From 32dc2ad7984a1754762583b6a933b936511f8a9b Mon Sep 17 00:00:00 2001 From: Blueberryy <36592509+Blueberryy@users.noreply.github.com> Date: Wed, 20 Sep 2023 20:51:10 +0500 Subject: [PATCH] (russian) new options --- resource/reactivedrop_russian.txt | 562 +++++++++++++++--------------- 1 file changed, 281 insertions(+), 281 deletions(-) diff --git a/resource/reactivedrop_russian.txt b/resource/reactivedrop_russian.txt index c895edb23..730d8f517 100644 --- a/resource/reactivedrop_russian.txt +++ b/resource/reactivedrop_russian.txt @@ -2020,11 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 убила себя." "[english]asw_suicide_female" "%s1 killed herself." - "asw_suicide_robot" "%s1 killed itself." - "[english]asw_suicide_robot" "%s1 killed itself." - "asw_suicide_animal" "%s1 killed itself." - // player-controlled alien - "[english]asw_suicide_animal" "%s1 killed itself." +"asw_suicide_robot" "%s1 убивает себя." +"[english]asw_suicide_robot" "%s1 killed itself." +"asw_suicide_animal" "%s1 убивает себя." +// player-controlled alien +"[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "У бойца %s1 закончились патроны." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Команды" @@ -5890,11 +5890,11 @@ "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." "rd_suicide_female_revivable" "Боец %s1 вывела из строя саму себя." "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." - "rd_suicide_robot_revivable" "%s1 incapacitated itself." - "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." - "rd_suicide_animal_revivable" "%s1 incapacitated itself." - // player-controlled alien - "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." +"rd_suicide_robot_revivable" "%s1 выводит из строя себя." +"[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." +"rd_suicide_animal_revivable" "%s1 выводит из строя себя." +// player-controlled alien +"[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "Боец %s1 выведен из строя бойцом %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "Боец %s1 выведен из строя." @@ -5944,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Криопушка" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "Криопушка TC19 DRG" - // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. - // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" +"asw_weaponl_cryo_cannon" "Криопушка TC19 НХП" +// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. +// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. +"[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "Этот прототип корпорации «Направленность» изначально задумывался как инструмент для быстрой заморозки образцов для безопасной транспортировки. У пушки направленного охлаждения было две основные проблемы: во-первых, она была настолько большой и тяжёлой, что для работы с ней требовался экзокостюм. Во-вторых, процесс быстрой заморозки образца сильно повреждал пушку - или просто раздражал. Заморозка длилась недолго, и обычно заканчивалась тем, что один из участников был разбит или разорван в клочья." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "раскрутка ствола" @@ -8165,11 +8165,11 @@ "[english]RD_AdvancedSettings_Misc_LoadWorkshopPreviews" "Load Workshop Previews" "RD_AdvancedSettings_Misc_WireHackClick" "Процесс взлома" "[english]RD_AdvancedSettings_Misc_WireHackClick" "Wire Hack" -"RD_AdvancedSettings_Misc_WireHackClick_BothSame" "Обе кнопки вращают в одном направлении" +"RD_AdvancedSettings_Misc_WireHackClick_BothSame" "Обе кнопки - одно направление" "[english]RD_AdvancedSettings_Misc_WireHackClick_BothSame" "Both Buttons Rotate Same Direction" -"RD_AdvancedSettings_Misc_WireHackClick_RightRev" "Правая кнопка вращает назад" +"RD_AdvancedSettings_Misc_WireHackClick_RightRev" "Правая кнопка - вращение назад" "[english]RD_AdvancedSettings_Misc_WireHackClick_RightRev" "Right Button Rotates Back" -"RD_AdvancedSettings_Misc_WireHackClick_LeftRev" "Левая кнопка вращает назад" +"RD_AdvancedSettings_Misc_WireHackClick_LeftRev" "Левая кнопка - вращение назад" "[english]RD_AdvancedSettings_Misc_WireHackClick_LeftRev" "Left Button Rotates Back" "RD_AdvancedSettings_Misc_StreamlinedWeaponChooser" "Упорядоченный выбор оружия" "[english]RD_AdvancedSettings_Misc_StreamlinedWeaponChooser" "Streamlined Weapon Chooser" @@ -8771,8 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 бойцов погибло сегодня из-за неправильного обращения со взрывчаткой" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" - "rd_reporting_auto_preference" "Automatically report players I mute or vote for" - "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" +"rd_reporting_auto_preference" "Автоотправка жалобы на игроков, которых я заглушил или за которых проголосовал" +"[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Невозможно отправить жалобу, находясь вне сети." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Запрос билета..." @@ -8802,10 +8802,10 @@ "rd_settings_controls" "Управление" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options_1" "Options 1" - "[english]rd_settings_options_1" "Options 1" - "rd_settings_options_2" "Options 2" - "[english]rd_settings_options_2" "Options 2" +"rd_settings_options_1" "Настройки 1" +"[english]rd_settings_options_1" "Options 1" +"rd_settings_options_2" "Настройки 2" +"[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Звук" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Видео" @@ -8840,264 +8840,264 @@ "rd_manage_custom_chat_wheels" "Управление польз.