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When playing the mod on a server certain portions of the mod don't work such as Place (the onPlace function), Mine (the onBreak function), and Hurt (and the onHurt function). These functions don't seem to fire when playing on a server, but do fire on single player.
Mine (onHarvest) does work though, as does Attack (onAttack).
It seems that most things that extends net.minecraftforge.event.entity.player does work (AttackEntityEvent, PlayerEvent), and anything that extends anything else doesn't. Notable exceptions are: onItemPickup and onHurt.
These functions fire and work correctly in a single player world, but they do not fire and LOGGER.info messages do not appear in the logs when playing on a server world for those functions.
The issue seems to be that the server is waiting on something and needs to be told it needs to send this info to the client? I'm not exactly sure. I've posed what I believe might be some useful log information below.
When playing the mod on a server certain portions of the mod don't work such as Place (the
onPlace
function), Mine (theonBreak
function), and Hurt (and theonHurt
function). These functions don't seem to fire when playing on a server, but do fire on single player.Mine (
onHarvest
) does work though, as does Attack (onAttack
).It seems that most things that extends
net.minecraftforge.event.entity.player
does work (AttackEntityEvent
,PlayerEvent
), and anything that extends anything else doesn't. Notable exceptions are:onItemPickup
andonHurt
.These functions fire and work correctly in a single player world, but they do not fire and
LOGGER.info
messages do not appear in the logs when playing on a server world for those functions.The issue seems to be that the server is waiting on something and needs to be told it needs to send this info to the client? I'm not exactly sure. I've posed what I believe might be some useful log information below.
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