diff --git a/resource/reactivedrop_italian.txt b/resource/reactivedrop_italian.txt index 2b54b11ce..eeed01840 100644 --- a/resource/reactivedrop_italian.txt +++ b/resource/reactivedrop_italian.txt @@ -2020,11 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 si è uccisa da sola." "[english]asw_suicide_female" "%s1 killed herself." - "asw_suicide_robot" "%s1 killed itself." - "[english]asw_suicide_robot" "%s1 killed itself." - "asw_suicide_animal" "%s1 killed itself." - // player-controlled alien - "[english]asw_suicide_animal" "%s1 killed itself." +"asw_suicide_robot" "%s1 si è ucciso da solo." +"[english]asw_suicide_robot" "%s1 killed itself." +"asw_suicide_animal" "%s1 si è ucciso da solo." +// player-controlled alien +"[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 ha finito le munizioni." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Comunicazioni" @@ -5890,11 +5890,11 @@ "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." "rd_suicide_female_revivable" "%s1 si è incapacitata da sola." "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." - "rd_suicide_robot_revivable" "%s1 incapacitated itself." - "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." - "rd_suicide_animal_revivable" "%s1 incapacitated itself." - // player-controlled alien - "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." +"rd_suicide_robot_revivable" "%s1 si è incapacitato da solo." +"[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." +"rd_suicide_animal_revivable" "%s1 si è incapacitato da solo." +// player-controlled alien +"[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 è stato incapacitato da %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 è incapacitato." @@ -5944,11 +5944,11 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cannone Criogenico" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "Cannone Criogenico TC19 DRG" - // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. - // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" -"asw_wdesc_cryo_cannon" "Questo prototipo della Società Telic doveva essere uno strumento per congelare rapidamente i campioni per un trasporto sicuro. La pistola a refrigerazione diretta aveva due problemi principali: in primo luogo, era così grande e pesante che richiedeva un'esotuta per essere utilizzata. In secondo luogo, il processo di congelamento rapido di un campione lo danneggiava gravemente, o semplicemente lo faceva arrabbiare. Il congelamento non durava a lungo e di solito si concludeva con uno dei partecipanti in frantumi o a brandelli." +"asw_weaponl_cryo_cannon" "Cannone Criogenico TC19 DRG" +// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. +// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. +"[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" +"asw_wdesc_cryo_cannon" "Questo prototipo della Società Telic doveva essere uno strumento per congelare rapidamente i campioni per un trasporto sicuro. Il Dispositivo a Refrigerazione Graduale aveva due problemi principali: in primo luogo, era così grande e pesante che richiedeva un'esotuta per essere utilizzato. In secondo luogo, il processo di congelamento rapido di un campione lo danneggiava gravemente, o semplicemente lo faceva arrabbiare. Il congelamento non durava a lungo e di solito si concludeva con uno dei partecipanti in frantumi o a brandelli." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Rotazione della Canna" "[english]asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8771,8 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "Morti %s1 soldati oggi a causa della manipolazione errata di ordigni esplosivi" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" - "rd_reporting_auto_preference" "Automatically report players I mute or vote for" - "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" +"rd_reporting_auto_preference" "Segnala in automatico i giocatori che silenzio o per cui voto" +"[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Non è possibile inviare una segnalazione quando sei offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Richiesta di un ticket in corso..." @@ -8802,10 +8802,10 @@ "rd_settings_controls" "Comandi" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options_1" "Options 1" - "[english]rd_settings_options_1" "Options 1" - "rd_settings_options_2" "Options 2" - "[english]rd_settings_options_2" "Options 2" +"rd_settings_options_1" "Opzioni 1" +"[english]rd_settings_options_1" "Options 1" +"rd_settings_options_2" "Opzioni 2" +"[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8840,264 +8840,264 @@ "rd_manage_custom_chat_wheels" "Gestisci Ruota\ndi Chat" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" - "rd_option_player_name_mode" "Squad Member Names" - "[english]rd_option_player_name_mode" "Squad Member Names" - "rd_option_player_name_mode_none" "None" - "[english]rd_option_player_name_mode_none" "None" - "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." - "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." - "rd_option_player_name_mode_player" "Player Only" - "[english]rd_option_player_name_mode_player" "Player Only" - "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." - "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." - "rd_option_player_name_mode_marine" "Marine Only" - "[english]rd_option_player_name_mode_marine" "Marine Only" - "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." - "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." - "rd_option_player_name_mode_both" "Player and Marine" - "[english]rd_option_player_name_mode_both" "Player and Marine" - "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." - "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." - "rd_option_player_chat_color" "Chat Color" - "[english]rd_option_player_chat_color" "Chat Color" - "rd_option_player_chat_color_hint" "Tint text chat by this color." - "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." - "rd_option_player_chat_names_use_colors" "Player Name Colors" - "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" - "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." - "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." - "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" - "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" - "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" - "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" - "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." - "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." - "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" - "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" - "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." - "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." - "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" - "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" - "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." - "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." - "rd_option_hints_fail_advice" "Mission Fail Advice" - "[english]rd_option_hints_fail_advice" "Mission Fail Advice" - "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." - "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." - "rd_option_hints_game_instructor" "Game Instructor" - "[english]rd_option_hints_game_instructor" "Game Instructor" - "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." - "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." - "rd_reset_game_instructor_progress" "Reset Game Instructor" - "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" - "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" - // confirmation dialog box - "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" - "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." - "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." - "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" - "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" - "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." - "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." - "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" - "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" - "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." - "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." - "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." - // RD_AdvancedSettings_Misc_SwarmopediaUnits - // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer - // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric - // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial - "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." - "rd_option_death_cam_takeover" "Cinematic Death Camera" - "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" - "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." - "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." - "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" - "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" - "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." - "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." - "rd_option_death_marine_gibs" "Marine Gibbing" - "[english]rd_option_death_marine_gibs" "Marine Gibbing" - "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." - "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." - "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." - // RD_AdvancedSettings_Misc_WireHackClick - // RD_AdvancedSettings_Misc_WireHackClick_BothSame - // RD_AdvancedSettings_Misc_WireHackClick_RightRev - // RD_AdvancedSettings_Misc_WireHackClick_LeftRev - "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." - "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" - "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" - "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." - "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." - "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" - "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" - "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." - "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." - "rd_option_crosshair_marine_label_dist" "Health Bar Distance" - "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" - "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." - "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." - "rd_option_crosshair_marine_label_dist_unlimited" "Always" - "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" - "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." - "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." - "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." - // RD_AdvancedSettings_HUD_CrosshairStyle - // RD_AdvancedSettings_HUD_CrosshairStyle_Cross - "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." - "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." - // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent - "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." - "rd_option_crosshair_size" "Crosshair Size" - "[english]rd_option_crosshair_size" "Crosshair Size" - "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." - "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." - "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." - // RD_AdvancedSettings_HUD_LaserSight - "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." - "rd_option_reload_auto" "Reload When Empty" - "[english]rd_option_reload_auto" "Reload When Empty" - "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." - "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." - "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." - // RD_AdvancedSettings_Ammo_FastReloadUnderMarine - "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." - "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." - // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale - "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." - "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." - // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale - // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW - "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." - "rd_option_damage_numbers" "Damage Numbers" - "[english]rd_option_damage_numbers" "Damage Numbers" - "rd_option_damage_numbers_disabled" "None" - "[english]rd_option_damage_numbers_disabled" "None" - "rd_option_damage_numbers_separate" "Separate" - "[english]rd_option_damage_numbers_separate" "Separate" - "rd_option_damage_numbers_combined" "Combined" - "[english]rd_option_damage_numbers_combined" "Combined" - "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." - "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." - "rd_option_strange_rank_up" "Item Rank Notifications" - "[english]rd_option_strange_rank_up" "Item Rank Notifications" - "rd_option_strange_rank_up_disabled" "Hidden" - "[english]rd_option_strange_rank_up_disabled" "Hidden" - "rd_option_strange_rank_up_enabled" "Show All" - "[english]rd_option_strange_rank_up_enabled" "Show All" - "rd_option_strange_rank_up_only_self" "Only My Items" - "[english]rd_option_strange_rank_up_only_self" "Only My Items" - "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." - // This system is not currently in the game, but will be eventually. - // It looks similar to what is happening in the bottom left corner of this image: - // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg - "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." - "rd_option_speed_timer" "Speed Run Timer" - "[english]rd_option_speed_timer" "Speed Run Timer" - "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." - "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." - "rd_option_speed_timer_color" "Timer Color" - "[english]rd_option_speed_timer_color" "Timer Color" - "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." - "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." - "rd_option_speed_objectives" "Show Objective Timings" - "[english]rd_option_speed_objectives" "Show Objective Timings" - "rd_option_speed_objectives_disabled" "None" - "[english]rd_option_speed_objectives_disabled" "None" - "rd_option_speed_objectives_in_console" "In Developer Console" - "[english]rd_option_speed_objectives_in_console" "In Developer Console" - "rd_option_speed_objectives_in_chat" "In Chat" - "[english]rd_option_speed_objectives_in_chat" "In Chat" - "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." - "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." - "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" - "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" - "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." - "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." - "rd_option_leaderboard_private_stats" "Hide My Stats" - "[english]rd_option_leaderboard_private_stats" "Hide My Stats" - "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." - "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." - "rd_option_leaderboard_send" "Upload Leaderboard Entries" - "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" - "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." - "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." - "rd_option_leaderboard_loading" "Show Leaderboards on Loading" - "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" - "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." - "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." - "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" - "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" - "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." - "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." - "rd_option_loading_mission_icons" "Loading Screen Icons" - "[english]rd_option_loading_mission_icons" "Loading Screen Icons" - "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." - "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." - "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" - "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" - "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." - "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." - "rd_option_loading_status_text" "Loading Status Text" - "[english]rd_option_loading_status_text" "Loading Status Text" - "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." - "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." - "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" - "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" - "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." - "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." - "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" - "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" - "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." - "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." - "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." - // RD_AdvancedSettings_Misc_HighlightActiveCharacter - "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." - "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." - // RD_AdvancedSettings_VisualEffects_ReduceMotion - "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." - "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." - // RD_AdvancedSettings_VisualEffects_ScreenShake - // rd_video_effect_disabled - "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." - "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." - // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced - "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." - "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." - // rd_video_effect_enabled - "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." - "rd_option_accessibility_camera_shift" "Camera Shift" - "[english]rd_option_accessibility_camera_shift" "Camera Shift" - "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." - "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." - "rd_option_accessibility_minimap_clicks" "Interactive Minimap" - "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" - "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." - "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." - "rd_option_accessibility_move_relative_to_aim" "Tank Controls" - "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" - "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." - "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." - "rd_option_network_interpolation" "Network Interpolation" - "[english]rd_option_network_interpolation" "Network Interpolation" - "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." - "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." - "rd_option_network_rate" "Maximum Game Bandwidth" - "[english]rd_option_network_rate" "Maximum Game Bandwidth" - "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." - "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." - "rd_option_network_allow_relay" "Steam Connection Relay" - "[english]rd_option_network_allow_relay" "Steam Connection Relay" - "rd_option_network_allow_relay_disabled" "Disabled" - "[english]rd_option_network_allow_relay_disabled" "Disabled" - "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." - "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." - "rd_option_network_allow_relay_enabled" "Enabled" - "[english]rd_option_network_allow_relay_enabled" "Enabled" - "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." - "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." +"rd_option_player_name_mode" "Nomi dei Compagni di Squadra" +"[english]rd_option_player_name_mode" "Squad Member Names" +"rd_option_player_name_mode_none" "No" +"[english]rd_option_player_name_mode_none" "None" +"rd_option_player_name_mode_none_hint" "Non visualizzare i nomi sotto i soldati della propria squadra." +"[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." +"rd_option_player_name_mode_player" "Solo Giocatore" +"[english]rd_option_player_name_mode_player" "Player Only" +"rd_option_player_name_mode_player_hint" "Mostra solo il nome del giocatore sotto i soldati della propria squadra. I soldati bot mostrano il nome del personaggio." +"[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." +"rd_option_player_name_mode_marine" "Solo Soldato" +"[english]rd_option_player_name_mode_marine" "Marine Only" +"rd_option_player_name_mode_marine_hint" "Mostra solo il nome del marine sotto i marines della propria squadra." +"[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." +"rd_option_player_name_mode_both" "Giocatore e Soldato" +"[english]rd_option_player_name_mode_both" "Player and Marine" +"rd_option_player_name_mode_both_hint" "Mostra sia il nome del giocatore che quello del soldato sotto i membri della squadra." +"[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." +"rd_option_player_chat_color" "Colore Chat" +"[english]rd_option_player_chat_color" "Chat Color" +"rd_option_player_chat_color_hint" "Tinge la chat di testo con questo colore." +"[english]rd_option_player_chat_color_hint" "Tint text chat by this color." +"rd_option_player_chat_names_use_colors" "Colori Nome Giocatore" +"[english]rd_option_player_chat_names_use_colors" "Player Name Colors" +"rd_option_player_chat_names_use_colors_hint" "Colora il nome di un giocatore nella chat di testo in base alla sua posizione nella squadra." +"[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." +"rd_option_player_deathmatch_team_color_mode" "Colori Squadra Deathmatch" +"[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" +"rd_option_player_deathmatch_team_color_mode_ally_enemy" "Alleato / Nemico" +"[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" +"rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Colora i soldati alleati di verde scuro e quelli nemici di rosso vivo." +"[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." +"rd_option_player_deathmatch_team_color_mode_counter_strike" "In Base alla Squadra" +"[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" +"rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Colora la squadra alfa di giallo e la squadra beta di blu." +"[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." +"rd_option_player_deathmatch_draw_top_scoreboard" "Mostra Punteggi Deatmatch" +"[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" +"rd_option_player_deathmatch_draw_top_scoreboard_hint" "Mostra gli avatar dei giocatori e i punteggi correnti nella parte superiore dello schermo in modalità Deathmatch." +"[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." +"rd_option_hints_fail_advice" "Consigli a Missione Fallita" +"[english]rd_option_hints_fail_advice" "Mission