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role.wallRepairer.js
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role.wallRepairer.js
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var roleBuilder = require('role.builder');
module.exports = {
// a function to run the logic for this role
/** @param {Creep} creep */
run: function (creep) {
// if creep is trying to repair something but has no energy left
if (
creep.memory.working == true &&
creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0
) {
// switch state
creep.memory.working = false;
}
// if creep is harvesting energy but is full
else if (
creep.memory.working == false &&
creep.store.getFreeCapacity() == 0
) {
// switch state
creep.memory.working = true;
}
// if creep is supposed to repair something
if (creep.memory.working == true) {
// find all walls in the room
var walls = creep.room.find(FIND_STRUCTURES, {
filter: (s) => s.structureType == STRUCTURE_WALL,
});
var ramparts = creep.room.find(FIND_STRUCTURES, {
filter: (s) => s.structureType == STRUCTURE_RAMPART,
});
var target = undefined;
// loop with increasing percentages
for (
let percentage = 0.001;
percentage <= 1;
percentage = percentage + 0.001
) {
// find a wall with less than percentage hits
for (let rampart of ramparts) {
if (rampart.hits / rampart.hitsMax < percentage) {
target = rampart;
break;
}
}
// if there is one
if (target != undefined) {
// break the loop
break;
}
}
// if we find a rampart that has to be repaired
if (target != undefined) {
// try to repair it, if not in range
if (creep.repair(target) == ERR_NOT_IN_RANGE) {
// move towards it
creep.moveTo(target);
}
}
// loop with increasing percentages
for (
let percentage = 0.0001;
percentage <= 1;
percentage = percentage + 0.0001
) {
// find a wall with less than percentage hits
for (let wall of walls) {
if (wall.hits / wall.hitsMax < percentage) {
target = wall;
break;
}
}
// if there is one
if (target != undefined) {
// break the loop
break;
}
}
// if we find a wall that has to be repaired
if (target != undefined) {
// try to repair it, if not in range
if (creep.repair(target) == ERR_NOT_IN_RANGE) {
// move towards it
creep.moveTo(target);
}
}
// if we can't fine one
else {
// look for construction sites
roleBuilder.run(creep);
}
}
// if creep is supposed to get energy
else {
if (creep.getSalvage() == -1) {
creep.getEnergy(true, false);
}
}
},
};