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layout.link
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ROM0
ORG $61
"Home"
ORG $150
"Main"
ROMX $1
"bank1"
ROMX $2
"Sound Effect Headers 1" ; AUDIO_1
"Music Headers 1"
"Sound Effects 1"
"Audio Engine 1"
"Music 1"
ROMX $3
"bank3"
ROMX $4
"NPC Sprites 1" ; NPC_SPRITES_1
"Graphics" ; GFX
"Battle (bank 4)"
ROMX $5
"NPC Sprites 2" ; NPC_SPRITES_2
"Battle (bank 5)"
ROMX $6
"bank6"
ROMX $7
"bank7"
ROMX $8
"Sound Effect Headers 2" ; AUDIO_2
"Music Headers 2"
"Sound Effects 2"
"Audio Engine 2"
"Music 2"
ROMX $9
"Pics 1" ; PICS_1
"Battle (bank 9)"
ROMX $A
"Pics 2" ; PICS_2
"Battle (bank A)"
ROMX $B
"Pics 3" ; PICS_3
"Battle (bank B)"
ROMX $C
"Pics 4" ; PICS_4
"Battle (bank C)"
ROMX $D
"Pics 5" ; PICS_5
"Battle (bank D)"
ROMX $E
"bankE"
ROMX $F
"bankF"
ROMX $10
"bank10"
ROMX $11
"bank11"
ROMX $12
"bank12"
ROMX $13
"bank13"
ROMX $14
"bank14"
ROMX $15
"bank15"
ROMX $16
"bank16"
ROMX $17
"bank17"
ROMX $18
"bank18"
ROMX $19
"bank19"
ROMX $1A
"bank1A"
ROMX $1B
"bank1B"
ROMX $1C
"bank1C"
ROMX $1D
"bank1D"
ROMX $1E
"bank1E"
ROMX $1F
"Sound Effect Headers 3" ; AUDIO_3
"Music Headers 3"
"Sound Effects 3"
"Audio Engine 3"
"Music 3"
ROMX $20
"Text 1" ; TEXT_1
ROMX $21
"Text 2" ; TEXT_2
ROMX $22
"Text 3" ; TEXT_3
ROMX $23
"Text 4" ; TEXT_4
ROMX $24
"Text 5" ; TEXT_5
ROMX $25
"Text 6" ; TEXT_6
ROMX $26
"Text 7" ; TEXT_7
ROMX $27
"Text 8" ; TEXT_8
ROMX $28
"Text 9" ; TEXT_9
ROMX $29
"Text 10" ; TEXT_10
ROMX $2A
"Text 11" ; TEXT_11
ROMX $2B
"Pokedex Text" ; POKEDEX_TEXT
ROMX $2C
"Move Names" ; MOVE_NAMES
ROMX $2D
"Pics 6"
ROMX $2E
"Pics 7"
ROMX $2F
"Pics 8"
ROMX $30
"Pics 9"
ROMX $31
"Pics 10"
ROMX $32
"Pics 11"
ROMX $33
"Trainer Pics 1"
ROMX $34
"Trainer Pics 2"
ROMX $35
"NPC Sprites 3"
ROMX $36
"Trainer Parties"
ROMX $37
"Item Descriptions"
"Item Description Text"
ROMX $38
"Tileset Spillover 1"
ROMX $39
"Tileset Spillover 2"
ROMX $3A
"Engine Spillover 1"
WRAM0
"WRAM Bank 0"
SRAM 0
"Sprite Buffers"
SRAM 1
"Save Data"
SRAM 2
"Saved Boxes 1"
SRAM 3
"Saved Boxes 2"