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Pong.py
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Pong.py
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import turtle
import os
# Making Pong Game in Python
# By: Quang Le
window = turtle.Screen()
window.bgcolor("black")
window.setup(width=800, height=600)
window.tracer()
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("blue")
paddle_a.shapesize(stretch_wid=4, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("blue")
paddle_b.shapesize(stretch_wid=4, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
#Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("blue")
ball.penup()
ball.goto(0, 0)
ball.speedx = 5
ball.speedy = 5
#Score
score_a = 0
score_b = 0
#Result
result = turtle.Turtle()
result.speed(0)
result.color("blue")
result.penup()
result.goto(0, 250)
result.hideturtle()
result.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 26, "normal"))
#Game Over
over = turtle.Turtle()
over.speed(0)
over.penup()
over.hideturtle()
over.color("white")
over.goto(0, 60)
# Function
def up_paddle_a():
y = paddle_a.ycor()
y += 15
paddle_a.sety(y)
def down_paddle_a():
y = paddle_a.ycor()
y -= 15
paddle_a.sety(y)
def up_paddle_b():
y = paddle_b.ycor()
y += 15
paddle_b.sety(y)
def down_paddle_b():
y = paddle_b.ycor()
y -= 15
paddle_b.sety(y)
# Keyboard binding
window.listen()
window.onkeypress(up_paddle_a, 'w')
window.onkeypress(down_paddle_a, 's')
window.onkeypress(up_paddle_b, 'Up')
window.onkeypress(down_paddle_b, 'Down')
# Main Game
while True:
window.update()
# Ball Movement
ball.setx(ball.xcor() + ball.speedx)
ball.sety(ball.ycor() + ball.speedy)
# Hit Border
if ball.ycor() < -288:
ball.sety(-288)
ball.speedy *= -1
os.system("afplay Border.wav&")
if ball.ycor() > 288:
ball.sety(288)
ball.speedy *= -1
os.system("afplay Border.wav&")
if ball.xcor() < -388:
ball.goto(0, 0)
ball.speedx *= -1
score_b += 1
result.clear()
result.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 26, "normal"))
if ball.xcor() > 388:
ball.goto(0, 0)
ball.speedx *= -1
score_a += 1
result.clear()
result.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 26, "normal"))
# Hit Paddle
if ball.xcor() < -340 and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
ball.speedx *= -1
os.system("afplay Paddle.wav&")
if ball.xcor() > 340 and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
ball.speedx *= -1
os.system("afplay Paddle.wav&")
#Check Game Over
if score_a == 2:
result.clear()
os.system("afplay Score.wav&")
over.write("Player A Wins!", align="center", font=("Courier", 26, "normal"))
window.exitonclick()
if score_b == 2:
result.clear()
os.system("afplay Score.wav&")
over.write("Player B Wins!", align="center", font=("Courier", 26, "normal"))
window.exitonclick()