_security_starboard"
+ has_gravity = FALSE
+ turf_initializer = /decl/turf_initializer/maintenance/space
+ req_access = list(list(access_security, access_engine)) //whatever
+
+/area/exodus/maintenance/disposal
+ name = "Waste Disposal"
+ icon_state = "disposal"
+
+/area/exodus/maintenance/incinerator
+ name = "\improper Incinerator"
+ icon_state = "disposal"
+
+//SUBLEVEL MAINTENANCE.
+
+/area/exodus/maintenance/sub
+ turf_initializer = /decl/turf_initializer/maintenance/heavy
+ ambience = list(
+ 'sound/ambience/ambiatm1.ogg',
+ 'sound/ambience/ambigen3.ogg',
+ 'sound/ambience/ambigen4.ogg',
+ 'sound/ambience/ambigen5.ogg',
+ 'sound/ambience/ambigen6.ogg',
+ 'sound/ambience/ambigen7.ogg',
+ 'sound/ambience/ambigen8.ogg',
+ 'sound/ambience/ambigen9.ogg',
+ 'sound/ambience/ambigen10.ogg',
+ 'sound/ambience/ambigen11.ogg',
+ 'sound/ambience/ambigen12.ogg',
+ 'sound/ambience/ambimine.ogg',
+ 'sound/ambience/ambimo2.ogg',
+ 'sound/ambience/ambisin4.ogg',
+ 'sound/effects/wind/wind_2_1.ogg',
+ 'sound/effects/wind/wind_2_2.ogg',
+ 'sound/effects/wind/wind_3_1.ogg',
+ )
+
+/area/exodus/maintenance/sub/relay_station
+ name = "\improper Sublevel Maintenance - Relay Station"
+ icon_state = "blue2"
+ turf_initializer = null
+ req_access = list(access_engine)
+
+/area/exodus/maintenance/sub/fore
+ name = "\improper Sublevel Maintenance - Fore"
+ icon_state = "sub_maint_fore"
+
+/area/exodus/maintenance/sub/aft
+ name = "\improper Sublevel Maintenance - Aft"
+ icon_state = "sub_maint_aft"
+
+/area/exodus/maintenance/sub/port
+ name = "\improper Sublevel Maintenance - Port"
+ icon_state = "sub_maint_port"
+
+/area/exodus/maintenance/sub/starboard
+ name = "\improper Sublevel Maintenance - Starboard"
+ icon_state = "sub_maint_starboard"
+
+/area/exodus/maintenance/sub/central
+ name = "\improper Sublevel Maintenance - Central"
+ icon_state = "sub_maint_central"
+
+/area/exodus/maintenance/sub/command
+ name = "\improper Sublevel Maintenance - Command"
+ icon_state = "sub_maint_command"
+ turf_initializer = null
+
+/////////////
+//ELEVATORS//
+/////////////
+
+/area/turbolift/security_station
+ name = "Station - By Security"
+ lift_announce_str = "Arriving at the station level, by the Security department."
+
+/area/turbolift/security_maintenance
+ name = "Maintenance - Below Security"
+ lift_announce_str = "Arriving at the maintenance level, below the Security department."
+ base_turf = /turf/simulated/floor/plating
+
+/area/turbolift/research_station
+ name = "Station - By Research"
+ lift_announce_str = "Arriving at the station level, by the R&D department."
+
+/area/turbolift/research_maintenance
+ name = "Maintenance - Below Research"
+ lift_announce_str = "Arriving at the maintenance level, below the R&D department."
+ base_turf = /turf/simulated/floor/plating
+
+/area/turbolift/engineering_station
+ name = "Station - By Engineering"
+ lift_announce_str = "Arriving at the station level, by the Engineering department."
+
+/area/turbolift/engineering_maintenance
+ name = "Maintenance - Below Engineering"
+ lift_announce_str = "Arriving at the maintenance level, below the Engineering department."
+ base_turf = /turf/simulated/floor/plating
+
+/area/turbolift/cargo_station
+ name = "Station - By Cargo"
+ lift_announce_str = "Arriving at the station level, by the Cargo department."
+
+/area/turbolift/cargo_maintenance
+ name = "Maintenance - Below Cargo"
+ lift_announce_str = "Arriving at the maintenance level, below the Cargo department."
+ base_turf = /turf/simulated/floor/plating
+
+/////////////////
+//ELEVATORS END//
+/////////////////
+
+//HALLWAYS.
+
+/area/exodus/hallway
+
+/area/exodus/hallway/primary
+ sound_env = LARGE_ENCLOSED
+
+/area/exodus/hallway/primary/fore
+ name = "\improper Fore Primary Hallway"
+ icon_state = "hallF"
+
+/area/exodus/hallway/primary/starboard
+ name = "\improper Starboard Primary Hallway"
+ icon_state = "hallS"
+
+/area/exodus/hallway/primary/aft
+ name = "\improper Aft Primary Hallway"
+ icon_state = "hallA"
+
+/area/exodus/hallway/primary/port
+ name = "\improper Port Primary Hallway"
+ icon_state = "hallP"
+
+/area/exodus/hallway/primary/central_one
+ name = "\improper Central Primary Hallway"
+ icon_state = "hallC1"
+
+/area/exodus/hallway/primary/central_two
+ name = "\improper Central Primary Hallway"
+ icon_state = "hallC2"
+
+/area/exodus/hallway/primary/central_three
+ name = "\improper Central Primary Hallway"
+ icon_state = "hallC3"
+
+/area/exodus/hallway/secondary/exit
+ name = "\improper Escape Shuttle Hallway"
+ icon_state = "escape"
+
+/area/exodus/hallway/secondary/entry/pods
+ name = "\improper Arrival Shuttle Hallway - Escape Pods"
+ icon_state = "entry_pods"
+
+/area/exodus/hallway/secondary/entry/fore
+ name = "\improper Arrival Shuttle Hallway - Fore"
+ icon_state = "entry_1"
+
+/area/exodus/hallway/secondary/entry/port
+ name = "\improper Arrival Shuttle Hallway - Port"
+ icon_state = "entry_2"
+
+/area/exodus/hallway/secondary/entry/starboard
+ name = "\improper Arrival Shuttle Hallway - Starboard"
+ icon_state = "entry_3"
+
+/area/exodus/hallway/secondary/entry/aft
+ name = "\improper Arrival Shuttle Hallway - Aft"
+ icon_state = "entry_4"
+
+//TELEPORTER.
+
+/area/exodus/teleporter
+ name = "\improper Teleporter"
+ icon_state = "teleporter"
+ req_access = list(access_teleporter)
+
+/area/exodus/gateway
+ name = "\improper Gateway"
+ icon_state = "teleporter"
+
+// Thunderdome
+
+/area/tdome
+ name = "\improper Thunderdome"
+ icon_state = "thunder"
+ requires_power = 0
+ dynamic_lighting = 0
+ sound_env = ARENA
+ req_access = list(access_cent_thunder)
+
+/area/tdome/tdome1
+ name = "\improper Thunderdome (Team 1)"
+ icon_state = "green"
+
+/area/tdome/tdome2
+ name = "\improper Thunderdome (Team 2)"
+ icon_state = "yellow"
+
+/area/tdome/tdomeadmin
+ name = "\improper Thunderdome (Admin.)"
+ icon_state = "purple"
+
+/area/tdome/tdomeobserve
+ name = "\improper Thunderdome (Observer.)"
+ icon_state = "purple"
+
+//Centcom
+
+/area/shuttle/transport1/centcom
+ icon_state = "shuttle"
+ name = "\improper Transport Shuttle Centcom"
+
+/area/centcom/control
+ name = "\improper Centcom Control"
+
+/area/centcom/creed
+ name = "Creed's Office"
+
+/area/centcom/evac
+ name = "\improper Centcom Emergency Shuttle"
+
+/area/centcom/ferry
+ name = "\improper Centcom Transport Shuttle"
+
+/area/centcom/living
+ name = "\improper Centcom Living Quarters"
+
+/area/centcom/suppy
+ name = "\improper Centcom Supply Shuttle"
+
+/area/centcom/test
+ name = "\improper Centcom Testing Facility"
+
+/area/shuttle/supply_shuttle
+ name = "Supply Shuttle"
+ icon_state = "shuttle3"
+ req_access = list(access_cargo)
+
+/area/shuttle/escape_shuttle
+ name = "\improper Emergency Shuttle"
+ icon_state = "shuttle"
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+
+/area/shuttle/administration/centcom
+ name = "\improper Administration Shuttle"
+ icon_state = "shuttlered"
+ req_access = list(access_cent_general)
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+
+//OFFSTATION.
+
+// Merchant
+
+/area/merchant_station
+ name = "\improper Merchant Station"
+ icon_state = "LP"
+ req_access = list(access_merchant)
+
+/area/shuttle/merchant/home
+ name = "\improper Merchant Vessel"
+ icon_state = "shuttlegrn"
+ req_access = list(access_merchant)
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
diff --git a/maps/exodus/exodus_cameras.dm b/maps/exodus/exodus_cameras.dm
new file mode 100644
index 00000000000..dad81d62cc9
--- /dev/null
+++ b/maps/exodus/exodus_cameras.dm
@@ -0,0 +1,85 @@
+var/const/NETWORK_COMMAND = "Command"
+var/const/NETWORK_ENGINE = "Engine"
+var/const/NETWORK_ENGINEERING_OUTPOST = "Engineering Outpost"
+var/const/NETWORK_PUBLIC_EAST = "Starboard Quarter"
+var/const/NETWORK_PUBLIC_WEST = "Port Quarter"
+
+/datum/map/exodus
+ // Networks that will show up as options in the camera monitor program
+ station_networks = list(
+ NETWORK_ROBOTS,
+ NETWORK_COMMAND,
+ NETWORK_ENGINE,
+ NETWORK_ENGINEERING,
+ NETWORK_MEDICAL,
+ NETWORK_RESEARCH,
+ NETWORK_SECURITY,
+ NETWORK_PUBLIC_EAST,
+ NETWORK_PUBLIC_WEST,
+ NETWORK_ALARM_ATMOS,
+ NETWORK_ALARM_CAMERA,
+ NETWORK_ALARM_FIRE,
+ NETWORK_ALARM_MOTION,
+ NETWORK_ALARM_POWER,
+ NETWORK_THUNDER,
+ )
+
+/datum/map/exodus/get_network_access(var/network)
+ switch(network)
+ if(NETWORK_COMMAND)
+ return access_heads
+ if(NETWORK_ENGINE, NETWORK_ENGINEERING_OUTPOST)
+ return access_engine
+ return ..()
+//
+// Cameras
+//
+
+// Networks
+/obj/machinery/camera/network/command
+ network = list(NETWORK_COMMAND)
+
+/obj/machinery/camera/network/crescent
+ network = list(NETWORK_CRESCENT)
+
+/obj/machinery/camera/network/engine
+ network = list(NETWORK_ENGINE)
+
+/obj/machinery/camera/network/engineering_outpost
+ network = list(NETWORK_ENGINEERING_OUTPOST)
+
+// Motion
+/obj/machinery/camera/motion/engineering_outpost
+ network = list(NETWORK_ENGINEERING_OUTPOST)
+
+// All Upgrades
+/obj/machinery/camera/all/command
+ network = list(NETWORK_COMMAND)
+
+// Compile stubs.
+/obj/machinery/camera/motion/command
+ network = list(NETWORK_COMMAND)
+
+/obj/machinery/camera/network/maintenance
+ network = list(NETWORK_ENGINEERING)
+
+/obj/machinery/camera/xray/security
+ network = list(NETWORK_SECURITY)
+
+/obj/machinery/camera/network/exodus
+ network = list(NETWORK_SECURITY)
+
+/obj/machinery/camera/network/civilian_east
+ network = list(NETWORK_PUBLIC_EAST)
+
+/obj/machinery/camera/network/civilian_west
+ network = list(NETWORK_PUBLIC_WEST)
+
+/obj/machinery/camera/network/prison
+ network = list(NETWORK_SECURITY)
+
+/obj/machinery/camera/xray/medbay
+ network = list(NETWORK_SECURITY)
+
+/obj/machinery/camera/xray/research
+ network = list(NETWORK_SECURITY)
diff --git a/maps/exodus/exodus_define.dm b/maps/exodus/exodus_define.dm
new file mode 100644
index 00000000000..069dd016cfe
--- /dev/null
+++ b/maps/exodus/exodus_define.dm
@@ -0,0 +1,45 @@
+/datum/map/exodus
+ name = "Exodus"
+ full_name = "JEF Waystation Exodus"
+ path = "exodus"
+
+ station_name = "JEF Waystation Exodus"
+ station_short = "\improper Exodus"
+ dock_name = "NAS Crescent"
+ boss_name = "JEF Oversight Board"
+ boss_short = "\improper JEF Board"
+ company_name = "Joint Exploration Foundation"
+ company_short = "JEF"
+ system_name = "Nyx"
+
+ station_levels = list(1,2)
+ contact_levels = list(1,2)
+ player_levels = list(1,2)
+ admin_levels = list(3,4)
+ empty_levels = list(5)
+
+ accessible_z_levels = list("1"=1,"2"=1,"5"=30)
+
+ overmap_size = 35
+ overmap_event_areas = 34
+ use_overmap = TRUE
+ num_exoplanets = 1
+
+ away_site_budget = 5
+ min_offmap_players = 12
+
+ lobby_screens = list(
+ 'maps/exodus/lobby/exodus.png'
+ )
+
+ evac_controller_type = /datum/evacuation_controller/shuttle
+
+// For /datum/evacuation_controller/shuttle
+
+ shuttle_docked_message = "The public ferry to %dock_name% has docked with the station. It will depart in approximately %ETD%"
+ shuttle_leaving_dock = "The public ferry has left the station. Estimate %ETA% until the ferry docks at %dock_name%."
+ shuttle_called_message = "A public ferry to %dock_name% has been scheduled. It will arrive in approximately %ETA%"
+ shuttle_recall_message = "The scheduled ferry has been cancelled."
+
+/datum/map/exodus/get_map_info()
+ return "Welcome to JEF Waystation Exodus, A recommissioned Nanotrasen derelict.
It's... Probably not going to kill you. Welcome aboard!"
diff --git a/maps/exodus/exodus_elevator.dm b/maps/exodus/exodus_elevator.dm
new file mode 100644
index 00000000000..67a00207cf2
--- /dev/null
+++ b/maps/exodus/exodus_elevator.dm
@@ -0,0 +1,42 @@
+/obj/turbolift_map_holder/exodus
+ depth = 2
+ lift_size_x = 3
+ lift_size_y = 3
+
+/obj/turbolift_map_holder/exodus/sec
+ name = "Exodus turbolift map placeholder - Securiy"
+ dir = EAST
+
+ areas_to_use = list(
+ /area/turbolift/security_maintenance,
+ /area/turbolift/security_station
+ )
+
+/obj/turbolift_map_holder/exodus/research
+ name = "Exodus turbolift map placeholder - Research"
+ dir = WEST
+
+ areas_to_use = list(
+ /area/turbolift/research_maintenance,
+ /area/turbolift/research_station
+ )
+
+/obj/turbolift_map_holder/exodus/engineering
+ name = "Exodus turbolift map placeholder - Engineering"
+ icon = 'icons/obj/turbolift_preview_3x3.dmi'
+ dir = EAST
+ lift_size_x = 4
+ lift_size_y = 4
+
+ areas_to_use = list(
+ /area/turbolift/engineering_maintenance,
+ /area/turbolift/engineering_station
+ )
+
+/obj/turbolift_map_holder/exodus/cargo
+ name = "Exodus turbolift map placeholder - Cargo"
+
+ areas_to_use = list(
+ /area/turbolift/cargo_maintenance,
+ /area/turbolift/cargo_station
+ )
diff --git a/maps/exodus/exodus_holodecks.dm b/maps/exodus/exodus_holodecks.dm
new file mode 100644
index 00000000000..912026383e0
--- /dev/null
+++ b/maps/exodus/exodus_holodecks.dm
@@ -0,0 +1,162 @@
+
+/datum/map/exodus
+
+ holodeck_programs = list(
+ "emptycourt" = new/datum/holodeck_program(/area/holodeck/source_emptycourt, list('sound/music/THUNDERDOME.ogg')),
+ "boxingcourt" = new/datum/holodeck_program(/area/holodeck/source_boxingcourt, list('sound/music/THUNDERDOME.ogg')),
+ "basketball" = new/datum/holodeck_program(/area/holodeck/source_basketball, list('sound/music/THUNDERDOME.ogg')),
+ "thunderdomecourt" = new/datum/holodeck_program(/area/holodeck/source_thunderdomecourt, list('sound/music/THUNDERDOME.ogg')),
+ "beach" = new/datum/holodeck_program(/area/holodeck/source_beach, list('sound/music/europa/WildEncounters.ogg')),
+ "desert" = new/datum/holodeck_program(/area/holodeck/source_desert,
+ list(
+ 'sound/effects/wind/wind_2_1.ogg',
+ 'sound/effects/wind/wind_2_2.ogg',
+ 'sound/effects/wind/wind_3_1.ogg',
+ 'sound/effects/wind/wind_4_1.ogg',
+ 'sound/effects/wind/wind_4_2.ogg',
+ 'sound/effects/wind/wind_5_1.ogg'
+ )
+ ),
+ "snowfield" = new/datum/holodeck_program(/area/holodeck/source_snowfield,
+ list(
+ 'sound/effects/wind/wind_2_1.ogg',
+ 'sound/effects/wind/wind_2_2.ogg',
+ 'sound/effects/wind/wind_3_1.ogg',
+ 'sound/effects/wind/wind_4_1.ogg',
+ 'sound/effects/wind/wind_4_2.ogg',
+ 'sound/effects/wind/wind_5_1.ogg'
+ )
+ ),
+ "space" = new/datum/holodeck_program(/area/holodeck/source_space,
+ list(
+ 'sound/ambience/ambispace.ogg',
+ 'sound/music/main.ogg',
+ 'sound/music/space.ogg',
+ 'sound/music/traitor.ogg',
+ )
+ ),
+ "picnicarea" = new/datum/holodeck_program(/area/holodeck/source_picnicarea, list('sound/music/title2.ogg')),
+ "theatre" = new/datum/holodeck_program(/area/holodeck/source_theatre),
+ "meetinghall" = new/datum/holodeck_program(/area/holodeck/source_meetinghall),
+ "courtroom" = new/datum/holodeck_program(/area/holodeck/source_courtroom, list('sound/music/traitor.ogg')),
+ "volleyball" = new/datum/holodeck_program(/area/holodeck/source_volleyball, list('sound/music/THUNDERDOME.ogg')),
+ "cafe" = new/datum/holodeck_program(/area/holodeck/source_cafe),
+ "wildlifecarp" = new/datum/holodeck_program(/area/holodeck/source_wildlife, list()),
+ "temple" = new/datum/holodeck_program(/area/holodeck/source_temple),
+ "plaza" = new/datum/holodeck_program(/area/holodeck/source_plaza),
+ "turnoff" = new/datum/holodeck_program(/area/holodeck/source_plating, list())
+ )
+
+ holodeck_supported_programs = list(
+
+ "ExodusMainPrograms" = list(
+ "Basketball Court" = "basketball",
+ "Beach" = "beach",
+ "Boxing Ring" = "boxingcourt",
+ "Cafe" = "cafe",
+ "Courtroom" = "courtroom",
+ "Desert" = "desert",
+ "Empty Court" = "emptycourt",
+ "Meeting Hall" = "meetinghall",
+ "Picnic Area" = "picnicarea",
+ "Snow Field" = "snowfield",
+ "Space" = "space",
+ "Theatre" = "theatre",
+ "Thunderdome Court" = "thunderdomecourt",
+ "Volleyball Court" = "volleyball",
+ "Bathhouse" = "temple",
+ "Plaza" = "plaza"
+ )
+
+ )
+
+ holodeck_restricted_programs = list(
+
+ "ExodusMainPrograms" = list(
+ "Wildlife Simulation" = "wildlifecarp"
+ )
+
+ )
+
+// Areas
+
+/area/holodeck
+ name = "\improper Holodeck"
+ icon_state = "Holodeck"
+ dynamic_lighting = 0
+ sound_env = LARGE_ENCLOSED
+ area_flags = AREA_FLAG_NO_MODIFY
+
+/area/holodeck/alphadeck
+ name = "\improper Holodeck Alpha"
+
+/area/holodeck/source_plating
+ name = "\improper Holodeck - Off"
+
+/area/holodeck/source_emptycourt
+ name = "\improper Holodeck - Empty Court"
+ sound_env = ARENA
+
+/area/holodeck/source_boxingcourt
+ name = "\improper Holodeck - Boxing Court"
+ sound_env = ARENA
+
+/area/holodeck/source_basketball
+ name = "\improper Holodeck - Basketball Court"
+ sound_env = ARENA
+
+/area/holodeck/source_thunderdomecourt
+ name = "\improper Holodeck - Thunderdome Court"
+ sound_env = ARENA
+
+/area/holodeck/source_courtroom
+ name = "\improper Holodeck - Courtroom"
+ sound_env = AUDITORIUM
+
+/area/holodeck/source_beach
+ name = "\improper Holodeck - Beach"
+ sound_env = PLAIN
+
+/area/holodeck/source_wildlife
+ name = "\improper Holodeck - Wildlife Simulation"
+
+/area/holodeck/source_meetinghall
+ name = "\improper Holodeck - Meeting Hall"
+ sound_env = AUDITORIUM
+
+/area/holodeck/source_theatre
+ name = "\improper Holodeck - Theatre"
+ sound_env = CONCERT_HALL
+
+/area/holodeck/source_picnicarea
+ name = "\improper Holodeck - Picnic Area"
+ sound_env = PLAIN
+
+/area/holodeck/source_snowfield
+ name = "\improper Holodeck - Snow Field"
+ sound_env = FOREST
+
+/area/holodeck/source_desert
+ name = "\improper Holodeck - Desert"
+ sound_env = PLAIN
+
+/area/holodeck/source_space
+ name = "\improper Holodeck - Space"
+ has_gravity = 0
+ sound_env = SPACE
+
+/area/holodeck/source_cafe
+ name = "\improper Holodeck - Cafe"
+ sound_env = PLAIN
+
+/area/holodeck/source_volleyball
+ name = "\improper Holodeck - Volleyball"
+ sound_env = PLAIN
+
+/area/holodeck/source_temple
+ name = "\improper Holodeck - Temple"
+ sound_env = SMALL_ENCLOSED
+
+/area/holodeck/source_plaza
+ name = "\improper Holodeck - Plaza"
+ sound_env = SMALL_ENCLOSED
\ No newline at end of file
diff --git a/maps/exodus/exodus_jobs.dm b/maps/exodus/exodus_jobs.dm
new file mode 100644
index 00000000000..26c9e56c68e
--- /dev/null
+++ b/maps/exodus/exodus_jobs.dm
@@ -0,0 +1,88 @@
+/datum/map/exodus
+ allowed_jobs = list(
+ /datum/job/captain,
+ /datum/job/hop,
+ /datum/job/chaplain,
+ /datum/job/bartender,
+ /datum/job/chef,
+ /datum/job/hydro,
+ /datum/job/qm,
+ /datum/job/cargo_tech,
+ /datum/job/mining,
+ /datum/job/janitor,
+ /datum/job/librarian,
+ /datum/job/lawyer,
+ /datum/job/chief_engineer,
+ /datum/job/engineer,
+ /datum/job/cmo,
+ /datum/job/doctor,
+ /datum/job/chemist,
+ /datum/job/psychiatrist,
+ /datum/job/rd,
+ /datum/job/scientist,
+ /datum/job/roboticist,
+ /datum/job/hos,
+ /datum/job/detective,
+ /datum/job/warden,
+ /datum/job/officer,
+ /datum/job/cyborg,
+ /datum/job/ai
+ )
+
+ species_to_job_whitelist = list(
+ /datum/species/adherent = list(
+ /datum/job/ai,
+ /datum/job/cyborg,
+ /datum/job/assistant,
+ /datum/job/janitor,
+ /datum/job/chef,
+ /datum/job/bartender,
+ /datum/job/cargo_tech,
+ /datum/job/engineer,
+ /datum/job/roboticist,
+ /datum/job/chemist,
+ /datum/job/scientist,
+ /datum/job/mining
+ ),
+ /datum/species/machine = list(
+ /datum/job/ai,
+ /datum/job/cyborg,
+ /datum/job/assistant,
+ /datum/job/janitor,
+ /datum/job/chef,
+ /datum/job/bartender,
+ /datum/job/cargo_tech,
+ /datum/job/engineer,
+ /datum/job/roboticist,
+ /datum/job/chemist,
+ /datum/job/scientist,
+ /datum/job/mining
+ ),
+ /datum/species/nabber = list(
+ /datum/job/ai,
+ /datum/job/cyborg,
+ /datum/job/assistant,
+ /datum/job/janitor,
+ /datum/job/chef,
+ /datum/job/bartender,
+ /datum/job/cargo_tech,
+ /datum/job/roboticist,
+ /datum/job/chemist
+ )
+ )
+
+#define HUMAN_ONLY_JOBS /datum/job/captain, /datum/job/hop, /datum/job/hos
+ species_to_job_blacklist = list(
+ /datum/species/unathi = list(
+ HUMAN_ONLY_JOBS
+ )/*,
+ /datum/species/tajaran = list(
+ HUMAN_ONLY_JOBS
+ )*/
+ )
+
+#undef HUMAN_ONLY_JOBS
+
+//Force ZAC
+/datum/job
+ required_language = LANGUAGE_HUMAN_EURO
diff --git a/maps/exodus/exodus_loadout.dm b/maps/exodus/exodus_loadout.dm
new file mode 100644
index 00000000000..dbb5ad96d64
--- /dev/null
+++ b/maps/exodus/exodus_loadout.dm
@@ -0,0 +1,46 @@
+//TODO: Clean these up and replace these with the Torch's 'selection' versions.
