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The core system for stats is handled in the Attackable class. It's job is to track buffs and debuffs to your character including additional stats from equipment you have on for your current spirit or base-character.
UI
The UI for this needs to have two states:
A compact mode where you can move around while it's up
A full mode that immerses you in it and allows you to perform more actions
Both should present the same level of details but gives different levels of interaction. This should be designed with mobile kept in mind but shouldn't be focused on mobile.
Note: We use Figma for UI/UX designs. Feel free to implement a design and we'll add it to our main Figma page.
The text was updated successfully, but these errors were encountered:
Tasks
Focus & Requirements
Core System
The core system for stats is handled in the Attackable class. It's job is to track buffs and debuffs to your character including additional stats from equipment you have on for your current spirit or base-character.
UI
The UI for this needs to have two states:
Both should present the same level of details but gives different levels of interaction. This should be designed with mobile kept in mind but shouldn't be focused on mobile.
Note: We use Figma for UI/UX designs. Feel free to implement a design and we'll add it to our main Figma page.
The text was updated successfully, but these errors were encountered: