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@Slydelix This is a known issue. He's working on a new build soon that should include a fix for this. Best thing to do if possible would be to close the discord connection if the network goes to shit and reopen once it's back to normal.
Losing connection (DOS/DDOS attack) causes the server to lag/freeze (WebSockets/SocketListener.cs (SocketClosed method))
Whenever the connection is lost 2 messages are printed to console and new connection attempt is made = huge console spam = 1 fps whole time
Maybe adding some sort of delay before trying to reconnect may be a good idea
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