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0.217.38 update error #231
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I think i get the same error: [Message: BepInEx] BepInEx 5.4.22.0 - valheim (16-12-2023 23:00:30) [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #3 - 'localization_hildir' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #4 - 'localization_emotes' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #3 - 'localization_hildir' language: 'English' [Info : Unity Log] 12/22/2023 20:14:56: Loaded localization file #4 - 'localization_emotes' language: 'English' [Info : BepInEx] Loading [Creature Level & Loot Control 4.5.19] [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #3 - 'localization_hildir' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #4 - 'localization_emotes' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #3 - 'localization_hildir' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #4 - 'localization_emotes' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #0 - 'localization' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #1 - 'localization_extra' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #2 - 'heightmap_message' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #3 - 'localization_hildir' language: 'English' [Info : Unity Log] 12/22/2023 20:14:57: Loaded localization file #4 - 'localization_emotes' language: 'English' [Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.2] [Info : BepInEx] Loading [Epic Loot 0.9.37] [Info : Unity Log] 12/22/2023 20:15:15: Using environment steamid 892970 [Info : Unity Log] 12/22/2023 20:15:15: Using steam APPID:***** Setting breakpad minidump AppID = ******* [Message:UnityExplorer] [UniverseLib] Initialized Legacy Input support [Info : Unity Log] 12/22/2023 20:15:23: PlayFab custom ID set to "***********" [Info : Unity Log] 12/22/2023 20:15:23: Using default prefs [Info : Unity Log] 12/22/2023 20:15:23: Valheim version: 0.217.38 (network version 20) [Info : Unity Log] Trying to set graphic mode to 'Custom' [Info : Unity Log] 12/22/2023 20:15:23: Render threading mode:MultiThreaded [Info : Unity Log] 12/22/2023 20:15:23: Checking for installed DLCs [Info : Unity Log] 12/22/2023 20:15:23: DLC:beta installed:False [Info :Jotunn.Managers.ItemManager] Adding 2 custom items to the ObjectDB [Info : Unity Log] 12/22/2023 20:15:24: Starting music menu [Info : Unity Log] 12/22/2023 20:15:25: PlayFab logged in as "*********" [Info : Unity Log] 12/22/2023 20:15:25: PlayFab local entity ID is 26A745A1373AEC8D |
Probably same cause, the game works but options screen is broken: controls list is full of "W" and resetting controls does nothing*, resolution and language lists have "option A/B/C/etc" and I can't pick anything, sliders say "value" instead of actual value, and most importantly, the screen can't be closed, forcing me to alt-f4. (*late edit: resetting controls does reset them, but the list remains willed with Ws) |
This is my experience also. |
Any comment on this at least @Vapok @RandyKnapp ? I think people don't expect day one update, as we know it's not an easy task to do, but some visibility. Auga is sadly not well seen by the Valheim modders community, long updates without any comment won't help on that to the end users |
@thiphariel At the moment, as an alternative, you can put minimalUI, the author auga, judging by what they write in discord - busy with other projects |
For clarification, where would you put minimalUI? and does this fix the locked in settings feature? |
[Info : BepInEx] Loading [Project Auga 1.3.11]
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Settings and name UpdateBindings and parameters
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool Auga.Settings_Setup::UpdateBindings_Prefix(Settings __instance)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable
1[T] sequence, System.Action
1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Auga.Auga.Awake () (at <1bd19a0f3603467896dd171e6d7edda0>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
Fishlabs.Common.SingletonMonoBehaviour`1:get_Instance()
Fishlabs.PlatformManagerInitializer:OnRuntimeMethodLoad()
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