+
+/datum/gear/storage/brown_vest
+ display_name = "webbing, brown"
+ path = /obj/item/clothing/accessory/storage/brown_vest
+ cost = 3
+ allowed_roles = list(/datum/job/chief_engineer, /datum/job/engineer, /datum/job/roboticist, /datum/job/qm, /datum/job/cargo_tech, /datum/job/mining, /datum/job/janitor)
+
+/datum/gear/storage/black_vest
+ display_name = "webbing, black"
+ path = /obj/item/clothing/accessory/storage/black_vest
+ cost = 3
+ allowed_roles = list(/datum/job/hos, /datum/job/warden, /datum/job/detective, /datum/job/officer)
+
+/datum/gear/storage/white_vest
+ display_name = "webbing, white"
+ path = /obj/item/clothing/accessory/storage/white_vest
+ cost = 3
+ allowed_roles = list(/datum/job/cmo, /datum/job/doctor)
+
+/datum/gear/storage/brown_drop_pouches
+ display_name = "drop pouches, brown"
+ path = /obj/item/clothing/accessory/storage/brown_drop
+ cost = 3
+ allowed_roles = list(/datum/job/chief_engineer, /datum/job/engineer, /datum/job/roboticist, /datum/job/qm, /datum/job/cargo_tech, /datum/job/mining, /datum/job/janitor)
+
+/datum/gear/storage/black_drop_pouches
+ display_name = "drop pouches, black"
+ path = /obj/item/clothing/accessory/storage/black_drop
+ cost = 3
+ allowed_roles = list(/datum/job/hos, /datum/job/warden, /datum/job/detective, /datum/job/officer)
+
+/datum/gear/storage/white_drop_pouches
+ display_name = "drop pouches, white"
+ path = /obj/item/clothing/accessory/storage/white_drop
+ cost = 3
+ allowed_roles = list(/datum/job/cmo, /datum/job/doctor)
+
+/datum/gear/eyes/meson
+ allowed_roles = list(/datum/job/chief_engineer, /datum/job/engineer, /datum/job/mining, /datum/job/scientist, /datum/job/rd)
+
+/datum/gear/eyes/material
+ allowed_roles = list(/datum/job/chief_engineer, /datum/job/engineer, /datum/job/mining)
+
+/datum/gear/eyes/janitor
+ allowed_roles = list(/datum/job/janitor)
diff --git a/maps/exodus/exodus_npcs.dm b/maps/exodus/exodus_npcs.dm
new file mode 100644
index 00000000000..b4e792839cf
--- /dev/null
+++ b/maps/exodus/exodus_npcs.dm
@@ -0,0 +1,9 @@
+/obj/random_multi/single_item/runtime
+ name = "Multi Point - Runtime"
+ id = "Runtime"
+ item_path = /mob/living/simple_animal/passive/cat/fluff/Runtime
+
+/obj/random_multi/single_item/poppy
+ name = "Multi Point - Poppy"
+ id = "Poppy"
+ item_path = /mob/living/simple_animal/passive/opossum/poppy
diff --git a/maps/exodus/exodus_overmap.dm b/maps/exodus/exodus_overmap.dm
new file mode 100644
index 00000000000..d5e25330832
--- /dev/null
+++ b/maps/exodus/exodus_overmap.dm
@@ -0,0 +1,67 @@
+/obj/effect/overmap/visitable/ship/exodus
+ name = "Exodus Station"
+ color = "#00ffff"
+ start_x = 4
+ start_y = 4
+ vessel_mass = 50000
+ max_speed = 1/(20 SECONDS)
+ burn_delay = 20 SECONDS
+ initial_generic_waypoints = list(
+ "nav_exodus_port_upper",
+ "nav_exodus_fore_upper",
+ "nav_exodus_aft_upper",
+ "nav_exodus_starboard_lower",
+ "nav_exodus_port_lower",
+ "nav_exodus_fore_lower",
+ "nav_exodus_aft_lower",
+ "nav_exodus_engineering_pod_dock",
+ "nav_exodus_mining_pod_dock",
+ "nav_exodus_research_pod_dock"
+ )
+ initial_restricted_waypoints = list(
+ "Cyclopes" = list("nav_merc_arivals"), //Mercship Dock
+ "Rescue" = list("nav_ert_dock")
+ )
+
+/obj/effect/overmap/visitable/ship/landable/pod
+ name = "Generic Pod"
+ desc = "A single-seater short-range pod."
+ max_speed = 1/(2 SECONDS)
+ burn_delay = 1 SECONDS
+ vessel_mass = 4000
+ fore_dir = NORTH
+ skill_needed = SKILL_BASIC
+ vessel_size = SHIP_SIZE_SMALL
+
+// Overmap transit landmarks
+/obj/effect/shuttle_landmark/exodus_main_starboard
+ name = "Exodus starboard approach"
+ landmark_tag = "nav_exodus_starboard_upper"
+
+/obj/effect/shuttle_landmark/exodus_main_port
+ name = "Exodus port approach"
+ landmark_tag = "nav_exodus_port_upper"
+
+/obj/effect/shuttle_landmark/exodus_main_fore
+ name = "Exodus fore approach"
+ landmark_tag = "nav_exodus_fore_upper"
+
+/obj/effect/shuttle_landmark/exodus_main_aft
+ name = "Exodus aft approach"
+ landmark_tag = "nav_exodus_aft_upper"
+
+/obj/effect/shuttle_landmark/exodus_sub_starboard
+ name = "Exodus starboard underside"
+ landmark_tag = "nav_exodus_starboard_lower"
+
+/obj/effect/shuttle_landmark/exodus_sub_port
+ name = "Exodus port underside"
+ landmark_tag = "nav_exodus_port_lower"
+
+/obj/effect/shuttle_landmark/exodus_sub_fore
+ name = "Exodus fore underside"
+ landmark_tag = "nav_exodus_fore_lower"
+
+/obj/effect/shuttle_landmark/exodus_sub_aft
+ name = "Exodus aft underside"
+ landmark_tag = "nav_exodus_aft_lower"
diff --git a/maps/exodus/exodus_overrides.dm b/maps/exodus/exodus_overrides.dm
new file mode 100644
index 00000000000..c7ebad22db3
--- /dev/null
+++ b/maps/exodus/exodus_overrides.dm
@@ -0,0 +1,14 @@
+/obj/machinery/light_switch
+ on = 1 //People start at their desks.
+
+/obj/item/light
+ b_outer_range = 5
+
+/obj/item/light/bulb
+ b_outer_range = 5
+
+/obj/item/light/tube
+ b_outer_range = 6
+
+/datum/language/human/euro
+ warning = "Automatically given if spawning on the Exodus."
diff --git a/maps/exodus/exodus_presets.dm b/maps/exodus/exodus_presets.dm
new file mode 100644
index 00000000000..341130cc700
--- /dev/null
+++ b/maps/exodus/exodus_presets.dm
@@ -0,0 +1,9 @@
+/obj/machinery/power/smes/buildable/preset/exodus/engine_main
+ uncreated_component_parts = list(
+ /obj/item/stock_parts/smes_coil/super_io = 2,
+ /obj/item/stock_parts/smes_coil/super_capacity = 2)
+ _input_maxed = TRUE
+ _output_maxed = TRUE
+ _input_on = TRUE
+ _output_on = TRUE
+ _fully_charged = TRUE
diff --git a/maps/exodus/exodus_setup.dm b/maps/exodus/exodus_setup.dm
new file mode 100644
index 00000000000..1cbd0e5bd04
--- /dev/null
+++ b/maps/exodus/exodus_setup.dm
@@ -0,0 +1,45 @@
+/datum/map/exodus/send_welcome()
+ var/obj/effect/overmap/visitable/ship/exodus = SSshuttle.ship_by_type(/obj/effect/overmap/visitable/ship/exodus)
+
+ var/welcome_text = "[GLOB.using_map.station_name] Sensor Readings:
"
+ welcome_text += "Report generated on [stationdate2text()] at [stationtime2text()]
"
+ welcome_text += "
Current system:
[exodus ? GLOB.using_map.system_name : "Unknown"]
"
+
+ if(exodus) //If the overmap is disabled, it's possible for there to be no exodus.
+ var/list/space_things = list()
+ welcome_text += "Current Coordinates:
[exodus.x]:[exodus.y]
"
+ welcome_text += "Next system targeted for jump:
[generate_system_name()]
"
+ welcome_text += "Travel time to [company_name]:
[rand(15,45)] days
"
+ welcome_text += "Time since last port visit:
[rand(60,180)] days
"
+ welcome_text += "Scan results show the following points of interest:
"
+
+ for(var/zlevel in map_sectors)
+ var/obj/effect/overmap/visitable/O = map_sectors[zlevel]
+ if(O.name == exodus.name)
+ continue
+ if(istype(O, /obj/effect/overmap/visitable/ship/landable)) //Don't show shuttles
+ continue
+ if (O.hide_from_reports)
+ continue
+ space_things |= O
+
+ var/list/distress_calls
+ for(var/obj/effect/overmap/visitable/O in space_things)
+ var/location_desc = " at present co-ordinates."
+ if(O.loc != exodus.loc)
+ var/bearing = round(90 - Atan2(O.x - exodus.x, O.y - exodus.y),5) //fucking triangles how do they work
+ if(bearing < 0)
+ bearing += 360
+ location_desc = ", bearing [bearing]."
+ if(O.has_distress_beacon)
+ LAZYADD(distress_calls, "[O.has_distress_beacon][location_desc]")
+ welcome_text += "\A [O.name][location_desc]"
+
+ if(LAZYLEN(distress_calls))
+ welcome_text += "
Distress calls logged:
[jointext(distress_calls, "
")]
"
+ else
+ welcome_text += "
No distress calls logged.
"
+ welcome_text += "
"
+
+ post_comm_message("[GLOB.using_map.station_short] Sensor Readings", welcome_text)
+ minor_announcement.Announce(message = "New [GLOB.using_map.station_short] Update available at all communication consoles.")
diff --git a/maps/exodus/exodus_shuttles.dm b/maps/exodus/exodus_shuttles.dm
new file mode 100644
index 00000000000..5f2f9bd1327
--- /dev/null
+++ b/maps/exodus/exodus_shuttles.dm
@@ -0,0 +1,304 @@
+#define ESCAPE_POD(NUMBER) \
+/datum/shuttle/autodock/ferry/escape_pod/pod##NUMBER { \
+ shuttle_area = /area/shuttle/escape_pod_##NUMBER; \
+ name = "Escape Pod " + #NUMBER; \
+ dock_target = "escape_pod_" + #NUMBER; \
+ arming_controller = "escape_pod_"+ #NUMBER +"_berth"; \
+ waypoint_station = "escape_pod_"+ #NUMBER +"_start"; \
+ landmark_transition = "escape_pod_"+ #NUMBER +"_transit"; \
+ waypoint_offsite = "escape_pod_"+ #NUMBER +"_out"; \
+} \
+/obj/effect/shuttle_landmark/escape_pod/start/pod##NUMBER { \
+ landmark_tag = "escape_pod_"+ #NUMBER +"_start"; \
+ docking_controller = "escape_pod_"+ #NUMBER +"_berth"; \
+} \
+/obj/effect/shuttle_landmark/escape_pod/transit/pod##NUMBER { \
+ landmark_tag = "escape_pod_"+ #NUMBER +"_transit"; \
+} \
+/obj/effect/shuttle_landmark/escape_pod/out/pod##NUMBER { \
+ landmark_tag = "escape_pod_"+ #NUMBER +"_out"; \
+} \
+/area/shuttle/escape_pod_##NUMBER { \
+ name = "Escape Pod " + #NUMBER; \
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT; \
+}
+
+ESCAPE_POD(1)
+ESCAPE_POD(2)
+ESCAPE_POD(3)
+ESCAPE_POD(4)
+
+//Station departmental shuttles
+
+// Sci/Explo
+/obj/machinery/computer/shuttle_control/explore/research
+ name = "research pod control console"
+ shuttle_tag = "Research Pod"
+/datum/shuttle/autodock/overmap/research
+ name = "Research Pod"
+ shuttle_area = /area/ship/exodus_pod_research
+ logging_home_tag = "nav_exodus_research_pod_dock"
+ dock_target = "research_shuttle"
+ current_location = "nav_exodus_research_pod_dock"
+/area/ship/exodus_pod_research
+ name = "Research Pod"
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+/obj/effect/overmap/visitable/ship/landable/pod/research
+ name = "Exodus Research Pod"
+ shuttle = "Research Pod"
+/obj/effect/shuttle_landmark/research_pod_dock
+ name = "Research Docking Port"
+ landmark_tag = "nav_exodus_research_pod_dock"
+ docking_controller = "research_dock_airlock"
+
+// Mining
+/obj/machinery/computer/shuttle_control/explore/mining
+ name = "mining pod control console"
+ shuttle_tag = "Mining Pod"
+/datum/shuttle/autodock/overmap/mining
+ name = "Mining Pod"
+ shuttle_area = /area/ship/exodus_pod_mining
+ logging_home_tag = "nav_exodus_mining_pod_dock"
+ dock_target = "mining_shuttle"
+ current_location = "nav_exodus_mining_pod_dock"
+/area/ship/exodus_pod_mining
+ name = "Mining Pod"
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+/obj/effect/overmap/visitable/ship/landable/pod/mining
+ name = "Exodus Mining Pod"
+ shuttle = "Mining Pod"
+/obj/effect/shuttle_landmark/mining_pod_dock
+ name = "Mining Docking Port"
+ landmark_tag = "nav_exodus_mining_pod_dock"
+ docking_controller = "mining_dock_airlock"
+
+// Engineering
+/obj/machinery/computer/shuttle_control/explore/engineering
+ name = "engineering pod control console"
+ shuttle_tag = "Engineering Pod"
+/datum/shuttle/autodock/overmap/engineering
+ name = "Engineering Pod"
+ shuttle_area = /area/ship/exodus_pod_engineering
+ logging_home_tag = "nav_exodus_engineering_pod_dock"
+ dock_target = "engineering_shuttle"
+ current_location = "nav_exodus_engineering_pod_dock"
+/area/ship/exodus_pod_engineering
+ name = "Engineering Pod"
+ area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT
+/obj/effect/overmap/visitable/ship/landable/pod/engineering
+ name = "Exodus Engineering Pod"
+ shuttle = "Engineering Pod"
+/obj/effect/shuttle_landmark/engineering_pod_dock
+ name = "Engineering Docking Port"
+ landmark_tag = "nav_exodus_engineering_pod_dock"
+ docking_controller = "engineering_dock_airlock"
+
+//Ninja Shuttle.
+/datum/shuttle/autodock/multi/antag/ninja
+ destination_tags = list(
+ "nav_ninja_deck1",
+ "nav_ninja_deck2",
+ "nav_ninja_deck3",
+ "nav_ninja_deck4",
+ "nav_ninja_deck5",
+ "nav_ninja_hanger",
+ "nav_away_6",
+ "nav_derelict_5",
+ "nav_cluster_6",
+ "nav_ninja_start",
+ "nav_lost_supply_base_antag",
+ "nav_marooned_antag",
+ "nav_smugglers_antag",
+ "nav_magshield_antag",
+ "nav_casino_antag",
+ "nav_yacht_antag",
+ "nav_slavers_base_antag"
+ )
+
+/obj/effect/shuttle_landmark/ninja/arivals
+ name = "Contract target docking port"
+ landmark_tag = "nav_ninja_arivals"
+
+
+//Merchant
+
+/datum/shuttle/autodock/ferry/merchant
+ name = "Merchant"
+ warmup_time = 10
+ shuttle_area = /area/shuttle/merchant/home
+ waypoint_station = "nav_merchant_start"
+ waypoint_offsite = "nav_merchant_out"
+ dock_target = "merchant_ship_dock"
+
+/obj/effect/shuttle_landmark/merchant/start
+ name = "Merchant Base"
+ landmark_tag = "nav_merchant_start"
+ docking_controller = "merchant_station_dock"
+
+/obj/effect/shuttle_landmark/merchant/out
+ name = "Exodus north dock"
+ landmark_tag = "nav_merchant_out"
+ docking_controller = "merchant_shuttle_station_dock"
+
+//Centcom
+
+/datum/shuttle/autodock/ferry/emergency/escape_shuttle
+ name = "Escape Shuttle"
+ warmup_time = 10
+ location = 1
+ crack_docking_codes = TRUE
+ dock_target = "escape_shuttle"
+ shuttle_area = /area/shuttle/escape_shuttle
+ waypoint_offsite = "nav_escape_shuttle_start"
+ waypoint_station = "nav_escape_shuttle_station"
+ landmark_transition = "nav_escape_shuttle_transit"
+
+/obj/effect/shuttle_landmark/escape_shuttle/start
+ landmark_tag = "nav_escape_shuttle_start"
+ docking_controller = "centcom_escape_dock"
+
+/obj/effect/shuttle_landmark/escape_shuttle/transit
+ landmark_tag = "nav_escape_shuttle_transit"
+
+/obj/effect/shuttle_landmark/escape_shuttle/station
+ landmark_tag = "nav_escape_shuttle_station"
+ docking_controller = "escape_dock"
+
+/datum/shuttle/autodock/ferry/supply/cargo
+ name = "Supply Shuttle"
+ warmup_time = 10
+ location = 1
+ crack_docking_codes = TRUE
+ dock_target = "supply_shuttle"
+ shuttle_area = /area/shuttle/supply_shuttle
+ waypoint_offsite = "nav_cargo_start"
+ waypoint_station = "nav_cargo_station"
+
+/obj/effect/shuttle_landmark/supply/start
+ landmark_tag = "nav_cargo_start"
+ docking_controller = "cargo_bay_centcom"
+
+/obj/effect/shuttle_landmark/supply/station
+ landmark_tag = "nav_cargo_station"
+ docking_controller = "cargo_bay"
+
+/datum/shuttle/autodock/ferry/centcom
+ name = "Centcom"
+ location = 1
+ warmup_time = 10
+ shuttle_area = /area/shuttle/transport1/centcom
+ dock_target = "centcom_shuttle"
+ waypoint_offsite = "nav_ferry_start"
+ waypoint_station = "nav_ferry_out"
+
+/obj/effect/shuttle_landmark/ferry/start
+ name = "Centcom"
+ landmark_tag = "nav_ferry_start"
+ docking_controller = "centcom_shuttle_bay"
+
+/obj/effect/shuttle_landmark/ferry/out
+ name = "Docking Bay"
+ landmark_tag = "nav_ferry_out"
+ docking_controller = "centcom_shuttle_dock_airlock"
+
+/obj/effect/shuttle_landmark/merc/arivals
+ name = "Exodus north dock"
+ landmark_tag = "nav_merc_arivals"
+ docking_controller = "nuke_shuttle_dock_airlock"
+
+//Admin
+
+/datum/shuttle/autodock/ferry/administration
+ name = "Administration"
+ warmup_time = 10 //want some warmup time so people can cancel.
+ shuttle_area = /area/shuttle/administration/centcom
+ dock_target = "admin_shuttle"
+ waypoint_station = "nav_admin_start"
+ waypoint_offsite = "nav_admin_out"
+
+/obj/effect/shuttle_landmark/admin/start
+ name = "Centcom"
+ landmark_tag = "nav_admin_start"
+ docking_controller = "admin_shuttle"
+ base_area = /area/centcom
+ base_turf = /turf/simulated/floor/plating
+
+/obj/effect/shuttle_landmark/admin/out
+ name = "Exodus north dock"
+ landmark_tag = "nav_admin_out"
+ docking_controller = "admin_shuttle_dock_airlock"
+
+//NT Rescue Shuttle
+
+/datum/shuttle/autodock/multi/antag/rescue
+ destination_tags = list(
+ "nav_ert_hanger",
+ "nav_away_4",
+ "nav_derelict_4",
+ "nav_cluster_4",
+ "nav_ert_dock",
+ "nav_ert_start",
+ "nav_lost_supply_base_antag",
+ "nav_marooned_antag",
+ "nav_smugglers_antag",
+ "nav_magshield_antag",
+ "nav_casino_antag",
+ "nav_yacht_antag",
+ "nav_slavers_base_antag",
+ )
+
+/obj/effect/shuttle_landmark/ert/arivals
+ name = "Exodus arivals south dock"
+ landmark_tag = "nav_ert_arivals"
+
+//Skipjack
+/datum/shuttle/autodock/multi/antag/skipjack
+ destination_tags = list(
+ "nav_skipjack_arivals",
+ "nav_away_7",
+ "nav_derelict_7",
+ "nav_cluster_7",
+ "nav_skipjack_dock",
+ "nav_skipjack_start",
+ "nav_lost_supply_base_antag",
+ "nav_marooned_antag",
+ "nav_smugglers_antag",
+ "nav_magshield_antag",
+ "nav_casino_antag",
+ "nav_yacht_antag",
+ "nav_slavers_base_antag",
+ )
+
+/obj/effect/shuttle_landmark/skipjack/arivals
+ name = "Exodus arivals south dock"
+ landmark_tag = "nav_skipjack_arivals"
+
+//SCGMC Assault Pod
+
+/datum/shuttle/autodock/ferry/specops/ert
+ name = "Special Operations"
+ warmup_time = 10
+ shuttle_area = /area/shuttle/specops/centcom
+ dock_target = "specops_shuttle_fore"
+ waypoint_station = "nav_specops_start"
+ waypoint_offsite = "nav_specops_out"
+
+/obj/effect/shuttle_landmark/specops/start
+ name = "Centcom"
+ landmark_tag = "nav_specops_start"
+ docking_controller = "specops_shuttle_port"
+
+/obj/effect/shuttle_landmark/specops/out
+ name = "Docking Bay"
+ landmark_tag = "nav_specops_out"
+ docking_controller = "specops_dock_airlock"
+
+//generic docking ports (Work this shit out if anyone wants to slap their nipples at it)
+ //Large
+
+ //Small
+
+
+//Makes the deck management program use other access types
+/datum/nano_module/deck_management
+ default_access = list(access_cargo, access_heads)
diff --git a/maps/exodus/exodus_unit_testing.dm b/maps/exodus/exodus_unit_testing.dm
new file mode 100644
index 00000000000..7218f5e64bb
--- /dev/null
+++ b/maps/exodus/exodus_unit_testing.dm
@@ -0,0 +1,56 @@
+/datum/map/exodus
+ // Unit test exemptions
+ apc_test_exempt_areas = list(
+ /area/space = NO_SCRUBBER|NO_VENT|NO_APC,
+ /area/exoplanet = NO_SCRUBBER|NO_VENT|NO_APC,
+ /area/exodus/construction = NO_SCRUBBER|NO_VENT,
+ /area/exodus/engineering/atmos/storage = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/arrivals = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/atmos_control = 0,
+ /area/exodus/maintenance/auxsolarport = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/auxsolarstarboard = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/dormitory = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/engi_shuttle = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/evahallway = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/exterior = NO_SCRUBBER|NO_VENT|NO_APC,
+ /area/exodus/maintenance/medbay = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/incinerator = NO_SCRUBBER,
+ /area/exodus/maintenance/foresolar = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/portsolar = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/research_port = 0,
+ /area/exodus/maintenance/research_starboard = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/starboardsolar = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/sub/aft = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/sub/fore = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/sub/port = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/sub/starboard = NO_SCRUBBER|NO_VENT,
+ /area/exodus/maintenance/sub/relay_station = 0,
+ /area/exodus/maintenance/sub/command = 0,
+ /area/exodus/maintenance/substation/command = 0,
+ /area/exodus/maintenance/telecomms = 0,
+ /area/exodus/medical/genetics = NO_APC,
+ /area/exodus/medical/genetics/cloning = NO_APC,
+ /area/exodus/research/test_area = NO_SCRUBBER|NO_VENT,
+ /area/exodus/research/server = 0,
+ /area/shuttle = NO_SCRUBBER|NO_VENT|NO_APC,
+ /area/turbolift = NO_SCRUBBER|NO_VENT|NO_APC,
+ /area/exodus/solar = NO_SCRUBBER|NO_VENT|NO_APC,
+ /area/exodus/storage/emergency = NO_SCRUBBER|NO_VENT,
+ /area/exodus/storage/emergency2 = NO_SCRUBBER|NO_VENT,
+ /area/ship/exodus_pod_engineering = NO_SCRUBBER|NO_VENT,
+ /area/ship/exodus_pod_mining = NO_SCRUBBER|NO_VENT,
+ /area/ship/exodus_pod_research = NO_SCRUBBER|NO_VENT,
+ /area/holodeck/alphadeck = NO_SCRUBBER|NO_VENT|NO_APC
+ )
+
+ area_coherency_test_exempt_areas = list(
+ /area/space,
+ /area/exodus/maintenance/exterior)
+
+ area_coherency_test_subarea_count = list(
+ /area/exodus/engineering/atmos = 4,
+ /area/exodus/maintenance/incinerator = 2)
+
+/obj/effect/landmark/map_data/exodus
+ height = 2
diff --git a/maps/exodus/items/mecha.dm b/maps/exodus/items/mecha.dm
new file mode 100644
index 00000000000..8709fc37b87
--- /dev/null
+++ b/maps/exodus/items/mecha.dm
@@ -0,0 +1,32 @@
+//crossported from the torch because apparently it's referenced
+/mob/living/exosuit/premade/light/exploration
+ name = "exploration mech"
+ desc = "It looks a bit charred."
+
+/mob/living/exosuit/premade/light/exploration/Initialize()
+ if(!body)
+ body = new /obj/item/mech_component/chassis/pod(src)
+ body.color = COLOR_GUNMETAL
+ if(!legs)
+ legs = new /obj/item/mech_component/propulsion/tracks(src)
+ legs.color = COLOR_GUNMETAL
+ if(!arms)
+ arms = new /obj/item/mech_component/manipulators/powerloader(src)
+ arms.color = COLOR_PURPLE
+
+ . = ..()
+
+ //Damage it
+ var/list/parts = list(arms,legs,head,body)
+ var/obj/item/mech_component/damaged = pick(parts)
+ damaged.take_burn_damage((damaged.max_damage / 4 ) * MECH_COMPONENT_DAMAGE_DAMAGED)
+ if(prob(33))
+ parts -= damaged
+ damaged = pick(parts)
+ damaged.take_burn_damage((damaged.max_damage / 4 ) * MECH_COMPONENT_DAMAGE_DAMAGED)
+
+/mob/living/exosuit/premade/light/exploration/spawn_mech_equipment()
+ install_system(new /obj/item/mech_equipment/light(src), HARDPOINT_HEAD)
+ install_system(new /obj/item/mech_equipment/clamp(src), HARDPOINT_RIGHT_HAND)
+ install_system(new /obj/item/mech_equipment/mounted_system/taser/plasma(src), HARDPOINT_LEFT_HAND)
+ install_system(new /obj/item/mech_equipment/ionjets(src), HARDPOINT_BACK)
diff --git a/maps/exodus/items/stamps.dm b/maps/exodus/items/stamps.dm
new file mode 100644
index 00000000000..df054261b58
--- /dev/null
+++ b/maps/exodus/items/stamps.dm
@@ -0,0 +1,4 @@
+/obj/item/stamp/hop
+ name = "Head of Personnel's rubber stamp"
+ icon_state = "stamp-xo"
+ //They probably just renamed it and deleted the HoP type from the basecode...
diff --git a/maps/exodus/jobs/_goals.dm b/maps/exodus/jobs/_goals.dm
new file mode 100644
index 00000000000..db00d121177
--- /dev/null
+++ b/maps/exodus/jobs/_goals.dm
@@ -0,0 +1,48 @@
+/datum/department/command
+ goals = list(/datum/goal/department/paperwork/exodus)
+
+GLOBAL_LIST_EMPTY(exodus_paperwork_spawn_turfs)
+GLOBAL_LIST_EMPTY(exodus_paperwork_end_areas)
+
+/obj/effect/landmark/paperwork_spawn_exodus
+ name = "Exodus Paperwork Goal Spawn Point"
+
+/obj/effect/landmark/paperwork_spawn_exodus/Initialize()
+ ..()
+ var/turf/T = get_turf(src)
+ if(istype(T))
+ GLOB.exodus_paperwork_spawn_turfs |= T
+ return INITIALIZE_HINT_QDEL
+
+/obj/effect/landmark/paperwork_finish_exodus
+ name = "Exodus Paperwork Goal Finish Point"
+
+/obj/effect/landmark/paperwork_finish_exodus/Initialize()
+ ..()
+ var/turf/T = get_turf(src)
+ if(istype(T))
+ var/area/A = get_area(T)
+ if(istype(A))
+ GLOB.exodus_paperwork_end_areas |= A
+ return INITIALIZE_HINT_QDEL
+
+/datum/goal/department/paperwork/exodus
+ paperwork_types = list(/obj/item/paperwork/exodus)
+ signatory_job_list = list(
+ /datum/job/captain,
+ /datum/job/hop,
+ /datum/job/cmo,
+ /datum/job/chief_engineer,
+ /datum/job/rd,
+ /datum/job/hos
+ )
+
+/datum/goal/department/paperwork/exodus/get_spawn_turfs()
+ return GLOB.exodus_paperwork_spawn_turfs
+
+/datum/goal/department/paperwork/exodus/get_end_areas()
+ return GLOB.exodus_paperwork_end_areas
+
+/obj/item/paperwork/exodus
+ name = "\improper Exodus payroll paperwork"
+ desc = "A complex list of salaries, hours and tax withheld for Exodus workers this month."
diff --git a/maps/exodus/jobs/captain.dm b/maps/exodus/jobs/captain.dm
new file mode 100644
index 00000000000..024afbf8b55
--- /dev/null
+++ b/maps/exodus/jobs/captain.dm
@@ -0,0 +1,141 @@
+/datum/job/captain
+ title = "Captain"
+ head_position = 1
+ department_flag = COM
+
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "company officials and Corporate Regulations"
+ selection_color = "#1d1d4f"
+ req_admin_notify = 1
+ access = list() //See get_access()
+ minimal_access = list() //See get_access()
+ minimal_player_age = 14
+ economic_power = 20
+
+ ideal_character_age = 70
+ outfit_type = /decl/hierarchy/outfit/job/captain
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_SCIENCE = SKILL_ADEPT,
+ SKILL_PILOT = SKILL_ADEPT
+ )
+ max_skill = list(
+ SKILL_PILOT = SKILL_MAX,
+ SKILL_SCIENCE = SKILL_MAX
+ )
+ skill_points = 30
+ software_on_spawn = list(
+ /datum/computer_file/program/comm,
+ /datum/computer_file/program/card_mod,
+ /datum/computer_file/program/camera_monitor,
+ /datum/computer_file/program/reports
+ )
+
+/datum/job/captain/equip(var/mob/living/carbon/human/H)
+ . = ..()
+ if(.)
+ H.implant_loyalty(src)
+
+/datum/job/captain/get_access()
+ return get_all_station_access()
+
+/datum/job/hop
+ title = "Head of Personnel"
+ head_position = 1
+ department_flag = COM|CIV
+
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#2f2f7f"
+ req_admin_notify = 1
+ minimal_player_age = 14
+ economic_power = 10
+ ideal_character_age = 50
+
+ access = list(
+ access_security,
+ access_sec_doors,
+ access_brig,
+ access_forensics_lockers,
+ access_heads,
+ access_medical,
+ access_engine,
+ access_change_ids,
+ access_ai_upload,
+ access_eva,
+ access_bridge,
+ access_all_personal_lockers,
+ access_maint_tunnels,
+ access_bar,
+ access_janitor,
+ access_construction,
+ access_morgue,
+ access_crematorium,
+ access_kitchen,
+ access_cargo,
+ access_cargo_bot,
+ access_mailsorting,
+ access_qm,
+ access_hydroponics,
+ access_lawyer,
+ access_chapel_office,
+ access_library,
+ access_research,
+ access_mining,
+ access_heads_vault,
+ access_mining_station,
+ access_hop,
+ access_RC_announce,
+ access_keycard_auth,
+ access_gateway
+ )
+ minimal_access = list(
+ access_security,
+ access_sec_doors,
+ access_brig,
+ access_forensics_lockers,
+ access_heads,
+ access_medical,
+ access_engine,
+ access_change_ids,
+ access_ai_upload,
+ access_eva,
+ access_bridge,
+ access_all_personal_lockers,
+ access_maint_tunnels,
+ access_bar,
+ access_janitor,
+ access_construction,
+ access_morgue,
+ access_crematorium,
+ access_kitchen,
+ access_cargo,
+ access_cargo_bot,
+ access_mailsorting,
+ access_qm,
+ access_hydroponics,
+ access_lawyer,
+ access_chapel_office,
+ access_library,
+ access_research,
+ access_mining,
+ access_heads_vault,
+ access_mining_station,
+ access_hop,
+ access_RC_announce,
+ access_keycard_auth,
+ access_gateway
+ )
+ outfit_type = /decl/hierarchy/outfit/job/hop
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_BASIC,
+ SKILL_PILOT = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_PILOT = SKILL_MAX,
+ SKILL_SCIENCE = SKILL_MAX
+ )
+ skill_points = 30
diff --git a/maps/exodus/jobs/civilian.dm b/maps/exodus/jobs/civilian.dm
new file mode 100644
index 00000000000..503a61b2f97
--- /dev/null
+++ b/maps/exodus/jobs/civilian.dm
@@ -0,0 +1,302 @@
+/datum/job/chaplain
+ title = "Chaplain"
+ department_flag = CIV
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ access = list(
+ access_morgue,
+ access_chapel_office,
+ access_crematorium,
+ access_maint_tunnels
+ )
+ minimal_access = list(
+ access_morgue,
+ access_chapel_office,
+ access_crematorium
+ )
+ outfit_type = /decl/hierarchy/outfit/job/chaplain
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_FINANCE = SKILL_BASIC
+ )
+ skill_points = 20
+ software_on_spawn = list(/datum/computer_file/program/reports)
+
+//Food
+/datum/job/bartender
+ title = "Bartender"
+ department_flag = SRV
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ access = list(
+ access_hydroponics,
+ access_bar,
+ access_kitchen
+ )
+ minimal_access = list(access_bar)
+ alt_titles = list("Barista")
+ outfit_type = /decl/hierarchy/outfit/job/service/bartender
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COOKING = SKILL_BASIC,
+ SKILL_BOTANY = SKILL_BASIC,
+ SKILL_CHEMISTRY = SKILL_BASIC
+ )
+
+/datum/job/chef
+ title = "Chef"
+ department_flag = SRV
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the head of personnel"
+ access = list(
+ access_hydroponics,
+ access_bar,
+ access_kitchen
+ )
+ minimal_access = list(access_kitchen)
+ alt_titles = list("Cook")
+ outfit_type = /decl/hierarchy/outfit/job/service/chef
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COOKING = SKILL_ADEPT,
+ SKILL_BOTANY = SKILL_BASIC,
+ SKILL_CHEMISTRY = SKILL_BASIC
+ )
+
+/datum/job/hydro
+ title = "Gardener"
+ department_flag = SRV
+ total_positions = 2
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ access = list(
+ access_hydroponics,
+ access_bar,
+ access_kitchen
+ )
+ minimal_access = list(access_hydroponics)
+ alt_titles = list("Hydroponicist")
+ outfit_type = /decl/hierarchy/outfit/job/service/gardener
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_BOTANY = SKILL_BASIC,
+ SKILL_CHEMISTRY = SKILL_BASIC
+ )
+
+//Cargo
+/datum/job/qm
+ title = "Quartermaster"
+ department_flag = SUP
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ economic_power = 5
+ access = list(
+ access_maint_tunnels,
+ access_mailsorting,
+ access_cargo,
+ access_cargo_bot,
+ access_qm,
+ access_mining,
+ access_mining_station
+ )
+ minimal_access = list(
+ access_maint_tunnels,
+ access_mailsorting,
+ access_cargo,
+ access_cargo_bot,
+ access_qm,
+ access_mining,
+ access_mining_station
+ )
+ minimal_player_age = 3
+ ideal_character_age = 40
+ outfit_type = /decl/hierarchy/outfit/job/cargo/qm
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_FINANCE = SKILL_BASIC,
+ SKILL_HAULING = SKILL_BASIC,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_PILOT = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_PILOT = SKILL_MAX
+ )
+ skill_points = 18
+ software_on_spawn = list(
+ /datum/computer_file/program/supply,
+ /datum/computer_file/program/deck_management,
+ /datum/computer_file/program/reports
+ )
+
+/datum/job/cargo_tech
+ title = "Cargo Technician"
+ department_flag = SUP
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the quartermaster and the head of personnel"
+ access = list(
+ access_maint_tunnels,
+ access_mailsorting,
+ access_cargo,
+ access_cargo_bot,
+ access_qm,
+ access_mining,
+ access_mining_station
+ )
+ minimal_access = list(
+ access_maint_tunnels,
+ access_cargo,
+ access_cargo_bot,
+ access_mailsorting
+ )
+ outfit_type = /decl/hierarchy/outfit/job/cargo/cargo_tech
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_FINANCE = SKILL_BASIC,
+ SKILL_HAULING = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_PILOT = SKILL_MAX
+ )
+ software_on_spawn = list(
+ /datum/computer_file/program/supply,
+ /datum/computer_file/program/deck_management,
+ /datum/computer_file/program/reports
+ )
+
+/datum/job/mining
+ title = "Shaft Miner"
+ department_flag = SUP
+ total_positions = 3
+ spawn_positions = 3
+ supervisors = "the quartermaster and the head of personnel"
+ economic_power = 5
+ access = list(
+ access_maint_tunnels,
+ access_mailsorting,
+ access_cargo,
+ access_cargo_bot,
+ access_qm,
+ access_mining,
+ access_mining_station
+ )
+ minimal_access = list(
+ access_mining,
+ access_mining_station,
+ access_mailsorting
+ )
+ alt_titles = list(
+ "Drill Technician",
+ "Prospector"
+ )
+ outfit_type = /decl/hierarchy/outfit/job/cargo/mining
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_HAULING = SKILL_ADEPT,
+ SKILL_EVA = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_PILOT = SKILL_MAX
+ )
+
+/datum/job/janitor
+ title = "Janitor"
+ department_flag = SRV
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ access = list(
+ access_janitor,
+ access_maint_tunnels,
+ access_engine,
+ access_research,
+ access_sec_doors,
+ access_medical
+ )
+ minimal_access = list(
+ access_janitor,
+ access_maint_tunnels,
+ access_engine,
+ access_research,
+ access_sec_doors,
+ access_medical
+ )
+ alt_titles = list(
+ "Custodian",
+ "Sanitation Technician"
+ )
+ outfit_type = /decl/hierarchy/outfit/job/service/janitor
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_HAULING = SKILL_BASIC
+ )
+
+//More or less assistants
+/datum/job/librarian
+ title = "Librarian"
+ department_flag = CIV
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of personnel"
+ access = list(
+ access_library,
+ access_maint_tunnels
+ )
+ minimal_access = list(access_library)
+ alt_titles = list("Journalist")
+ outfit_type = /decl/hierarchy/outfit/job/librarian
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_FINANCE = SKILL_BASIC
+ )
+ skill_points = 20
+ software_on_spawn = list(/datum/computer_file/program/reports)
+
+/datum/job/lawyer
+ title = "Internal Affairs Agent"
+ department_flag = SPT
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "company officials and Corporate Regulations"
+ economic_power = 7
+ access = list(
+ access_lawyer,
+ access_sec_doors,
+ access_maint_tunnels,
+ access_bridge
+ )
+ minimal_access = list(
+ access_lawyer,
+ access_sec_doors,
+ access_bridge
+ )
+ minimal_player_age = 10
+ outfit_type = /decl/hierarchy/outfit/job/internal_affairs_agent
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_FINANCE = SKILL_BASIC
+ )
+ skill_points = 20
+ software_on_spawn = list(/datum/computer_file/program/reports)
+
+/datum/job/lawyer/equip(var/mob/living/carbon/human/H)
+ . = ..()
+ if(.)
+ H.implant_loyalty(H)
+
+/obj/item/card/id/cargo
+ name = "identification card"
+ desc = "A card issued to cargo staff."
+ detail_color = COLOR_BROWN
+
+/obj/item/card/id/cargo/head
+ name = "identification card"
+ desc = "A card which represents service and planning."
+ extra_details = list("goldstripe")
+
+/obj/item/card/id/civilian/internal_affairs_agent
+ detail_color = COLOR_NAVY_BLUE
diff --git a/maps/exodus/jobs/engineering.dm b/maps/exodus/jobs/engineering.dm
new file mode 100644
index 00000000000..a27180405ec
--- /dev/null
+++ b/maps/exodus/jobs/engineering.dm
@@ -0,0 +1,163 @@
+/datum/job/chief_engineer
+ title = "Chief Engineer"
+ head_position = 1
+ department_flag = ENG|COM
+
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#7f6e2c"
+ req_admin_notify = 1
+ economic_power = 10
+
+ ideal_character_age = 50
+
+
+
+ access = list(
+ access_engine,
+ access_engine_equip,
+ access_tech_storage,
+ access_maint_tunnels,
+ access_heads,
+ access_teleporter,
+ access_external_airlocks,
+ access_atmospherics,
+ access_emergency_storage,
+ access_eva,
+ access_bridge,
+ access_construction,
+ access_sec_doors,
+ access_ce,
+ access_RC_announce,
+ access_keycard_auth,
+ access_tcomsat,
+ access_ai_upload,
+ access_network
+ )
+ minimal_access = list(
+ access_engine,
+ access_engine_equip,
+ access_tech_storage,
+ access_maint_tunnels,
+ access_heads,
+ access_teleporter,
+ access_external_airlocks,
+ access_atmospherics,
+ access_emergency_storage,
+ access_eva,
+ access_bridge,
+ access_construction,
+ access_sec_doors,
+ access_ce,
+ access_RC_announce,
+ access_keycard_auth,
+ access_tcomsat,
+ access_ai_upload,
+ access_network
+ )
+ minimal_player_age = 14
+ outfit_type = /decl/hierarchy/outfit/job/engineering/chief_engineer
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_ADEPT,
+ SKILL_EVA = SKILL_ADEPT,
+ SKILL_CONSTRUCTION = SKILL_ADEPT,
+ SKILL_ELECTRICAL = SKILL_ADEPT,
+ SKILL_ATMOS = SKILL_ADEPT,
+ SKILL_ENGINES = SKILL_EXPERT
+ )
+
+ max_skill = list(
+ SKILL_CONSTRUCTION = SKILL_MAX,
+ SKILL_ELECTRICAL = SKILL_MAX,
+ SKILL_ATMOS = SKILL_MAX,
+ SKILL_ENGINES = SKILL_MAX
+ )
+ skill_points = 30
+ software_on_spawn = list(
+ /datum/computer_file/program/comm,
+ /datum/computer_file/program/power_monitor,
+ /datum/computer_file/program/supermatter_monitor,
+ /datum/computer_file/program/alarm_monitor,
+ /datum/computer_file/program/atmos_control,
+ /datum/computer_file/program/rcon_console,
+ /datum/computer_file/program/camera_monitor,
+ /datum/computer_file/program/shields_monitor,
+ /datum/computer_file/program/reports
+ )
+
+/datum/job/engineer
+ title = "Engineer"
+ department_flag = ENG
+
+ total_positions = 8
+ spawn_positions = 7
+ supervisors = "the chief engineer"
+ selection_color = "#5b4d20"
+ economic_power = 5
+ minimal_player_age = 7
+ access = list(
+ access_eva,
+ access_engine,
+ access_engine_equip,
+ access_tech_storage,
+ access_maint_tunnels,
+ access_external_airlocks,
+ access_construction,
+ access_atmospherics,
+ access_emergency_storage
+ )
+ minimal_access = list(
+ access_eva,
+ access_engine,
+ access_engine_equip,
+ access_tech_storage,
+ access_maint_tunnels,
+ access_external_airlocks,
+ access_construction,
+ access_atmospherics,
+ access_emergency_storage
+ )
+ alt_titles = list(
+ "Maintenance Technician",
+ "Engine Technician",
+ "Electrician",
+ "Atmospheric Technician" = /decl/hierarchy/outfit/job/engineering/atmos
+ )
+ outfit_type = /decl/hierarchy/outfit/job/engineering/engineer
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_BASIC,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_CONSTRUCTION = SKILL_ADEPT,
+ SKILL_ELECTRICAL = SKILL_BASIC,
+ SKILL_ATMOS = SKILL_BASIC,
+ SKILL_ENGINES = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_CONSTRUCTION = SKILL_MAX,
+ SKILL_ELECTRICAL = SKILL_MAX,
+ SKILL_ATMOS = SKILL_MAX,
+ SKILL_ENGINES = SKILL_MAX
+ )
+ skill_points = 20
+ software_on_spawn = list(
+ /datum/computer_file/program/power_monitor,
+ /datum/computer_file/program/supermatter_monitor,
+ /datum/computer_file/program/alarm_monitor,
+ /datum/computer_file/program/atmos_control,
+ /datum/computer_file/program/rcon_console,
+ /datum/computer_file/program/camera_monitor,
+ /datum/computer_file/program/shields_monitor
+ )
+
+/obj/item/card/id/engineering
+ name = "identification card"
+ desc = "A card issued to engineering staff."
+ detail_color = COLOR_SUN
+
+/obj/item/card/id/engineering/head
+ name = "identification card"
+ desc = "A card which represents creativity and ingenuity."
+ extra_details = list("goldstripe")
diff --git a/maps/exodus/jobs/medical.dm b/maps/exodus/jobs/medical.dm
new file mode 100644
index 00000000000..3b5ddd4564e
--- /dev/null
+++ b/maps/exodus/jobs/medical.dm
@@ -0,0 +1,219 @@
+/datum/job/cmo
+ title = "Chief Medical Officer"
+ head_position = 1
+ department_flag = MED|COM
+
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#026865"
+ req_admin_notify = 1
+ economic_power = 10
+ access = list(
+ access_medical,
+ access_medical_equip,
+ access_morgue,
+ access_bridge,
+ access_heads,
+ access_chemistry,
+ access_virology,
+ access_cmo,
+ access_surgery,
+ access_RC_announce,
+ access_keycard_auth,
+ access_sec_doors,
+ access_psychiatrist,
+ access_eva,
+ access_maint_tunnels,
+ access_external_airlocks
+ )
+ minimal_access = list(
+ access_medical,
+ access_medical_equip,
+ access_morgue,
+ access_bridge,
+ access_heads,
+ access_chemistry,
+ access_virology,
+ access_cmo,
+ access_surgery,
+ access_RC_announce,
+ access_keycard_auth,
+ access_sec_doors,
+ access_psychiatrist,
+ access_eva,
+ access_maint_tunnels,
+ access_external_airlocks
+ )
+ minimal_player_age = 14
+ outfit_type = /decl/hierarchy/outfit/job/medical/cmo
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_MEDICAL = SKILL_EXPERT,
+ SKILL_ANATOMY = SKILL_EXPERT,
+ SKILL_CHEMISTRY = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_MEDICAL = SKILL_MAX,
+ SKILL_ANATOMY = SKILL_MAX,
+ SKILL_CHEMISTRY = SKILL_MAX
+ )
+ skill_points = 26
+ software_on_spawn = list(
+ /datum/computer_file/program/comm,
+ /datum/computer_file/program/suit_sensors,
+ /datum/computer_file/program/camera_monitor,
+ /datum/computer_file/program/reports
+ )
+
+/datum/job/doctor
+ title = "Medical Doctor"
+ department_flag = MED
+
+ minimal_player_age = 3
+ total_positions = 5
+ spawn_positions = 3
+ supervisors = "the chief medical officer"
+ selection_color = "#013d3b"
+ economic_power = 7
+ access = list(
+ access_medical,
+ access_medical_equip,
+ access_morgue,
+ access_surgery,
+ access_chemistry,
+ access_virology,
+ access_eva,
+ access_maint_tunnels,
+ access_external_airlocks,
+ access_psychiatrist
+ )
+ minimal_access = list(
+ access_medical,
+ access_medical_equip,
+ access_morgue,
+ access_eva,
+ access_maint_tunnels,
+ access_external_airlocks
+ )
+ alt_titles = list(
+ "Surgeon" = /decl/hierarchy/outfit/job/medical/doctor/surgeon,
+ "Emergency Physician" = /decl/hierarchy/outfit/job/medical/doctor/emergency_physician,
+ "Nurse" = /decl/hierarchy/outfit/job/medical/doctor/nurse,
+ "Virologist" = /decl/hierarchy/outfit/job/medical/doctor/virologist,
+ //Just gonna put these here. Might move them later.
+ "Paramedic" = /decl/hierarchy/outfit/job/medical/paramedic,
+ "Emergency Medical Technician" = /decl/hierarchy/outfit/job/medical/paramedic/emt
+ )
+ outfit_type = /decl/hierarchy/outfit/job/medical/doctor
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_MEDICAL = SKILL_BASIC,
+ SKILL_ANATOMY = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_ANATOMY = SKILL_MAX,
+ SKILL_MEDICAL = SKILL_MAX,
+ SKILL_CHEMISTRY = SKILL_MAX
+ )
+ software_on_spawn = list(
+ /datum/computer_file/program/suit_sensors,
+ /datum/computer_file/program/camera_monitor
+ )
+ skill_points = 22
+
+// We don't have actual parameds to cut down on job bloat. Might enable them in the future, for now just stub their card.
+/obj/item/card/id/medical/paramedic
+ job_access_type = /datum/job/doctor
+
+/datum/job/chemist
+ title = "Pharmacist"
+ department_flag = MED
+ minimal_player_age = 7
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the chief medical officer"
+ selection_color = "#013d3b"
+ economic_power = 5
+ access = list(
+ access_medical,
+ access_medical_equip,
+ access_morgue,
+ access_surgery,
+ access_chemistry,
+ access_virology
+ )
+ minimal_access = list(
+ access_medical,
+ access_medical_equip,
+ access_chemistry
+ )
+ outfit_type = /decl/hierarchy/outfit/job/medical/chemist
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_MEDICAL = SKILL_ADEPT,
+ SKILL_CHEMISTRY = SKILL_ADEPT
+ )
+ max_skill = list(
+ SKILL_MEDICAL = SKILL_ADEPT,
+ SKILL_ANATOMY = SKILL_ADEPT,
+ SKILL_CHEMISTRY = SKILL_MAX
+ )
+ skill_points = 16
+
+/datum/job/counselor
+ title = "Counselor"
+ alt_titles = list("Mentalist")
+ department_flag = MED
+ total_positions = 1
+ spawn_positions = 1
+ economic_power = 5
+ minimal_player_age = 3
+ supervisors = "the chief medical officer"
+ selection_color = "#013d3b"
+ access = list(
+ access_medical,
+ access_medical_equip,
+ access_morgue,
+ access_surgery,
+ access_chemistry,
+ access_virology,
+ access_psychiatrist
+ )
+ minimal_access = list(
+ access_medical,
+ access_medical_equip,
+ access_psychiatrist
+ )
+ outfit_type = /decl/hierarchy/outfit/job/medical/psychiatrist
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_MEDICAL = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_MEDICAL = SKILL_MAX
+ )
+ software_on_spawn = list(
+ /datum/computer_file/program/suit_sensors,
+ /datum/computer_file/program/camera_monitor
+ )
+ give_psionic_implant_on_join = FALSE
+
+/datum/job/counselor/equip(var/mob/living/carbon/human/H)
+ if(H.mind.role_alt_title == "Counselor")
+ psi_faculties = list("[PSI_REDACTION]" = PSI_RANK_OPERANT)
+ if(H.mind.role_alt_title == "Mentalist")
+ psi_faculties = list("[PSI_COERCION]" = PSI_RANK_OPERANT)
+ return ..()
+
+// Department-flavor IDs
+/obj/item/card/id/medical
+ name = "identification card"
+ desc = "A card issued to medical staff."
+ detail_color = COLOR_PALE_BLUE_GRAY
+
+/obj/item/card/id/medical/head
+ name = "identification card"
+ desc = "A card which represents care and compassion."
+ extra_details = list("goldstripe")
diff --git a/maps/exodus/jobs/science.dm b/maps/exodus/jobs/science.dm
new file mode 100644
index 00000000000..b89e87da30f
--- /dev/null
+++ b/maps/exodus/jobs/science.dm
@@ -0,0 +1,178 @@
+/datum/job/rd
+ title = "Chief Science Officer"
+ head_position = 1
+ department_flag = COM|SCI
+
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ad6bad"
+ req_admin_notify = 1
+ economic_power = 15
+ access = list(
+ access_rd,
+ access_bridge,
+ access_tox,
+ access_morgue,
+ access_tox_storage,
+ access_teleporter,
+ access_sec_doors,
+ access_heads,
+ access_research,
+ access_robotics,
+ access_xenobiology,
+ access_ai_upload,
+ access_tech_storage,
+ access_RC_announce,
+ access_keycard_auth,
+ access_tcomsat,
+ access_gateway,
+ access_xenoarch,
+ access_network,
+ access_network_admin
+ )
+ minimal_access = list(access_rd,
+ access_bridge,
+ access_tox,
+ access_morgue,
+ access_tox_storage,
+ access_teleporter,
+ access_sec_doors,
+ access_heads,
+ access_research,
+ access_robotics,
+ access_xenobiology,
+ access_ai_upload,
+ access_tech_storage,
+ access_RC_announce,
+ access_keycard_auth,
+ access_tcomsat,
+ access_gateway,
+ access_xenoarch,
+ access_network,
+ access_network_admin
+ )
+ minimal_player_age = 14
+ ideal_character_age = 50
+
+ outfit_type = /decl/hierarchy/outfit/job/science/rd
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_BASIC,
+ SKILL_FINANCE = SKILL_ADEPT,
+ SKILL_BOTANY = SKILL_BASIC,
+ SKILL_ANATOMY = SKILL_BASIC,
+ SKILL_DEVICES = SKILL_BASIC,
+ SKILL_SCIENCE = SKILL_ADEPT)
+ max_skill = list(
+ SKILL_ANATOMY = SKILL_MAX,
+ SKILL_DEVICES = SKILL_MAX,
+ SKILL_SCIENCE = SKILL_MAX
+ )
+ skill_points = 30
+
+/datum/job/scientist
+ title = "Scientist"
+ department_flag = SCI
+ total_positions = 6
+ spawn_positions = 4
+ supervisors = "the Chief Science Officer"
+ selection_color = "#633d63"
+ economic_power = 7
+ access = list(
+ access_robotics,
+ access_tox,
+ access_tox_storage,
+ access_research,
+ access_xenobiology,
+ access_xenoarch,
+ access_hydroponics
+ )
+ minimal_access = list(
+ access_tox,
+ access_tox_storage,
+ access_research,
+ access_xenoarch,
+ access_xenobiology,
+ access_hydroponics
+ )
+ alt_titles = list(//Bay has outfits for the first two. Might as well put them there.
+ "Xenobiologist" = /decl/hierarchy/outfit/job/science/xenobiologist,
+ "Xenobotanist" = /decl/hierarchy/outfit/job/science/xenobiologist,
+ "Xenoarcheologist",
+ "Anomalist",
+ "Phoron Researcher"
+ )
+ minimal_player_age = 7
+ outfit_type = /decl/hierarchy/outfit/job/science/scientist
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_BASIC,
+ SKILL_DEVICES = SKILL_BASIC,
+ SKILL_SCIENCE = SKILL_ADEPT
+ )
+ max_skill = list(
+ SKILL_ANATOMY = SKILL_MAX,
+ SKILL_DEVICES = SKILL_MAX,
+ SKILL_SCIENCE = SKILL_MAX
+ )
+ skill_points = 20
+
+/decl/hierarchy/outfit/job/science/xenobiologist
+ id_types = list(/obj/item/card/id/science)
+
+/datum/job/roboticist
+ title = "Roboticist"
+ department_flag = SCI
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the Chief Science Officer"
+ selection_color = "#633d63"
+ economic_power = 5
+ access = list(
+ access_robotics,
+ access_tox,
+ access_tox_storage,
+ access_tech_storage,
+ access_morgue,
+ access_research
+ )
+ minimal_access = list(
+ access_robotics,
+ access_tech_storage,
+ access_morgue,
+ access_research
+ )
+ alt_titles = list(
+ "Biomechanical Engineer",
+ "Mechatronic Engineer")
+ minimal_player_age = 3
+ outfit_type = /decl/hierarchy/outfit/job/science/roboticist
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_ADEPT,
+ SKILL_DEVICES = SKILL_ADEPT,
+ SKILL_EVA = SKILL_ADEPT,
+ SKILL_ANATOMY = SKILL_ADEPT,
+ SKILL_MECH = HAS_PERK
+ )
+ max_skill = list(
+ SKILL_CONSTRUCTION = SKILL_MAX,
+ SKILL_ELECTRICAL = SKILL_MAX,
+ SKILL_ATMOS = SKILL_EXPERT,
+ SKILL_ENGINES = SKILL_EXPERT,
+ SKILL_DEVICES = SKILL_MAX,
+ SKILL_MEDICAL = SKILL_EXPERT,
+ SKILL_ANATOMY = SKILL_EXPERT
+ )
+ skill_points = 20
+
+/obj/item/card/id/science
+ name = "identification card"
+ desc = "A card issued to science staff."
+ detail_color = COLOR_PALE_PURPLE_GRAY
+
+/obj/item/card/id/science/head
+ name = "identification card"
+ desc = "A card which represents knowledge and reasoning."
