From a5a117db90a2d49ea07454d0cb74ad9ac3ba4944 Mon Sep 17 00:00:00 2001 From: Phi Date: Sun, 9 Feb 2025 10:29:54 +0000 Subject: [PATCH 1/3] 1.4.6 - Archival Update --- mods/mars.js | 47 +++++++++++++++++++++++++++++++++++++---------- 1 file changed, 37 insertions(+), 10 deletions(-) diff --git a/mods/mars.js b/mods/mars.js index 9d3ff271..b049beb8 100644 --- a/mods/mars.js +++ b/mods/mars.js @@ -1,7 +1,7 @@ elements.mars_gunk = { color: "#121212", behavior: behaviors.DGAS, - category: "gunk", + category: "archived", state: "gases", extraInfo: "GUNK", stain: 0.7 @@ -97,11 +97,11 @@ elements.mars_ironheart = { elements.mars_furnace = { color: ["#870002","#870507"], behavior: [ - "XX|CR:mars_gunk%12|XX", + "XX|CR:mars_gunk%8|XX", "XX|XX|XX", "XX|XX|XX", ], - category: "furnaces", + category: "archived", state: "solid", hardness: 0.6, stateHigh: "molten_mars", @@ -110,7 +110,7 @@ elements.mars_furnace = { elements.nosmoker = { color: ["#870002", "#870507"], behavior: behaviors.WALL, - category: "furnaces", + category: "mars", state: "solid", extraInfo: "Used to turn Ironheart into Ironheart Solids" } @@ -122,15 +122,15 @@ elements.ironheart = { "M1|M1|M1|", ], category: "mars", - density: 900, + density: 1450, state: "solid", stateHigh: "molten_mars", - extraInfo: "Very Good and Sturdy." + extraInfo: "Very Sturdy." } elements.antigunk = { color: "#cecece", behavior: behaviors.DGAS, - category: "gunk", + category: "archived", state: "gas", extraInfo: "GUNK", stain: -0.7 @@ -163,11 +163,33 @@ elements.liquid_red_gold = { category: "mars", state: "liquid", density: 8, - extraInfo: "Red Gold but a fludid.", + extraInfo: "Red Gold but a fluid.", temp: 5500 } +elements.liquid_mars_dust = { + color: "#DB3629", + behavior: behaviors.LIQUID, + category: "archived", + state: "liquid", + extraInfo: "Mars Dust Fluid. Removed 04/02/25." +} +elements.legacy_liquid_mars_dust = { + color: "#DB3629", + behavior: behaviors.SUPERFLUID, + category: "archived", + state: "liquid", + extraInfo: "Mars Dust Superfluid. Changed at the start." +} +elements.testy = { + color: "#FFFFFF", + behavior: behaviors.WALL, + category: "archived", + state: "solid", + extraInfo: "Don't mind me, just a test. Removed 06/02/25?" +} + -// 1.4.4 +// 1.4.6 // most elements done :D // iron heart ore // iron heart @@ -176,4 +198,9 @@ elements.liquid_red_gold = { //anti gunk // new mars and gunk catagory // made things sink -// last things changes +//changes +// ryan pushed it thx ryan +// removing mars_furnace so yeah +// no anti gunk or gunk anymore +// im putting in the archive +// spelling error From e027d9515c6c5c2dcfc8fde4774f77ee1e254acc Mon Sep 17 00:00:00 2001 From: Phi Date: Sun, 9 Feb 2025 12:13:18 +0000 Subject: [PATCH 2/3] Update mod-list.html --- mod-list.html | 1 + 1 file changed, 1 insertion(+) diff --git a/mod-list.html b/mod-list.html index 4c952315..137f48fa 100644 --- a/mod-list.html +++ b/mod-list.html @@ -203,6 +203,7 @@

Sandboxels Mod List

laetium.jsAdds several fictional elementsAlice liquid_energy.jsAdds liquid versions of the elements in the Energy categoryAlice lye.jsAdds lyeBatteRaquette58 +mars.jsAdds some things from Mars with 2 minerals to smelt.charcoal_afterlife metals.jsAdds several metalsAlice mixture.jsAllows many chemicals to be mixedlllllllllwith10ls more_gold.jsAdds Green Goldpixelegend4 From 94b1fe211db4ada71a6e3724b4e25712e85ceac1 Mon Sep 17 00:00:00 2001 From: Phi Date: Sun, 9 Feb 2025 13:23:53 +0000 Subject: [PATCH 3/3] Update mars.js bag alert major bag alert --- mods/mars.js | 33 ++++++++++++++++++++++----------- 1 file changed, 22 insertions(+), 11 deletions(-) diff --git a/mods/mars.js b/mods/mars.js index b049beb8..ca4fe635 100644 --- a/mods/mars.js +++ b/mods/mars.js @@ -77,7 +77,8 @@ elements.mars_ironheart_ore = { hardness: 0.15, stateHigh: "mars_dust", breakInto: "mars_ironheart", - extraInfo: "Ore. Very Soft" + extraInfo: "Ore. Very Soft", + stateHigh: "ironheart" } elements.mars_ironheart = { color: ["#e8e8e8", "#bd1102"], @@ -163,7 +164,7 @@ elements.liquid_red_gold = { category: "mars", state: "liquid", density: 8, - extraInfo: "Red Gold but a fluid.", + extraInfo: "Red Gold but a fludid.", temp: 5500 } elements.liquid_mars_dust = { @@ -173,6 +174,13 @@ elements.liquid_mars_dust = { state: "liquid", extraInfo: "Mars Dust Fluid. Removed 04/02/25." } +elements.testy = { + color: "#FFFFFF", + behavior: behaviors.WALL, + category: "archived", + state: "solid", + extraInfo: "Don't mind me, just a test. Removed 06/02/25?" +} elements.legacy_liquid_mars_dust = { color: "#DB3629", behavior: behaviors.SUPERFLUID, @@ -180,16 +188,18 @@ elements.legacy_liquid_mars_dust = { state: "liquid", extraInfo: "Mars Dust Superfluid. Changed at the start." } -elements.testy = { - color: "#FFFFFF", - behavior: behaviors.WALL, - category: "archived", +elements.o2_tank = { + color: "#98F5F9", + behavior: [ + "CR:oxygen%3|XX|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "mars", state: "solid", - extraInfo: "Don't mind me, just a test. Removed 06/02/25?" -} - -// 1.4.6 +} +// 1.4.7 // most elements done :D // iron heart ore // iron heart @@ -203,4 +213,5 @@ elements.testy = { // removing mars_furnace so yeah // no anti gunk or gunk anymore // im putting in the archive -// spelling error +// lil changes +// inroducing oxygen tanks!