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loggable_items.py
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loggable_items.py
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import pyglet
from constants import COLCHON, FRAME_ESTADISTICAS, FRAME_TIME, SUBFRAMES, SUELO
class SpriteConHistoria(pyglet.sprite.Sprite):
def __init__(self, espera, *args, **kwargs):
self.espera_inicial = espera
self.espera = espera
self.history = []
super().__init__(*args, **kwargs)
def serializar(self):
raise NotImplementedError
def restaurar(self, serializado):
raise NotImplementedError
def actualizar(self):
raise NotImplementedError
def update(self, avanzando, *args, **kwargs):
if avanzando:
self.update_avanza(*args, **kwargs)
else:
self.update_atras(*args, **kwargs)
def update_atras(self, *args, **kwargs):
if len(self.history):
self.restaurar(self.history.pop())
else:
self.espera += FRAME_TIME / SUBFRAMES
def update_avanza(self, *args, **kwargs):
if len(self.history) == 0:
self.history.append(self.serializar())
if self.espera > 0:
self.espera -= FRAME_TIME / SUBFRAMES
self.history.append(self.serializar())
return
self.actualizar(*args, **kwargs)
self.history.append(self.serializar())
def reiniciar(self):
self.espera = self.espera_inicial
if len(self.history):
estado_inicial = self.history[0]
self.history = []
self.restaurar(estado_inicial)
class Final(SpriteConHistoria):
def __init__(self, espera, *args, **kwargs):
image = pyglet.resource.image("imagenes/final.png")
super().__init__(espera=espera, img=image, *args, **kwargs)
image.anchor_x = image.width / 2
image.anchor_y = image.height
self.x = 400
self.y = 0
self.scale = 0.3
def serializar(self):
return (
self.y,
self.espera,
)
def restaurar(self, serializado):
(
self.y,
self.espera,
) = serializado
def actualizar(self):
if self.y < 600:
self.y = min(600, self.y + 40 / SUBFRAMES)
class Pelota(SpriteConHistoria):
def __init__(self, espera, imagen, *args, **kwargs):
image = pyglet.resource.image(imagen)
super().__init__(espera=espera, img=image, *args, **kwargs)
image.anchor_x = image.width / 2
image.anchor_y = image.height / 2
self.scale = 0.5
self.x = -50
self.y = 200
self.vx = 2
self.vy = 10
self.vr = 5
self.muerto = False
def serializar(self):
return (
self.x,
self.y,
self.rotation,
self.vx,
self.vy,
self.vr,
self.muerto,
self.espera,
)
def restaurar(self, serializado):
(
self.x,
self.y,
self.rotation,
self.vx,
self.vy,
self.vr,
self.muerto,
self.espera,
) = serializado
def update(self, direccion, player):
self.muerto_anterior = self.muerto
super().update(direccion, player)
if self.muerto != self.muerto_anterior:
if self.muerto:
self.opacity = 80
else:
self.opacity = 255
def actualizar(self, player):
self.x += self.vx / SUBFRAMES
self.y += self.vy / SUBFRAMES
self.vy -= 0.2 / SUBFRAMES
self.rotation += self.vr / SUBFRAMES
# Si colisiona con la plataforma
if self.y < COLCHON and self.y > SUELO:
if abs(player.x - self.x) < 100:
self.y = COLCHON
self.vy = 13
# Si cae al suelo
elif self.y <= SUELO:
self.y = SUELO - 1
self.vx = 0
self.vy = 0
self.vr = 0
self.muerto = True
# El objeto llega a la derecha de la pantalla:
if self.x > 800:
self.x = 900
self.vx = 0
self.vy = 0
self.vr = 0
def reiniciar(self):
super().reiniciar()
self.opacity = 255
class Sombra(SpriteConHistoria):
def __init__(self, player, *args, **kwargs):
self.player = player
super().__init__(espera=0, img=self.player.image, *args, **kwargs)
self.scale = self.player.scale
self.x = self.player.x
self.y = self.player.y
self.opacity = 128
self.visible = False
def serializar(self):
return (
self.player.x,
self.player.image,
)
def restaurar(self, serializado):
(
self.x,
self.image,
) = serializado
def update(self, avanzando):
super().update(avanzando)
if avanzando and self.visible:
self.visible = False
elif not avanzando and not self.visible:
self.visible = True
def actualizar(self):
pass