+ extra_details = list("goldstripe")
diff --git a/maps/exodus/jobs/security.dm b/maps/exodus/jobs/security.dm
new file mode 100644
index 00000000000..f227da875e8
--- /dev/null
+++ b/maps/exodus/jobs/security.dm
@@ -0,0 +1,235 @@
+/datum/job/hos
+ title = "Head of Security"
+ head_position = 1
+ department_flag = SEC|COM
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#8e2929"
+ req_admin_notify = 1
+ economic_power = 10
+ access = list(
+ access_security,
+ access_eva,
+ access_sec_doors,
+ access_brig,
+ access_armory,
+ access_heads,
+ access_forensics_lockers,
+ access_morgue,
+ access_maint_tunnels,
+ access_all_personal_lockers,
+ access_research,
+ access_engine,
+ access_mining,
+ access_medical,
+ access_construction,
+ access_mailsorting,
+ access_bridge,
+ access_hos,
+ access_RC_announce,
+ access_keycard_auth,
+ access_gateway,
+ access_external_airlocks
+ )
+ minimal_access = list(
+ access_security,
+ access_eva,
+ access_sec_doors,
+ access_brig,
+ access_armory,
+ access_heads,
+ access_forensics_lockers,
+ access_morgue,
+ access_maint_tunnels,
+ access_all_personal_lockers,
+ access_research,
+ access_engine,
+ access_mining,
+ access_medical,
+ access_construction,
+ access_mailsorting,
+ access_bridge,
+ access_hos,
+ access_RC_announce,
+ access_keycard_auth,
+ access_gateway,
+ access_external_airlocks
+ )
+ minimal_player_age = 14
+
+ outfit_type = /decl/hierarchy/outfit/job/security/hos
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_COMBAT = SKILL_BASIC,
+ SKILL_WEAPONS = SKILL_ADEPT,
+ SKILL_FORENSICS = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_COMBAT = SKILL_MAX,
+ SKILL_WEAPONS = SKILL_MAX,
+ SKILL_FORENSICS = SKILL_MAX
+ )
+ skill_points = 28
+ software_on_spawn = list(
+ /datum/computer_file/program/comm,
+ /datum/computer_file/program/digitalwarrant,
+ /datum/computer_file/program/camera_monitor,
+ /datum/computer_file/program/reports
+ )
+
+/datum/job/hos/equip(var/mob/living/carbon/human/H)
+ . = ..()
+ if(.)
+ H.implant_loyalty(H)
+
+/datum/job/warden
+ title = "Warden"
+ department_flag = SEC
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#601c1c"
+ economic_power = 5
+ access = list(
+ access_security,
+ access_eva,
+ access_sec_doors,
+ access_brig,
+ access_armory,
+ access_maint_tunnels,
+ access_morgue,
+ access_external_airlocks
+ )
+ minimal_access = list(
+ access_security,
+ access_eva,
+ access_sec_doors,
+ access_brig,
+ access_armory,
+ access_maint_tunnels,
+ access_external_airlocks
+ )
+ minimal_player_age = 7
+ outfit_type = /decl/hierarchy/outfit/job/security/warden
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_COMBAT = SKILL_BASIC,
+ SKILL_WEAPONS = SKILL_ADEPT,
+ SKILL_FORENSICS = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_COMBAT = SKILL_MAX,
+ SKILL_WEAPONS = SKILL_MAX,
+ SKILL_FORENSICS = SKILL_MAX
+ )
+ skill_points = 20
+ software_on_spawn = list(
+ /datum/computer_file/program/digitalwarrant,
+ /datum/computer_file/program/camera_monitor
+ )
+
+/datum/job/detective
+ title = "Detective"
+ department_flag = SEC
+
+ total_positions = 2
+ spawn_positions = 2
+ supervisors = "the head of security"
+ selection_color = "#601c1c"
+ alt_titles = list(
+ "Forensic Technician" = /decl/hierarchy/outfit/job/security/detective/forensic
+ )
+ economic_power = 5
+ access = list(
+ access_security,
+ access_sec_doors,
+ access_forensics_lockers,
+ access_morgue,
+ access_maint_tunnels
+ )
+ minimal_access = list(
+ access_security,
+ access_sec_doors,
+ access_forensics_lockers,
+ access_morgue,
+ access_maint_tunnels
+ )
+ minimal_player_age = 7
+ outfit_type = /decl/hierarchy/outfit/job/security/detective
+ min_skill = list(
+ SKILL_LITERACY = SKILL_ADEPT,
+ SKILL_COMPUTER = SKILL_BASIC,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_COMBAT = SKILL_BASIC,
+ SKILL_WEAPONS = SKILL_BASIC,
+ SKILL_FORENSICS = SKILL_ADEPT
+ )
+ max_skill = list(
+ SKILL_COMBAT = SKILL_MAX,
+ SKILL_WEAPONS = SKILL_MAX,
+ SKILL_FORENSICS = SKILL_MAX
+ )
+ skill_points = 20
+ software_on_spawn = list(
+ /datum/computer_file/program/digitalwarrant,
+ /datum/computer_file/program/camera_monitor
+ )
+
+/datum/job/officer
+ title = "Security Officer"
+ department_flag = SEC
+ total_positions = 4
+ spawn_positions = 4
+ supervisors = "the head of security"
+ selection_color = "#601c1c"
+ alt_titles = list("Junior Officer")
+ economic_power = 4
+ access = list(
+ access_security,
+ access_eva,
+ access_sec_doors,
+ access_brig,
+ access_maint_tunnels,
+ access_morgue,
+ access_external_airlocks
+ )
+ minimal_access = list(
+ access_security,
+ access_eva,
+ access_sec_doors,
+ access_brig,
+ access_maint_tunnels,
+ access_external_airlocks
+ )
+ minimal_player_age = 7
+ outfit_type = /decl/hierarchy/outfit/job/security/officer
+ min_skill = list(
+ SKILL_LITERACY = SKILL_BASIC,
+ SKILL_EVA = SKILL_BASIC,
+ SKILL_COMBAT = SKILL_BASIC,
+ SKILL_WEAPONS = SKILL_ADEPT,
+ SKILL_FORENSICS = SKILL_BASIC
+ )
+ max_skill = list(
+ SKILL_COMBAT = SKILL_MAX,
+ SKILL_WEAPONS = SKILL_MAX,
+ SKILL_FORENSICS = SKILL_MAX
+ )
+ software_on_spawn = list(
+ /datum/computer_file/program/digitalwarrant,
+ /datum/computer_file/program/camera_monitor
+ )
+
+/obj/item/card/id/security
+ name = "identification card"
+ desc = "A card issued to security staff."
+ color = COLOR_OFF_WHITE
+ detail_color = COLOR_MAROON
+
+/obj/item/card/id/security/head
+ name = "identification card"
+ desc = "A card which represents honor and protection."
+ extra_details = list("goldstripe")
diff --git a/maps/exodus/lobby/exodus.png b/maps/exodus/lobby/exodus.png
new file mode 100644
index 00000000000..c4181f9e39b
Binary files /dev/null and b/maps/exodus/lobby/exodus.png differ
diff --git a/maps/exodus/outfits/_pda.dm b/maps/exodus/outfits/_pda.dm
new file mode 100644
index 00000000000..7631251ebf3
--- /dev/null
+++ b/maps/exodus/outfits/_pda.dm
@@ -0,0 +1,2 @@
+/obj/item/modular_computer/pda/heads/paperpusher
+ stored_pen = /obj/item/pen/fancy
diff --git a/maps/exodus/outfits/cargo.dm b/maps/exodus/outfits/cargo.dm
new file mode 100644
index 00000000000..708ca75dfe4
--- /dev/null
+++ b/maps/exodus/outfits/cargo.dm
@@ -0,0 +1,35 @@
+/decl/hierarchy/outfit/job/cargo
+ l_ear = /obj/item/radio/headset/headset_cargo
+ hierarchy_type = /decl/hierarchy/outfit/job/cargo
+
+/decl/hierarchy/outfit/job/cargo/qm
+ name = OUTFIT_JOB_NAME("Cargo")
+ uniform = /obj/item/clothing/under/cargo
+ shoes = /obj/item/clothing/shoes/color/brown
+ glasses = /obj/item/clothing/glasses/sunglasses
+ hands = list(/obj/item/clipboard)
+ id_type = /obj/item/card/id/cargo/head
+ pda_type = /obj/item/modular_computer/pda/cargo
+
+/obj/item/card/id/cargo/head
+ name = "identification card"
+ desc = "A card which represents service and planning."
+ extra_details = list("goldstripe")
+
+/decl/hierarchy/outfit/job/cargo/cargo_tech
+ name = OUTFIT_JOB_NAME("Cargo technician")
+ uniform = /obj/item/clothing/under/cargotech
+ id_type = /obj/item/card/id/cargo
+ pda_type = /obj/item/modular_computer/pda/cargo
+
+/decl/hierarchy/outfit/job/cargo/mining
+ name = OUTFIT_JOB_NAME("Shaft miner")
+ uniform = /obj/item/clothing/under/miner
+ id_type = /obj/item/card/id/cargo
+ pda_type = /obj/item/modular_computer/pda/science
+ backpack_contents = list(/obj/item/crowbar = 1, /obj/item/storage/ore = 1)
+ flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
+
+/decl/hierarchy/outfit/job/cargo/mining/New()
+ ..()
+ BACKPACK_OVERRIDE_ENGINEERING
diff --git a/maps/exodus/outfits/civilian.dm b/maps/exodus/outfits/civilian.dm
new file mode 100644
index 00000000000..795e0547db1
--- /dev/null
+++ b/maps/exodus/outfits/civilian.dm
@@ -0,0 +1,62 @@
+/decl/hierarchy/outfit/job/service
+ l_ear = /obj/item/radio/headset/headset_service
+ hierarchy_type = /decl/hierarchy/outfit/job/service
+
+/decl/hierarchy/outfit/job/service/bartender
+ name = OUTFIT_JOB_NAME("Bartender")
+ uniform = /obj/item/clothing/under/bartender
+ id_type = /obj/item/card/id/civilian
+ pda_type = /obj/item/modular_computer/pda
+
+/decl/hierarchy/outfit/job/service/chef
+ name = OUTFIT_JOB_NAME("Chef")
+ uniform = /obj/item/clothing/under/chef
+ suit = /obj/item/clothing/suit/chef
+ head = /obj/item/clothing/head/chefhat
+ id_type = /obj/item/card/id/civilian
+ pda_type = /obj/item/modular_computer/pda
+
+/decl/hierarchy/outfit/job/service/gardener
+ name = OUTFIT_JOB_NAME("Gardener")
+ uniform = /obj/item/clothing/under/hydroponics
+ suit = /obj/item/clothing/suit/apron
+ gloves = /obj/item/clothing/gloves/thick/botany
+ r_pocket = /obj/item/scanner/plant
+ id_type = /obj/item/card/id/civilian
+ pda_type = /obj/item/modular_computer/pda
+
+/decl/hierarchy/outfit/job/service/gardener/New()
+ ..()
+ backpack_overrides[/decl/backpack_outfit/backpack] = /obj/item/storage/backpack/hydroponics
+ backpack_overrides[/decl/backpack_outfit/satchel] = /obj/item/storage/backpack/satchel/hyd
+ backpack_overrides[/decl/backpack_outfit/messenger_bag] = /obj/item/storage/backpack/messenger/hyd
+
+/decl/hierarchy/outfit/job/service/janitor
+ name = OUTFIT_JOB_NAME("Janitor")
+ uniform = /obj/item/clothing/under/janitor
+ id_type = /obj/item/card/id/civilian
+ pda_type = /obj/item/modular_computer/pda
+
+/decl/hierarchy/outfit/job/librarian
+ name = OUTFIT_JOB_NAME("Librarian")
+ uniform = /obj/item/clothing/under/suit_jacket/red
+ id_type = /obj/item/card/id/civilian
+ pda_type = /obj/item/modular_computer/pda
+
+/decl/hierarchy/outfit/job/internal_affairs_agent
+ name = OUTFIT_JOB_NAME("Internal affairs agent")
+ l_ear = /obj/item/radio/headset/ia
+ uniform = /obj/item/clothing/under/internalaffairs
+ suit = /obj/item/clothing/suit/storage/toggle/suit/black
+ shoes = /obj/item/clothing/shoes/color/brown
+ glasses = /obj/item/clothing/glasses/sunglasses/big
+ hands = list(/obj/item/storage/briefcase)
+ id_type = /obj/item/card/id/civilian/internal_affairs_agent
+ pda_type = /obj/item/modular_computer/pda/heads/paperpusher
+
+/decl/hierarchy/outfit/job/chaplain
+ name = OUTFIT_JOB_NAME("Chaplain")
+ uniform = /obj/item/clothing/under/chaplain
+ hands = list(/obj/item/storage/bible)
+ id_type = /obj/item/card/id/civilian
+ pda_type = /obj/item/modular_computer/pda/medical
diff --git a/maps/exodus/outfits/command.dm b/maps/exodus/outfits/command.dm
new file mode 100644
index 00000000000..6e39bbaa567
--- /dev/null
+++ b/maps/exodus/outfits/command.dm
@@ -0,0 +1,38 @@
+/decl/hierarchy/outfit/job/captain
+ name = OUTFIT_JOB_NAME("Captain")
+ head = /obj/item/clothing/head/caphat
+ glasses = /obj/item/clothing/glasses/sunglasses
+ uniform = /obj/item/clothing/under/captain
+ l_ear = /obj/item/radio/headset/heads/captain
+ shoes = /obj/item/clothing/shoes/color/brown
+ id_type = /obj/item/card/id/gold
+ pda_type = /obj/item/modular_computer/pda/heads/captain
+ backpack_contents = list(/obj/item/storage/box/ids = 1)
+
+/decl/hierarchy/outfit/job/captain/New()
+ ..()
+ backpack_overrides[/decl/backpack_outfit/backpack] = /obj/item/storage/backpack/captain
+ backpack_overrides[/decl/backpack_outfit/satchel] = /obj/item/storage/backpack/satchel/cap
+ backpack_overrides[/decl/backpack_outfit/messenger_bag] = /obj/item/storage/backpack/messenger/com
+
+/decl/hierarchy/outfit/job/captain/post_equip(var/mob/living/carbon/human/H)
+ ..()
+ if(H.get_age() > 49)
+ // Since we can have something other than the default uniform at this
+ // point, check if we can actually attach the medal
+ var/obj/item/clothing/uniform = H.w_uniform
+ if(uniform)
+ var/obj/item/clothing/accessory/medal/gold/medal = new()
+ if(uniform.can_attach_accessory(medal))
+ uniform.attach_accessory(null, medal)
+ else
+ qdel(medal)
+
+/decl/hierarchy/outfit/job/hop
+ name = OUTFIT_JOB_NAME("Head of Personnel")
+ uniform = /obj/item/clothing/under/head_of_personnel
+ l_ear = /obj/item/radio/headset/heads/hop
+ shoes = /obj/item/clothing/shoes/color/brown
+ id_type = /obj/item/card/id/silver
+ pda_type = /obj/item/modular_computer/pda/heads/hop
+ backpack_contents = list(/obj/item/storage/box/ids = 1)
diff --git a/maps/exodus/outfits/engineering.dm b/maps/exodus/outfits/engineering.dm
new file mode 100644
index 00000000000..0cbdfba891c
--- /dev/null
+++ b/maps/exodus/outfits/engineering.dm
@@ -0,0 +1,34 @@
+/decl/hierarchy/outfit/job/engineering
+ hierarchy_type = /decl/hierarchy/outfit/job/engineering
+ belt = /obj/item/storage/belt/utility/full
+ l_ear = /obj/item/radio/headset/headset_eng
+ shoes = /obj/item/clothing/shoes/workboots
+ pda_slot = slot_l_store_str
+ flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
+
+/decl/hierarchy/outfit/job/engineering/New()
+ ..()
+ BACKPACK_OVERRIDE_ENGINEERING
+
+/decl/hierarchy/outfit/job/engineering/chief_engineer
+ name = OUTFIT_JOB_NAME("Chief Engineer")
+ head = /obj/item/clothing/head/hardhat/white
+ uniform = /obj/item/clothing/under/chief_engineer
+ l_ear = /obj/item/radio/headset/heads/ce
+ gloves = /obj/item/clothing/gloves/thick
+ id_type = /obj/item/card/id/engineering/head
+ pda_type = /obj/item/modular_computer/pda/heads/ce
+
+/decl/hierarchy/outfit/job/engineering/engineer
+ name = OUTFIT_JOB_NAME("Engineer")
+ head = /obj/item/clothing/head/hardhat
+ uniform = /obj/item/clothing/under/engineer
+ r_pocket = /obj/item/t_scanner
+ id_type = /obj/item/card/id/engineering
+ pda_type = /obj/item/modular_computer/pda/engineering
+
+/decl/hierarchy/outfit/job/engineering/atmos
+ name = OUTFIT_JOB_NAME("Atmospheric technician")
+ uniform = /obj/item/clothing/under/atmospheric_technician
+ belt = /obj/item/storage/belt/utility/atmostech
+ pda_type = /obj/item/modular_computer/pda/engineering
diff --git a/maps/exodus/outfits/medical.dm b/maps/exodus/outfits/medical.dm
new file mode 100644
index 00000000000..6a931233a53
--- /dev/null
+++ b/maps/exodus/outfits/medical.dm
@@ -0,0 +1,82 @@
+/decl/hierarchy/outfit/job/medical
+ hierarchy_type = /decl/hierarchy/outfit/job/medical
+ l_ear = /obj/item/radio/headset/headset_med
+ shoes = /obj/item/clothing/shoes/color/white
+ pda_type = /obj/item/modular_computer/pda/medical
+ pda_slot = slot_l_store_str
+
+/decl/hierarchy/outfit/job/medical/New()
+ ..()
+ BACKPACK_OVERRIDE_MEDICAL
+
+/decl/hierarchy/outfit/job/medical/cmo
+ name = OUTFIT_JOB_NAME("Chief Medical Officer")
+ l_ear =/obj/item/radio/headset/heads/cmo
+ uniform = /obj/item/clothing/under/chief_medical_officer
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat/cmo
+ shoes = /obj/item/clothing/shoes/color/brown
+ hands = list(/obj/item/storage/firstaid/adv)
+ r_pocket = /obj/item/flashlight/pen
+ id_type = /obj/item/card/id/medical/head
+ pda_type = /obj/item/modular_computer/pda/heads
+
+/decl/hierarchy/outfit/job/medical/doctor
+ name = OUTFIT_JOB_NAME("Medical Doctor")
+ uniform = /obj/item/clothing/under/medical
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat
+ hands = list(/obj/item/storage/firstaid/adv)
+ r_pocket = /obj/item/flashlight/pen
+ id_type = /obj/item/card/id/medical
+
+/decl/hierarchy/outfit/job/medical/doctor/emergency_physician
+ name = OUTFIT_JOB_NAME("Emergency physician")
+ suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
+
+/decl/hierarchy/outfit/job/medical/doctor/surgeon
+ name = OUTFIT_JOB_NAME("Surgeon")
+ uniform = /obj/item/clothing/under/medical/scrubs/blue
+ head = /obj/item/clothing/head/surgery/blue
+
+/decl/hierarchy/outfit/job/medical/doctor/virologist
+ name = OUTFIT_JOB_NAME("Virologist")
+ uniform = /obj/item/clothing/under/virologist
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat/virologist
+ mask = /obj/item/clothing/mask/surgical
+
+/decl/hierarchy/outfit/job/medical/doctor/virologist/New()
+ ..()
+ BACKPACK_OVERRIDE_VIROLOGY
+
+/decl/hierarchy/outfit/job/medical/doctor/nurse
+ name = OUTFIT_JOB_NAME("Nurse")
+ suit = null
+
+/decl/hierarchy/outfit/job/medical/doctor/nurse/pre_equip(mob/living/carbon/human/H)
+ ..()
+ if(H.gender == FEMALE)
+ if(prob(50))
+ uniform = /obj/item/clothing/under/nursesuit
+ else
+ uniform = /obj/item/clothing/under/nurse
+ head = /obj/item/clothing/head/nursehat
+ else
+ uniform = /obj/item/clothing/under/medical/scrubs/purple
+ head = null
+
+/decl/hierarchy/outfit/job/medical/chemist
+ name = OUTFIT_JOB_NAME("Chemist")
+ uniform = /obj/item/clothing/under/chemist
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat/chemist
+ id_type = /obj/item/card/id/medical
+ pda_type = /obj/item/modular_computer/pda/medical
+
+/decl/hierarchy/outfit/job/medical/chemist/New()
+ ..()
+ BACKPACK_OVERRIDE_VIROLOGY
+
+/decl/hierarchy/outfit/job/medical/psychiatrist
+ name = OUTFIT_JOB_NAME("Psychiatrist")
+ uniform = /obj/item/clothing/under/psych
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat
+ shoes = /obj/item/clothing/shoes/dress
+ id_type = /obj/item/card/id/medical
diff --git a/maps/exodus/outfits/science.dm b/maps/exodus/outfits/science.dm
new file mode 100644
index 00000000000..b919e2825e0
--- /dev/null
+++ b/maps/exodus/outfits/science.dm
@@ -0,0 +1,34 @@
+/decl/hierarchy/outfit/job/science
+ hierarchy_type = /decl/hierarchy/outfit/job/science
+ l_ear = /obj/item/radio/headset/headset_sci
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat
+ shoes = /obj/item/clothing/shoes/color/white
+ pda_type = /obj/item/modular_computer/pda/science
+
+/decl/hierarchy/outfit/job/science/rd
+ name = OUTFIT_JOB_NAME("Chief Science Officer")
+ l_ear = /obj/item/radio/headset/heads/rd
+ uniform = /obj/item/clothing/under/research_director
+ shoes = /obj/item/clothing/shoes/color/brown
+ hands = list(/obj/item/clipboard)
+ id_type = /obj/item/card/id/science/head
+ pda_type = /obj/item/modular_computer/pda/heads
+
+/decl/hierarchy/outfit/job/science/scientist
+ name = OUTFIT_JOB_NAME("Scientist")
+ uniform = /obj/item/clothing/under/color/white
+ id_type = /obj/item/card/id/science
+ suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
+
+/decl/hierarchy/outfit/job/science/roboticist
+ name = OUTFIT_JOB_NAME("Roboticist")
+ uniform = /obj/item/clothing/under/color/white
+ shoes = /obj/item/clothing/shoes/color/black
+ belt = /obj/item/storage/belt/utility/full
+ id_type = /obj/item/card/id/science
+ pda_slot = slot_r_store_str
+ pda_type = /obj/item/modular_computer/pda/science
+
+/decl/hierarchy/outfit/job/science/roboticist/New()
+ ..()
+ backpack_overrides.Cut()
diff --git a/maps/exodus/outfits/security.dm b/maps/exodus/outfits/security.dm
new file mode 100644
index 00000000000..23f9179738c
--- /dev/null
+++ b/maps/exodus/outfits/security.dm
@@ -0,0 +1,55 @@
+/decl/hierarchy/outfit/job/security
+ hierarchy_type = /decl/hierarchy/outfit/job/security
+ glasses = /obj/item/clothing/glasses/sunglasses/sechud
+ l_ear = /obj/item/radio/headset/headset_sec
+ gloves = /obj/item/clothing/gloves/thick
+ shoes = /obj/item/clothing/shoes/jackboots
+ backpack_contents = list(/obj/item/handcuffs = 1)
+
+/decl/hierarchy/outfit/job/security/New()
+ ..()
+ BACKPACK_OVERRIDE_SECURITY
+
+/decl/hierarchy/outfit/job/security/hos
+ name = OUTFIT_JOB_NAME("Head of security")
+ l_ear = /obj/item/radio/headset/heads/hos
+ uniform = /obj/item/clothing/under/head_of_security
+ id_type = /obj/item/card/id/security/head
+ pda_type = /obj/item/modular_computer/pda/heads
+ backpack_contents = list(/obj/item/handcuffs = 1)
+
+/decl/hierarchy/outfit/job/security/warden
+ name = OUTFIT_JOB_NAME("Warden")
+ uniform = /obj/item/clothing/under/warden
+ l_pocket = /obj/item/flash
+ id_type = /obj/item/card/id/security
+ pda_type = /obj/item/modular_computer/pda
+
+/decl/hierarchy/outfit/job/security/detective
+ name = OUTFIT_JOB_NAME("Detective")
+ head = /obj/item/clothing/head/det
+ uniform = /obj/item/clothing/under/det
+ suit = /obj/item/clothing/suit/storage/det_trench
+ l_pocket = /obj/item/flame/lighter/zippo
+ shoes = /obj/item/clothing/shoes/dress
+ hands = list(/obj/item/storage/briefcase/crimekit)
+ id_type = /obj/item/card/id/security
+ pda_type = /obj/item/modular_computer/pda
+ backpack_contents = list(/obj/item/storage/box/evidence = 1)
+
+/decl/hierarchy/outfit/job/security/detective/New()
+ ..()
+ backpack_overrides.Cut()
+
+/decl/hierarchy/outfit/job/security/detective/forensic
+ name = OUTFIT_JOB_NAME("Forensic technician")
+ head = null
+ suit = /obj/item/clothing/suit/storage/forensics/blue
+
+/decl/hierarchy/outfit/job/security/officer
+ name = OUTFIT_JOB_NAME("Security Officer")
+ uniform = /obj/item/clothing/under/security
+ l_pocket = /obj/item/flash
+ r_pocket = /obj/item/handcuffs
+ id_type = /obj/item/card/id/security
+ pda_type = /obj/item/modular_computer/pda
diff --git a/maps/torch/torch.dm b/maps/torch/torch.dm
index 6938470cf7e..a238f1e65ec 100644
--- a/maps/torch/torch.dm
+++ b/maps/torch/torch.dm
@@ -169,6 +169,7 @@
#define using_map_DATUM /datum/map/torch
+ #define PREVENT_USE_OF_PACK_SOLGOV //Wildflower Change, faction_solgov pack safety measure
#elif !defined(MAP_OVERRIDE)
diff --git a/packs/faction_solgov/_pack.dm b/packs/faction_solgov/_pack.dm
new file mode 100644
index 00000000000..537fd0bdc27
--- /dev/null
+++ b/packs/faction_solgov/_pack.dm
@@ -0,0 +1,43 @@
+//Torch safety check to prevent possibly horrible behavioural conflicts.
+#ifndef PREVENT_USE_OF_PACK_SOLGOV
+ //Skip everything.
+
+
+ /*
+ * Modularization of SEV Torch SolGov/Fleet/EC Content
+ * Contents are equivalent to Torch
+ * as of Bay Master Commit ac3c1e9a17415363582760a336434585ff0d9215
+ *
+ * Notes:
+ * find/replace `maps/torch` with `packs/faction_solgov` for file references.
+ * Nonexistent accesses have been commented out, Define them in a map override.
+ */
+
+ //Single Files
+ #include "mapping_helpers.dm"
+ #include "suit_storage.dm"
+ #include "books.dm"
+ #include "mecha.dm"
+ #include "banner.dm"
+ #include "stamps.dm"
+
+ //Support Code
+ #include "support_changes.dm"
+
+ //Clothing
+ #include "clothing/ec_skillbadges.dm"
+ #include "clothing/solgov-accessory.dm"
+ #include "clothing/solgov-armor.dm"
+ #include "clothing/solgov-feet.dm"
+ #include "clothing/solgov-hands.dm"
+ #include "clothing/solgov-head.dm"
+ #include "clothing/solgov-suit.dm"
+ #include "clothing/solgov-under.dm"
+
+
+
+
+#endif
+#ifdef ALLOW_LOADOUT_PACK_SOLGOV
+ #warn ALLOW_LOADOUT_PACK_SOLGOV Unimplimented.
+#endif
diff --git a/packs/faction_solgov/banner.dm b/packs/faction_solgov/banner.dm
new file mode 100644
index 00000000000..66a703728e5
--- /dev/null
+++ b/packs/faction_solgov/banner.dm
@@ -0,0 +1,58 @@
+/obj/structure/solbanner
+ name = "\improper SCG banner"
+ icon = 'packs/faction_solgov/icons/obj/solbanner.dmi'
+ icon_state = "wood"
+ desc = "A wooden pole bearing a banner of Sol Central Government. Ave."
+ anchored = TRUE
+ obj_flags = OBJ_FLAG_ANCHORABLE
+ layer = ABOVE_HUMAN_LAYER
+
+/obj/structure/solbanner/exo
+ name = "exoplanet SCG banner"
+ desc = "A rugged metal frame with a banner of Sol Central Government on it. Resistant to radiation bleaching."
+ icon_state = "steel"
+ obj_flags = 0
+ var/plantedby
+
+/obj/structure/solbanner/exo/Initialize()
+ . = ..()
+ flick("deploy",src)
+
+/obj/structure/solbanner/exo/examine(mob/user)
+ . = ..()
+ if(plantedby)
+ to_chat(user, "[plantedby]")
+
+/obj/item/solbanner
+ name = "\improper SCG banner capsule"
+ desc = "SCG banner packed in a rapid deployment capsule. Used for staking claims on new worlds in the name of Sol Central Government."
+ icon = 'packs/faction_solgov/icons/obj/uniques.dmi'
+ icon_state = "banner_stowed"
+ w_class = ITEM_SIZE_HUGE
+// req_access = list(access_pathfinder)
+
+/obj/item/solbanner/attack_self(mob/living/carbon/human/user)
+ ..()
+ if(!istype(user))
+ return
+ if(!allowed(user))
+ to_chat(user, "\The [src] does not recognize your authority!")
+ return
+ var/turf/T = get_turf(src)
+ if(!istype(T) && !istype(T,/turf/space))
+ to_chat(user, "\The [src] is unable to deploy here!")
+ return
+ if(user.unEquip(src))
+ forceMove(T)
+ if(GLOB.using_map.use_overmap)
+ var/obj/effect/overmap/visitable/sector/exoplanet/P = map_sectors["[z]"]
+ if(istype(P))
+ SSstatistics.add_field(STAT_FLAGS_PLANTED, 1)
+ qdel(src)
+ var/obj/structure/solbanner/exo/E = new(T)
+ var/obj/item/card/id/ID = user.GetIdCard()
+ var/dudename = ID.registered_name
+ if(istype(ID.military_rank))
+ dudename = "[ID.military_rank.name] [dudename]"
+ E.plantedby = "Planted on [stationdate2text()] by [dudename], [user.get_assignment()] of [GLOB.using_map.full_name]."
+ T.visible_message("[user] successfully claims this world with \the [E]!")
diff --git a/packs/faction_solgov/books.dm b/packs/faction_solgov/books.dm
new file mode 100644
index 00000000000..ddb4bc5d5cb
--- /dev/null
+++ b/packs/faction_solgov/books.dm
@@ -0,0 +1,66 @@
+/obj/item/book/manual/solgov_law
+ name = "Sol Central Government Law"
+ desc = "A brief overview of SolGov Law."
+ icon_state = "bookSolGovLaw"
+ author = "The Sol Central Government"
+ title = "Sol Central Government Law"
+
+/obj/item/book/manual/solgov_law/Initialize()
+ . = ..()
+ dat = {"
+
+
+
+
+
+
+
+
+
+
+ "}
+
+
+/obj/item/book/manual/military_law
+ name = "The Sol Code of Military Justice"
+ desc = "A brief overview of military law."
+ icon_state = "bookSolGovLaw"
+ author = "The Sol Central Government"
+ title = "The Sol Code of Military Justice"
+
+/obj/item/book/manual/military_law/Initialize()
+ . = ..()
+ dat = {"
+
+
+
+
+
+
+
+
+
+
+ "}
+
+/obj/item/book/manual/sol_sop
+ name = "Standard Operating Procedure"
+ desc = "A comprehensive overview of SolGov Standard Proceedures."
+ icon_state = "booksolregs"
+ author = "The Sol Central Government"
+ title = "Standard Operating Procedure"
+
+/obj/item/book/manual/sol_sop/Initialize()
+ . = ..()
+ dat = {"
+
+
+
+
+
+
+
+
+
+
+ "}
diff --git a/packs/faction_solgov/clothing/ec_skillbadges.dm b/packs/faction_solgov/clothing/ec_skillbadges.dm
new file mode 100644
index 00000000000..43767b6794d
--- /dev/null
+++ b/packs/faction_solgov/clothing/ec_skillbadges.dm
@@ -0,0 +1,91 @@
+
+/obj/item/clothing/accessory/solgov/skillbadge
+ name = "skill badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on spawning wrong types. Informally known as 'Shouldn't be seeing this'."
+ slot = ACCESSORY_SLOT_INSIGNIA
+ var/badgecolor //for on-mob sprite cause im not putting 9000 colored pixels in dmi
+
+/obj/item/clothing/accessory/solgov/skillbadge/get_mob_overlay(mob/user_mob, slot)
+ var/image/I = ..()
+ if(!istype(loc,/obj/item/clothing/))
+ return I
+ I.icon_state = "ec_spec_badge"
+ I.color = badgecolor
+ return I
+
+/obj/item/clothing/accessory/solgov/skillbadge/botany
+ name = "\improper Field Xenobotany Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on handling exotic xenoflora. Informally known as 'Vine Wrangler'."
+ icon_state = "ec_badge_botany"
+ badgecolor = "#387c4f"
+
+/obj/item/clothing/accessory/solgov/skillbadge/netgun
+ name = "\improper Xenofauna Acquisition Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on capturing alien wildlife with the netgun. Informally known as 'Xeno-Cowboy'."
+ icon_state = "ec_badge_netgun"
+ badgecolor = "#6a60a1"
+
+/obj/item/clothing/accessory/solgov/skillbadge/eva
+ name = "\improper Void Mobility Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on moving around in zero-g using a jetpack. Informally known as 'Zoomer'."
+ icon_state = "ec_badge_eva"
+ badgecolor = "#4d9799"
+
+/obj/item/clothing/accessory/solgov/skillbadge/medical
+ name = "\improper Advanced First Aid Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on CPR and basic medical tech. Informally known as 'Para-paramedic'."
+ icon_state = "ec_badge_med"
+ badgecolor = "#47799e"
+
+/obj/item/clothing/accessory/solgov/skillbadge/mech
+ name = "\improper Exosuit Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on piloting exosuits. Informally known as 'Exonaut'."
+ icon_state = "ec_badge_exo"
+ badgecolor = "#72763d"
+
+/obj/item/clothing/accessory/solgov/skillbadge/electric
+ name = "\improper Electrical Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on working with high-voltage electrical systems. Informally known as 'Jury-rigger'."
+ icon_state = "ec_badge_electro"
+ badgecolor = "#8e633f"
+
+/obj/item/clothing/accessory/solgov/skillbadge/science
+ name = "\improper Research Specialist badge"
+ desc = "An EC skill badge signifying that the bearer has passed the advanced training on assisting in the labs and working the sensor suites. Informally known as 'Peeper'."
+ icon_state = "ec_badge_sci"
+ badgecolor = "#7876ad"
+
+// Voidsuit accessory
+
+/obj/item/clothing/accessory/solgov/skillstripe
+ name = "specialist stripe"
+ desc = "A thin stripe of spaceworthy material with vacuum-rated adhesive, for attaching to the voidsuit. Indicates some sort of specialist training."
+ slot = ACCESSORY_SLOT_INSIGNIA
+ on_rolled = list("down" = "none")
+ accessory_flags = ACCESSORY_REMOVABLE | ACCESSORY_HIGH_VISIBILITY
+ icon_state = "ec_stripe"
+
+/obj/item/clothing/accessory/solgov/skillstripe/botany
+ name = "xenobotanist stripe"
+ desc = "A thin stripe of spaceworthy material with vacuum-rated adhesive, for attaching to the voidsuit. Indicates Field Xenobotany Specialist training."
+ color = "#387c4f"
+
+/obj/item/clothing/accessory/solgov/skillstripe/netgun
+ name = "netgunner stripe"
+ desc = "A thin stripe of spaceworthy material with vacuum-rated adhesive, for attaching to the voidsuit. Indicates Xenofauna Acquisition Specialist training."
+ color = "#6a60a1"
+
+/obj/item/clothing/accessory/solgov/skillstripe/eva
+ name = "void stripe"
+ desc = "A thin stripe of spaceworthy material with vacuum-rated adhesive, for attaching to the voidsuit. Indicates Void Mobility Specialist training."
+ color = "#3d7172"
+
+/obj/item/clothing/accessory/solgov/skillstripe/medical
+ name = "medic stripe"
+ desc = "A thin stripe of spaceworthy material with vacuum-rated adhesive, for attaching to the voidsuit. Indicates Advanced First Aid Specialist training."
+ color = "#2d6295"
+
+/obj/item/clothing/accessory/solgov/skillstripe/electric
+ name = "electrician stripe"
+ desc = "A thin stripe of spaceworthy material with vacuum-rated adhesive, for attaching to the voidsuit. Indicates Electrical Specialist training."
+ color = "#8e633f"
diff --git a/packs/faction_solgov/clothing/solgov-accessory.dm b/packs/faction_solgov/clothing/solgov-accessory.dm
new file mode 100644
index 00000000000..2c81a81227a
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-accessory.dm
@@ -0,0 +1,797 @@
+/obj/item/clothing/accessory/solgov
+ name = "master solgov accessory"
+ icon = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi', slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi')
+ w_class = ITEM_SIZE_TINY
+
+/*****
+medals
+*****/
+/obj/item/clothing/accessory/medal/solgov
+ name = "master solgov medal"
+ desc = "You shouldn't be seeing this."
+ icon = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi', slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi')
+
+/obj/item/clothing/accessory/medal/solgov/iron/star
+ name = "iron star medal"
+ desc = "An iron star awarded to members of the SCG for meritorious achievement or service in a combat zone."
+ icon_state = "iron_star"
+
+/obj/item/clothing/accessory/medal/solgov/iron/sol
+ name = "\improper Sol expeditionary medal"
+ desc = "An iron medal awarded to members of the SCG for service outside of the borders of the Sol Central Government."
+ icon_state = "iron_sol"
+
+/obj/item/clothing/accessory/medal/solgov/bronze/heart
+ name = "bronze heart medal"
+ desc = "A bronze heart awarded to members of the SCG for injury or death in the line of duty."
+ icon_state = "bronze_heart"
+
+/obj/item/clothing/accessory/medal/solgov/bronze/sol
+ name = "\improper Sol defensive operations medal"
+ desc = "A bronze medal awarded for members of the SCG for service defending the border regions."
+ icon_state = "bronze_sol"
+
+/obj/item/clothing/accessory/medal/solgov/silver/sword
+ name = "combat action medal"
+ desc = "A silver medal awarded to members of the SCG for honorable service while under enemy fire."
+ icon_state = "silver_sword"
+
+/obj/item/clothing/accessory/medal/solgov/silver/sol
+ name = "\improper Sol valor medal"
+ desc = "A silver medal awarded for members of the SCG for acts of exceptional valor."
+ icon_state = "silver_sol"
+
+/obj/item/clothing/accessory/medal/solgov/gold/star
+ name = "gold star medal"
+ desc = "A gold star awarded to members of the SCG for acts of heroism in a combat zone."
+ icon_state = "gold_star"
+
+/obj/item/clothing/accessory/medal/solgov/gold/sun
+ name = "solar service medal"
+ desc = "A gold medal awarded to members of the SCG by the Secretary General for significant contributions to the Sol Central Government."
+ icon_state = "gold_sun"
+
+/obj/item/clothing/accessory/medal/solgov/gold/crest
+ name = "solar honor medal"
+ desc = "A gold medal awarded to members of the Defense Forces by the Secretary General for personal acts of valor and heroism above and beyond the call of duty."
+ icon_state = "gold_crest"
+
+/obj/item/clothing/accessory/medal/solgov/gold/sol
+ name = "\improper Sol sapientarian medal"
+ desc = "A gold medal awarded for members of the SCG for significant contributions to sapient rights."
+ icon_state = "gold_sol"
+
+/obj/item/clothing/accessory/medal/solgov/heart
+ name = "medical medal"
+ desc = "A white heart emblazoned with a red cross awarded to members of the SCG for service as a medical professional in a combat zone."
+ icon_state = "white_heart"
+
+/obj/item/clothing/accessory/solgov
+ var/check_codex_val = FACTION_FLEET
+
+/obj/item/clothing/accessory/solgov/get_codex_value()
+ return check_codex_val || ..()
+
+/obj/item/clothing/accessory/solgov/torch_patch
+ name = "\improper Torch mission patch"
+ desc = "A fire resistant shoulder patch, worn by the personnel involved in the Torch Project."
+ icon_state = "torchpatch"
+ on_rolled = list("down" = "none")
+ slot = ACCESSORY_SLOT_INSIGNIA
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_accessories_sol_unathi.dmi'
+ )
+
+/*****
+patches
+*****/
+/obj/item/clothing/accessory/solgov/ec_patch
+ name = "\improper Observatory patch"
+ desc = "A laminated shoulder patch, carrying the symbol of the Sol Central Government Expeditionary Corpss Observatory, or SCGEO for short, the eyes and ears of the Expeditionary Corps' missions."
+ icon_state = "ecpatch1"
+ on_rolled = list("down" = "none")
+ slot = ACCESSORY_SLOT_INSIGNIA
+ check_codex_val = FACTION_EXPEDITIONARY
+
+/obj/item/clothing/accessory/solgov/ec_patch/fieldops
+ name = "\improper Field Operations patch"
+ desc = "A radiation-shielded shoulder patch, carrying the symbol of the Sol Central Government Expeditionary Corps Field Operations, or SCGECFO for short, the hands-on workers of every Expeditionary Corps mission."
+ icon_state = "ecpatch2"
+
+/obj/item/clothing/accessory/solgov/cultex_patch
+ name = "\improper Cultural Exchange patch"
+ desc = "A radiation-shielded shoulder patch, denoting service in the the Sol Central Government Expeditionary Corps Cultural Exchange program."
+ icon_state = "ecpatch3"
+ slot = ACCESSORY_SLOT_INSIGNIA
+ check_codex_val = FACTION_EXPEDITIONARY
+
+/obj/item/clothing/accessory/solgov/fleet_patch
+ name = "\improper First Fleet patch"
+ desc = "A fancy shoulder patch carrying insignia of First Fleet, the Sol Guard, stationed in Sol."
+ icon_state = "fleetpatch1"
+ on_rolled = list("down" = "none")
+ slot = ACCESSORY_SLOT_INSIGNIA
+
+/obj/item/clothing/accessory/solgov/fleet_patch/second
+ name = "\improper Second Fleet patch"
+ desc = "A well-worn shoulder patch carrying insignia of Second Fleet, the Home Guard, tasked with defense of Sol territories."
+ icon_state = "fleetpatch2"
+
+/obj/item/clothing/accessory/solgov/fleet_patch/third
+ name = "\improper Third Fleet patch"
+ desc = "A scuffed shoulder patch carrying insignia of Third Fleet, the Border Guard, guarding borders of Sol territory against Vox and pirates."
+ icon_state = "fleetpatch3"
+
+/obj/item/clothing/accessory/solgov/fleet_patch/fourth
+ name = "\improper Fourth Fleet patch"
+ desc = "A pristine shoulder patch carrying insignia of Fourth Fleet, stationed on Skrell border."
+ icon_state = "fleetpatch4"
+
+/obj/item/clothing/accessory/solgov/fleet_patch/fifth
+ name = "\improper Fifth Fleet patch"
+ desc = "A tactical shoulder patch carrying insignia of Fifth Fleet, the Quick Reaction Force, recently formed and outfited with last tech."
+ icon_state = "fleetpatch5"
+
+/*****
+scarves
+*****/
+/obj/item/clothing/accessory/solgov/ec_scarf
+ name = "expeditionary scarf"
+ desc = "An SCG blue silk scarf, meant to be worn with Expeditionary Corps uniforms."
+ icon = 'icons/obj/clothing/obj_accessories.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'icons/mob/onmob/onmob_accessories.dmi', slot_wear_suit_str = 'icons/mob/onmob/onmob_accessories.dmi')
+ icon_state = "whitescarf"
+ on_rolled = list("down" = "none")
+ color = "#68a0ce"
+ check_codex_val = FACTION_EXPEDITIONARY
+
+/obj/item/clothing/accessory/solgov/ec_scarf/observatory
+ name = "\improper Observatory scarf"
+ desc = "A silk scarf in Expeditionary Corps Observatory section colors, meant to be worn with Expeditionary Corps uniforms."
+ color = "#58bb59"
+
+/obj/item/clothing/accessory/solgov/ec_scarf/fieldops
+ name = "\improper Field Operations scarf"
+ desc = "A silk scarf in Expeditionary Corps Field Operations section colors, meant to be worn with Expeditionary Corps uniforms."
+ color = "#9f84b3"
+
+/******
+ribbons
+******/
+/obj/item/clothing/accessory/ribbon/solgov
+ name = "ribbon"
+ desc = "A simple military decoration."
+ icon_state = "ribbon_marksman"
+ on_rolled = list("down" = "none")
+ slot = ACCESSORY_SLOT_MEDAL
+ icon = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi', slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi')
+ w_class = ITEM_SIZE_TINY
+
+/obj/item/clothing/accessory/ribbon/solgov/marksman
+ name = "marksmanship ribbon"
+ desc = "A military decoration awarded to members of the SCG for good marksmanship scores in training. Common in the days of energy weapons."
+ icon_state = "ribbon_marksman"
+
+/obj/item/clothing/accessory/ribbon/solgov/peace
+ name = "peacekeeping ribbon"
+ desc = "A military decoration awarded to members of the SCG for service during a peacekeeping operation."
+ icon_state = "ribbon_peace"
+
+/obj/item/clothing/accessory/ribbon/solgov/frontier
+ name = "frontier ribbon"
+ desc = "A military decoration awarded to members of the SCG for service along the frontier."
+ icon_state = "ribbon_frontier"
+
+/obj/item/clothing/accessory/ribbon/solgov/instructor
+ name = "instructor ribbon"
+ desc = "A military decoration awarded to members of the SCG for service as an instructor."
+ icon_state = "ribbon_instructor"
+
+/*************
+specialty pins
+*************/
+/obj/item/clothing/accessory/solgov/specialty
+ name = "speciality blaze"
+ desc = "A color blaze denoting fleet personnel in some special role. This one is silver."
+ icon_state = "marinerank_command"
+ slot = ACCESSORY_SLOT_INSIGNIA
+ icon_state = "fleetspec"
+
+/obj/item/clothing/accessory/solgov/specialty/janitor
+ name = "custodial blazes"
+ desc = "Purple blazes denoting a custodial technician."
+ color = "#913da7"
+
+/obj/item/clothing/accessory/solgov/specialty/brig
+ name = "brig blazes"
+ desc = "Red blazes denoting a brig chief."
+ color = "#bf0000"
+
+/obj/item/clothing/accessory/solgov/specialty/forensic
+ name = "forensics blazes"
+ desc = "Steel blazes denoting a forensic technician."
+ color = "#939fb1"
+
+/obj/item/clothing/accessory/solgov/specialty/atmos
+ name = "atmospherics blazes"
+ desc = "Turquoise blazes denoting an atmospheric technician."
+ color = "#469085"
+
+/obj/item/clothing/accessory/solgov/specialty/counselor
+ name = "counselor blazes"
+ desc = "Blue blazes denoting a counselor."
+ color = "#4c9ce4"
+
+/obj/item/clothing/accessory/solgov/specialty/chemist
+ name = "pharmacy blazes"
+ desc = "Orange blazes denoting a pharmacist."
+ color = "#ff6600"
+
+/obj/item/clothing/accessory/solgov/specialty/enlisted
+ name = "enlisted qualification pin"
+ desc = "An iron pin denoting some special qualification."
+ icon_state = "fleetpin_enlisted"
+
+/obj/item/clothing/accessory/solgov/specialty/officer
+ name = "officer's qualification pin"
+ desc = "A golden pin denoting some special qualification."
+ icon_state = "fleetpin_officer"
+
+/obj/item/clothing/accessory/solgov/specialty/pilot
+ name = "pilot's qualification pin"
+ desc = "An iron pin denoting the qualification to fly SCG spacecraft."
+ icon_state = "pin_pilot"
+
+/*****
+badges
+*****/
+/obj/item/clothing/accessory/badge/solgov
+ name = "master solgov badge"
+ icon = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi', slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi')
+
+/obj/item/clothing/accessory/badge/solgov/security
+ name = "security forces badge"
+ desc = "A silver law enforcement badge. Stamped with the words 'Master at Arms'."
+ icon_state = "silverbadge"
+ slot_flags = SLOT_TIE
+ badge_string = "Sol Central Government"
+
+/obj/item/clothing/accessory/badge/solgov/tags
+ name = "dog tags"
+ desc = "Plain identification tags made from a durable metal. They are stamped with a variety of informational details."
+ gender = PLURAL
+ icon_state = "tags"
+ badge_string = "Sol Central Government"
+ slot_flags = SLOT_MASK | SLOT_TIE
+ var/owner_rank
+ var/owner_name
+ var/owner_branch
+
+/obj/item/clothing/accessory/badge/solgov/tags/proc/loadout_setup(mob/M)
+ set_name(M.real_name)
+ set_desc(M)
+
+/obj/item/clothing/accessory/badge/solgov/tags/set_desc(mob/living/carbon/human/H)
+ if(!istype(H))
+ return
+ owner_rank = H.char_rank && H.char_rank.name
+ owner_name = H.real_name
+ owner_branch = H.char_branch && H.char_branch.name
+ var/decl/cultural_info/culture = H.get_cultural_value(TAG_RELIGION)
+ var/religion = culture ? culture.name : "Unset"
+ desc = "[initial(desc)]\nName: [H.real_name] ([H.get_species()])[H.char_branch ? "\nBranch: [H.char_branch.name]" : ""]\nReligion: [religion]\nBlood type: [H.b_type]"
+
+/obj/item/clothing/accessory/badge/solgov/representative
+ name = "representative's badge"
+ desc = "A leather-backed plastic badge with a variety of information printed on it. Belongs to a representative of the Sol Central Government."
+ icon_state = "solbadge"
+ slot_flags = SLOT_TIE
+ badge_string = "Sol Central Government"
+
+/*******
+armbands
+*******/
+/obj/item/clothing/accessory/armband/solgov
+ name = "master solgov armband"
+ icon = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi', slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_accessories_sol_unathi.dmi'
+ )
+
+/obj/item/clothing/accessory/armband/solgov/mp
+ name = "military police brassard"
+ desc = "An armlet, worn by the crew to display which department they're assigned to. This one is black with 'MP' in white."
+ icon_state = "mpband"
+
+/obj/item/clothing/accessory/armband/solgov/ma
+ name = "master at arms brassard"
+ desc = "An armlet, worn by the crew to display which department they're assigned to. This one is white with 'MA' in navy blue."
+ icon_state = "maband"
+
+/obj/item/storage/box/armband
+ name = "box of spare military police armbands"
+ desc = "A box full of security armbands. For use in emergencies when provisional security personnel are needed."
+ startswith = list(/obj/item/clothing/accessory/armband/solgov/mp = 5)
+
+/*****************
+armour attachments
+*****************/
+/obj/item/clothing/accessory/armor_tag/solgov
+ name = "\improper SCG Flag"
+ desc = "An emblem depicting the Sol Central Government's flag."
+ icon_override = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ icon = 'packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi'
+ accessory_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi', slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi')
+ icon_state = "solflag"
+ slot = ACCESSORY_SLOT_ARMOR_M
+
+/obj/item/clothing/accessory/armor_tag/solgov/ec
+ name = "\improper Expeditionary Corps crest"
+ desc = "An emblem depicting the crest of the SCG Expeditionary Corps."
+ icon_state = "ecflag"
+
+/obj/item/clothing/accessory/armor_tag/solgov/sec
+ name = "\improper POLICE tag"
+ desc = "An armor tag with the word POLICE printed in silver lettering on it."
+ icon_state = "sectag"
+
+/obj/item/clothing/accessory/armor_tag/solgov/medic
+ name = "\improper MEDIC tag"
+ desc = "An armor tag with the word MEDIC printed in red lettering on it."
+ icon_state = "medictag"
+
+/obj/item/clothing/accessory/armor_tag/solgov/agent
+ name = "\improper SFP AGENT tag"
+ desc = "An armor tag with the words SFP AGENT printed in gold lettering on it."
+ icon_state = "agenttag"
+
+/obj/item/clothing/accessory/armor_tag/solgov/com
+ name = "\improper SCG tag"
+ desc = "An armor tag with the words SOL CENTRAL GOVERNMENT printed in gold lettering on it."
+ icon_state = "comtag"
+
+/obj/item/clothing/accessory/armor_tag/solgov/com/sec
+ name = "\improper POLICE tag"
+ desc = "An armor tag with the words POLICE printed in gold lettering on it."
+
+/obj/item/clothing/accessory/helmet_cover/blue/sol
+ name = "peacekeeper helmet cover"
+ desc = "A fabric cover for armored helmets. This one is in SCG peacekeeper colors."
+
+/**************
+department tags
+**************/
+/obj/item/clothing/accessory/solgov/department
+ name = "department insignia"
+ desc = "Insignia denoting assignment to a department. These appear blank."
+ icon_state = "dept_exped"
+ on_rolled = list("down" = "none", "rolled" = "dept_exped_sleeves")
+ slot = ACCESSORY_SLOT_DEPT
+ accessory_flags = EMPTY_BITFIELD
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_accessories_sol_unathi.dmi'
+ )
+
+/obj/item/clothing/accessory/solgov/department/command
+ name = "command insignia"
+ desc = "Insignia denoting assignment to the command department. These fit Expeditionary Corps uniforms."
+ color = "#e5ea4f"
+
+/obj/item/clothing/accessory/solgov/department/command/service
+ icon_state = "dept_exped_service"
+
+/obj/item/clothing/accessory/solgov/department/command/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the command department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/command/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the command department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/engineering
+ name = "engineering insignia"
+ desc = "Insignia denoting assignment to the engineering department. These fit Expeditionary Corps uniforms."
+ color = "#ff7f00"
+
+/obj/item/clothing/accessory/solgov/department/engineering/service
+ icon_state = "dept_exped_service"
+
+/obj/item/clothing/accessory/solgov/department/engineering/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the engineering department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/engineering/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the engineering department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/security
+ name = "security insignia"
+ desc = "Insignia denoting assignment to the security department. These fit Expeditionary Corps uniforms."
+ color = "#bf0000"
+
+/obj/item/clothing/accessory/solgov/department/security/service
+ icon_state = "dept_exped_service"
+
+/obj/item/clothing/accessory/solgov/department/security/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the security department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/security/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the security department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/medical
+ name = "medical insignia"
+ desc = "Insignia denoting assignment to the medical department. These fit Expeditionary Corps uniforms."
+ color = "#4c9ce4"
+
+/obj/item/clothing/accessory/solgov/department/medical/service
+ icon_state = "dept_exped_service"
+ color = "#7faad1"
+
+/obj/item/clothing/accessory/solgov/department/medical/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the medical department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/medical/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the medical department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/supply
+ name = "supply insignia"
+ desc = "Insignia denoting assignment to the supply department. These fit Expeditionary Corps uniforms."
+ color = "#bb9042"
+
+/obj/item/clothing/accessory/solgov/department/supply/service
+ icon_state = "dept_exped_service"
+
+/obj/item/clothing/accessory/solgov/department/supply/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the supply department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/supply/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the supply department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/service
+ name = "service insignia"
+ desc = "Insignia denoting assignment to the service department. These fit Expeditionary Corps uniforms."
+ color = "#6eaa2c"
+
+/obj/item/clothing/accessory/solgov/department/service/service
+ icon_state = "dept_exped_service"
+
+/obj/item/clothing/accessory/solgov/department/service/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the service department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/service/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the service department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/exploration
+ name = "exploration insignia"
+ desc = "Insignia denoting assignment to the exploration department. These fit Expeditionary Corps uniforms."
+ color = "#68099e"
+
+/obj/item/clothing/accessory/solgov/department/exploration/service
+ icon_state = "dept_exped_service"
+
+/obj/item/clothing/accessory/solgov/department/exploration/fleet
+ icon_state = "dept_fleet"
+ desc = "Insignia denoting assignment to the exploration department. These fit Fleet uniforms."
+ on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/exploration/army
+ icon_state = "dept_army"
+ desc = "Insignia denoting assignment to the exploration department. These fit Army uniforms."
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/department/research
+ name = "research insignia"
+ desc = "Insignia denoting assignment to the research department. These fit Expeditionary Corps uniforms."
+ color = COLOR_RESEARCH
+
+/obj/item/clothing/accessory/solgov/department/research/service
+ icon_state = "dept_exped_service"
+
+/*********
+ranks - ec
+*********/
+
+/obj/item/clothing/accessory/solgov/rank
+ name = "ranks"
+ desc = "Insignia denoting rank of some kind. These appear blank."
+ icon_state = "fleetrank"
+ on_rolled = list("down" = "none")
+ slot = ACCESSORY_SLOT_RANK
+ gender = PLURAL
+ accessory_flags = ACCESSORY_REMOVABLE | ACCESSORY_HIGH_VISIBILITY
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_accessories_sol_unathi.dmi'
+ )
+
+/obj/item/clothing/accessory/solgov/rank/ec
+ name = "explorer ranks"
+ desc = "Insignia denoting rank of some kind. These appear blank."
+ icon_state = "ecrank_e1"
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/rank/ec/enlisted
+ name = "ranks (E-1 apprentice explorer)"
+ desc = "Insignia denoting the rank of Apprentice Explorer."
+ icon_state = "ecrank_e1"
+
+/obj/item/clothing/accessory/solgov/rank/ec/enlisted/e3
+ name = "ranks (E-3 explorer)"
+ desc = "Insignia denoting the rank of Explorer."
+ icon_state = "ecrank_e3"
+
+/obj/item/clothing/accessory/solgov/rank/ec/enlisted/e5
+ name = "ranks (E-5 senior explorer)"
+ desc = "Insignia denoting the rank of Senior Explorer."
+ icon_state = "ecrank_e5"
+
+/obj/item/clothing/accessory/solgov/rank/ec/enlisted/e7
+ name = "ranks (E-7 chief explorer)"
+ desc = "Insignia denoting the rank of Chief Explorer."
+ icon_state = "ecrank_e7"
+
+/obj/item/clothing/accessory/solgov/rank/ec/officer
+ name = "ranks (O-1 ensign)"
+ desc = "Insignia denoting the rank of Ensign."
+ icon_state = "ecrank_o1"
+
+/obj/item/clothing/accessory/solgov/rank/ec/officer/o3
+ name = "ranks (O-3 lieutenant)"
+ desc = "Insignia denoting the rank of Lieutenant."
+ icon_state = "ecrank_o3"
+
+/obj/item/clothing/accessory/solgov/rank/ec/officer/o5
+ name = "ranks (O-5 commander)"
+ desc = "Insignia denoting the rank of Commander."
+ icon_state = "ecrank_o5"
+
+/obj/item/clothing/accessory/solgov/rank/ec/officer/o6
+ name = "ranks (O-6 captain)"
+ desc = "Insignia denoting the rank of Captain."
+ icon_state = "ecrank_o6"
+
+/obj/item/clothing/accessory/solgov/rank/ec/officer/o8
+ name = "ranks (O-8 admiral)"
+ desc = "Insignia denoting the rank of Admiral."
+ icon_state = "ecrank_o8"
+
+/************
+ranks - fleet
+************/
+/obj/item/clothing/accessory/solgov/rank/fleet
+ name = "naval ranks"
+ desc = "Insignia denoting naval rank of some kind. These appear blank."
+ icon_state = "fleetrank"
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted
+ name = "ranks (E-1 crewman recruit)"
+ desc = "Insignia denoting the rank of Crewman Recruit."
+ icon_state = "fleetrank_enlisted"
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e2
+ name = "ranks (E-2 crewman apprentice)"
+ desc = "Insignia denoting the rank of Crewman Apprentice."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e3
+ name = "ranks (E-3 crewman)"
+ desc = "Insignia denoting the rank of Crewman."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e4
+ name = "ranks (E-4 petty officer third class)"
+ desc = "Insignia denoting the rank of Petty Officer Third Class."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e5
+ name = "ranks (E-5 petty officer second class)"
+ desc = "Insignia denoting the rank of Petty Officer Second Class."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e6
+ name = "ranks (E-6 petty officer first class)"
+ desc = "Insignia denoting the rank of Petty Officer First Class."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e7
+ name = "ranks (E-7 chief petty officer)"
+ desc = "Insignia denoting the rank of Chief Petty Officer."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e8
+ name = "ranks (E-8 senior chief petty officer)"
+ desc = "Insignia denoting the rank of Senior Chief Petty Officer."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9
+ name = "ranks (E-9 master chief petty officer)"
+ desc = "Insignia denoting the rank of Master Chief Petty Officer."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt1
+ name = "ranks (E-9 command master chief petty officer)"
+ desc = "Insignia denoting the rank of Command Master Chief Petty Officer."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt2
+ name = "ranks (E-9 fleet master chief petty officer)"
+ desc = "Insignia denoting the rank of Fleet Master Chief Petty Officer."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt3
+ name = "ranks (E-9 force master chief petty officer)"
+ desc = "Insignia denoting the rank of Force Master Chief Petty Officer."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt4
+ name = "ranks (E-9 master chief petty officer of the Fleet)"
+ desc = "Insignia denoting the rank of Master Chief Petty Officer of the Fleet."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer
+ name = "ranks (O-1 ensign)"
+ desc = "Insignia denoting the rank of Ensign."
+ icon_state = "fleetrank_officer"
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer/wo1_monkey
+ name = "makeshift ranks (WO-1 warrant officer 1)"
+ desc = "Insignia denoting the mythical rank of Warrant Officer. Too bad it's obviously fake."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer/o2
+ name = "ranks (O-2 sub-lieutenant)"
+ desc = "Insignia denoting the rank of Sub-lieutenant."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer/o3
+ name = "ranks (O-3 lieutenant)"
+ desc = "Insignia denoting the rank of Lieutenant."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer/o4
+ name = "ranks (O-4 lieutenant commander)"
+ desc = "Insignia denoting the rank of Lieutenant Commander."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer/o5
+ name = "ranks (O-5 commander)"
+ desc = "Insignia denoting the rank of Commander."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/officer/o6
+ name = "ranks (O-6 captain)"
+ desc = "Insignia denoting the rank of Captain."
+ icon_state = "fleetrank_command"
+
+/obj/item/clothing/accessory/solgov/rank/fleet/flag
+ name = "ranks (O-7 commodore)"
+ desc = "Insignia denoting the rank of Commodore."
+ icon_state = "fleetrank_command"
+
+/obj/item/clothing/accessory/solgov/rank/fleet/flag/o8
+ name = "ranks (O-8 rear admiral)"
+ desc = "Insignia denoting the rank of Rear Admiral."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/flag/o9
+ name = "ranks (O-9 vice admiral)"
+ desc = "Insignia denoting the rank of Vice Admiral."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/flag/o10
+ name = "ranks (O-10 admiral)"
+ desc = "Insignia denoting the rank of Admiral."
+
+/obj/item/clothing/accessory/solgov/rank/fleet/flag/o10_alt
+ name = "ranks (O-10 fleet admiral)"
+ desc = "Insignia denoting the rank of Fleet Admiral."
+
+/**************
+ranks - marines
+**************/
+/obj/item/clothing/accessory/solgov/rank/army
+ name = "army ranks"
+ desc = "Insignia denoting marine rank of some kind. These appear blank."
+ icon_state = "armyrank_enlisted"
+ on_rolled = list("down" = "none")
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted
+ name = "ranks (E-1 private)"
+ desc = "Insignia denoting the rank of Private."
+ icon_state = "armyrank_enlisted"
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e2
+ name = "ranks (E-2 private second class)"
+ desc = "Insignia denoting the rank of Private Second Class."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e3
+ name = "ranks (E-3 private first class)"
+ desc = "Insignia denoting the rank of Private First Class."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e4
+ name = "ranks (E-4 corporal)"
+ desc = "Insignia denoting the rank of Corporal."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e5
+ name = "ranks (E-5 sergeant)"
+ desc = "Insignia denoting the rank of Sergeant."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e6
+ name = "ranks (E-6 staff sergeant)"
+ desc = "Insignia denoting the rank of Staff Sergeant."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e7
+ name = "ranks (E-7 sergeant first class)"
+ desc = "Insignia denoting the rank of Sergeant First Class."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e8
+ name = "ranks (E-8 master sergeant)"
+ desc = "Insignia denoting the rank of Master Sergeant."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e8_alt
+ name = "ranks (E-8 first sergeant)"
+ desc = "Insignia denoting the rank of First Sergeant."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e9
+ name = "ranks (E-9 sergeant major)"
+ desc = "Insignia denoting the rank of Sergeant Major."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e9_alt1
+ name = "ranks (E-9 command sergeant major)"
+ desc = "Insignia denoting the rank of Command Sergeant Major."
+
+/obj/item/clothing/accessory/solgov/rank/army/enlisted/e9_alt2
+ name = "ranks (E-9 sergeant major of the Army)"
+ desc = "Insignia denoting the rank of Sergeant Major of the Army."
+
+/obj/item/clothing/accessory/solgov/rank/army/officer
+ name = "ranks (O-1 second lieutenant)"
+ desc = "Insignia denoting the rank of Second Lieutenant."
+ icon_state = "armyrank_officer"
+
+/obj/item/clothing/accessory/solgov/rank/army/officer/o2
+ name = "ranks (O-2 first lieutenant)"
+ desc = "Insignia denoting the rank of First Lieutenant."
+
+/obj/item/clothing/accessory/solgov/rank/army/officer/o3
+ name = "ranks (O-3 captain)"
+ desc = "Insignia denoting the rank of Captain."
+
+/obj/item/clothing/accessory/solgov/rank/army/officer/o4
+ name = "ranks (O-4 major)"
+ desc = "Insignia denoting the rank of Major."
+
+/obj/item/clothing/accessory/solgov/rank/army/officer/o5
+ name = "ranks (O-5 lieutenant colonel)"
+ desc = "Insignia denoting the rank of Lieutenant Colonel."
+
+/obj/item/clothing/accessory/solgov/rank/army/officer/o6
+ name = "ranks (O-6 colonel)"
+ desc = "Insignia denoting the rank of Colonel."
+
+/obj/item/clothing/accessory/solgov/rank/army/flag
+ name = "ranks (O-7 brigadier general)"
+ desc = "Insignia denoting the rank of Brigadier General."
+ icon_state = "armyrank_command"
+
+/obj/item/clothing/accessory/solgov/rank/army/flag/o8
+ name = "ranks (O-8 major general)"
+ desc = "Insignia denoting the rank of Major General."
+
+/obj/item/clothing/accessory/solgov/rank/army/flag/o9
+ name = "ranks (O-9 lieutenant general)"
+ desc = "Insignia denoting the rank of lieutenant general."
+
+/obj/item/clothing/accessory/solgov/rank/army/flag/o10
+ name = "ranks (O-10 general)"
+ desc = "Insignia denoting the rank of General."
+
+/obj/item/clothing/accessory/solgov/rank/army/flag/o10_alt
+ name = "ranks (O-10 field marshal)"
+ desc = "Insignia denoting the rank of Field Marshal."
diff --git a/packs/faction_solgov/clothing/solgov-armor.dm b/packs/faction_solgov/clothing/solgov-armor.dm
new file mode 100644
index 00000000000..62af5b1519c
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-armor.dm
@@ -0,0 +1,43 @@
+/obj/item/clothing/suit/armor/vest/solgov
+ name = "\improper Sol Central Government armored vest"
+ desc = "A synthetic armor vest. This one is marked with the crest of the Sol Central Government."
+ icon_state = "solvest"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+
+/obj/item/clothing/suit/storage/vest/solgov
+ name = "\improper Sol Central Government heavy armored vest"
+ desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates."
+ icon_state = "solwebvest"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+
+/obj/item/clothing/suit/storage/vest/solgov/security
+ name = "master at arms heavy armored vest"
+ desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates."
+ icon_state = "secwebvest"
+
+/obj/item/clothing/suit/storage/vest/solgov/command
+ name = "command heavy armored vest"
+ desc = "A synthetic armor vest with SOL CENTRAL GOVERNMENT printed in gold lettering on the chest. This one has added webbing and ballistic plates."
+ icon_state = "comwebvest"
+
+/obj/item/clothing/suit/armor/pcarrier/blue/sol
+ name = "peacekeeper plate carrier"
+ desc = "A lightweight plate carrier vest in SCG Peacekeeper colors. It can be equipped with armor plates, but provides no protection of its own."
+ accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches/blue, /obj/item/clothing/accessory/arm_guards/blue, /obj/item/clothing/accessory/armor_tag/solgov)
+
+/obj/item/clothing/suit/armor/pcarrier/light/sol
+ accessories = list(/obj/item/clothing/accessory/armor_plate, /obj/item/clothing/accessory/armor_tag/solgov)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/sol
+ accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/security
+ accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov/sec)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/command
+ accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov/com)
+
+/obj/item/clothing/suit/armor/pcarrier/medium/command/security
+ accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov/com/sec)
diff --git a/packs/faction_solgov/clothing/solgov-feet.dm b/packs/faction_solgov/clothing/solgov-feet.dm
new file mode 100644
index 00000000000..e6606bce5e4
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-feet.dm
@@ -0,0 +1,4 @@
+/obj/item/clothing/shoes/dress/white
+ name = "white dress shoes"
+ desc = "Brilliantly white low quarters, not a spot on them."
+ icon_state = "whitedress"
\ No newline at end of file
diff --git a/packs/faction_solgov/clothing/solgov-hands.dm b/packs/faction_solgov/clothing/solgov-hands.dm
new file mode 100644
index 00000000000..5351119ee80
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-hands.dm
@@ -0,0 +1,47 @@
+/obj/item/clothing/gloves/thick/duty/solgov
+ name = "solgov duty gloves parent object"
+ desc = "You should never see this."
+ item_icons = list(slot_gloves_str = 'packs/faction_solgov/icons/mob/onmob_hands_solgov.dmi')
+ icon = 'packs/faction_solgov/icons/obj/obj_hands_solgov.dmi'
+
+/obj/item/clothing/gloves/thick/duty/solgov/eng
+ name = "engineering duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely orange accent color."
+ icon_state = "duty_gloves_eng"
+ item_state = "duty_gloves_eng"
+
+/obj/item/clothing/gloves/thick/duty/solgov/cmd
+ name = "command duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely gold accent color."
+ icon_state = "duty_gloves_cmd"
+ item_state = "duty_gloves_cmd"
+
+/obj/item/clothing/gloves/thick/duty/solgov/exp
+ name = "exploration duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely purple accent color."
+ icon_state = "duty_gloves_exp"
+ item_state = "duty_gloves_exp"
+
+/obj/item/clothing/gloves/thick/duty/solgov/med
+ name = "medical duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely blue accent color."
+ icon_state = "duty_gloves_med"
+ item_state = "duty_gloves_med"
+
+/obj/item/clothing/gloves/thick/duty/solgov/sec
+ name = "security duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely red accent color."
+ icon_state = "duty_gloves_sec"
+ item_state = "duty_gloves_sec"
+
+/obj/item/clothing/gloves/thick/duty/solgov/svc
+ name = "service duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely green accent color."
+ icon_state = "duty_gloves_svc"
+ item_state = "duty_gloves_svc"
+
+/obj/item/clothing/gloves/thick/duty/solgov/sup
+ name = "supply duty gloves"
+ desc = "These black duty gloves are made from durable synthetic materials, and have a lovely brown accent color."
+ icon_state = "duty_gloves_sup"
+ item_state = "duty_gloves_sup"
diff --git a/packs/faction_solgov/clothing/solgov-head.dm b/packs/faction_solgov/clothing/solgov-head.dm
new file mode 100644
index 00000000000..a9e6056c94c
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-head.dm
@@ -0,0 +1,512 @@
+/obj/item/clothing/head/solgov
+ name = "master solgov hat"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ siemens_coefficient = 0.9
+
+//Utility
+/obj/item/clothing/head/soft/solgov
+ name = "\improper Sol Central Government cap"
+ desc = "It's a ballcap in SCG colors."
+ icon_state = "solsoft"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+
+/obj/item/clothing/head/soft/solgov/veteranhat
+ name = "veteran hat"
+ desc = "It's a tacky black ballcap bearing the yellow service ribbon of the Gaia Conflict."
+ icon_state = "cap_veteran"
+
+/obj/item/clothing/head/soft/solgov/expedition
+ name = "\improper Expeditionary Corps cap"
+ desc = "It's a black ballcap bearing the Expeditonary Corps crest."
+ icon_state = "expeditionsoft"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_head_unathi.dmi'
+ )
+
+/obj/item/clothing/head/soft/solgov/expedition/co
+ name = "\improper Expeditionary Corps captain's cap"
+ desc = "It's a black ballcap bearing the Expeditonary Corps crest. The brim has gold trim."
+ icon_state = "expeditioncomsoft"
+
+/obj/item/clothing/head/soft/solgov/fleet
+ name = "fleet cap"
+ desc = "It's a navy blue field cap with the SCG Fleet crest in a silver colour."
+ icon_state = "fleetsoft"
+
+/obj/item/clothing/head/solgov/utility
+ name = "utility cover"
+ desc = "An eight-point utility cover."
+ icon_state = "greyutility"
+ item_state_slots = list(
+ slot_l_hand_str = "helmet",
+ slot_r_hand_str = "helmet",
+ )
+ body_parts_covered = 0
+
+/obj/item/clothing/head/solgov/utility/fleet
+ name = "fleet utility cover"
+ desc = "A navy blue utility cover bearing the crest of the SCG Fleet."
+ icon_state = "navyutility"
+
+/obj/item/clothing/head/solgov/utility/army
+ name = "army utility cover"
+ desc = "A green utility cover bearing the crest of the SCG Army."
+ icon_state = "greenutility"
+
+/obj/item/clothing/head/solgov/utility/army/tan
+ name = "tan utility cover"
+ desc = "A tan utility cover bearing the crest of the SCG Army."
+ icon_state = "tanutility"
+
+/obj/item/clothing/head/solgov/utility/army/urban
+ name = "urban utility cover"
+ desc = "A grey utility cover bearing the crest of the SCG Army."
+ icon_state = "greyutility"
+
+//Service
+
+/obj/item/clothing/head/solgov/service
+ name = "service cover"
+ desc = "A service uniform cover."
+ icon_state = "greenwheelcap"
+ item_state_slots = list(
+ slot_l_hand_str = "helmet",
+ slot_r_hand_str = "helmet")
+ body_parts_covered = 0
+
+/obj/item/clothing/head/solgov/service/expedition
+ name = "expeditionary peaked cap"
+ desc = "A peaked black uniform cap belonging to the SCG Expeditionary Corps."
+ icon_state = "ecdresscap"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_head_unathi.dmi'
+ )
+
+/obj/item/clothing/head/solgov/service/expedition/command
+ name = "expeditionary officer's peaked cap"
+ desc = "A peaked black uniform cap belonging to the SCG Expeditionary Corps. This one is trimmed in gold."
+ icon_state = "ecdresscap_ofcr"
+
+/obj/item/clothing/head/solgov/service/expedition/captain
+ name = "expeditionary captain's peaked cap"
+ desc = "A gold-trimmed peaked black uniform cap belonging to a Captain of the SCG Expeditionary Corps."
+ icon_state = "ecdresscap_capt"
+
+/obj/item/clothing/head/solgov/service/expedition/senior_command
+ name = "senior expedition officer's peaked cap"
+ desc = "A peaked grey uniform cap belonging to the SCG Expeditionary Corps. This one is trimmed in gold and blue."
+ icon_state = "greydresscap_senior"
+
+/obj/item/clothing/head/solgov/service/army
+ name = "army wheel cover"
+ desc = "A green service uniform cover with an SCG Army crest."
+ icon_state = "greenwheelcap"
+
+/obj/item/clothing/head/solgov/service/army/command
+ name = "army officer's wheel cover"
+ desc = "A green service uniform cover with an SCG Army crest and gold stripe."
+ icon_state = "greenwheelcap_com"
+
+/obj/item/clothing/head/solgov/service/army/garrison
+ name = "army garrison cap"
+ desc = "A green garrison cap belonging to the SCG Army."
+ icon_state = "greengarrisoncap"
+
+/obj/item/clothing/head/solgov/service/army/garrison/command
+ name = "army officer's garrison cap"
+ desc = "A green garrison cap belonging to the SCG Army. This one has a gold pin."
+ icon_state = "greengarrisoncap_com"
+
+/obj/item/clothing/head/solgov/service/army/campaign
+ name = "campaign cover"
+ desc = "A green campaign cover with an SCG Army crest. Only found on the heads of Drill Sergeants."
+ icon_state = "greendrill"
+
+//Dress
+
+/obj/item/clothing/head/solgov/dress
+ name = "dress cover"
+ desc = "A dress uniform cover."
+ icon_state = "greenwheelcap"
+ item_state_slots = list(
+ slot_l_hand_str = "helmet",
+ slot_r_hand_str = "helmet")
+ body_parts_covered = 0
+
+/obj/item/clothing/head/solgov/dress/fleet/garrison
+ name = "fleet garrison cap"
+ desc = "A white dress uniform cap. The classic sailor's choice."
+ icon_state = "whitegarrisoncap"
+
+/obj/item/clothing/head/solgov/dress/fleet
+ name = "fleet dress wheel cover"
+ desc = "A white dress uniform cover. This one has an SCG Fleet crest."
+ icon_state = "whitepeakcap"
+
+/obj/item/clothing/head/solgov/dress/fleet/command
+ name = "fleet officer's dress wheel cover"
+ desc = "A white dress uniform cover. This one has a gold stripe and an SCG Fleet crest."
+ icon_state = "whitepeakcap_com"
+
+/obj/item/clothing/head/solgov/dress/army
+ name = "army dress wheel cover"
+ desc = "A white dress uniform cover with an SCG Army crest."
+ icon_state = "whitewheelcap"
+
+/obj/item/clothing/head/solgov/dress/army/command
+ name = "army officer's dress wheel cover"
+ desc = "A white dress uniform cover with an SCG Army crest and gold stripe."
+ icon_state = "whitewheelcap_com"
+
+//Berets
+
+/obj/item/clothing/head/beret/solgov
+ name = "peacekeeper beret"
+ desc = "A beret in Sol Central Government colors. For peacekeepers that are more inclined towards style than safety."
+ icon_state = "beret_lightblue"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+
+/obj/item/clothing/head/beret/solgov/homeguard
+ name = "home guard beret"
+ desc = "A red beret denoting service in the Sol Home Guard. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_red"
+
+/obj/item/clothing/head/beret/solgov/gateway
+ name = "gateway administration beret"
+ desc = "An orange beret denoting service in the Gateway Administration. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_orange"
+
+/obj/item/clothing/head/beret/solgov/customs
+ name = "customs and trade beret"
+ desc = "A purple beret denoting service in the Customs and Trade Bureau. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_purpleyellow"
+
+/obj/item/clothing/head/beret/solgov/orbital
+ name = "orbital assault beret"
+ desc = "A blue beret denoting orbital assault training. For helljumpers that are more inclined towards style than safety."
+ icon_state = "beret_blue"
+
+/obj/item/clothing/head/beret/solgov/research
+ name = "government research beret"
+ desc = "A green beret denoting service in the Bureau of Research. For scientists that are more inclined towards style than safety."
+ icon_state = "beret_green"
+
+/obj/item/clothing/head/beret/solgov/health
+ name = "health service beret"
+ desc = "A white beret denoting service in the Interstellar Health Service. For medics that are more inclined towards style than safety."
+ icon_state = "beret_white"
+
+/obj/item/clothing/head/beret/solgov/marcom
+ name = "\improper MARSCOM beret"
+ desc = "A red beret with a gold insignia, denoting service in the SCGDF Mars Central Command. For brass who are more inclined towards style than safety."
+ icon_state = "beret_redgold"
+
+/obj/item/clothing/head/beret/solgov/stratcom
+ name = "\improper STRATCOM beret"
+ desc = "A grey beret with a silver insignia, denoting service in the SCGDF Strategic Command. For intelligence personnel who are more inclined towards style than safety."
+ icon_state = "beret_graysilver"
+
+/obj/item/clothing/head/beret/solgov/diplomatic
+ name = "diplomatic security beret"
+ desc = "A tan beret denoting service in the SCG Army Diplomatic Security Group. For security personnel who are more inclined towards style than safety."
+ icon_state = "beret_tan"
+
+/obj/item/clothing/head/beret/solgov/borderguard
+ name = "border security beret"
+ desc = "A green beret with a silver emblem, denoting service in the Bureau of Border Security. For border guards who are more inclined towards style than safety."
+ icon_state = "beret_greensilver"
+
+/obj/item/clothing/head/beret/solgov/expedition
+ name = "expeditionary beret"
+ desc = "A black beret belonging to the SCG Expeditionary Corps. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_head_unathi.dmi'
+ )
+
+/obj/item/clothing/head/beret/solgov/expedition/security
+ name = "expeditionary security beret"
+ desc = "An SCG Expeditionary Corps beret with a security crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_security"
+
+/obj/item/clothing/head/beret/solgov/expedition/medical
+ name = "expeditionary medical beret"
+ desc = "An SCG Expeditionary Corps beret with a medical crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_medical"
+
+/obj/item/clothing/head/beret/solgov/expedition/engineering
+ name = "expeditionary engineering beret"
+ desc = "An SCG Expeditionary Corps beret with an engineering crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_engineering"
+
+/obj/item/clothing/head/beret/solgov/expedition/supply
+ name = "expeditionary supply beret"
+ desc = "An SCG Expeditionary Corps beret with a supply crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_supply"
+
+/obj/item/clothing/head/beret/solgov/expedition/service
+ name = "expeditionary service beret"
+ desc = "An SCG Expeditionary Corps beret with a service crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_service"
+
+/obj/item/clothing/head/beret/solgov/expedition/exploration
+ name = "expeditionary exploration beret"
+ desc = "An SCG Expeditionary Corps beret with an exploration crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_exploration"
+
+/obj/item/clothing/head/beret/solgov/expedition/command
+ name = "expeditionary officer's beret"
+ desc = "An SCG Expeditionary Corps beret with a golden crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_command"
+
+/obj/item/clothing/head/beret/solgov/expedition/branch
+ name = "\improper Field Operations beret"
+ desc = "An SCG Expeditionary Corps beret carrying insignia of the Field Operations section. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_fieldOps"
+
+/obj/item/clothing/head/beret/solgov/expedition/branch/observatory
+ name = "\improper Observatory beret"
+ desc = "An SCG Expeditionary Corps beret carrying insignia of the Observatory section. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_black_observatory"
+
+/obj/item/clothing/head/beret/solgov/fleet
+ name = "fleet beret"
+ desc = "A navy blue beret belonging to the SCG Fleet. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy"
+
+/obj/item/clothing/head/beret/solgov/fleet/security
+ name = "fleet security beret"
+ desc = "An SCG Fleet beret with a security crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_security"
+
+/obj/item/clothing/head/beret/solgov/fleet/medical
+ name = "fleet medical beret"
+ desc = "An SCG Fleet beret with a medical crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_medical"
+
+/obj/item/clothing/head/beret/solgov/fleet/engineering
+ name = "fleet engineering beret"
+ desc = "An SCG Fleet with an engineering crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_engineering"
+
+/obj/item/clothing/head/beret/solgov/fleet/supply
+ name = "fleet supply beret"
+ desc = "An SCG Fleet beret with a supply crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_supply"
+
+/obj/item/clothing/head/beret/solgov/fleet/service
+ name = "fleet service beret"
+ desc = "An SCG Fleet beret with a service crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_service"
+
+/obj/item/clothing/head/beret/solgov/fleet/exploration
+ name = "fleet exploration beret"
+ desc = "An SCG Fleet beret with an exploration crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_exploration"
+
+/obj/item/clothing/head/beret/solgov/fleet/command
+ name = "fleet officer's beret"
+ desc = "An SCG Fleet beret with a golden crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_command"
+
+/obj/item/clothing/head/beret/solgov/fleet/dress
+ name = "fleet dress beret"
+ desc = "A white SCG Fleet beret. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_whiterim"
+
+/obj/item/clothing/head/beret/solgov/fleet/dress/command
+ name = "fleet officer's dress beret"
+ desc = "A white SCG Fleet beret with a golden crest. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_whiterim_com"
+
+/obj/item/clothing/head/beret/solgov/fleet/branch
+ name = "first fleet beret"
+ desc = "An SCG Fleet beret carrying insignia of First Fleet, the Sol Guard, stationed in Sol. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_first"
+
+/obj/item/clothing/head/beret/solgov/fleet/branch/second
+ name = "second fleet beret"
+ desc = "An SCG Fleet beret carrying insignia of Second Fleet, the Home Guard, tasked with defense of Sol territories. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_second"
+
+/obj/item/clothing/head/beret/solgov/fleet/branch/third
+ name = "third fleet beret"
+ desc = "An SCG Fleet beret carrying insignia of Third Fleet, the Border Guard, guarding borders of Sol territory against Vox and pirates. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_third"
+
+/obj/item/clothing/head/beret/solgov/fleet/branch/fourth
+ name = "fourth fleet beret"
+ desc = "An SCG Fleet beret carrying insignia of Fourth Fleet, stationed on Skrell border. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_fourth"
+
+/obj/item/clothing/head/beret/solgov/fleet/branch/fifth
+ name = "fifth fleet beret"
+ desc = "An SCG Fleet beret carrying insignia of Fifth Fleet, the Quick Reaction Force, recently formed and outfited with last tech. For personnel that are more inclined towards style than safety."
+ icon_state = "beret_navy_fifth"
+
+//ushanka
+
+/obj/item/clothing/head/ushanka/solgov
+ name = "expeditionary fur hat"
+ desc = "An SCG Expeditionary Corps synthfur-lined hat for operating in cold environments."
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ icon_state = "ecushankadown"
+ icon_state_up = "ecushankaup"
+
+/obj/item/clothing/head/ushanka/solgov/fleet
+ name = "fleet fur hat"
+ desc = "An SCG Fleet synthfur-lined hat for operating in cold environments."
+ icon_state = "flushankadown"
+ icon_state_up = "flushankaup"
+
+/obj/item/clothing/head/ushanka/solgov/army
+ name = "army fur hat"
+ desc = "An SCG Army synthfur-lined hat for operating in cold environments."
+ icon_state = "barushankadown"
+ icon_state_up = "barushankaup"
+
+/obj/item/clothing/head/ushanka/solgov/army/green
+ name = "green army fur hat"
+ desc = "An SCG Army synthfur-lined hat for operating in cold environments."
+ icon_state = "arushankadown"
+ icon_state_up = "mcushankaup"
+
+//helmets and other such trash
+
+/obj/item/clothing/head/helmet/solgov
+ accessories = list(/obj/item/clothing/accessory/helmet_cover/blue/sol)
+
+/obj/item/clothing/head/helmet/solgov/security
+ name = "security helmet"
+ desc = "A helmet with 'POLICE' printed on the back in silver lettering."
+ icon_state = "helmet_security"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ accessories = null
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_head_helmet_unathi.dmi'
+ )
+
+/obj/item/clothing/head/helmet/solgov/command
+ name = "command helmet"
+ desc = "A helmet with 'SOL CENTRAL GOVERNMENT' printed on the back in gold lettering."
+ icon_state = "helmet_command"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ accessories = null
+
+/obj/item/clothing/head/helmet/solgov/pilot
+ name = "pilot's helmet"
+ desc = "A pilot's helmet for operating the cockpit in style. For when you want to protect your noggin AND look stylish."
+ icon_state = "pilotgov"
+ accessories = null
+
+/obj/item/clothing/head/helmet/solgov/pilot/fleet
+ name = "fleet pilot's helmet"
+ desc = "A pilot's helmet for operating the cockpit in style. This one is worn by members of the SCG Fleet."
+ icon_state = "pilotfleet"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ accessories = null
+
+//SolGov Hardsuits
+
+/obj/item/clothing/head/helmet/space/void/engineering/alt/sol
+ light_overlay = "helmet_light_alt"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/mob/skrell/onmob_head_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'maps/torch/icons/obj/unathi/obj_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/obj/skrell/obj_head_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/head/helmet/space/void/atmos/alt/sol
+ light_overlay = "helmet_light_alt"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/mob/skrell/onmob_head_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'maps/torch/icons/obj/unathi/obj_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/obj/skrell/obj_head_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/head/helmet/space/void/pilot/sol
+ light_overlay = "helmet_light_alt"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/mob/skrell/onmob_head_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'maps/torch/icons/obj/unathi/obj_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/obj/skrell/obj_head_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/head/helmet/space/void/medical/alt/sol
+ light_overlay = "helmet_light_green_alt"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/mob/skrell/onmob_head_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'maps/torch/icons/obj/unathi/obj_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/obj/skrell/obj_head_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/head/helmet/space/void/command
+ name = "command voidsuit helmet"
+ desc = "A light, radiation resistant voidsuit helmet commonly used among SCG uniformed services."
+ icon_state = "rig0_command"
+ item_state = "command_helm"
+ light_overlay = "helmet_light_green_alt"
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/mob/skrell/onmob_head_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'maps/torch/icons/obj/unathi/obj_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/obj/skrell/obj_head_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/head/helmet/space/void/exploration
+ name = "exploration voidsuit helmet"
+ desc = "A helmet of Exoplanet Exploration Unit, standard issue for Expeditionary Corps away missions. It has an armored glass dome for superiour visibility and extra anti-radiation lining."
+ icon = 'maps/torch/icons/obj/obj_head_solgov.dmi'
+ item_icons = list(slot_head_str = 'maps/torch/icons/mob/onmob_head_solgov.dmi')
+ icon_state = "rig0_explorer"
+ item_state = "explorer_helm"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/mob/skrell/onmob_head_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'maps/torch/icons/obj/unathi/obj_head_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'maps/torch/icons/obj/skrell/obj_head_solgov_skrell.dmi',
+ )
+ armor = list(
+ melee = ARMOR_MELEE_RESISTANT,
+ bullet = ARMOR_BALLISTIC_MINOR,
+ laser = ARMOR_LASER_MINOR,
+ energy = ARMOR_ENERGY_RESISTANT,
+ bomb = ARMOR_BOMB_PADDED,
+ bio = ARMOR_BIO_SHIELDED,
+ rad = ARMOR_RAD_RESISTANT
+ )
+ light_overlay = "helmet_light_dual_alt"
+ tinted = FALSE
diff --git a/packs/faction_solgov/clothing/solgov-suit.dm b/packs/faction_solgov/clothing/solgov-suit.dm
new file mode 100644
index 00000000000..9a3656a1632
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-suit.dm
@@ -0,0 +1,495 @@
+/obj/item/clothing/suit/storage/solgov
+ name = "master solgov jacket"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+
+//Service
+
+/obj/item/clothing/suit/storage/solgov/service
+ name = "service jacket"
+ desc = "A uniform service jacket, plain and undecorated."
+ icon_state = "blackservice"
+ body_parts_covered = UPPER_TORSO|ARMS
+ siemens_coefficient = 0.9
+ allowed = list(/obj/item/tank/emergency,/obj/item/device/flashlight,/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll)
+ valid_accessory_slots = list(
+ ACCESSORY_SLOT_ARMBAND,
+ ACCESSORY_SLOT_MEDAL,
+ ACCESSORY_SLOT_INSIGNIA,
+ ACCESSORY_SLOT_RANK,
+ ACCESSORY_SLOT_DEPT,
+ ACCESSORY_SLOT_DECOR
+ )
+ restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary
+ name = "expeditionary jacket"
+ desc = "A uniform service jacket belonging to the SCG Expeditionary Corps."
+ icon_state = "ecservice_crew"
+
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_suit_unathi.dmi'
+ )
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/medical
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/medical/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/engineering
+ accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/engineering/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/supply
+ accessories = list(/obj/item/clothing/accessory/solgov/department/supply/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/security
+ accessories = list(/obj/item/clothing/accessory/solgov/department/security/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/security/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/service
+ accessories = list(/obj/item/clothing/accessory/solgov/department/service/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/service/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/exploration
+ accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/exploration/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/research
+ accessories = list(/obj/item/clothing/accessory/solgov/department/research/service)
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/research/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+
+/obj/item/clothing/suit/storage/solgov/service/expeditionary/command
+ icon_state = "ecservice_officer"
+ item_state = "ecservice_officer"
+ accessories = list(/obj/item/clothing/accessory/solgov/department/command/service)
+
+/obj/item/clothing/suit/storage/solgov/service/fleet
+ name = "fleet service jacket"
+ desc = "A navy blue SCG Fleet service jacket."
+ icon_state = "blueservice"
+ item_state = "blueservice"
+
+/obj/item/clothing/suit/storage/solgov/service/fleet/snco
+ name = "fleet SNCO service jacket"
+ desc = "A navy blue SCG Fleet service jacket with silver cuffs."
+ icon_state = "blueservice_snco"
+ item_state = "blueservice_snco"
+
+/obj/item/clothing/suit/storage/solgov/service/fleet/officer
+ name = "fleet officer's service jacket"
+ desc = "A navy blue SCG Fleet dress jacket with silver accents."
+ icon_state = "blueservice_off"
+ item_state = "blueservice_off"
+
+/obj/item/clothing/suit/storage/solgov/service/fleet/command
+ name = "fleet senior officer's service jacket"
+ desc = "A navy blue SCG Fleet dress jacket with gold accents."
+ icon_state = "blueservice_comm"
+ item_state = "blueservice_comm"
+
+/obj/item/clothing/suit/storage/solgov/service/fleet/flag
+ name = "fleet flag officer's service jacket"
+ desc = "A navy blue SCG Fleet dress jacket with red accents."
+ icon_state = "blueservice_flag"
+ item_state = "blueservice_flag"
+
+/obj/item/clothing/suit/storage/solgov/service/army
+ name = "army coat"
+ desc = "An SCG Army service coat. Green and undecorated."
+ icon_state = "greenservice"
+ item_state = "greenservice"
+
+/obj/item/clothing/suit/storage/solgov/service/army/medical
+ name = "army medical jacket"
+ desc = "An SCG Army service coat. This one has blue markings."
+ icon_state = "greenservice_med"
+ item_state = "greenservice_med"
+
+/obj/item/clothing/suit/storage/solgov/service/army/medical/command
+ name = "army medical command jacket"
+ desc = "An SCG Army service coat. This one has blue and gold markings."
+ icon_state = "greenservice_medcom"
+ item_state = "greenservice_medcom"
+
+/obj/item/clothing/suit/storage/solgov/service/army/engineering
+ name = "army engineering jacket"
+ desc = "An SCG Army service coat. This one has orange markings."
+ icon_state = "greenservice_eng"
+ item_state = "greenservice_eng"
+
+/obj/item/clothing/suit/storage/solgov/service/army/engineering/command
+ name = "army engineering command jacket"
+ desc = "An SCG Army service coat. This one has orange and gold markings."
+ icon_state = "greenservice_engcom"
+ item_state = "greenservice_engcom"
+
+/obj/item/clothing/suit/storage/solgov/service/army/supply
+ name = "army supply jacket"
+ desc = "An SCG Army service coat. This one has brown markings."
+ icon_state = "greenservice_sup"
+ item_state = "greenservice_sup"
+
+/obj/item/clothing/suit/storage/solgov/service/army/security
+ name = "army security jacket"
+ desc = "An SCG Army service coat. This one has red markings."
+ icon_state = "greenservice_sec"
+ item_state = "greenservice_sec"
+
+/obj/item/clothing/suit/storage/solgov/service/army/security/command
+ name = "army security command jacket"
+ desc = "An SCG Army service coat. This one has red and gold markings."
+ icon_state = "greenservice_seccom"
+ item_state = "greenservice_seccom"
+
+/obj/item/clothing/suit/storage/solgov/service/army/service
+ name = "army service jacket"
+ desc = "An SCG Army service coat. This one has green markings."
+ icon_state = "greenservice_srv"
+ item_state = "greenservice_srv"
+
+/obj/item/clothing/suit/storage/solgov/service/army/service/command
+ name = "army service command jacket"
+ desc = "An SCG Army service coat. This one has green and gold markings."
+ icon_state = "greenservice_srvcom"
+ item_state = "greenservice_srvcom"
+
+/obj/item/clothing/suit/storage/solgov/service/army/exploration
+ name = "army exploration jacket"
+ desc = "An SCG Army service coat. This one has purple markings."
+ icon_state = "greenservice_exp"
+ item_state = "greenservice_exp"
+
+/obj/item/clothing/suit/storage/solgov/service/army/exploration/command
+ name = "army exploration command jacket"
+ desc = "An SCG Army service coat. This one has purple and gold markings."
+ icon_state = "greenservice_expcom"
+ item_state = "greenservice_expcom"
+
+/obj/item/clothing/suit/storage/solgov/service/army/command
+ name = "army command jacket"
+ desc = "An SCG Marine Corps service coat. This one has gold markings."
+ icon_state = "greenservice_com"
+ item_state = "greenservice_com"
+
+//Dress - murder me with a gun why are these 3 different types
+
+/obj/item/clothing/suit/storage/solgov/dress
+ name = "dress jacket"
+ desc = "A uniform dress jacket, plain and undecorated."
+ icon_state = "ecdress_xpl"
+ item_state = "ecdress_xpl"
+ body_parts_covered = UPPER_TORSO|ARMS
+ siemens_coefficient = 0.9
+ valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_INSIGNIA)
+ restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition
+ name = "expeditionary dress coat"
+ desc = "A silver and black dress peacoat belonging to the SCG Expeditionary Corps. Fashionable, for the 25th century at least."
+ icon_state = "ecdress_xpl"
+ item_state = "ecdress_xpl"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_suit_unathi.dmi'
+ )
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition/senior
+ name = "expeditionary senior's dress coat"
+ icon_state = "ecdress_sxpl"
+ item_state = "ecdress_sxpl"
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition/chief
+ name = "expeditionary chief's dress coat"
+ icon_state = "ecdress_cxpl"
+ item_state = "ecdress_cxpl"
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition/command
+ name = "expeditionary officer's dress coat"
+ desc = "A gold and black dress peacoat belonging to the SCG Expeditionary Corps. The height of fashion."
+ icon_state = "ecdress_ofcr"
+ item_state = "ecdress_ofcr"
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition/command/cdr
+ name = "expeditionary commander's dress coat"
+ icon_state = "ecdress_cdr"
+ item_state = "ecdress_cdr"
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition/command/capt
+ name = "expeditionary captain's dress coat"
+ icon_state = "ecdress_capt"
+ item_state = "ecdress_capt"
+
+/obj/item/clothing/suit/storage/solgov/dress/expedition/command/adm
+ name = "expeditionary admiral's dress coat"
+ icon_state = "ecdress_adm"
+ item_state = "ecdress_adm"
+
+/obj/item/clothing/suit/storage/solgov/dress/fleet
+ name = "fleet dress jacket"
+ desc = "A navy blue SCG Fleet dress jacket. Don't get near pasta sauce or vox."
+ icon_state = "whitedress"
+ item_state = "whitedress"
+
+/obj/item/clothing/suit/storage/solgov/dress/fleet/snco
+ name = "fleet dress SNCO jacket"
+ desc = "A navy blue SCG Fleet dress jacket with silver cuffs. Don't get near pasta sauce or vox."
+ icon_state = "whitedress_snco"
+ item_state = "whitedress_snco"
+
+/obj/item/clothing/suit/storage/solgov/dress/fleet/officer
+ name = "fleet officer's dress jacket"
+ desc = "A navy blue SCG Fleet dress jacket with silver accents. Don't get near pasta sauce or vox."
+ icon_state = "whitedress_off"
+ item_state = "whitedress_off"
+
+/obj/item/clothing/suit/storage/solgov/dress/fleet/command
+ name = "fleet senior officer's dress jacket"
+ desc = "A navy blue SCG Fleet dress jacket with gold accents. Don't get near pasta sauce or vox."
+ icon_state = "whitedress_comm"
+ item_state = "whitedress_comm"
+
+/obj/item/clothing/suit/storage/solgov/dress/fleet/flag
+ name = "fleet flag officer's dress jacket"
+ desc = "A navy blue SCG Fleet dress jacket with red accents. Don't get near pasta sauce or vox."
+ icon_state = "whitedress_flag"
+ item_state = "whitedress_flag"
+
+/obj/item/clothing/suit/dress/solgov
+ name = "dress jacket"
+ desc = "A uniform dress jacket, fancy."
+ icon_state = "blackdress"
+ item_state = "blackdress"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ body_parts_covered = UPPER_TORSO|ARMS
+ siemens_coefficient = 0.9
+ allowed = list(/obj/item/tank/emergency,/obj/item/device/flashlight,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/device/radio,/obj/item/pen)
+ valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL,ACCESSORY_SLOT_RANK,ACCESSORY_SLOT_INSIGNIA)
+
+/obj/item/clothing/suit/dress/solgov/fleet/sailor
+ name = "fleet dress overwear"
+ desc = "A navy blue SCG Fleet dress suit. Almost looks like a school-girl outfit."
+ icon_state = "sailordress"
+ item_state = "sailordress"
+
+/obj/item/clothing/suit/dress/solgov/army
+ name = "army dress jacket"
+ desc = "A tailored black SCG Army dress jacket with red trim. So sexy it hurts."
+ icon_state = "blackdress"
+ item_state = "blackdress"
+
+/obj/item/clothing/suit/dress/solgov/army/command
+ name = "army officer's dress jacket"
+ desc = "A tailored black SCG Army dress jacket with gold trim. Smells like ceremony."
+ icon_state = "blackdress_com"
+ item_state = "blackdress_com"
+
+//Misc
+
+/obj/item/clothing/suit/storage/hooded/wintercoat/solgov
+ name = "expeditionary winter coat"
+ icon_state = "coatec"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
+
+/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/army
+ name = "army winter coat"
+ icon_state = "coatar"
+ valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
+
+/obj/item/clothing/suit/storage/hooded/wintercoat/solgov/fleet
+ name = "fleet winter coat"
+ icon_state = "coatfl"
+ valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA)
+
+/obj/item/clothing/suit/storage/jacket/solgov/fleet
+ name = "fleet engineering jacket"
+ desc = "A jacket commonly issued by the fleet to its engineers. It sports some yellow reflective stripes, and has elbow pads."
+ icon_state = "navyengjacket"
+ item_state = "navyengjacket"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ valid_accessory_slots = list(ACCESSORY_SLOT_INSIGNIA,ACCESSORY_SLOT_RANK)
+ allowed = list (/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll,/obj/item/device/scanner/gas, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/radio, /obj/item/device/t_scanner, \
+ /obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/tank/emergency, \
+ /obj/item/clothing/mask/gas, /obj/item/taperoll/engineering,/obj/item/clothing/head/hardhat)
+
+/obj/item/clothing/suit/storage/jacket/solgov/fleet/medical
+ name = "fleet jacket"
+ desc = "A jacket commonly issued by the fleet to its medical staff. It sports some discrete blue markings, and has thin elbow pads."
+ icon_state = "navymedjacket"
+ item_state = "navymedjacket"
+ allowed = list (/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll,/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
+ /obj/item/device/scanner/health, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/clothing/head/hardhat, /obj/item/tank/emergency, /obj/item/reagent_containers/ivbag
+ )
+
+/obj/item/clothing/suit/storage/jacket/solgov/fleet/security
+ name = "fleet jacket"
+ desc = "A jacket commonly issued by the fleet to its security staff. It sports some discrete red markings, and has elbow pads."
+ icon_state = "navysecjacket"
+ item_state = "navysecjacket"
+ allowed = list (/obj/item/tank/emergency,/obj/item/device/flashlight,/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll,/obj/item/gun/energy,/obj/item/device/radio,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/gun/magnetic,/obj/item/clothing/head/helmet
+ )
+
+/obj/item/clothing/suit/storage/jacket/solgov/fleet/service
+ name = "fleet jacket"
+ desc = "A jacket commonly issued by the fleet to its service staff. It sports some discrete green markings."
+ icon_state = "navysrvjacket"
+ item_state = "navysrvjacket"
+ allowed = list (/obj/item/tank/emergency,/obj/item/device/flashlight,/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll
+ )
+
+/obj/item/clothing/suit/storage/jacket/solgov/fleet/supply
+ name = "fleet jacket"
+ desc = "A jacket commonly issued by the fleet to its deck staff. It sports some discrete brown markings, and has elbow pads."
+ icon_state = "navysupjacket"
+ item_state = "navysupjacket"
+ allowed = list (/obj/item/tank/emergency,/obj/item/device/flashlight,/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll
+ )
+
+/obj/item/clothing/suit/storage/jacket/solgov/fleet/command
+ name = "fleet jacket"
+ desc = "A jacket commonly issued by the fleet to its command staff. It sports some gold markings."
+ icon_state = "navycomjacket"
+ item_state = "navycomjacket"
+ allowed = list (/obj/item/tank/emergency,/obj/item/device/flashlight,/obj/item/pen,/obj/item/clothing/head/soft,/obj/item/clothing/head/beret,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/scanner/gas,/obj/item/device/radio,/obj/item/taperoll
+ )
+
+//SolGov Hardsuits
+
+/obj/item/clothing/suit/space/void/engineering/alt/sol
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/suit/space/void/engineering/alt/sol/prepared
+ helmet = /obj/item/clothing/head/helmet/space/void/engineering/alt/sol
+ boots = /obj/item/clothing/shoes/magboots
+
+/obj/item/clothing/suit/space/void/atmos/alt/sol
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/suit/space/void/atmos/alt/sol/prepared
+ helmet = /obj/item/clothing/head/helmet/space/void/atmos/alt/sol
+ boots = /obj/item/clothing/shoes/magboots
+
+/obj/item/clothing/suit/space/void/pilot/sol
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/suit/space/void/pilot/sol/prepared
+ helmet = /obj/item/clothing/head/helmet/space/void/pilot/sol
+ boots = /obj/item/clothing/shoes/magboots
+
+/obj/item/clothing/suit/space/void/medical/alt/sol
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi',
+ )
+
+/obj/item/clothing/suit/space/void/medical/alt/sol/prepared
+ helmet = /obj/item/clothing/head/helmet/space/void/medical/alt/sol
+ boots = /obj/item/clothing/shoes/magboots
+
+/obj/item/clothing/suit/space/void/command
+ name = "command voidsuit"
+ desc = "A light, radiation resistant voidsuit commonly used among SCG uniformed services. This one has an EC seal on its chest plate and command department markings."
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ icon_state = "rig_command"
+ item_state = "rig_command"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi',
+ )
+ allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/briefcase/inflatable)
+
+/obj/item/clothing/suit/space/void/command/New()
+ ..()
+ slowdown_per_slot[slot_wear_suit] = 0
+
+/obj/item/clothing/suit/space/void/command/prepared
+ helmet = /obj/item/clothing/head/helmet/space/void/command
+ boots = /obj/item/clothing/shoes/magboots
+
+/obj/item/clothing/suit/space/void/exploration
+ name = "exploration voidsuit"
+ icon = 'packs/faction_solgov/icons/obj/obj_suit_solgov.dmi'
+ item_icons = list(slot_wear_suit_str = 'packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi')
+ desc = "The bulky Exoplanet Exploration Unit is a standard voidsuit for Expeditionary Corps field operations. It features extra padding and respectable radiation-resistant lining."
+ icon_state = "rig_explorer"
+ item_state = "rig_explorer"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi',
+ )
+ sprite_sheets_obj = list(
+ SPECIES_UNATHI = 'packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi',
+ SPECIES_SKRELL = 'packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi',
+ )
+ armor = list(
+ melee = ARMOR_MELEE_RESISTANT,
+ bullet = ARMOR_BALLISTIC_MINOR,
+ laser = ARMOR_LASER_MINOR,
+ energy = ARMOR_ENERGY_RESISTANT,
+ bomb = ARMOR_BOMB_PADDED,
+ bio = ARMOR_BIO_SHIELDED,
+ rad = ARMOR_RAD_RESISTANT
+ )
+ allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/scanner/health,/obj/item/device/gps,/obj/item/pinpointer/radio,/obj/item/material/hatchet/machete,/obj/item/shovel)
+
+/obj/item/clothing/suit/space/void/exploration/prepared
+ helmet = /obj/item/clothing/head/helmet/space/void/exploration
+ boots = /obj/item/clothing/shoes/magboots
diff --git a/packs/faction_solgov/clothing/solgov-under.dm b/packs/faction_solgov/clothing/solgov-under.dm
new file mode 100644
index 00000000000..ed5c0871975
--- /dev/null
+++ b/packs/faction_solgov/clothing/solgov-under.dm
@@ -0,0 +1,446 @@
+/obj/item/clothing/under/solgov
+ name = "master solgov uniform"
+ desc = "You shouldn't be seeing this."
+ icon = 'packs/faction_solgov/icons/obj/obj_under_solgov.dmi'
+ item_icons = list(slot_w_uniform_str = 'packs/faction_solgov/icons/mob/onmob_under_solgov.dmi')
+ siemens_coefficient = 0.8
+ gender_icons = 1
+
+//PT
+/obj/item/clothing/under/solgov/pt
+ name = "pt uniform"
+ desc = "Shorts! Shirt! Miami! Sexy!"
+ icon_state = "miami"
+ worn_state = "miami"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO
+
+/obj/item/clothing/under/solgov/pt/expeditionary
+ name = "expeditionary pt uniform"
+ desc = "A baggy shirt bearing the seal of the SCG Expeditionary Corps and some dorky looking blue shorts."
+ icon_state = "expeditionpt"
+ worn_state = "expeditionpt"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_under_unathi.dmi'
+ )
+
+/obj/item/clothing/under/solgov/pt/fleet
+ name = "fleet pt uniform"
+ desc = "A tight-fitting navy blue shirt paired with black shorts. For when you need to 'get physical'."
+ icon_state = "fleetpt"
+ worn_state = "fleetpt"
+
+/obj/item/clothing/under/solgov/pt/army
+ name = "army pt uniform"
+ desc = "Does NOT leave much to the imagination."
+ icon_state = "armypt"
+ worn_state = "armypt"
+
+
+//Utility
+
+/obj/item/clothing/under/solgov/utility
+ name = "utility uniform"
+ desc = "A comfortable turtleneck and black utility trousers."
+ icon_state = "blackutility"
+ item_state = "bl_suit"
+ worn_state = "blackutility"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_under_unathi.dmi'
+ )
+ armor = list(
+ melee = ARMOR_MELEE_MINOR,
+ energy = ARMOR_ENERGY_MINOR
+ )
+
+/obj/item/clothing/under/solgov/utility/expeditionary
+ name = "expeditionary uniform"
+ desc = "The utility uniform of the SCG Expeditionary Corps, made from biohazard resistant material. This one has silver trim."
+ icon_state = "blackutility_crew"
+ worn_state = "blackutility_crew"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_under_unathi.dmi'
+ )
+
+/obj/item/clothing/under/solgov/utility/expeditionary_skirt
+ name = "expeditionary skirt"
+ desc = "A black turtleneck and skirt, the elusive ladies' uniform of the Expeditionary Corps."
