diff --git a/release_notes/20230918_english.xml b/release_notes/20230918_english.xml new file mode 100644 index 000000000..bdc9000d2 --- /dev/null +++ b/release_notes/20230918_english.xml @@ -0,0 +1,32 @@ + +Here are some fixes for recently-reported bugs and a few map and workshop improvements. + +[list] +[*][b]IAF HAS42 Devastator:[/b] Increased firing sound volume for the player firing the weapon. +[*]Fixed end-of-mission stat graph lines being unexpectedly far apart in some cases. (Thanks SJAS) +[*]Updated how the Mission Complete screen is rendered to allow supporting more languages. +[*]Addons with an autoexec file are now listed on the workshop under the "Config" tag. +[*]Going forward, uploading addons with config files in them to the workshop will be limited to autoexec_[addon ID].cfg to avoid collisions between different addons and between addons and user files. +[*]Fixed an issue that caused the "help" command to limit descriptions to 80 characters. (Thanks ustcywg and Zero) +[*]Fixed Bastille only playing one of his two death sounds. (Thanks Beka and krtek2k) +[*]Fixed a bug where sv_memlimit would sometimes fail to exit. (Thanks Mithrand) +[*]Fixed the asw_jeep entity being unintentionally disabled. (Thanks jhheight) +[/list] + +[h2]Tears for Tarnor: Insertion Point[/h2] +[list] +[*]Changed how some invisible walls are defined to allow drones to jump over certain rocks but not through cave walls. +[*]Increased the height of some invisible walls intended to keep players from being thrown out of the playable space by shieldbugs. (Thanks kubaaa015) +[*]Reduced lighting complexity for areas far from the playable space. +[/list] + +[h2]Accident 32: Lab Ruins[/h2] +[list] +[*]Changed some materials in the starting area. +[*]Fixed being able to hear the boss doors closing when the mission starts. +[*]The sewer now deals damage over time instead of killing instantly. +[*]Added ladders to allow climbing out of the sewer. +[*]Added stairs to the area where the harvester spawns in the beginning. +[*]Added an area to the west of the big bridge with additional supplies. +[*]An ammo stash on the main path has been reduced from 100% full to 60% full to encourage seeking optional supply areas. +[/list]Alien Swarm: Reactive Drop Update - September 18, 2023 \ No newline at end of file diff --git a/release_notes/20230901_english.xml b/release_notes/archive/2023/20230901_english.xml similarity index 100% rename from release_notes/20230901_english.xml rename to release_notes/archive/2023/20230901_english.xml diff --git a/release_notes/20230901_german.xml b/release_notes/archive/2023/20230901_german.xml similarity index 100% rename from release_notes/20230901_german.xml rename to release_notes/archive/2023/20230901_german.xml diff --git a/release_notes/20230901_italian.xml b/release_notes/archive/2023/20230901_italian.xml similarity index 100% rename from release_notes/20230901_italian.xml rename to release_notes/archive/2023/20230901_italian.xml diff --git a/release_notes/20230901_japanese.xml b/release_notes/archive/2023/20230901_japanese.xml similarity index 100% rename from release_notes/20230901_japanese.xml rename to release_notes/archive/2023/20230901_japanese.xml diff --git a/release_notes/20230901_russian.xml b/release_notes/archive/2023/20230901_russian.xml similarity index 100% rename from release_notes/20230901_russian.xml rename to release_notes/archive/2023/20230901_russian.xml diff --git a/release_notes/20230901_schinese.xml b/release_notes/archive/2023/20230901_schinese.xml similarity index 100% rename from release_notes/20230901_schinese.xml rename to release_notes/archive/2023/20230901_schinese.xml