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img.h
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img.h
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/*
* img.h
*
* Created on: Jun 24, 2015
* Author: glouthan
*/
#ifndef IMG_H_
#define IMG_H_
#include <grlib.h>
typedef struct {
uint8_t looped;
uint8_t loop_start;
uint8_t loop_end;
uint8_t len;
uint8_t speed;
const uint8_t* heads_indices;
const uint8_t* bodies_indices;
const uint8_t* legs_indices;
const int8_t* head_tops;
const int8_t* body_tops;
const int8_t* legs_tops;
const uint8_t* movement;
} qc12_anim_t;
extern const uint8_t legs_clip_offset;
extern const tImage fingerprint_1BPP_UNCOMP;
extern const tImage flag1;
extern const tImage cloud, heart, empty_heart, idea, lightning, check, nocheck, jakethedog, puppy, bed;
extern const uint8_t persistent_sprite_bank_pixels[][];
extern const uint8_t flash_sprite_bank_pixels[][];
extern const tImage heads[];
extern const tImage bodies[];
extern const tImage legs[];
extern const qc12_anim_t standing, bored_standing;
extern const qc12_anim_t walking, zombie;
extern const qc12_anim_t walking_left, zombie_left;
extern const qc12_anim_t wave_right;
extern const qc12_anim_t flap_arms;
extern const qc12_anim_t infant_standing, infant_moving, infant_walk, infant_walk_left, infant_play, infant_grow;
extern const qc12_anim_t *demo_anims[];
extern const uint8_t demo_anim_count;
extern const uint8_t play_anim_count;
extern const qc12_anim_t *infant_idle_anims[];
extern const qc12_anim_t *idle_anims[];
extern const qc12_anim_t *moody_idle_anims[];
extern const uint8_t idle_anim_count, moody_idle_anim_count;
extern const uint8_t infant_idle_anim_count;
extern const qc12_anim_t *play_cause[];
extern const qc12_anim_t *play_effect[];
extern const qc12_anim_t *play_observe[];
extern const uint8_t my_sprite_id;
#endif /* IMG_H_ */