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Severe stretching for basic geometry #49

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ItsCubeTime opened this issue Mar 28, 2022 · 5 comments
Open

Severe stretching for basic geometry #49

ItsCubeTime opened this issue Mar 28, 2022 · 5 comments

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@ItsCubeTime
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Hi there

UBvOkqzfmA.mp4

Is there anything I can do to mitigate this?

@Radivarig
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Can you please make a minimal file for me to reproduce?

@ItsCubeTime
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Can you please make a minimal file for me to reproduce?

Here you go!
UVSquaresStretchingScenario.zip

image

Im using UV Squares 1.14.1

@Radivarig
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Thanks for the example, started looking into it.

As a workaround you can:

  • split the selected quads with Y in 3D Viewport
  • do the UVs with To Grid By Shape
  • select all and Merge by Distance

@ItsCubeTime
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Thanks @Radivarig Let me know if you achieve any improvements on this. Also if you could reference me to the code that is responsible for setting the distance between each uv_loop I could also have a look at it

@ItsCubeTime
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ItsCubeTime commented Apr 25, 2022

Also @Radivarig , I created a tool recently https://github.com/ItsCubeTime/FastPBR/releases/tag/1.6.0 "Fast Trim Unwrap" which uses UVSquares under the hood for the unwrapping process. I just wanted to let you know about this in case you have any objections towards me using UVSquares in my addon (it automatically installs UVSquares as an addon from this repo into the users Blender installation, I should probably make it obvious somewhere in the UI to credit you better when I well think about it).

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