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buzzwire.ino
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buzzwire.ino
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/*************************************************
Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
//TM1637 *_display = new TM1637(12, 13); // create display object, 12 = CLK (clock), 13 = D10 (data)
// music
int songState = 0;
int melody[] = {
NOTE_F4, NOTE_E4, NOTE_D4, NOTE_CS4,
NOTE_C4, NOTE_B3, NOTE_AS3, NOTE_A3,
NOTE_G3, NOTE_A3, NOTE_AS3, NOTE_A3,
NOTE_G3, NOTE_C4, 0,
NOTE_C4, NOTE_A3, NOTE_A3, NOTE_A3,
NOTE_GS3, NOTE_A3, NOTE_F4, NOTE_C4,
NOTE_C4, NOTE_A3, NOTE_AS3, NOTE_AS3,
NOTE_AS3, NOTE_C4, NOTE_D4, 0,
NOTE_AS3, NOTE_G3, NOTE_G3, NOTE_G3,
NOTE_FS3, NOTE_G3, NOTE_E4, NOTE_D4,
NOTE_D4, NOTE_AS3, NOTE_A3, NOTE_A3,
NOTE_A3, NOTE_AS3, NOTE_C4, 0,
NOTE_C4, NOTE_A3, NOTE_A3, NOTE_A3,
NOTE_GS3, NOTE_A3, NOTE_A4, NOTE_F4,
NOTE_F4, NOTE_C4, NOTE_B3, NOTE_G4,
NOTE_G4, NOTE_G4, NOTE_G4, 0,
NOTE_G4, NOTE_E4, NOTE_G4, NOTE_G4,
NOTE_FS4, NOTE_G4, NOTE_D4, NOTE_G4,
NOTE_G4, NOTE_FS4, NOTE_G4, NOTE_C4,
NOTE_B3, NOTE_C4, NOTE_B3, NOTE_C4, 0
};
int tempo[] = {
8, 16, 8, 16,
8, 16, 8, 16,
16, 16, 16, 8,
16, 8, 3,
12, 16, 16, 16,
8, 16, 8, 16,
8, 16, 8, 16,
8, 16, 4, 12,
12, 16, 16, 16,
8, 16, 8, 16,
8, 16, 8, 16,
8, 16, 4, 12,
12, 16, 16, 16,
8, 16, 8, 16,
8, 16, 8, 16,
8, 16, 4, 16,
12, 17, 17, 17,
8, 12, 17, 17,
17, 8, 16, 8,
16, 8, 16, 8, 1
};
// non blocking setup
// free play
unsigned long time;
unsigned long previousMillis1 = 0; // time words last changed
const long interval1 = 1500; // interval between changing
// music
unsigned long previousMillis2 = 0; // time last changed
const long interval2 = 100; // interval between notes
int displayStatus = 0; // keep track of what's displayed
int mode = 0; // keep track of game mode -- change to 0 or 1 for different modes
bool countdown = false;
unsigned long previousMillis3 = 0; // time last changed
const long interval3 = 1000; // interval between countdown
int count = 20; // challenge mode timer
void setup() {
// put your setup code here, to run once:
pinMode(9, INPUT); // setup circuit
pinMode(10, OUTPUT); // setup buzzer 1
pinMode(11, OUTPUT); // setup buzzer 2
pinMode(2, INPUT); // setup button
Serial.begin(9600);
// _display->set(5); // set brightness
// _display->point(false); // remove colon
// _display->init(); // start display
}
void loop() {
// put your main code here, to run repeatedly:
// if (mode == 0) {
// // challenge mode
// if (digitalRead(2) == HIGH) {
// delay(25);
// if (digitalRead(2) == HIGH) {
// countdown = true; // start COUNTDOWN
// }
// }
// if (countdown) {
// showCountdown(); // advance countdown
// }
// }
// else {
// // free play
// toggleFreePlay();
// }
time = millis();
if (digitalRead(9) == HIGH) {
delay(5);
if (digitalRead(9) == HIGH) {
time += 5000;
while (digitalRead(9) == HIGH) {
buzz(10, NOTE_B0, 1000);
}
}
}
if (digitalRead(2) == HIGH) {
Serial.println(time);
delay(1000);
exit(0);
//INSERT CODE TO SEND TIME
}
else
sing();
}
void showCountdown() {
// countdown the time remaining
unsigned long currentMillis = millis(); // current time
if (currentMillis - previousMillis3 >= interval3) {
previousMillis3 = currentMillis;
--count;
//showNumber(count);
if (count == 0) {
// game over
countdown = false;
count = 20;
// reset countdown
// buzz 3 times
buzz(10, NOTE_B0, 1000 );
delay(100);
buzz(10, NOTE_B0, 1000 );
delay(100);
buzz(10, NOTE_B0, 1000);
}
}
}
//void showNumber(int number) {
// // show numbers (maximum 99) on display
// _display->display(0, 25); // write - to segment 1
// _display->display(3, 25); // write - to segment 4
//
// // write number to middle of display
// if(number == 10)
// {
// _display->display(1,1);
// _display->display(2,0);
// }
// else if(number > 9)
// {
// _display->display(1,1);
// int newVal = number - 10;
// _display->display(2, newVal);
// }
// else
// {
// _display->display(1,0);
// _display->display(2,number);
// }
//}
void toggleFreePlay() {
// scroll between words without blocking
unsigned long currentMillis = millis(); // current time
if (currentMillis - previousMillis1 >= interval1) {
previousMillis1 = currentMillis;
// if(displayStatus == 1)
// showPlay();
// else
// showFree();
}
}
//void showPlay() {
// // write "PLAY" to the display
// _display->display(0, 21); // write P to segment 1
// _display->display(1, 18); // write L to segment 2
// _display->display(2, 10); // write A to segment 3
// _display->display(3, 4); // write Y to segment 4
// displayStatus = 2;
//}
//void showFree() {
// write "Free" to the display
// _display->display(0, 15); // write F to segment 1
// _display->display(1, 23); // write r to segment 2
// _display->display(2, 14); // write E to segment 3
// _display->display(3, 14); // write E to segment 4
// displayStatus = 1;
//}
void buzz(int targetPin, long frequency, long length) {
/* Buzzer example function by Rob Faludi
http://www.faludi.com
https://gist.github.com/AnthonyDiGirolamo/1405180
*/
long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphragm
delayMicroseconds(delayValue); // wait for the calculated delay value
digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphragm
delayMicroseconds(delayValue); // wait again for the calculated delay value
}
}
void sing() {
// play the song in a non blocking way
unsigned long currentMillis = millis();
if (currentMillis - previousMillis2 >= interval2) {
previousMillis2 = currentMillis;
int noteDuration = 1000 / tempo[songState];
buzz(10, melody[songState], noteDuration);
int pauseBetweenNotes = noteDuration;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(10, 0, noteDuration);
++songState;
// start song again if finished
if (songState > 79) {
songState = 14; // skip intro
}
}
}