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ssh2_sample.c
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ssh2_sample.c
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#include "libssh2.h"
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <unistd.h>
#include <ctype.h>
int main(int argc, char *argv[]) {
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
char *fingerprint;
LIBSSH2_SESSION *session;
LIBSSH2_CHANNEL *channel;
/* Ultra basic "connect to port 22 on localhost"
* Your code is responsible for creating the socket establishing the connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
fcntl(sock, F_SETFL, 0);
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = htonl(0x7F000001);
connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in));
/* Create a session instance and start it up
* This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers
*/
session = libssh2_session_init();
if (libssh2_session_startup(session, sock)) {
fprintf(stderr, "Failure establishing SSH session\n");
return -1;
}
/* At this point we havn't authenticated,
* The first thing to do is check the hostkey's fingerprint against our known hosts
* Your app may have it hard coded, may go to a file, may present it to the user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
printf("Fingerprint: ");
for(i = 0; i < 16; i++) {
printf("%02X ", (unsigned char)fingerprint[i]);
}
printf("\n");
if (auth_pw) {
/* We could authenticate via password */
if (libssh2_userauth_password(session, "username", "password")) {
printf("Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
if (libssh2_userauth_publickey_fromfile(session, "username", "/home/username/.ssh/id_rsa.pub", "/home/username/.ssh/id_rsa", "pasphrase")) {
printf("\tAuthentication by public key failed\n");
goto shutdown;
}
}
/* Request a shell */
if (!(channel = libssh2_channel_open_session(session))) {
fprintf(stderr, "Unable to open a session\n");
goto shutdown;
}
/* Some environment variables may be set,
* It's up to the server which ones it'll allow though
*/
libssh2_channel_setenv(channel, "FOO", "bar");
/* Request a terminal with 'vanilla' terminal emulation
* See /etc/termcap for more options
*/
if (libssh2_channel_request_pty(channel, "vanilla")) {
fprintf(stderr, "Failed requesting pty\n");
goto skip_shell;
}
/* Open a SHELL on that pty */
if (libssh2_channel_shell(channel)) {
fprintf(stderr, "Unable to request shell on allocated pty\n");
goto shutdown;
}
/* At this point the shell can be interacted with using
* libssh2_channel_read()
* libssh2_channel_read_stderr()
* libssh2_channel_write()
* libssh2_channel_write_stderr()
*
* Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
* If the server send EOF, libssh2_channel_eof() will return non-0
* To send EOF to the server use: libssh2_channel_send_eof()
* A channel can be closed with: libssh2_channel_close()
* A channel can be freed with: libssh2_channel_free()
*/
skip_shell:
if (channel) {
libssh2_channel_free(channel);
channel = NULL;
}
/* Other channel types are supported via:
* libssh2_scp_send()
* libssh2_scp_recv()
* libssh2_channel_direct_tcpip()
*/
shutdown:
libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
libssh2_session_free(session);
sleep(1);
close(sock);
return 0;
}