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Lots of good work has been done on input events recently, and in a small oversight, the naming convention has changed.
The work is to look for events like this:
sealed trait PointerEvent object PointerEvent: final case class PointerClick(...) extends PointerEvent
...and rename it to:
sealed trait PointerEvent object PointerEvent: final case class Click(...) extends PointerEvent
So that at the point of use, we go from:
case e: PointerEvent.PointerClick =>
...to:
case e: PointerEvent.Click =>
The text was updated successfully, but these errors were encountered:
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Lots of good work has been done on input events recently, and in a small oversight, the naming convention has changed.
The work is to look for events like this:
...and rename it to:
So that at the point of use, we go from:
...to:
The text was updated successfully, but these errors were encountered: