Save Loadout
in Zeus Multiplayer have loadout from first player only
#364
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Save Loadout
in Zeus Multiplayer have loadout from first player only
#364
When creating a mission with a Game Master (Virtual Zeus Player Slot + Zeus Controller), the playable units don't spawn with their loadout. The goal is to just have players spawn with the exact loadouts the placed playable units have.
Instead, depending on the first spawned unit, all others seem to get the same loadout. E.g. if zeus joins first, others also have the Loadout "Zeus". When a Sniper joins first, then Zeus, Zeus will have the Loadout "Sniper".
I suspect this is a bug in the mechanism behind "Multiplayer -> Save Loadout", but maybe you have an idea what could be the cause for this?
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