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QMPlay2: why does it hardcode clang? #101

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barracuda156 opened this issue Jul 22, 2024 · 2 comments
Open

QMPlay2: why does it hardcode clang? #101

barracuda156 opened this issue Jul 22, 2024 · 2 comments

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@barracuda156
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} elseif {[string match macports-gcc* ${configure.compiler}]} {
# since building with GCC is mostly an experimental hack, just hardcode a build.dep on clang-12
configure.objcxx ${prefix}/bin/clang++-mp-12
depends_build-append port:clang-12

What is the issue with building with gcc?

I certainly can build it with gcc, though I use a version compatible with Qt4 (i.e. not the latest one).

@RJVB
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RJVB commented Jul 22, 2024 via email

@barracuda156
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More recent QMPlay2 versions contain ObjC++ files that use Apple-specific language features not supported by GCC

Oh, this is an infinite source of trouble. Got it.

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