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Save Loadout in Zeus Multiplayer have loadout from first player only #364

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TheJJ opened this issue Jan 3, 2025 · 2 comments
Open

Save Loadout in Zeus Multiplayer have loadout from first player only #364

TheJJ opened this issue Jan 3, 2025 · 2 comments
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not reproduceable Issue described cannot be reproduced question Further information is needed

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@TheJJ
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TheJJ commented Jan 3, 2025

When creating a mission with a Game Master (Virtual Zeus Player Slot + Zeus Controller), the playable units don't spawn with their loadout. The goal is to just have players spawn with the exact loadouts the placed playable units have.

Instead, depending on the first spawned unit, all others seem to get the same loadout. E.g. if zeus joins first, others also have the Loadout "Zeus". When a Sniper joins first, then Zeus, Zeus will have the Loadout "Sniper".

I suspect this is a bug in the mechanism behind "Multiplayer -> Save Loadout", but maybe you have an idea what could be the cause for this?

@TheJJ TheJJ changed the title Save Loadout in Zeus Multiplayer with custom respawn positions Save Loadout in Zeus Multiplayer have loadout from first player only Jan 3, 2025
@R3voA3
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R3voA3 commented Jan 3, 2025

Can you confirm that the behaviour is different if "Save Loadout" is deactivated?

@R3voA3 R3voA3 added the question Further information is needed label Jan 3, 2025
@TheJJ
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TheJJ commented Jan 9, 2025

No, this doesn't seem to make a difference.
Anyway, are you able to reproduce this and might have an idea to fix it?
Loadout and Role configuration in Eden without editing the CfgRespawnInventory would be really great to have.

@R3voA3 R3voA3 added the not reproduceable Issue described cannot be reproduced label Jan 10, 2025
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