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index 000000000..91c952d13
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+++ b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Door.mat.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Materials/Gradient.mat b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Gradient.mat
new file mode 100644
index 000000000..84d17290d
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Gradient.mat
@@ -0,0 +1,91 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Materials/Gradient.mat.meta b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Gradient.mat.meta
new file mode 100644
index 000000000..3a03359e7
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+++ b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Gradient.mat.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Materials/Walls.mat b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Walls.mat
new file mode 100644
index 000000000..a917b1b07
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Walls.mat
@@ -0,0 +1,42 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
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+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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+ - _ColorBravo: {r: 0.83137256, g: 0.5764706, b: 0.8666667, a: 1}
+ - _ColorDelta: {r: 0.6745098, g: 0.39215687, b: 0.8039216, a: 1}
+ m_BuildTextureStacks: []
diff --git a/Assets/Resources/Sprites/Games/DressYourBest/Materials/Walls.mat.meta b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Walls.mat.meta
new file mode 100644
index 000000000..049148c0b
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/DressYourBest/Materials/Walls.mat.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs
index 119033adb..b38c76a7b 100644
--- a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs
+++ b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs
@@ -100,39 +100,57 @@ public static Minigame AddGame(EventCaller eventCaller)
// new("auto", true, "Auto React", "Toggle if the reaction should be on by default.")
// }
},
- new GameAction("background appearance", "Background Appearance", "Appearance")
+ new GameAction("change emotion", "Change Emotion", "Characters")
{
+ // preFunction = delegate {
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
- instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
+ instance.ChangeEmotion((DressYourBest.Characters)e["character"], (DressYourBest.Faces)e["face"]);
}
},
- resizable = true,
+ defaultLength = 1f,
parameters = new List()
{
- new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
- new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
- new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
+ new("character", DressYourBest.Characters.Girl, "Character", "Set the character to change the face of."),
+ new("face", DressYourBest.Faces.Idle, "Face", "Set the face to change to."),
+ }
+ },
+ new GameAction("cameo", "Cameo")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
+ instance.Cameo(e.beat, e.length, e["animation"], e["ease"]);
+ }
},
+ resizable = true,
+ defaultLength = 8,
+ parameters = new List() {
+ new Param("animation", new EntityTypes.Integer(1, 5, 1), "Choose Cameo", "Choose which cameo to play."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
+ }
},
- new GameAction("change emotion", "Change Emotion", "Characters")
+ new GameAction("background appearance", "Background Appearance", "Appearance")
{
- // preFunction = delegate {
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
- instance.ChangeEmotion((DressYourBest.Characters)e["character"], (DressYourBest.Faces)e["face"]);
+ instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]);
}
},
- defaultLength = 1f,
+ resizable = true,
+ hidden = true,
parameters = new List()
{
- new("character", DressYourBest.Characters.Girl, "Character", "Set the character to change the face of."),
- new("face", DressYourBest.Faces.Idle, "Face", "Set the face to change to."),
- }
+ new("start", DressYourBest.DefaultBGColor, "Back Wall Start Color", "Set the color at the start of the event."),
+ new("end", DressYourBest.DefaultBGColor, "Back Wall End Color", "Set the color at the end of the event."),
+ new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
+ },
},
- }
+ },
+ new List() { "pco", "repeat" },
+ chronologicalSortKey: 20240601
);
}
}
@@ -172,11 +190,19 @@ public enum LightState
Incorrect,
}
+ public struct UpdateEasing
+ {
+ public double beat;
+ public float length;
+ public Util.EasingFunction.Ease ease;
+ }
+
[Header("Animators")]
[SerializeField] private Animator girlAnim;
[SerializeField] private Animator monkeyAnim;
[SerializeField] private Animator sewingAnim;
[SerializeField] private Animator reactionAnim;
+ [SerializeField] private Animator cameoAnim;
[Header("Renderers")]
[SerializeField] private SpriteRenderer bgSpriteRenderer;
@@ -186,6 +212,9 @@ public enum LightState
[SerializeField] private Material lightMaterialTemplate;
[Header("Variables")]
+ private UpdateEasing cameoEase;
+ private int cameoAnimNumber = 1;
+
[SerializeField] private ColorPair[] lightStates;
[Serializable] // can't serialize tuples :/
private struct ColorPair
@@ -247,6 +276,16 @@ private void Update()
ScoreMiss();
}
+
+ if (cameoEase.length != 0)
+ {
+ float normalizedBeat = conductor.GetPositionFromBeat(cameoEase.beat, cameoEase.length);
+ Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameoEase.ease);
+ float newPos = func(0f, 1f, normalizedBeat);
+ cameoAnim.DoNormalizedAnimation($"CameoWalk{cameoAnimNumber}", newPos);
+ if (normalizedBeat >= 1) cameoEase.length = 0;
+ }
+ cameoAnim.gameObject.SetActive(cameoEase.length != 0);
}
public override void OnLateBeatPulse(double beat)
@@ -320,6 +359,17 @@ private void SetLightFromState(LightState state)
lightRenderer.material.SetColor("_ColorBravo", colorPair.outside);
}
+ public void Cameo(double beat, float length, int animation, int ease)
+ {
+ cameoAnimNumber = animation;
+ cameoEase = new()
+ {
+ beat = beat,
+ length = length,
+ ease = (Util.EasingFunction.Ease)ease,
+ };
+ }
+
public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease)
{
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);