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oh huh that's interesting, in the skeleton detection I made an assumption that every skeleton will have at least 2+ limbs, but that skeleton appears to have only 1
The fix may be simple but I didn't look at doing it, just opening this issue to avoid completely forgetting about it
The text was updated successfully, but these errors were encountered:
This is simple to fix but this may result in regressions caused by loosening the detection by removing this check, and we don't have a way to check for regressions right now beyond manually looking in a few object files which is not really sufficient.
The issue
"Analyze Dlists" on
object_ik
partially fails to detect thingsAccording to the actor Demo_Ik there's a skeleton at
0xC90
but Z64utils doesn't list it(there may be more stuff missing not sure)
and Z64Utils outputs many
Overlapping data
warningsWhy (for the undetected skeleton issue, at least)
quoting Tharo from the zeldaret discord:
The fix may be simple but I didn't look at doing it, just opening this issue to avoid completely forgetting about it
The text was updated successfully, but these errors were encountered: