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Another hangover of building this in the Roguelike starterkit with it's chunky grid:
When dragging a button on a 1:1 pixel scale, you either want the object to snap to the mouse position, as it currently does, or you want the drag to happen relative to the mouse position at the start of the drag. For example: If you have a button that is 20x20, and you start dragging from the pixel within the button at 10x10, then the button should remain positioned at mouse position - 10,10.
The text was updated successfully, but these errors were encountered:
Another hangover of building this in the Roguelike starterkit with it's chunky grid:
When dragging a button on a 1:1 pixel scale, you either want the object to snap to the mouse position, as it currently does, or you want the drag to happen relative to the mouse position at the start of the drag. For example: If you have a button that is 20x20, and you start dragging from the pixel within the button at 10x10, then the button should remain positioned at mouse position - 10,10.
The text was updated successfully, but these errors were encountered: