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roofless-house.cpp
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void hind_wall(void)
{
glPushMatrix();
glTranslated(2.25, -0.05, -1.55);
glScaled(0.75, 2, 0.05);
cube();
glPopMatrix();
glPushMatrix();
glTranslated(-1.5, -0.05, -1.55);
glScaled(1.5, 2, 0.05);
cube();
glPopMatrix();
glPushMatrix();
glTranslated(0.75, -1.45, -1.55);
glScaled(0.75, 0.6, 0.05);
cube();
glPopMatrix();
glPushMatrix();
glTranslated(0.75, 1.35, -1.55);
glScaled(0.75, 0.6, 0.05);
cube();
glPopMatrix();
}
void roofless_home(void)
{
//base
glPushMatrix();
glBindTexture(GL_TEXTURE_2D, 3);
glEnable(GL_TEXTURE_2D);
glTranslated(0, -2, 0);
glScaled(3, 0.05, 1.5);
cube();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
//left_wall
glPushMatrix();
glBindTexture(GL_TEXTURE_2D, 2);
glEnable(GL_TEXTURE_2D);
glTranslated(-3.05, -0.05, 0);
glScaled(0.05, 2, 1.5);
glRotated(90, 0, 1, 0);
cube();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
//hind_wall
glPushMatrix();
glBindTexture(GL_TEXTURE_2D, 2);
glEnable(GL_TEXTURE_2D);
hind_wall();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}