\nколесом команд" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" - "rd_option_player_name_mode" "Squad Member Names" - "[english]rd_option_player_name_mode" "Squad Member Names" - "rd_option_player_name_mode_none" "None" - "[english]rd_option_player_name_mode_none" "None" - "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." - "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." - "rd_option_player_name_mode_player" "Player Only" - "[english]rd_option_player_name_mode_player" "Player Only" - "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." - "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." - "rd_option_player_name_mode_marine" "Marine Only" - "[english]rd_option_player_name_mode_marine" "Marine Only" - "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." - "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." - "rd_option_player_name_mode_both" "Player and Marine" - "[english]rd_option_player_name_mode_both" "Player and Marine" - "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." - "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." - "rd_option_player_chat_color" "Chat Color" - "[english]rd_option_player_chat_color" "Chat Color" - "rd_option_player_chat_color_hint" "Tint text chat by this color." - "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." - "rd_option_player_chat_names_use_colors" "Player Name Colors" - "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" - "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." - "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." - "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" - "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" - "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" - "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" - "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." - "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." - "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" - "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" - "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." - "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." - "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" - "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" - "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." - "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." - "rd_option_hints_fail_advice" "Mission Fail Advice" - "[english]rd_option_hints_fail_advice" "Mission Fail Advice" - "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." - "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." - "rd_option_hints_game_instructor" "Game Instructor" - "[english]rd_option_hints_game_instructor" "Game Instructor" - "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." - "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." - "rd_reset_game_instructor_progress" "Reset Game Instructor" - "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" - "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" - // confirmation dialog box - "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" - "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." - "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." - "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" - "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" - "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." - "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." - "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" - "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" - "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." - "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." - "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." - // RD_AdvancedSettings_Misc_SwarmopediaUnits - // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer - // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric - // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial - "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." - "rd_option_death_cam_takeover" "Cinematic Death Camera" - "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" - "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." - "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." - "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" - "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" - "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." - "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." - "rd_option_death_marine_gibs" "Marine Gibbing" - "[english]rd_option_death_marine_gibs" "Marine Gibbing" - "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." - "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." - "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." - // RD_AdvancedSettings_Misc_WireHackClick - // RD_AdvancedSettings_Misc_WireHackClick_BothSame - // RD_AdvancedSettings_Misc_WireHackClick_RightRev - // RD_AdvancedSettings_Misc_WireHackClick_LeftRev - "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." - "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" - "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" - "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." - "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." - "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" - "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" - "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." - "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." - "rd_option_crosshair_marine_label_dist" "Health Bar Distance" - "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" - "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." - "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." - "rd_option_crosshair_marine_label_dist_unlimited" "Always" - "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" - "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." - "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." - "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." - // RD_AdvancedSettings_HUD_CrosshairStyle - // RD_AdvancedSettings_HUD_CrosshairStyle_Cross - "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." - "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." - // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent - "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." - "rd_option_crosshair_size" "Crosshair Size" - "[english]rd_option_crosshair_size" "Crosshair Size" - "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." - "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." - "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." - // RD_AdvancedSettings_HUD_LaserSight - "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." - "rd_option_reload_auto" "Reload When Empty" - "[english]rd_option_reload_auto" "Reload When Empty" - "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." - "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." - "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." - // RD_AdvancedSettings_Ammo_FastReloadUnderMarine - "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." - "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." - // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale - "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." - "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." - // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale - // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW - "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." - "rd_option_damage_numbers" "Damage Numbers" - "[english]rd_option_damage_numbers" "Damage Numbers" - "rd_option_damage_numbers_disabled" "None" - "[english]rd_option_damage_numbers_disabled" "None" - "rd_option_damage_numbers_separate" "Separate" - "[english]rd_option_damage_numbers_separate" "Separate" - "rd_option_damage_numbers_combined" "Combined" - "[english]rd_option_damage_numbers_combined" "Combined" - "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." - "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." - "rd_option_strange_rank_up" "Item Rank Notifications" - "[english]rd_option_strange_rank_up" "Item Rank Notifications" - "rd_option_strange_rank_up_disabled" "Hidden" - "[english]rd_option_strange_rank_up_disabled" "Hidden" - "rd_option_strange_rank_up_enabled" "Show All" - "[english]rd_option_strange_rank_up_enabled" "Show All" - "rd_option_strange_rank_up_only_self" "Only My Items" - "[english]rd_option_strange_rank_up_only_self" "Only My Items" - "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." - // This system is not currently in the game, but will be eventually. - // It looks similar to what is happening in the bottom left corner of this image: - // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg - "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." - "rd_option_speed_timer" "Speed Run Timer" - "[english]rd_option_speed_timer" "Speed Run Timer" - "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." - "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." - "rd_option_speed_timer_color" "Timer Color" - "[english]rd_option_speed_timer_color" "Timer Color" - "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." - "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." - "rd_option_speed_objectives" "Show Objective Timings" - "[english]rd_option_speed_objectives" "Show Objective Timings" - "rd_option_speed_objectives_disabled" "None" - "[english]rd_option_speed_objectives_disabled" "None" - "rd_option_speed_objectives_in_console" "In Developer Console" - "[english]rd_option_speed_objectives_in_console" "In Developer Console" - "rd_option_speed_objectives_in_chat" "In Chat" - "[english]rd_option_speed_objectives_in_chat" "In Chat" - "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." - "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." - "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" - "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" - "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." - "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." - "rd_option_leaderboard_private_stats" "Hide My Stats" - "[english]rd_option_leaderboard_private_stats" "Hide My Stats" - "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." - "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." - "rd_option_leaderboard_send" "Upload Leaderboard Entries" - "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" - "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." - "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." - "rd_option_leaderboard_loading" "Show Leaderboards on Loading" - "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" - "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." - "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." - "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" - "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" - "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." - "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." - "rd_option_loading_mission_icons" "Loading Screen Icons" - "[english]rd_option_loading_mission_icons" "Loading Screen Icons" - "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." - "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." - "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" - "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" - "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." - "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." - "rd_option_loading_status_text" "Loading Status Text" - "[english]rd_option_loading_status_text" "Loading Status Text" - "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." - "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." - "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" - "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" - "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." - "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." - "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" - "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" - "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." - "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." - "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." - // RD_AdvancedSettings_Misc_HighlightActiveCharacter - "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." - "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." - // RD_AdvancedSettings_VisualEffects_ReduceMotion - "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." - "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." - // RD_AdvancedSettings_VisualEffects_ScreenShake - // rd_video_effect_disabled - "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." - "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." - // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced - "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." - "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." - // rd_video_effect_enabled - "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." - "rd_option_accessibility_camera_shift" "Camera Shift" - "[english]rd_option_accessibility_camera_shift" "Camera Shift" - "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." - "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." - "rd_option_accessibility_minimap_clicks" "Interactive Minimap" - "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" - "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." - "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." - "rd_option_accessibility_move_relative_to_aim" "Tank Controls" - "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" - "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." - "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." - "rd_option_network_interpolation" "Network Interpolation" - "[english]rd_option_network_interpolation" "Network Interpolation" - "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." - "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." - "rd_option_network_rate" "Maximum Game Bandwidth" - "[english]rd_option_network_rate" "Maximum Game Bandwidth" - "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." - "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." - "rd_option_network_allow_relay" "Steam Connection Relay" - "[english]rd_option_network_allow_relay" "Steam Connection Relay" - "rd_option_network_allow_relay_disabled" "Disabled" - "[english]rd_option_network_allow_relay_disabled" "Disabled" - "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." - "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." - "rd_option_network_allow_relay_enabled" "Enabled" - "[english]rd_option_network_allow_relay_enabled" "Enabled" - "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." - "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." +"rd_option_player_name_mode" "Имена членов отряда" +"[english]rd_option_player_name_mode" "Squad Member Names" +"rd_option_player_name_mode_none" "Нет" +"[english]rd_option_player_name_mode_none" "None" +"rd_option_player_name_mode_none_hint" "Не отображать имена под бойцами в отряде." +"[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." +"rd_option_player_name_mode_player" "Имя игрока" +"[english]rd_option_player_name_mode_player" "Player Only" +"rd_option_player_name_mode_player_hint" "Отображать только имя игрока под бойцами в отряде. Под бойцами-ботами отображается имя бойца." +"[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." +"rd_option_player_name_mode_marine" "Имя бойца" +"[english]rd_option_player_name_mode_marine" "Marine Only" +"rd_option_player_name_mode_marine_hint" "Отображать только имя бойца под бойцами в вашем отряде." +"[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." +"rd_option_player_name_mode_both" "Игрока и бойца" +"[english]rd_option_player_name_mode_both" "Player and Marine" +"rd_option_player_name_mode_both_hint" "Отображать имя игрока и имя бойца под членами отряда." +"[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." +"rd_option_player_chat_color" "Цвет чата" +"[english]rd_option_player_chat_color" "Chat Color" +"rd_option_player_chat_color_hint" "Окрас текстового чата этим цветом." +"[english]rd_option_player_chat_color_hint" "Tint text chat by this color." +"rd_option_player_chat_names_use_colors" "Цвета имени игрока" +"[english]rd_option_player_chat_names_use_colors" "Player Name Colors" +"rd_option_player_chat_names_use_colors_hint" "Раскрашивание имени игрока в текстовом чате в зависимости от его позиции в команде." +"[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." +"rd_option_player_deathmatch_team_color_mode" "Цвета команд (Побоище)" +"[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" +"rd_option_player_deathmatch_team_color_mode_ally_enemy" "Союзник / Враг" +"[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" +"rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Окрас союзных бойцов - тёмно-зелёный цвет, а врагов - ярко-красный." +"[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." +"rd_option_player_deathmatch_team_color_mode_counter_strike" "Командный" +"[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" +"rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Окрас команды «Альфа» - жёлтый, а команды «Бета» - синий." +"[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." +"rd_option_player_deathmatch_draw_top_scoreboard" "Отображение счёта в режиме «Побоище»" +"[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" +"rd_option_player_deathmatch_draw_top_scoreboard_hint" "В режиме «Побоище» в верхней части экрана отображаются аватары игроков и текущие результаты." +"[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." +"rd_option_hints_fail_advice" "Советы при провале миссии" +"[english]rd_option_hints_fail_advice" "Mission Fail Advice" +"rd_option_hints_fail_advice_hint" "Отображение подсказок на экране провала миссии." +"[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." +"rd_option_hints_game_instructor" "Инструктор" +"[english]rd_option_hints_game_instructor" "Game Instructor" +"rd_option_hints_game_instructor_hint" "Отображение кнопок, которые нужно нажимать в начале некоторых миссий или при встрече с определёнными механиками." +"[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." +"rd_reset_game_instructor_progress" "Сброс данных инструктора" +"[english]rd_reset_game_instructor_progress" "Reset Game Instructor" +"rd_reset_game_instructor_progress_title" "Сбросить инструктора по игре?" +// confirmation dialog box +"[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" +"rd_reset_game_instructor_progress_desc" "Это приведёт к тому, что подсказки инструктора, которые были отмечены как изученные, будут отображаться снова." +"[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." +"rd_option_hints_deathmatch_respawn" "Подсказка возрождения в режиме «Побоище»" +"[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" +"rd_option_hints_deathmatch_respawn_hint" "Отображение кнопки, которую нужно нажать для возрождения в режиме «Побоище»." +"[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." +"rd_option_hints_swarmopedia_grid" "Сетка в жукопедии" +"[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" +"rd_option_hints_swarmopedia_grid_hint" "Отображение сетки под образцами жукопедии для облегчения сравнения размеров." +"[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." +"rd_option_hints_swarmopedia_units_hint" "Выберите единицу измерения расстояний и длин в жукопедии." +// RD_AdvancedSettings_Misc_SwarmopediaUnits +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial +"[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." +"rd_option_death_cam_takeover" "Кинематографическая камера смерти" +"[english]rd_option_death_cam_takeover" "Cinematic Death Camera" +"rd_option_death_cam_takeover_hint" "Если включено замедление времени, то камера будет вращаться вокруг бойца, когда он умирает." +"[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." +"rd_option_death_cam_slowdown" "Замедление времени при гибели бойца" +"[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" +"rd_option_death_cam_slowdown_hint" "Действует только в созданных вами лобби. Определяет, будет ли смерть бойца вызывать эффект «Буллет-тайм»." +"[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." +"rd_option_death_marine_gibs" "Расчленёнка тел бойцов" +"[english]rd_option_death_marine_gibs" "Marine Gibbing" +"rd_option_death_marine_gibs_hint" "Приводит к тому, что бойцы распадаются на отдельные части тела (потроха), когда погибают от урона, нанесённого взрывчаткой или инвазией." +"[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." +"rd_option_controls_right_click_wire_hack_hint" "Определяет, в какую сторону поворачиваются плитки взлома проводки при нажатии левой или правой кнопки мыши." +// RD_AdvancedSettings_Misc_WireHackClick +// RD_AdvancedSettings_Misc_WireHackClick_BothSame +// RD_AdvancedSettings_Misc_WireHackClick_RightRev +// RD_AdvancedSettings_Misc_WireHackClick_LeftRev +"[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." +"rd_option_controls_sniper_swap_weapons" "Запоминать состояние прицеливания" +"[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" +"rd_option_controls_sniper_swap_weapons_hint" "При переключении обратно на оружие с прицелом, автоматически включается режим прицеливания, если он был включён до переключения." +"[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." +"rd_option_controls_lock_mouse_to_window" "Блокировка мыши в окне" +"[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" +"rd_option_controls_lock_mouse_to_window_hint" "Предотвращение выхода курсора мыши за пределы окна при игре в оконном режиме." +"[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." +"rd_option_crosshair_marine_label_dist" "Расстояние полоски здоровья" +"[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" +"rd_option_crosshair_marine_label_dist_hint" "Максимальное расстояние между прицелом и бойцом, чтобы его полоска здоровья была видна." +"[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." +"rd_option_crosshair_marine_label_dist_unlimited" "Всегда" +"[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" +"rd_option_crosshair_marine_label_dist_unlimited_hint" "Всегда отображать полоски здоровья бойцов в мире независимо от положения прицела." +"[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." +"rd_option_crosshair_type_cross_hint" "Простой прицел со стрелкой направления." +// RD_AdvancedSettings_HUD_CrosshairStyle +// RD_AdvancedSettings_HUD_CrosshairStyle_Cross +"[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." +"rd_option_crosshair_type_crescent_hint" "Прицел в форме полумесяца, показывающий текущий боезапас и то, нацелились ли вы на союзника." +// RD_AdvancedSettings_HUD_CrosshairStyle_Crescent +"[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." +"rd_option_crosshair_size" "Размер прицела" +"[english]rd_option_crosshair_size" "Crosshair Size" +"rd_option_crosshair_size_hint" "Определяет экранный размер полукруглого прицела." +"[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." +"rd_option_crosshair_laser_sight_hint" "Отображает красной линией, куда нацелены вы и другие бойцы." +// RD_AdvancedSettings_HUD_LaserSight +"[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." +"rd_option_reload_auto" "Перезарядка при опустошении" +"[english]rd_option_reload_auto" "Reload When Empty" +"rd_option_reload_auto_hint" "Автоматическая перезарядка оружия при его разрядке. Оружие можно перезарядить в любой момент, нажав кнопку перезарядки." +"[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." +"rd_option_reload_fast_under_marine_hint" "Отображает индикатор хода перезарядки и индикатор быстрой перезарядки под текущим бойцом в дополнение к портрету на интерфейсе." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarine +"[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." +"rd_option_reload_fast_wide_hint" "Управляет шириной полосы быстрой перезарядки под бойцом." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale +"[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." +"rd_option_reload_fast_tall_hint" "Управляет высотой полосы быстрой перезарядки под бойцом." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW +"[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." +"rd_option_damage_numbers" "Числа урона" +"[english]rd_option_damage_numbers" "Damage Numbers" +"rd_option_damage_numbers_disabled" "Нет" +"[english]rd_option_damage_numbers_disabled" "None" +"rd_option_damage_numbers_separate" "Отдельно" +"[english]rd_option_damage_numbers_separate" "Separate" +"rd_option_damage_numbers_combined" "Объединённо" +"[english]rd_option_damage_numbers_combined" "Combined" +"rd_option_damage_numbers_hint" "Нанесённый цели урон. Режим «Объединённо» суммирует урон, нанесённый одной цели, а «Отдельно» показывает новое число для каждого попадания." +"[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." +"rd_option_strange_rank_up" "Уведомления о рангах предметов" +"[english]rd_option_strange_rank_up" "Item Rank Notifications" +"rd_option_strange_rank_up_disabled" "Скрыто" +"[english]rd_option_strange_rank_up_disabled" "Hidden" +"rd_option_strange_rank_up_enabled" "Все" +"[english]rd_option_strange_rank_up_enabled" "Show All" +"rd_option_strange_rank_up_only_self" "Мои предметы" +"[english]rd_option_strange_rank_up_only_self" "Only My Items" +"rd_option_strange_rank_up_hint" "Отображает накладное уведомление, когда предмет, который подсчитывает статистику, поднимается на новый рейтинг." +// This system is not currently in the game, but will be eventually. +// It looks similar to what is happening in the bottom left corner of this image: +// https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg +"[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." +"rd_option_speed_timer" "Таймер прохождения на скорость" +"[english]rd_option_speed_timer" "Speed Run Timer" +"rd_option_speed_timer_hint" "Отображает в верхней части экрана таймер с текущей продолжительностью миссии." +"[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." +"rd_option_speed_timer_color" "Цвет таймера" +"[english]rd_option_speed_timer_color" "Timer Color" +"rd_option_speed_timer_color_hint" "Определяет цвет шрифта таймера прохождения на скорость." +"[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." +"rd_option_speed_objectives" "Время выполнения целей" +"[english]rd_option_speed_objectives" "Show Objective Timings" +"rd_option_speed_objectives_disabled" "Нет" +"[english]rd_option_speed_objectives_disabled" "None" +"rd_option_speed_objectives_in_console" "В консоли разработчика" +"[english]rd_option_speed_objectives_in_console" "In Developer Console" +"rd_option_speed_objectives_in_chat" "В чате" +"[english]rd_option_speed_objectives_in_chat" "In Chat" +"rd_option_speed_objectives_hint" "Пишет сообщение с количеством времени, затраченного на выполнение цели миссии. Полезно для прохождения на скорость." +"[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." +"rd_option_speed_auto_restart_mission" "Автоперезапуск миссии" +"[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" +"rd_option_speed_auto_restart_mission_hint" "Автоматический возврат к инструктажу после провала миссии." +"[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." +"rd_option_leaderboard_private_stats" "Скрыть мою статистику" +"[english]rd_option_leaderboard_private_stats" "Hide My Stats" +"rd_option_leaderboard_private_stats_hint" "Из открытого профиля командира будет удалена большая часть данных о пройденных миссиях. При этом уровень опыта и повышение, а также все медали, которыми вы награждены, остаются видимыми, и ваши достижения по-прежнему видны на отдельных таблицах лидеров." +"[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." +"rd_option_leaderboard_send" "Загрузка записей в таблицу лидеров" +"[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" +"rd_option_leaderboard_send_hint" "По завершению миссии отправлять своё самое быстрое время прохождения миссии в таблицу лидеров Steam. Изменение не повлияет на уже загруженные результаты." +"[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." +"rd_option_leaderboard_loading" "Таблицы лидеров при загрузке" +"[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" +"rd_option_leaderboard_loading_hint" "Отображать на экране загрузки результаты друзей в таблице лидеров для текущей миссии." +"[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." +"rd_option_leaderboard_debrief" "Таблицы лидеров при окончании миссии" +"[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" +"rd_option_leaderboard_debrief_hint" "Отображать во время подведения итогов результаты друзей в таблице лидеров за текущую миссию." +"[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." +"rd_option_loading_mission_icons" "Значки в экране загрузки" +"[english]rd_option_loading_mission_icons" "Loading Screen Icons" +"rd_option_loading_mission_icons_hint" "Отображать в углу значок текущей миссии на экране загрузки." +"[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." +"rd_option_loading_mission_screens" "Особые загрузочные экраны для миссий" +"[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" +"rd_option_loading_mission_screens_hint" "Позволяет миссиям определять свои экраны загрузки. Если в миссии отображается пользовательский экран загрузки, то значок не будет показан." +"[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." +"rd_option_loading_status_text" "Текст о состоянии загрузки" +"[english]rd_option_loading_status_text" "Loading Status Text" +"rd_option_loading_status_text_hint" "Отображать более подробную информацию о ходе загрузки миссии." +"[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." +"rd_option_accessibility_tracer_tint_self" "Окрас своих следов" +"[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" +"rd_option_accessibility_tracer_tint_self_hint" "Регулирует цвет следов для пуль, которыми вы стреляете." +"[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." +"rd_option_accessibility_tracer_tint_other" "Окрас следов других" +"[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" +"rd_option_accessibility_tracer_tint_other_hint" "Регулирует цвет следов для пуль, выпущенных другими игроками или ботами." +"[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." +"rd_option_accessibility_highlight_active_character_hint" "Добавляет светящийся контур вокруг персонажа, которым вы управляете." +// RD_AdvancedSettings_Misc_HighlightActiveCharacter +"[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." +"rd_option_accessibility_reduce_motion_hint" "Убирает большинство анимаций из меню." +// RD_AdvancedSettings_VisualEffects_ReduceMotion +"[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." +"rd_option_accessibility_camera_shake_disabled_hint" "Убирает эффекты дрожания экрана." +// RD_AdvancedSettings_VisualEffects_ScreenShake +// rd_video_effect_disabled +"[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." +"rd_option_accessibility_camera_shake_reduced_hint" "Убирает большинство эффектов дрожания экрана, но оставляет некоторые сюжетно значимые дрожания." +// RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced +"[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." +"rd_option_accessibility_camera_shake_enabled_hint" "Оставляет все экранные дрожания в том виде, в котором они были задуманы." +// rd_video_effect_enabled +"[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." +"rd_option_accessibility_camera_shift" "Сдвиг камеры" +"[english]rd_option_accessibility_camera_shift" "Camera Shift" +"rd_option_accessibility_camera_shift_hint" "Перемещает камеру к курсору мыши в режиме вида сверху." +"[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." +"rd_option_accessibility_minimap_clicks" "Интерактивная мини-карта" +"[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" +"rd_option_accessibility_minimap_clicks_hint" "Позволяет рисовать на карте. Отключение этой настройки позволит стрелять из оружия, когда курсор мыши находится над картой." +"[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." +"rd_option_accessibility_move_relative_to_aim" "Танковое управление" +"[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" +"rd_option_accessibility_move_relative_to_aim_hint" "Заставляет бойца двигаться относительно его положения в мире, а не относительно угла наклона камеры. Полезно, если вы хотите привязать команду «move forward» к кнопке мыши." +"[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." +"rd_option_network_interpolation" "Сетевая интерполяция" +"[english]rd_option_network_interpolation" "Network Interpolation" +"rd_option_network_interpolation_hint" "Определяет, насколько игра сглаживает движение между обновлениями сети. Рекомендуется держать этот параметр как можно ниже, чтобы не вызвать визуальных артефактов." +"[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." +"rd_option_network_rate" "Макс. пропускная способность игры" +"[english]rd_option_network_rate" "Maximum Game Bandwidth" +"rd_option_network_rate_hint" "Управляет максимальным объёмом данных, которые игра может отправлять и получать, в килобитах в секунду." +"[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." +"rd_option_network_allow_relay" "Ретранслятор подключения Steam" +"[english]rd_option_network_allow_relay" "Steam Connection Relay" +"rd_option_network_allow_relay_disabled" "Откл." +"[english]rd_option_network_allow_relay_disabled" "Disabled" +"rd_option_network_allow_relay_disabled_hint" "Разрешает только прямое подключение к лобби. В зависимости от конфигурации сети подключение к некоторым лобби может быть невозможно." +"[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." +"rd_option_network_allow_relay_enabled" "Вкл." +"[english]rd_option_network_allow_relay_enabled" "Enabled" +"rd_option_network_allow_relay_enabled_hint" "Подключение к лобби через сетевой API Steam, что позволяет избежать перенаправления портов. Выделенные серверы могут по-прежнему использовать прямые UDP-соединения." +"[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Низк." "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Средне"