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Create a new rendering pipeline for 2D sprites (and effects) #331

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rdw-software opened this issue Jan 25, 2024 · 0 comments
Open
4 tasks

Create a new rendering pipeline for 2D sprites (and effects) #331

rdw-software opened this issue Jan 25, 2024 · 0 comments

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@rdw-software
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Goals:

  • Can render 2D sprites using a new SpriteMaterial
  • Can toggle billboard mode to switch between 3D and 2.5D rendering
  • Can map diffuse textures to the sprite plane (using the same UV buffers as other meshes)
  • Sprites should be rendered as part of the scene, i.e., in the same (initial) render pass - before the UI
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