Fail Advice" +"rd_option_hints_fail_advice_hint" "Mostra consigli nella schermata di missione fallita." +"[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." +"rd_option_hints_game_instructor" "Istruttore di Gioco" +"[english]rd_option_hints_game_instructor" "Game Instructor" +"rd_option_hints_game_instructor_hint" "Mostra i pulsanti da premere all'inizio di alcune missioni o quando si incontrano meccaniche specifiche." +"[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." +"rd_reset_game_instructor_progress" "Ripristina Istruttore di Gioco" +"[english]rd_reset_game_instructor_progress" "Reset Game Instructor" +"rd_reset_game_instructor_progress_title" "Ripristinare l'Istruttore di Gioco?" +// confirmation dialog box +"[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" +"rd_reset_game_instructor_progress_desc" "In questo modo, i suggerimenti dell'Istruttore di gioco che sono stati contrassegnati come appresi verranno mostrati di nuovo." +"[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." +"rd_option_hints_deathmatch_respawn" "Consigli in Deathmatch" +"[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" +"rd_option_hints_deathmatch_respawn_hint" "Mostra quale pulsante deve essere premuto per respawnare in modalità Deathmatch." +"[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." +"rd_option_hints_swarmopedia_grid" "Griglia Swarmopedia" +"[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" +"rd_option_hints_swarmopedia_grid_hint" "Visualizza una griglia sotto gli esemplari di Swarmopedia per facilitare il confronto delle dimensioni." +"[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." +"rd_option_hints_swarmopedia_units_hint" "Scegli l'unità di misura per le distanze e le lunghezze nella Swarmopedia." +// RD_AdvancedSettings_Misc_SwarmopediaUnits +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial +"[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." +"rd_option_death_cam_takeover" "Morte Cinematica" +"[english]rd_option_death_cam_takeover" "Cinematic Death Camera" +"rd_option_death_cam_takeover_hint" "Se il rallentatore è abilitato, fa ruotare la telecamera intorno a un soldato quando muore." +"[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." +"rd_option_death_cam_slowdown" "Morte dei Soldati a Rallentatore" +"[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" +"rd_option_death_cam_slowdown_hint" "Ha effetto solo nelle lobby create dall'utente. Determina se la morte di un soldato provoca un effetto rallentatore." +"[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." +"rd_option_death_marine_gibs" "Smembramento Soldati" +"[english]rd_option_death_marine_gibs" "Marine Gibbing" +"rd_option_death_marine_gibs_hint" "I soldati esplodono in parti del corpo separate (frattaglie) quando vengono uccisi da danni causati da esplosivi o infestazioni." +"[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." +"rd_option_controls_right_click_wire_hack_hint" "Determina in quale direzione ruotano le tessere wire hack quando si fa clic a sinistra o a destra." +// RD_AdvancedSettings_Misc_WireHackClick +// RD_AdvancedSettings_Misc_WireHackClick_BothSame +// RD_AdvancedSettings_Misc_WireHackClick_RightRev +// RD_AdvancedSettings_Misc_WireHackClick_LeftRev +"[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." +"rd_option_controls_sniper_swap_weapons" "Ricorda Stato di Mira" +"[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" +"rd_option_controls_sniper_swap_weapons_hint" "Quando si torna a un'arma con capacità di mira, come il fucile AVK-36 di precisione, si attiva automaticamente la modalità mirino se era attiva prima di passare all'altra arma." +"[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." +"rd_option_controls_lock_mouse_to_window" "Blocca Mouse in Finestra" +"[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" +"rd_option_controls_lock_mouse_to_window_hint" "Impedisce che il cursore del mouse esca dalla finestra quando si gioca in modalità finestra." +"[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." +"rd_option_crosshair_marine_label_dist" "Distanza Barra della Salute" +"[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" +"rd_option_crosshair_marine_label_dist_hint" "Distanza massima tra il mirino e un soldato affinché la sua barra della salute sia visibile." +"[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." +"rd_option_crosshair_marine_label_dist_unlimited" "Sempre" +"[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" +"rd_option_crosshair_marine_label_dist_unlimited_hint" "Mostra sempre le barre della salute del soldato nel mondo, indipendentemente dalla posizione del mirino." +"[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." +"rd_option_crosshair_type_cross_hint" "Un semplice mirino con una freccia direzionale." +// RD_AdvancedSettings_HUD_CrosshairStyle +// RD_AdvancedSettings_HUD_CrosshairStyle_Cross +"[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." +"rd_option_crosshair_type_crescent_hint" "Un mirino a forma di mezzaluna che indica le munizioni correnti e se si sta mirando a un alleato." +// RD_AdvancedSettings_HUD_CrosshairStyle_Crescent +"[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." +"rd_option_crosshair_size" "Dimensione Mirino" +"[english]rd_option_crosshair_size" "Crosshair Size" +"rd_option_crosshair_size_hint" "Determina le dimensioni a schermo del mirino a mezzaluna." +"[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." +"rd_option_crosshair_laser_sight_hint" "Mostra dove te e gli altri soldati state mirando con una linea rossa." +// RD_AdvancedSettings_HUD_LaserSight +"[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." +"rd_option_reload_auto" "Ricarica quando a secco" +"[english]rd_option_reload_auto" "Reload When Empty" +"rd_option_reload_auto_hint" "Ricarica automaticamente le armi quando sono vuote. Le armi possono essere ricaricate in qualsiasi momento premendo il pulsante di ricarica." +"[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." +"rd_option_reload_fast_under_marine_hint" "Mostra la barra di avanzamento della ricarica e l'indicatore di ricarica rapida sotto il soldato corrente, oltre che vicino al ritratto sull'HUD." