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++Winston M. Llamas wrote "The Search for Almazar" sometime between 1980 and 1983, +while he was an undergraduate computer science student at Rensselaer Polytechnic +(RPI). The game was written in BASIC, and apparently ran on RPI's mainframe, +alongside Crowther & Woods' Adventure and Holtzman & Kershenblatt's +Castlequest. + +
In 1983, Llamas submitted a version of his game to 80 Micro magazine, +with instructions for running it on the TRS-80 Model I or TRS-80 Model III. +A few months later, the game appeared in the SIG/M software library, as ported +for the Osborne 1 by Bob Liddelow. Liddelow had abridged some messages to make them +fit on the Osborne's narrower screen, and removed all the short room descriptions. + +
This particular version of "Almazar" was written by Arthur O'Dwyer in C, +mostly following the Liddelow version (because it was machine-readable), but +consulting the 80 Micro version whenever a bit looked particularly tricky. +(Or buggy. Liddelow introduced at least eight typos, three or four of which +were on the game-winning path.) The ad-hoc messages, long and short room descriptions, +object descriptions, and help text were all taken from the 80 Micro version +and then edited for grammar. The intent is to be basically faithful to the +intended behavior of the original game.
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