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Suggested New Mods for 1.12 #97

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NightwolfBlue opened this issue Aug 9, 2018 · 1 comment
Open

Suggested New Mods for 1.12 #97

NightwolfBlue opened this issue Aug 9, 2018 · 1 comment

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@Generalcamo
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Personal Evaluation:

  • Farming for Blockheads conflicts with some Railcraft features, will need configuration
  • Immersive Engineering was previously rejected, but we can re-evaluate it later
  • Headcrumbs is a fun mod. Probably not thematically compatible, but neither is Flamingo...
  • Iron chests was previously rejected for making storage way too easy. I'm inclined to agree.
  • Hats (and hat stand) is another fun mod
  • Mod Grinding Utils... trying to discourage "easy ways out" and encouraging Railcraft and Vanilla mechanics for mob farms. Or just.. not building mobfarms, that also works.
  • Advanced Solar Panels? I'm trying to restrict "Free Energy" not encourage it.
  • Maybe on Fast Leaf Decay
  • Bonsai Trees sounds interesting, maybe
  • We already have TATW!
  • I rate Culinary Construct Sandwich/10. An obvious inclusion for the sole reason of this meme: https://i.redd.it/1c53he2iuj811.png

@Generalcamo Generalcamo added this to the 2.0 - 1.12 milestone Aug 9, 2018
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