+ icon_state = "blackservicefem"
+ worn_state = "blackservicefem"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_under_unathi.dmi'
+ )
+
+/obj/item/clothing/under/solgov/utility/expeditionary_skirt/officer
+ name = "expeditionary officer skirt"
+ desc = "A black turtleneck and skirt, the elusive ladies' uniform of the Expeditionary Corps. This one has gold trim."
+ icon_state = "blackservicefem_com"
+ worn_state = "blackservicefem_com"
+
+/obj/item/clothing/under/solgov/utility/expeditionary/command
+ accessories = list(/obj/item/clothing/accessory/solgov/department/command)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/engineering
+ accessories = list(/obj/item/clothing/accessory/solgov/department/engineering)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/security
+ accessories = list(/obj/item/clothing/accessory/solgov/department/security)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/medical
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/supply
+ accessories = list(/obj/item/clothing/accessory/solgov/department/supply)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/service
+ accessories = list(/obj/item/clothing/accessory/solgov/department/service)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/exploration
+ accessories = list(/obj/item/clothing/accessory/solgov/department/exploration)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/research
+ accessories = list(/obj/item/clothing/accessory/solgov/department/research)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer
+ name = "expeditionary officer's uniform"
+ desc = "The utility uniform of the SCG Expeditionary Corps, made from biohazard resistant material. This one has gold trim."
+ icon_state = "blackutility_com"
+ worn_state = "blackutility_com"
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/command
+ accessories = list(/obj/item/clothing/accessory/solgov/department/command)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/engineering
+ accessories = list(/obj/item/clothing/accessory/solgov/department/engineering)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/security
+ accessories = list(/obj/item/clothing/accessory/solgov/department/security)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/medical
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/supply
+ accessories = list(/obj/item/clothing/accessory/solgov/department/supply)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/service
+ accessories = list(/obj/item/clothing/accessory/solgov/department/service)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/exploration
+ accessories = list(/obj/item/clothing/accessory/solgov/department/exploration)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/officer/research
+ accessories = list(/obj/item/clothing/accessory/solgov/department/research)
+
+/obj/item/clothing/under/solgov/utility/fleet
+ name = "fleet coveralls"
+ desc = "The utility uniform of the SCG Fleet, made from an insulated material."
+ icon_state = "navyutility"
+ item_state = "jensensuit"
+ worn_state = "navyutility"
+
+/obj/item/clothing/under/solgov/utility/fleet/command
+ accessories = list(/obj/item/clothing/accessory/solgov/department/command/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/command/pilot
+ accessories = list(/obj/item/clothing/accessory/solgov/specialty/pilot)
+
+/obj/item/clothing/under/solgov/utility/fleet/engineering
+ accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/security
+ accessories = list(/obj/item/clothing/accessory/solgov/department/security/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/medical
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/supply
+ accessories = list(/obj/item/clothing/accessory/solgov/department/supply/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/service
+ accessories = list(/obj/item/clothing/accessory/solgov/department/service/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/exploration
+ accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/polopants
+ name = "fleet polo and pants"
+ desc = "An alternative utility uniform of the SCG Fleet, specially designed for engineering staff. The pants sports some yellow reflective stripes, and have knee pads."
+ icon_state = "navypolopants"
+ worn_state = "navypolopants"
+
+/obj/item/clothing/under/solgov/utility/fleet/polopants/command
+ desc = "An alternative utility uniform of the SCG Fleet. The pants have knee pads."
+ icon_state = "navypolopantsnostripe"
+ worn_state = "navypolopantscom"
+
+/obj/item/clothing/under/solgov/utility/fleet/polopants/security
+ desc = "An alternative utility uniform of the SCG Fleet. The pants have knee pads."
+ icon_state = "navypolopantsnostripe"
+ worn_state = "navypolopantssec"
+
+/obj/item/clothing/under/solgov/utility/fleet/polopants/medical
+ desc = "An alternative utility uniform of the SCG Fleet, specially designed for medics and doctors. The pants have knee pads."
+ icon_state = "navypolopantsnostripe"
+ worn_state = "navypolopantsmed"
+
+/obj/item/clothing/under/solgov/utility/fleet/polopants/supply
+ desc = "An alternative utility uniform of the SCG Fleet. The pants have knee pads."
+ icon_state = "navypolopantsnostripe"
+ worn_state = "navypolopantssup"
+
+/obj/item/clothing/under/solgov/utility/fleet/polopants/service
+ desc = "An alternative utility uniform of the SCG Fleet. The pants have knee pads."
+ icon_state = "navypolopantsnostripe"
+ worn_state = "navypolopantssrv"
+
+/obj/item/clothing/under/solgov/utility/fleet/combat
+ name = "fleet fatigues"
+ desc = "Alternative utility uniform of the SCG Fleet, for when coveralls are impractical."
+ icon_state = "navycombat"
+ worn_state = "navycombat"
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/security
+ accessories = list(/obj/item/clothing/accessory/solgov/department/security/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/medical
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical/fleet, /obj/item/clothing/accessory/armband/medblue)
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/command
+ accessories = list(/obj/item/clothing/accessory/solgov/department/command/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/exploration
+ accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/engineering
+ accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/service
+ accessories = list(/obj/item/clothing/accessory/solgov/department/service/fleet)
+
+/obj/item/clothing/under/solgov/utility/fleet/combat/supply
+ accessories = list(/obj/item/clothing/accessory/solgov/department/supply/fleet)
+
+/obj/item/clothing/under/solgov/utility/army
+ name = "army fatigues"
+ desc = "The utility uniform of the SCG Army, made from durable material."
+ icon_state = "greenutility"
+ item_state = "jensensuit"
+ worn_state = "greenutility"
+
+/obj/item/clothing/under/solgov/utility/army/command
+ accessories = list(/obj/item/clothing/accessory/solgov/department/command/army)
+
+/obj/item/clothing/under/solgov/utility/army/engineering
+ accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/army)
+
+/obj/item/clothing/under/solgov/utility/army/security
+ accessories = list(/obj/item/clothing/accessory/solgov/department/security/army)
+
+/obj/item/clothing/under/solgov/utility/army/medical
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical/army)
+
+/obj/item/clothing/under/solgov/utility/army/medical/banded
+ accessories = list(/obj/item/clothing/accessory/solgov/department/medical/army, /obj/item/clothing/accessory/armband/medblue)
+
+/obj/item/clothing/under/solgov/utility/army/supply
+ accessories = list(/obj/item/clothing/accessory/solgov/department/supply/army)
+
+/obj/item/clothing/under/solgov/utility/army/service
+ accessories = list(/obj/item/clothing/accessory/solgov/department/service/army)
+
+/obj/item/clothing/under/solgov/utility/army/exploration
+ accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/army)
+
+/obj/item/clothing/under/solgov/utility/army/urban
+ name = "urban fatigues"
+ desc = "An urban version of the SCG Army utility uniform, made from durable material."
+ icon_state = "greyutility"
+ item_state = "gy_suit"
+ worn_state = "greyutility"
+
+/obj/item/clothing/under/solgov/utility/army/tan
+ name = "tan fatigues"
+ desc = "A tan version of the SCG Army utility uniform, made from durable material."
+ icon_state = "tanutility"
+ item_state = "johnny"
+ worn_state = "tanutility"
+
+//Service
+
+/obj/item/clothing/under/solgov/service
+ name = "service uniform"
+ desc = "A service uniform of some kind."
+ icon_state = "whiteservice"
+ worn_state = "whiteservice"
+ siemens_coefficient = 0.9
+
+/obj/item/clothing/under/solgov/service/fleet
+ name = "fleet service uniform"
+ desc = "The service uniform of the SCG Fleet, made from immaculate white fabric."
+ icon_state = "whiteservice"
+ item_state = "nursesuit"
+ worn_state = "whiteservice"
+ accessories = list(/obj/item/clothing/accessory/navy)
+
+/obj/item/clothing/under/solgov/service/fleet/skirt
+ name = "fleet service skirt"
+ desc = "The service uniform skirt of the SCG Fleet, made from immaculate white fabric."
+ icon_state = "whiteservicefem"
+ worn_state = "whiteservicefem"
+
+/obj/item/clothing/under/solgov/service/army
+ name = "army service uniform"
+ desc = "The service uniform of the SCG Army. Slimming."
+ icon_state = "greenservice"
+ item_state = "johnny"
+ worn_state = "greenservice"
+ accessories = list(/obj/item/clothing/accessory/brown)
+
+/obj/item/clothing/under/solgov/service/army/skirt
+ name = "army service skirt"
+ desc = "The service uniform skirt of the SCG Army. Slimming."
+ icon_state = "greenservicefem"
+ worn_state = "greenservicefem"
+
+/obj/item/clothing/under/solgov/service/army/command
+ name = "marine officer's service uniform"
+ desc = "The service uniform of the SCG Army. Slimming and stylish."
+ icon_state = "greenservice_com"
+ item_state = "johnny"
+ worn_state = "greenservice_com"
+ accessories = list(/obj/item/clothing/accessory/brown)
+
+/obj/item/clothing/under/solgov/service/army/command/skirt
+ name = "marine officer's service skirt"
+ desc = "The service uniform skirt of the SCG Army. Slimming and stylish."
+ icon_state = "greenservicefem_com"
+ worn_state = "greenservicefem_com"
+
+//Dress
+/obj/item/clothing/under/solgov/mildress
+ name = "dress uniform"
+ desc = "A dress uniform of some kind."
+ icon_state = "greydress"
+ worn_state = "greydress"
+ siemens_coefficient = 0.9
+
+/obj/item/clothing/under/solgov/mildress/army
+ name = "army dress uniform"
+ desc = "The dress uniform of the SCG Army, class given form."
+ icon_state = "blackdress"
+ worn_state = "blackdress"
+
+/obj/item/clothing/under/solgov/mildress/army/skirt
+ name = "army dress skirt"
+ desc = "A feminine version of the SCG Army dress uniform, class given form."
+ icon_state = "blackdressfem"
+ worn_state = "blackdressfem"
+
+/obj/item/clothing/under/solgov/mildress/army/command
+ name = "army officer's dress uniform"
+ desc = "The dress uniform of the SCG Army, even classier in gold."
+ icon_state = "blackdress"
+ worn_state = "blackdress_com"
+
+/obj/item/clothing/under/solgov/mildress/army/command/skirt
+ name = "army officer's dress skirt"
+ desc = "A feminine version of the SCG Army dress uniform, even classier in gold."
+ icon_state = "blackdressfem"
+ worn_state = "blackdressfem_com"
+
+//dress
+
+/obj/item/clothing/under/solgov/dress/expeditionary
+ name = "expeditionary dress uniform"
+ desc = "The dress uniform of the SCG Expeditionary Corps in silver trim."
+ icon_state = "greydress"
+ worn_state = "greydress"
+ sprite_sheets = list(
+ SPECIES_UNATHI = 'icons/mob/species/unathi/onmob_under_unathi.dmi'
+ )
+
+/obj/item/clothing/under/solgov/dress/expeditionary/engineering
+
+/obj/item/clothing/under/solgov/dress/expeditionary/security
+
+/obj/item/clothing/under/solgov/dress/expeditionary/medical
+
+/obj/item/clothing/under/solgov/dress/expeditionary/supply
+
+/obj/item/clothing/under/solgov/dress/expeditionary/service
+
+/obj/item/clothing/under/solgov/dress/expeditionary/exploration
+
+/obj/item/clothing/under/solgov/dress/expeditionary/research
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt
+ name = "expeditionary dress skirt"
+ desc = "A feminine version of the SCG Expeditionary Corps dress uniform in silver trim."
+ icon_state = "greydressfem"
+ worn_state = "greydressfem"
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/engineering
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/security
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/medical
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/supply
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/service
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/exploration
+
+/obj/item/clothing/under/solgov/dress/expeditionary/skirt/research
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command
+ name = "expeditionary officer's dress uniform"
+ desc = "The dress uniform of the SCG Expeditionary Corps in gold trim."
+ icon_state = "greydress_com"
+ worn_state = "greydress_com"
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/engineering
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/security
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/medical
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/supply
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/service
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/exploration
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/research
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt
+ name = "expeditionary officer's dress skirt"
+ desc = "A feminine version of the SCG Expeditionary Corps dress uniform in gold trim."
+ icon_state = "greydressfem_com"
+ worn_state = "greydressfem_com"
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/engineering
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/security
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/medical
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/supply
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/service
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/exploration
+
+/obj/item/clothing/under/solgov/dress/expeditionary/command/skirt/research
+
+//misc garbage
+/obj/item/clothing/under/rank/internalaffairs/plain/solgov
+ desc = "A plain shirt and pair of pressed black pants."
+ name = "formal outfit"
+ accessories = list(/obj/item/clothing/accessory/blue_clip)
+
+/obj/item/clothing/under/solgov/utility/expeditionary/monkey
+ name = "adjusted expeditionary uniform"
+ desc = "The utility uniform of the SCG Expeditionary Corps, made from biohazard resistant material. This one has silver trim. It was also mangled to fit a monkey. This better be worth the NJP you'll get for making it."
+ species_restricted = list(SPECIES_MONKEY)
+ sprite_sheets = list("Monkey" = 'icons/mob/species/monkey/onmob_under_monkey.dmi')
+ accessories = list(/obj/item/clothing/accessory/solgov/rank/fleet/officer/wo1_monkey)
diff --git a/packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi b/packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi
new file mode 100644
index 00000000000..d4c2cb2558f
Binary files /dev/null and b/packs/faction_solgov/icons/mob/onmob_accessories_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/mob/onmob_feet_solgov.dmi b/packs/faction_solgov/icons/mob/onmob_feet_solgov.dmi
new file mode 100644
index 00000000000..f154a92f0cb
Binary files /dev/null and b/packs/faction_solgov/icons/mob/onmob_feet_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/mob/onmob_hands_solgov.dmi b/packs/faction_solgov/icons/mob/onmob_hands_solgov.dmi
new file mode 100644
index 00000000000..ed8d2a16a0a
Binary files /dev/null and b/packs/faction_solgov/icons/mob/onmob_hands_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/mob/onmob_head_solgov.dmi b/packs/faction_solgov/icons/mob/onmob_head_solgov.dmi
new file mode 100644
index 00000000000..2ad4ac8c614
Binary files /dev/null and b/packs/faction_solgov/icons/mob/onmob_head_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi b/packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi
new file mode 100644
index 00000000000..8c10dcef066
Binary files /dev/null and b/packs/faction_solgov/icons/mob/onmob_suit_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/mob/onmob_under_solgov.dmi b/packs/faction_solgov/icons/mob/onmob_under_solgov.dmi
new file mode 100644
index 00000000000..af7d2a2969c
Binary files /dev/null and b/packs/faction_solgov/icons/mob/onmob_under_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/mob/skrell/onmob_head_solgov_skrell.dmi b/packs/faction_solgov/icons/mob/skrell/onmob_head_solgov_skrell.dmi
new file mode 100644
index 00000000000..3941b7d604d
Binary files /dev/null and b/packs/faction_solgov/icons/mob/skrell/onmob_head_solgov_skrell.dmi differ
diff --git a/packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi b/packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi
new file mode 100644
index 00000000000..e99ded57600
Binary files /dev/null and b/packs/faction_solgov/icons/mob/skrell/onmob_suit_solgov_skrell.dmi differ
diff --git a/packs/faction_solgov/icons/mob/unathi/onmob_head_solgov_unathi.dmi b/packs/faction_solgov/icons/mob/unathi/onmob_head_solgov_unathi.dmi
new file mode 100644
index 00000000000..238e87b69d3
Binary files /dev/null and b/packs/faction_solgov/icons/mob/unathi/onmob_head_solgov_unathi.dmi differ
diff --git a/packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi b/packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi
new file mode 100644
index 00000000000..b46e490c6e5
Binary files /dev/null and b/packs/faction_solgov/icons/mob/unathi/onmob_suit_solgov_unathi.dmi differ
diff --git a/packs/faction_solgov/icons/obj/explshotgun.dmi b/packs/faction_solgov/icons/obj/explshotgun.dmi
new file mode 100644
index 00000000000..59aebdfe972
Binary files /dev/null and b/packs/faction_solgov/icons/obj/explshotgun.dmi differ
diff --git a/packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi b/packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi
new file mode 100644
index 00000000000..e80b2b92789
Binary files /dev/null and b/packs/faction_solgov/icons/obj/obj_accessories_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/obj/obj_feet_solgov.dmi b/packs/faction_solgov/icons/obj/obj_feet_solgov.dmi
new file mode 100644
index 00000000000..e5fe8ec6f41
Binary files /dev/null and b/packs/faction_solgov/icons/obj/obj_feet_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/obj/obj_hands_solgov.dmi b/packs/faction_solgov/icons/obj/obj_hands_solgov.dmi
new file mode 100644
index 00000000000..2d55f1b96bf
Binary files /dev/null and b/packs/faction_solgov/icons/obj/obj_hands_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/obj/obj_head_solgov.dmi b/packs/faction_solgov/icons/obj/obj_head_solgov.dmi
new file mode 100644
index 00000000000..125b062b5e8
Binary files /dev/null and b/packs/faction_solgov/icons/obj/obj_head_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/obj/obj_suit_solgov.dmi b/packs/faction_solgov/icons/obj/obj_suit_solgov.dmi
new file mode 100644
index 00000000000..150e297712f
Binary files /dev/null and b/packs/faction_solgov/icons/obj/obj_suit_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/obj/obj_under_solgov.dmi b/packs/faction_solgov/icons/obj/obj_under_solgov.dmi
new file mode 100644
index 00000000000..37abdf7c739
Binary files /dev/null and b/packs/faction_solgov/icons/obj/obj_under_solgov.dmi differ
diff --git a/packs/faction_solgov/icons/obj/skrell/obj_head_solgov_skrell.dmi b/packs/faction_solgov/icons/obj/skrell/obj_head_solgov_skrell.dmi
new file mode 100644
index 00000000000..71b77ea2e13
Binary files /dev/null and b/packs/faction_solgov/icons/obj/skrell/obj_head_solgov_skrell.dmi differ
diff --git a/packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi b/packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi
new file mode 100644
index 00000000000..ece7cb402fa
Binary files /dev/null and b/packs/faction_solgov/icons/obj/skrell/obj_suit_solgov_skrell.dmi differ
diff --git a/packs/faction_solgov/icons/obj/solbanner.dmi b/packs/faction_solgov/icons/obj/solbanner.dmi
new file mode 100644
index 00000000000..c81bd60a8d3
Binary files /dev/null and b/packs/faction_solgov/icons/obj/solbanner.dmi differ
diff --git a/packs/faction_solgov/icons/obj/solgov-64x.dmi b/packs/faction_solgov/icons/obj/solgov-64x.dmi
new file mode 100644
index 00000000000..631f44ddbaf
Binary files /dev/null and b/packs/faction_solgov/icons/obj/solgov-64x.dmi differ
diff --git a/packs/faction_solgov/icons/obj/solgov-decals.dmi b/packs/faction_solgov/icons/obj/solgov-decals.dmi
new file mode 100644
index 00000000000..464b4a56397
Binary files /dev/null and b/packs/faction_solgov/icons/obj/solgov-decals.dmi differ
diff --git a/packs/faction_solgov/icons/obj/solgov_floor.dmi b/packs/faction_solgov/icons/obj/solgov_floor.dmi
new file mode 100644
index 00000000000..c7cd8dd0c60
Binary files /dev/null and b/packs/faction_solgov/icons/obj/solgov_floor.dmi differ
diff --git a/packs/faction_solgov/icons/obj/unathi/obj_head_solgov_unathi.dmi b/packs/faction_solgov/icons/obj/unathi/obj_head_solgov_unathi.dmi
new file mode 100644
index 00000000000..b918ef0a285
Binary files /dev/null and b/packs/faction_solgov/icons/obj/unathi/obj_head_solgov_unathi.dmi differ
diff --git a/packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi b/packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi
new file mode 100644
index 00000000000..ed18ed78a6a
Binary files /dev/null and b/packs/faction_solgov/icons/obj/unathi/obj_suit_solgov_unathi.dmi differ
diff --git a/packs/faction_solgov/icons/obj/uniques.dmi b/packs/faction_solgov/icons/obj/uniques.dmi
new file mode 100644
index 00000000000..859dbc61e30
Binary files /dev/null and b/packs/faction_solgov/icons/obj/uniques.dmi differ
diff --git a/packs/faction_solgov/mapping_helpers.dm b/packs/faction_solgov/mapping_helpers.dm
new file mode 100644
index 00000000000..74d9ae42274
--- /dev/null
+++ b/packs/faction_solgov/mapping_helpers.dm
@@ -0,0 +1,38 @@
+/obj/random/solgov
+ name = "random solgov equipment"
+ desc = "This is a random piece of solgov equipment or clothing."
+ icon = 'packs/faction_solgov/icons/obj/obj_head_solgov.dmi'
+ icon_state = "solsoft"
+
+/obj/random/solgov/spawn_choices()
+ return list(/obj/item/clothing/head/solgov/utility/fleet = 4,
+ /obj/item/clothing/head/soft/solgov/expedition = 2,
+ /obj/item/clothing/head/soft/solgov/fleet = 4,
+ /obj/item/clothing/head/helmet/solgov = 1,
+ /obj/item/clothing/suit/storage/vest/solgov = 2,
+ /obj/item/clothing/under/solgov/utility = 5,
+ /obj/item/clothing/under/solgov/utility/fleet = 3,
+ /obj/item/clothing/under/solgov/pt/expeditionary = 4,
+ /obj/item/clothing/under/solgov/pt/fleet = 4
+ )
+
+/obj/random/maintenance/solgov
+ name = "random maintenance item"
+ desc = "This is a random maintenance item."
+ icon = 'icons/obj/items.dmi'
+ icon_state = "gift1"
+
+/obj/random/maintenance/solgov/spawn_choices()
+ return list(/obj/random/junk = 4,
+ /obj/random/trash = 4,
+ /obj/random/maintenance/solgov/clean = 5)
+
+/obj/random/maintenance/solgov/clean
+ name = "random maintenance item"
+ desc = "This is a random maintenance item."
+ icon = 'icons/obj/items.dmi'
+ icon_state = "gift2"
+
+/obj/random/maintenance/solgov/clean/spawn_choices()
+ return list(/obj/random/solgov = 3,
+ /obj/random/maintenance/clean = 800)
diff --git a/packs/faction_solgov/mecha.dm b/packs/faction_solgov/mecha.dm
new file mode 100644
index 00000000000..12b5690b973
--- /dev/null
+++ b/packs/faction_solgov/mecha.dm
@@ -0,0 +1,31 @@
+/mob/living/exosuit/premade/light/exploration
+ name = "exploration mech"
+ desc = "It looks a bit charred."
+
+/mob/living/exosuit/premade/light/exploration/Initialize()
+ if(!body)
+ body = new /obj/item/mech_component/chassis/pod(src)
+ body.color = COLOR_GUNMETAL
+ if(!legs)
+ legs = new /obj/item/mech_component/propulsion/tracks(src)
+ legs.color = COLOR_GUNMETAL
+ if(!arms)
+ arms = new /obj/item/mech_component/manipulators/powerloader(src)
+ arms.color = COLOR_PURPLE
+
+ . = ..()
+
+ //Damage it
+ var/list/parts = list(arms,legs,head,body)
+ var/obj/item/mech_component/damaged = pick(parts)
+ damaged.take_burn_damage((damaged.max_damage / 4 ) * MECH_COMPONENT_DAMAGE_DAMAGED)
+ if(prob(33))
+ parts -= damaged
+ damaged = pick(parts)
+ damaged.take_burn_damage((damaged.max_damage / 4 ) * MECH_COMPONENT_DAMAGE_DAMAGED)
+
+/mob/living/exosuit/premade/light/exploration/spawn_mech_equipment()
+ install_system(new /obj/item/mech_equipment/light(src), HARDPOINT_HEAD)
+ install_system(new /obj/item/mech_equipment/clamp(src), HARDPOINT_RIGHT_HAND)
+ install_system(new /obj/item/mech_equipment/mounted_system/taser/plasma(src), HARDPOINT_LEFT_HAND)
+ install_system(new /obj/item/mech_equipment/ionjets(src), HARDPOINT_BACK)
diff --git a/packs/faction_solgov/stamps.dm b/packs/faction_solgov/stamps.dm
new file mode 100644
index 00000000000..c04c3e62eb9
--- /dev/null
+++ b/packs/faction_solgov/stamps.dm
@@ -0,0 +1,7 @@
+/obj/item/stamp/solgov
+ name = "\improper Sol Central Government rubber stamp"
+ icon_state = "stamp-solgov"
+
+/obj/item/stamp/nt
+ name = "\improper corporate rubber stamp"
+ icon_state = "stamp-corp"
diff --git a/packs/faction_solgov/suit_storage.dm b/packs/faction_solgov/suit_storage.dm
new file mode 100644
index 00000000000..d55ab0f84e4
--- /dev/null
+++ b/packs/faction_solgov/suit_storage.dm
@@ -0,0 +1,37 @@
+// Suit cyclers and storage
+/obj/machinery/suit_cycler/exploration
+ name = "Exploration suit cycler"
+ model_text = "Exploration"
+// req_access = list(access_explorer)
+ available_modifications = list(/decl/item_modifier/space_suit/explorer)
+ species = list(SPECIES_HUMAN,SPECIES_SKRELL,SPECIES_UNATHI)
+
+/obj/machinery/suit_storage_unit/explorer
+ name = "Exploration Voidsuit Storage Unit"
+ suit = /obj/item/clothing/suit/space/void/exploration
+ helmet = /obj/item/clothing/head/helmet/space/void/exploration
+ boots = /obj/item/clothing/shoes/magboots
+ tank = /obj/item/tank/oxygen
+ mask = /obj/item/clothing/mask/breath
+// req_access = list(access_explorer)
+ islocked = 1
+
+/obj/machinery/suit_storage_unit/pilot
+ name = "Pilot Voidsuit Storage Unit"
+ suit = /obj/item/clothing/suit/space/void/pilot
+ helmet = /obj/item/clothing/head/helmet/space/void/pilot
+ boots = /obj/item/clothing/shoes/magboots
+ tank = /obj/item/tank/oxygen
+ mask = /obj/item/clothing/mask/breath
+// req_access = list(access_pilot)
+ islocked = 1
+
+/obj/machinery/suit_storage_unit/command
+ name = "Command Voidsuit Storage Unit"
+ suit = /obj/item/clothing/suit/space/void/command
+ helmet = /obj/item/clothing/head/helmet/space/void/command
+ boots = /obj/item/clothing/shoes/magboots
+ tank = /obj/item/tank/oxygen
+ mask = /obj/item/clothing/mask/breath
+ req_access = list(access_bridge, access_keycard_auth)
+ islocked = 1
diff --git a/packs/faction_solgov/support_changes.dm b/packs/faction_solgov/support_changes.dm
new file mode 100644
index 00000000000..6638e70ec32
--- /dev/null
+++ b/packs/faction_solgov/support_changes.dm
@@ -0,0 +1,6 @@
+/obj/item/storage/wallet/Initialize()
+ . = ..()
+ can_hold |= list(
+ /obj/item/clothing/accessory/solgov,
+ /obj/item/clothing/accessory/ribbon
+ )
diff --git a/wildflower/code/modules/landmarks.dm b/wildflower/code/modules/landmarks.dm
new file mode 100644
index 00000000000..d84b6b4f7a6
--- /dev/null
+++ b/wildflower/code/modules/landmarks.dm
@@ -0,0 +1,11 @@
+/obj/effect/landmark/latejoin
+ name = "JoinLate"
+
+/obj/effect/landmark/latejoin/cryo
+ name = "JoinLateCryo"
+
+/obj/effect/landmark/latejoin/gateway
+ name = "JoinLateGateway"
+
+/obj/effect/landmark/latejoin/cyborg
+ name = "JoinLateCyborg"
\ No newline at end of file