From 7b6ad84981c11594bf1d7bdc5d8484132e83bcee Mon Sep 17 00:00:00 2001 From: Bravepotato <76536016+Bravepotato95@users.noreply.github.com> Date: Mon, 2 Dec 2024 11:47:31 +0100 Subject: [PATCH] (spanish) addons/RiskOfRain/reactivedrop_spanish.txt --- .../resource/reactivedrop_spanish.txt | 382 +++++++++--------- 1 file changed, 191 insertions(+), 191 deletions(-) diff --git a/addons/RiskOfRain/resource/reactivedrop_spanish.txt b/addons/RiskOfRain/resource/reactivedrop_spanish.txt index 8f4b82899..075461edd 100644 --- a/addons/RiskOfRain/resource/reactivedrop_spanish.txt +++ b/addons/RiskOfRain/resource/reactivedrop_spanish.txt @@ -3,198 +3,198 @@ "Language" "spanish" "Tokens" { - // replace English with translation language native name and your nickname at the end. - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationCredit" "English translations by ModdedMarionette." - "[english]ror_translationVersion" "Translation Version: v1.2" - "ror_translationVersion" "Translation Version: v1.2" +// replace English with translation language native name and your nickname at the end. +"[english]ror_translationCredit" "English translations by ModdedMarionette." +"ror_translationCredit" "Traducciones al español por bravepotato95." +"[english]ror_translationVersion" "Translation Version: v1.2" +"ror_translationVersion" "Versión de la traducción: v1.2" - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickup" "%s1You have picked up %s2: %s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_totalKills" "%s1A total of %s2 kills within this run." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_loadedInv" "Loaded %s1's inventory." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_currentCarnage" "%s1Current carnage level: %s2" - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_invDivider" "%s1===== %s2's Inventory =====" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_noItems" "=== No items to inspect. ===" - "[english]ror_invItem" "%s1: %s2" - "ror_invItem" "%s1: %s2" - "[english]ror_seeConsole" "See console for full view." - "ror_seeConsole" "See console for full view." - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObj" "Eliminate all Queens" - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObj" "Escort the Boss Key" - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObj" "Defeat the Boss" - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"rd_challenge_desc_ror" "Un desafío roguelike en el que emprenderás un viaje para derrotar al Jefe sin reiniciar mientras recoges objetos que podrás llevar a través de los mapas para que te ayuden." +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_mapOnCooldown" "Este mapa está en proceso de enfriamiento. ¡Por favor, selecciona otro mapa!" +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_howToInv" "%s1Escribe %s2 para inspeccionar el inventario del marine con el que estás jugando o como espectador." +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickup" "%s1Has recogido %s2: %s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_itemPickupOther" "%s1 ha recogido %s2: %s3" +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount" "%s1Ahora tienes %s2 pilas de %s3." +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_newItemCount_1" "%s1Ahora tienes %s2 pila de %s3." +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKeyDropped" "La Llave del Jefe ha caído. Llévala al final de la fase para que aparezca el Jefe en la siguiente fase." +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_bossKilled" "El Jefe ha sido derrotado. Completa la fase actual para terminar la partida con una victoria." +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_everyInvListed" "El inventario de cada marine ha sido listado arriba. Consulta la consola para obtener una vista completa." +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver" "%s1Fin del juego: Completadas %s2 etapas en %s3 en dificultad %s4." +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1Fin del juego: Completada %s2 etapa en %s3 en dificultad %s4." +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1VICTORIA: Completadas %s2 etapas en %s3 en dificultad %s4." +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1VICTORIA: Completada %s2 etapa en %s3 en dificultad %s4." +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_load" "Se ha cargado el progreso guardado: %s1 en la fase %s2 en dificultad %s3." +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "Progreso guardado: %s1 en la fase %s2 en dificultad %s3." +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_totalKills" "%s1Un total de %s2 asesinatos en esta partida." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_diffNotMatch" "La dificultad actual no coincide con el progreso guardado. Cambiar la dificultad..." +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_loadedInv" "Cargado el inventario de %s1." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_deleteInv" "%s1 está inactivo. Eliminando el inventario de %s1..." +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_currentCarnage" "%s1Nivel actual de carnicería: %s2" +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssist" "%s1Ayuda para casos anómalos: Has recibido %s2 objetos aleatorios para ponerte al día con el progreso del equipo." +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1Ayuda para casos anómalos: %s2 ha recibido %s3 objetos aleatorios para ponerse al día con el progreso del equipo." +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawned" "%s1El Jefe ha aparecido en esta fase. Completar la fase después de derrotar al Jefe terminará la partida con una victoria. Si completas la fase sin derrotar al Jefe, continuarás la partida." +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossSpawnFail" "El Jefe no ha aparecido. Se ha puesto a la cola la aparición de otro Jefe para la siguiente fase." +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_bossWillSpawn" "El Jefe aparecerá en la siguiente fase." +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_invDivider" "%s1===== Inventario de %s2 =====" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_noItems" "=== No hay elementos que inspeccionar. ===" +"[english]ror_invItem" "%s1: %s2" +"ror_invItem" "%s1: %s2" +"[english]ror_seeConsole" "See console for full view." +"ror_seeConsole" "Consulta la consola para obtener una vista completa." +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObj" "Elimina todas las Reinas" +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_queenObjDesc" "[Opcional] La Llave del Jefe es necesaria para que aparezca el Jefe en la siguiente fase. Elimina a todas las Reinas para obtener la Llave del Jefe antes de llevarla al final de la fase." +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObj" "Escolta a la Llave del Jefe" +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_keyObjDesc" "[Opcional] Lleva la Llave del Jefe hasta el final de la fase para que aparezca el Jefe en la siguiente fase." +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObj" "Derrota al Jefe" +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_bossObjDesc" "[Opcional] Derrota al Jefe para concluir la partida con una victoria." - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." - "ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_medkit" "Posibilidad de soltar un Kit de Curación al matar. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_welder" "Todos los compañeros cercanos ganan +50% de daño y +50% de resistencia durante el hackeo. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_flares" "Probabilidad de incendiar al enemigo al golpear. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_laser_mines" "Explota al recibir daño una vez. Se recarga cuando está fuera de peligro. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_normal_armor" "+10% de resistencia. Las acumulaciones aumentan dicho efecto." +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_buff_grenade" "Aumenta el daño contra enemigos por encima del 90% de salud. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_hornet_barrage" "Utilizar un botón por primera vez dispara cohetes. Las acumulaciones aumentan el número de cohetes." +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_freeze_grenades" "Probabilidad de congelar al enemigo al golpear. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_stim" "Al recibir daño, te curas 2 segundos después de no haber sido golpeado. Las acumulaciones aumentan la cantidad curada." +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_tesla_trap" "Probabilidad de aturdir al enemigo al golpear. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_electrified_armor" "Resiste el daño una vez. Se recarga cuando está fuera de peligro. Las acumulaciones aumentan la resistencia." +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_mines" "Los enemigos asesinados incendian a los enemigos cercanos. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_fist" "Aumenta el daño a corta distancia. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_grenades" "Probabilidad de lanzar una granada al golpear. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_night_vision" "+10% de probabilidad de CRÍTICO. Las acumulaciones aumentan dicho efecto." +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_smart_bomb" "Al empezar la fase, las equipaciones empiezan con cargas extra. Las acumulaciones aumentan el número de cargas extra." +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_gas_grenades" "Te curas cuando estás fuera de peligro. Las acumulaciones aumentan la cantidad curada." +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_blink" "Al ser golpeado, probabilidad de anular el daño recibido. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_white_jump_jet" "Aumenta el daño contra alienígenas grandes. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_medkit" "+5% Probabilidad de CRÍTICO. Curación al golpe crítico. Las acumulaciones aumentan la cantidad curada." +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_welder" "Probabilidad de soltar un centinela de balas al matar. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_flares" "Aumenta el daño contra enemigos que estén ardiendo. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_laser_mines" "Mata al instante a los enemigos de élite que estén por debajo de cierta cantidad de salud. Las acumulaciones aumentan el umbral." +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_normal_armor" "Matar a 4 enemigos en 1 segundo proporciona +50% de Resistencia y +80% de Daño. Las acumulaciones aumentan la duración del efecto." +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_buff_grenade" "+5% Probabilidad de CRÍTICO. Los golpes críticos propagan el 80% del daño a los enemigos cercanos del objetivo. Las acumulaciones aumentan el número de enemigos que pueden verse afectados." +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_hornet_barrage" "10% de probabilidad de disparar un cohete al golpear. Las acumulaciones aumentan el daño del cohete." +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_freeze_grenades" "Cuando estás infestado, congela a todos los enemigos cercanos. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_stim" "50% de probabilidad de curarte al golpear. Las acumulaciones aumentan la cantidad curada." +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_tesla_trap" "10% de probabilidad de aturdir a todos los enemigos cercanos al objetivo al golpear. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_electrified_armor" "Inflige daño a varios enemigos cercanos al ser golpeado. Las acumulaciones aumentan el alcance y número de enemigos afectados." +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_mines" "Al caer por debajo del 25% de salud, aparece una granada incendiaria de gran daño. Las acumulaciones reducen el tiempo de espera." +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_fist" "Drena la salud de los enemigos cercanos. Las acumulaciones aumentan el número de enemigos que pueden verse afectados." +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_grenades" "Los enemigos asesinados explotan. Las acumulaciones aumentan el alcance y daño." +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_night_vision" "Infligir daño a enemigos aturdidos Y en llamas los marca para la muerte. Los enemigos marcados reciben +50% de daño TOTAL. Las acumulaciones aumentan la duración del efecto." +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_smart_bomb" "Posibilidad de soltar munición al matar. Las acumulaciones aumentan la probabilidad." +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_gas_grenades" "Cura a todos los compañeros cercanos durante el hackeo. Las acumulaciones aumentan la cantidad curada." +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_blink" "Al caer por debajo del 25% de salud, congela a todos los enemigos cercanos. Las acumulaciones aumentan alcance y reducen el tiempo de espera." +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_green_jump_jet" "Aumenta el daño cuando estás fuera de peligro. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_medkit" "Al caer por debajo del 25% de salud, te curas el 75% de la salud máxima. Las acumulaciones reducen el tiempo de espera." +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_welder" "Probabilidad de enganchar a los enemigos cercanos del objetivo al golpear. Las acumulaciones aumentan la probabilidad y el número de enemigos que pueden verse afectados." +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_flares" "Incendia y aturde a todos los enemigos cercanos durante el hackeo. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_laser_mines" "Probabilidad de causar un gran daño dentro de un área pequeña al golpear. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_normal_armor" "Los asesinatos de enemigos de élite otorgan +80% de resistencia y +100% de probabilidad de CRÍTICO. Las acumulaciones aumentan la duración del efecto." +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_buff_grenade" "Aumenta el daño CRÍTICO un 100%. Las acumulaciones aumentan dicho efecto." +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_hornet_barrage" "Los asesinatos generan cohetes. Las acumulaciones aumentan el daño de los cohetes." +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_freeze_grenades" "Los enemigos congelados cercanos reciben daño. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_stim" "Posibilidad de soltar una baliza de curación al matar. Las acumulaciones aumentan el alcance de la baliza." +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_tesla_trap" "Aturde a los enemigos cercanos cada segundo. Las acumulaciones aumentan el número de enemigos que pueden verse afectados." +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_electrified_armor" "Al recibir daño, se activa Armadura Eléctrica durante 5 segundos. Las acumulaciones reducen el tiempo de espera." +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_mines" "+5% Probabilidad de CRÍTICO. Incendia a los enemigos al golpe crítico. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_fist" "Todos los golpes explotan e infligen un 60% de daño TOTAL. Las acumulaciones aumentan el alcance." +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_grenades" "Matar a 4 enemigos en 7 segundos dispara una granada de gran daño al enemigo más cercano. Las acumulaciones aumentan el daño." +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_night_vision" "Probabilidad de reanimar a enemigos asesinados y convertirlos en aliados fantasma. Las acumulaciones aumentan tiempo de vida del fantasma." +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_smart_bomb" "Todos los cohetes generados por objetos aparecen 2 veces más. Las acumulaciones aumentan el daño adicional a los cohetes." +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_gas_grenades" "Te curas cada segundo. Las infestaciones se curan al instante cuando estás por debajo del 50% de salud. Las acumulaciones aumentan la cantidad curada." +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_blink" "Todos los efectos aleatorios se vuelven a tirar para obtener un resultado favorable. Las acumulaciones aumentan el número de tiradas." +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"ror_itemDesc_red_jump_jet" "Golpear a un enemigo aumenta permanentemente el daño que recibe la próxima vez. Las acumulaciones aumentan el daño aumentado." } }