Players can now mount wild Boars and Buffalo with an empty hand, there is no point in doing this besides angering the wildlife, but there's advancements! Added alternative advancement trigger for the root advancement, in case Patchouli is not installed Allow UntamedWilds Spawn Eggs to work with Spawners (mobs from a Spawner will always be Male, and have no size variation, due to Minecraft limitations) Added mob spotting functionality to the vanilla Spyglass, giving players a way to identify, and gauge the threat a mob can pose, from a safe distance (distance is configurable) New Encyclopedia of Life version, still WIP, but all entries now have an extra page with some stats (when is the mob active, relative size, favourite food...) Removed information that is no longer true from the Encyclopedia of Life Poisonous Hemlock now only spawns in Forests Added a couple trades involving Animal Fat and Blubber for the Butcher profession Removed breaking time from some UntamedWilds flora
Added Whales, with 6 variants that can be rarely found in deep Oceans, they are an ambient mob, but will drop large amounts of food and fuel (you monster) Added Junegrass, a new plant found in Plains
Fixed Bison sleeping and sitting simultaneously, leading to a broken animation Fixed Tetra support breaking sockets (credit to Unkownn66) Fixed mobs not properly dropping Eggs Fixed rare crash with missing ambient sounds Fixed Leash duplication when turning a mob into NBT data
Snake hitboxes are slightly larger, and can be killed in one hit by Shovels Contact aggression (Snakes and Tarantulas) triggers more consistently, but aggression lasts a very short time Baby protection aggression will stop when you get far away from the baby Cleaned up the Hunting AI Removed Config options to disable mobs (they were not functional). The intended way to disable mobs is through datapacks Added two dimension blacklist config options for Mobs and Features
Fixed empty hands being a valid breeding Item for multiple species (Potentially) Fixed rare crash during worldgen from Burrow generation Fixed Cage Traps being weird if they catch an entity riding another entity (eg. Shulkers in Boats) Fixed Swimming AI being unable to leave water Fixed crash when referencing undefined Sounds Fixed crash when right-clicking mobs with certain Items Fixed default name of some mobs being undefined (Credit to Phweeeee)
Exposed as a config parameter for second chance spawnings at a higher Y level, and lowered the default value. Fewer mobs should be spawning on trees
Fixed Giant Clams not spawning Fixed Manatee population explosions Fixed Manatee glowing when eating Seagrass Fixed most mobs not recognizing their favourite food
Fixed crash when using UntamedWilds on a dedicated server
Updated the mod to 1.18.2 (NOT compatible with 1.18.1, albeit upgrading worlds should be possible) Features a WIP, and not-yet-documented data-driven system to define which mobs can spawn in each location
Added Manatee, with 5 variants that can be found in multiple Ocean and Jungle biomes, they are mostly an ambient mob, but will occasionally eat seagrass Added Catfish, with 3 variants that can be found in River and Jungle biomes, again, ambience mob to make Rivers more lively, but they will eat any edible item that falls in the water Added Yarrow, a thick, white flower that can be found in Forests
Big Cat: Added a new orange skin for Lions Bison: Male Bison will now randomly attack each other to assert dominance (they should never kill each other, however) Sharks: Added turning animation for Sharks Hyena: Added Laughing sounds to Spotted Hyenas
This version has been marked as an alpha, despite being mostly stable, because it will receive neither support nor updates, since I am focusing on updating (and supporting) 1.18.2
Updated the mod to 1.18.1 (NOT compatible with 1.18.2) Removed a handful of config parameters relating to extinct mobs. Functionality can be replicated with a datapack Many small improvements and bug fixes
Added Camels, with 3 variants that can be found in Deserts or any 'Wasteland' biome
Cage Traps: Rearranged some events to give Cage Traps breaking animations Burrows: Changed burrow logic to work as a randomly ticking block, rather than a ticking BlockEntity Burrows: Allow burrows to generate underwater, given that the mob inside can survive underwater
Amphibious mobs: Updated amphibious mob logic to work based on the vanilla amphibious implementation Giant Salamander: Gave giant salamanders new textures, and improved animations Newt: Gave newts new textures, and improved animations Football Fish: Added some glow particles to the lure Giant Clams: Will occasionally spawn bubble particles Tarantula: Given Tarantula the wall climbing ability, and added a very WIP wall attaching animation Big Cat: Added additional tail segment, and new 'fluffy tail' flag, currently used by Snow Leopards