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DEVELOP.md

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Developer's Getting Started Guide

The command-line arguments given in this guide assume you're using a UNIX-like system (e.g., a Mac). Building under Windows is similar.

Overview:

  • Fetch the repositories
  • Setup the build system
  • Build the site
  • Editing XML
  • Resources

Fetch the repositories

First decide where you want to put all the files. I have my files in ~/projects/textbooksGT. Change to that directory and run:

> git clone -b gt [email protected]:QBobWatson/mathbook.git
> git clone -b gt [email protected]:QBobWatson/mathbook-assets.git
> git clone [email protected]:QBobWatson/gt-text-common.git
> git clone [email protected]:QBobWatson/gt-linalg.git

This should create directories called mathbook, mathbook-assets, gt-text-common, and gt-linalg in the current directory. The first three contain support files needed to build the book. The last repository contains the source for the book and demos.

Setup the build system

The build system has a large number of complicated dependencies. For this reason, I've packaged everything needed to build the book into a Vagrant box. This is a prepackaged virtual machine that can be launched from any Unix, Mac, or Windows computer. It has two prerequisites:

  • VirtualBox: the underlying virtual machine software. Download.
  • Vagrant: the program that manages the virtual machine. Download.

The build environment build_env.box can be found here: Download. This file is very large (over 6GB; mostly LaTeX and relatives), so be patient.

To install the build environment, change into gt-linalg, and type:

vagrant box add --name build_env /path/to/build_env.box
vagrant up

If you want to poke around the virtual machine, use vagrant ssh. To stop it, type vagrant halt.

Build the site

I've created a build script that should do everything for you. Change into gt-linalg, then type ./build.sh. This starts the Vagrant box if it is not already running, then does an enormous amount of work to build the site. Beware that the first build can take several hours on a laptop computer.

The build script has several options:

  • --version Build a particular version of the book (default, 1553, 1554).
  • --reprocess-latex The build system caches the results of LaTeX compilation. This option deletes the cache.
  • --pdf-vers Also compile the pdf version of the book.
  • --demos Also regenerate the demos.
  • --minify Mangle .js and .css files to save space at the expense of readability.

The result of the build is contained in the virtual machine, which conveniently runs a web server. Point your browser at http://localhost:8081/ to see the version you just built. Type ./export.sh to export the built book; it will appear in the file ../default.tar.gz.

Editing XML

It will probably save you time in the long run to obtain and learn to use a good XML editor. Beezer recommends XML Copy Editor.

One advantage of a smart XML editor is that it knows what tags are allowed where. I've adapted Beezer's XML schema files for this purpose; they are contained in gt-text-common/schemas. Use pretext.rnc, pretext.rng, or pretext.xsd, in that order of preference, depending on what kind of schema your editor supports. You'll have to figure out how to tell your editor to use those schemas.

I use Emacs's nxml-mode, which came pre-installed with my Emacs distribution. I don't think it's worth learning to use Emacs just to edit xml. If you already use Emacs, then be sure to open the xml files in nxml-mode; it should automatically read the appropriate schema file from the file schemas.xml, which I've included in the repository.

Note that build.sh will refuse to compile malformed xml files.

Resources