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarine +"[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." +"rd_option_reload_fast_wide_hint" "Controlla la larghezza della barra di ricarica rapida sotto il soldato." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale +"[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." +"rd_option_reload_fast_tall_hint" "Controlla l'altezza della barra di ricarica rapida sotto il soldato." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW +"[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." +"rd_option_damage_numbers" "Numeri dei Danni" +"[english]rd_option_damage_numbers" "Damage Numbers" +"rd_option_damage_numbers_disabled" "No" +"[english]rd_option_damage_numbers_disabled" "None" +"rd_option_damage_numbers_separate" "Separati" +"[english]rd_option_damage_numbers_separate" "Separate" +"rd_option_damage_numbers_combined" "Combinati" +"[english]rd_option_damage_numbers_combined" "Combined" +"rd_option_damage_numbers_hint" "Mostra i numeri che indicano i danni inflitti ai bersagli. La modalità \"Combinata\" somma i danni subiti da un singolo bersaglio, mentre la modalità \"Separata\" mostra un nuovo numero per ogni colpo." +"[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." +"rd_option_strange_rank_up" "Notifiche Rango Oggetto" +"[english]rd_option_strange_rank_up" "Item Rank Notifications" +"rd_option_strange_rank_up_disabled" "Nascoste" +"[english]rd_option_strange_rank_up_disabled" "Hidden" +"rd_option_strange_rank_up_enabled" "Mostra Tutte" +"[english]rd_option_strange_rank_up_enabled" "Show All" +"rd_option_strange_rank_up_only_self" "Solo i Miei Oggetti" +"[english]rd_option_strange_rank_up_only_self" "Only My Items" +"rd_option_strange_rank_up_hint" "Mostra una notifica in alto quando un oggetto che conta le statistiche sale di livello." +// This system is not currently in the game, but will be eventually. +// It looks similar to what is happening in the bottom left corner of this image: +// https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg +"[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." +"rd_option_speed_timer" "Timer Speed Run" +"[english]rd_option_speed_timer" "Speed Run Timer" +"rd_option_speed_timer_hint" "Visualizza un timer nella parte superiore dello schermo con la durata attuale della missione." +"[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." +"rd_option_speed_timer_color" "Colore Timer" +"[english]rd_option_speed_timer_color" "Timer Color" +"rd_option_speed_timer_color_hint" "Determina il colore del carattere del timer della speed run." +"[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." +"rd_option_speed_objectives" "Mostra Tempistica Obiettivo" +"[english]rd_option_speed_objectives" "Show Objective Timings" +"rd_option_speed_objectives_disabled" "No" +"[english]rd_option_speed_objectives_disabled" "None" +"rd_option_speed_objectives_in_console" "Nella Console da Sviluppatore" +"[english]rd_option_speed_objectives_in_console" "In Developer Console" +"rd_option_speed_objectives_in_chat" "Nella Chat" +"[english]rd_option_speed_objectives_in_chat" "In Chat" +"rd_option_speed_objectives_hint" "Scrive un messaggio con il tempo impiegato per completare un obiettivo. Utile per gli speed runner." +"[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." +"rd_option_speed_auto_restart_mission" "Riprova Missione Automatico" +"[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" +"rd_option_speed_auto_restart_mission_hint" "Ritorna automaticamente al briefing dopo il fallimento di una missione." +"[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." +"rd_option_leaderboard_private_stats" "Nascondi le mie Statistiche" +"[english]rd_option_leaderboard_private_stats" "Hide My Stats" +"rd_option_leaderboard_private_stats_hint" "Rimuove la maggior parte delle statistiche delle missioni totali dal profilo pubblico del comandante. Il livello di esperienza e la promozione, così come le medaglie equipaggiate, sono ancora visibili e le voci sono ancora visibili nelle classifiche individuali." +"[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." +"rd_option_leaderboard_send" "Carica tempi nella Classifica" +"[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" +"rd_option_leaderboard_send_hint" "Condividi il tuo tempo di missione più veloce nelle classifiche di Steam quando completi una missione. La modifica di questa opzione non influisce sui punteggi già caricati." +"[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." +"rd_option_leaderboard_loading" "Mostra Classifiche nel Caricamento" +"[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" +"rd_option_leaderboard_loading_hint" "Mostra i tempi di classifica degli amici per la missione attuale nella schermata di caricamento." +"[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." +"rd_option_leaderboard_debrief" "Mostra Classifiche nel Briefing" +"[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" +"rd_option_leaderboard_debrief_hint" "Mostra i tempi di classifica degli amici per la missione attuale durante il