diff --git a/cstrike/addons/amxmodx/scripting/ReDeathmatch/ReDM_features.inc b/cstrike/addons/amxmodx/scripting/ReDeathmatch/ReDM_features.inc index f64138b..cafd8ed 100644 --- a/cstrike/addons/amxmodx/scripting/ReDeathmatch/ReDM_features.inc +++ b/cstrike/addons/amxmodx/scripting/ReDeathmatch/ReDM_features.inc @@ -3,6 +3,7 @@ static g_gunsEventsId static g_oldGroupinfo[MAX_PLAYERS + 1] static bool: g_protectionState[MAX_PLAYERS + 1] +static bool: redm_block_drop_weapon static Float: redm_sounds_distance static Float: redm_healer static Float: redm_healer_hs @@ -34,10 +35,19 @@ Features_Init() { RegisterHookChain(RG_CBasePlayer_TakeDamage, "CBasePlayer_TakeDamage_Post", .post = true) RegisterHookChain(RG_CBasePlayer_TraceAttack, "CBasePlayer_TraceAttack", .post = false) - // RegisterHookChain(RH_SV_StartSound, "SV_StartSound", .post = false) RegisterHookChain(RG_CBasePlayer_SetSpawnProtection, "CBasePlayer_SetSpawnProtection_Post", .post = true) RegisterHookChain(RG_CBasePlayer_RemoveSpawnProtection, "CBasePlayer_RemoveSpawnProtection", .post = true) + RegisterHookChain(RG_CBasePlayer_DropPlayerItem, "CBasePlayer_DropPlayerItem", .post = false) + bind_pcvar_num( + create_cvar( + "redm_block_drop_weapon", "1", + .has_min = true, .min_val = 0.0, + .has_max = true, .max_val = 1.0, + .description = "Block the ability to drop the weapon.." + ), + redm_block_drop_weapon + ) bind_pcvar_float( create_cvar( "redm_healer", "10.0", @@ -382,6 +392,16 @@ public CBasePlayer_RemoveSpawnProtection(const player) { fm_set_rendering(player) } +public CBasePlayer_DropPlayerItem(const player, const itemName[]) { + if (!redm_block_drop_weapon) + return HC_CONTINUE + + client_printex(player, print_center, "#Weapon_Cannot_Be_Dropped") + + SetHookChainReturn(ATYPE_INTEGER, 0) + return HC_SUPERCEDE +} + stock WeaponIdType: GetCurrentWeapon(const player) { new activeItem = get_member(player, m_pActiveItem) if (!activeItem) @@ -390,12 +410,6 @@ stock WeaponIdType: GetCurrentWeapon(const player) { return WeaponIdType: get_member(activeItem, m_iId) } -public SV_StartSound(const recipients, const entity, const channel, const sample[], const volume, Float:attenuation, const fFlags, const pitch) { - /* server_print("s:`%s`, r:%i, att:%.2f, pitch:%i", - sample, recipients, attenuation, pitch - ) */ -} - static stock UTIL_DeathMsg(const dest, const receiver, const killer, const victim, const headshot, const weaponName[]) { static msg_deathMsg if(!msg_deathMsg)