briefing." +"[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." +"rd_option_loading_mission_icons" "Icone nella Schermata di Caricamento" +"[english]rd_option_loading_mission_icons" "Loading Screen Icons" +"rd_option_loading_mission_icons_hint" "Mostra un'icona nell'angolo per la missione attuale nelle schermate di caricamento." +"[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." +"rd_option_loading_mission_screens" "Schermate di Caricamente Specifiche per Missione" +"[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" +"rd_option_loading_mission_screens_hint" "Consente alle missioni di definire schermate di caricamento personalizzate. Se la missione visualizza una schermata di caricamento personalizzata, non verrà mostrata alcuna icona." +"[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." +"rd_option_loading_status_text" "Testo di stato del caricamento" +"[english]rd_option_loading_status_text" "Loading Status Text" +"rd_option_loading_status_text_hint" "Mostra informazioni più dettagliate sull'avanzamento del caricamento della missione." +"[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." +"rd_option_accessibility_tracer_tint_self" "Colore dei Propri Traccianti" +"[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" +"rd_option_accessibility_tracer_tint_self_hint" "Regola il colore dei traccianti dei proiettili sparati." +"[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." +"rd_option_accessibility_tracer_tint_other" "Colore degli Altri Traccianti" +"[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" +"rd_option_accessibility_tracer_tint_other_hint" "Regola il colore dei traccianti dei proiettili sparati da altri giocatori o bot." +"[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." +"rd_option_accessibility_highlight_active_character_hint" "Aggiunge un contorno luminoso intorno al personaggio controllato." +// RD_AdvancedSettings_Misc_HighlightActiveCharacter +"[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." +"rd_option_accessibility_reduce_motion_hint" "Rimuove la maggior parte delle animazioni dai menu." +// RD_AdvancedSettings_VisualEffects_ReduceMotion +"[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." +"rd_option_accessibility_camera_shake_disabled_hint" "Rimuove gli effetti di vibrazione dello schermo." +// RD_AdvancedSettings_VisualEffects_ScreenShake +// rd_video_effect_disabled +"[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." +"rd_option_accessibility_camera_shake_reduced_hint" "Rimuove la maggior parte degli effetti di tremolio dello schermo, ma lascia inalterati alcuni tremolii rilevanti per la storia." +// RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced +"[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." +"rd_option_accessibility_camera_shake_enabled_hint" "Lascia tutti i tremolii come sono stati progettati." +// rd_video_effect_enabled +"[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." +"rd_option_accessibility_camera_shift" "Shift Telecamera" +"[english]rd_option_accessibility_camera_shift" "Camera Shift" +"rd_option_accessibility_camera_shift_hint" "Sposta la telecamera verso il cursore del mouse nella vista dall'alto." +"[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." +"rd_option_accessibility_minimap_clicks" "Minimappa Interattiva" +"[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" +"rd_option_accessibility_minimap_clicks_hint" "Consente di disegnare sulla minimappa. Disattivando questa impostazione si potrà sparare con l'arma quando il cursore del mouse si trova sulla minimappa." +"[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." +"rd_option_accessibility_move_relative_to_aim" "Tank Control" +"[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" +"rd_option_accessibility_move_relative_to_aim_hint" "Fa muovere il soldato in base alla sua posizione nel mondo piuttosto che all'angolo della telecamera. Utile se si vuole abbinare il comando \"muoviti in avanti\" a un pulsante del mouse." +"[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." +"rd_option_network_interpolation" "Interpolazione di rete" +"[english]rd_option_network_interpolation" "Network Interpolation" +"rd_option_network_interpolation_hint" "Controlla quanto il gioco rende più fluidi i movimenti tra gli aggiornamenti della rete. Si consiglia di tenerlo il più basso possibile senza causare artefatti visivi." +"[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." +"rd_option_network_rate" "Larghezza di banda massima del gioco" +"[english]rd_option_network_rate" "Maximum Game Bandwidth" +"rd_option_network_rate_hint" "Controlla la quantità massima di dati che il gioco può inviare e ricevere, in kilobit al secondo." +"[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." +"rd_option_network_allow_relay" "Relè Connessione di Steam" +"[english]rd_option_network_allow_relay" "Steam Connection Relay" +"rd_option_network_allow_relay_disabled" "Disattivato" +"[english]rd_option_network_allow_relay_disabled" "Disabled" +"rd_option_network_allow_relay_disabled_hint" "Consente solo connessioni dirette alle lobby. Potrebbe essere impossibile connettersi ad alcune lobby a seconda della configurazione di rete." +"[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." +"rd_option_network_allow_relay_enabled" "Attivato" +"[english]rd_option_network_allow_relay_enabled" "Enabled" +"rd_option_network_allow_relay_enabled_hint" "Collegati alle lobby utilizzando l'API di rete di Steam, che può evitare la necessità di inoltrare i port. I server dedicati possono comunque utilizzare connessioni UDP dirette." +"[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Bassa" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Media"