diff --git a/addons/RiskOfRain/resource/reactivedrop_russian.txt b/addons/RiskOfRain/resource/reactivedrop_russian.txt index b087224ff..6c11d63cb 100644 --- a/addons/RiskOfRain/resource/reactivedrop_russian.txt +++ b/addons/RiskOfRain/resource/reactivedrop_russian.txt @@ -3,195 +3,195 @@ "Language" "russian" "Tokens" { - "ror_translationCredit" "Перевод на русский выполнен berry." - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationVersion" "Translation Version: v1.2" - "[english]ror_translationVersion" "Translation Version: v1.2" - "rd_challenge_desc_ror" "Испытание-рогалик, в котором вы отправляетесь в путешествие, чтобы победить босса без перезапуска, собирая при этом предметы, которые можно переносить по картам и помогающие вам." - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "ror_mapOnCooldown" "Сейчас эту карту нельзя выбрать. Пожалуйста, выберите другую карту!" - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_howToInv" "%s1Введите в чат %s2 для просмотра инвентаря бойца, за которого вы играете или наблюдаете." - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_itemPickup" "%s1Вы получили - %s2: %s3" - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickupOther" "%s1 получает - %s2: %s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_newItemCount" "%s1Теперь у вас %s2 шт. предмета: %s3." - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount_1" "%s1Теперь у вас %s2 шт. предмета: %s3." - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_bossKeyDropped" "Ключ босса выпал. Донесите его до конца этапа, чтобы вызвать босса на следующем этапе." - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKilled" "Босс повержен. Завершите текущий этап, чтобы закончить забег победой." - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_everyInvListed" "Инвентарь каждого бойца приведён выше. Для полной информации смотрите консоль." - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_progressReport_gameOver" "%s1Игра окончена: Пройдено %s2 этапа (%s3) на сложности - %s4." - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1Игра окончена: Пройдено %s2 этапа (%s3) на сложности - %s4." - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1ПОБЕДА: Пройдено %s2 этапа (%s3) на сложности - %s4." - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1ПОБЕДА: Пройдено %s2 этапа (%s3) на сложности - %s4." - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_load" "Загружен сохранённый прогресс: %s1 на этапе %s2 на сложности - %s3." - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "Сохранён прогресс: %s1 на этапе %s2 на сложности - %s3." - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_totalKills" "%s1Всего за этот забег было совершено %s2 убийств." - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_diffNotMatch" "Текущая сложность не соответствует сохранённому прогрессу. Изменение сложности..." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_loadedInv" "Загружен инвентарь - %s1." - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_deleteInv" "%s1 не проявляет активность. Удаление инвентаря - %s1..." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_currentCarnage" "%s1Уровень бойни: %s2" - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_outlierAssist" "%s1Помощь отбившимся: Вам выдано %s2 случайных предметов, чтобы догнать прогресс команды." - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1Помощь отбившимся: %s2 получает %s3 случайных предмета, чтобы догнать прогресс команды." - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_bossSpawned" "%s1На этом этапе появился босс. Завершение этапа после победы над боссом приведёт к победе. Завершение этапа без победы над боссом приведёт к продолжению забега." - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawnFail" "Босс не смог появиться. Очередь на появление другого босса для следующего этапа." - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossWillSpawn" "Босс появится на следующем этапе." - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_invDivider" "%s1===== Инвентарь - %s2 =====" - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_noItems" "=== Нет предметов. ===" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_invItem" "%s1: %s2" - "[english]ror_invItem" "%s1: %s2" - "ror_seeConsole" "Полный вид смотрите в консоли." - "[english]ror_seeConsole" "See console for full view." - "ror_queenObj" "Устраните всех королев" - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObjDesc" "[Необязат.] Ключ босса необходим для появления босса на следующем этапе. Уничтожьте всех королев, чтобы получить ключ босса и донести его до конца этапа." - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_keyObj" "Сопроводите ключ босса" - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObjDesc" "[Необязат.] Донесите ключ босса до конца этапа, чтобы появился босс на следующем этапе." - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_bossObj" "Победите босса" - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObjDesc" "[Необязат.] Победите босса, чтобы завершить забег победой." - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_itemDesc_white_medkit" "Шанс выпадения аптечки при убийстве. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_welder" "Все находящиеся рядом союзники получают +50% урона и +50% сопротивления во время взлома. Больше предметов = больше дальность эффекта." - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_flares" "Шанс поджечь противника при попадании. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_laser_mines" "Взрыв, наносящий однократный урон. Перезаряжается вне опасности. Больше предметов = больше область поражения." - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_normal_armor" "+10% к сопротивлению. Больше предметов = больше сопротивления." - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_buff_grenade" "Увеличение урона по противникам с уровнем здоровья выше 90%. Больше предметов = выше урон." - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_hornet_barrage" "При первом нажатии кнопки запускаются ракеты. Больше предметов = больше ракет." - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_freeze_grenades" "Шанс заморозить противника при попадании. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_stim" "Лечит через 2 секунды, если не было получено урона. Больше предметов = больше лечения." - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_tesla_trap" "Шанс оглушить противника при попадании. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_electrified_armor" "Однократное сопротивление урону. Перезаряжается вне опасности. Больше предметов = больше сопротивления." - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_mines" "Убитые враги поджигают ближайших противников. Больше предметов = больше область поражения." - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_fist" "Увеличение урона на ближней дистанции. Больше предметов = выше урон." - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_grenades" "Шанс создать гранату при попадании. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_night_vision" "+10% к шансу КРИТА. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_smart_bomb" "При запуске этапа снаряжение имеет дополнительные заряды. Больше предметов = больше зарядов." - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_gas_grenades" "Лечит, когда вы находитесь вне опасности. Больше предметов = больше лечения." - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_blink" "При попадании в цель есть шанс не получить урон. Больше предметов = выше шанс." - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_jump_jet" "Увеличение урона по крупным жукам. Больше предметов = выше урон." - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_green_medkit" "+5% к шансу КРИТА. Лечит при критическом попадании. Больше предметов = больше лечения." - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_welder" "Шанс выбить сторожевую турель при убийстве. Больше предметов = выше шанс." - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_flares" "Увеличение урона по горящим противникам. Больше предметов = выше урон." - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_laser_mines" "Мгновенно убивает элитных врагов, не имеющих определённого количества здоровья. Больше предметов = выше порог." - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_normal_armor" "Убийство 4-х врагов за 1 секунду даёт +50% сопротивления и +80% урона. Больше предметов = дольше длительность эффекта." - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_buff_grenade" "+5% к шансу КРИТА. Критические попадания передают 80% урона ближайшим врагам цели. Больше предметов = больше поражённых противников." - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_hornet_barrage" "10% шанс выпустить ракету при попадании. Больше предметов = выше урон ракеты." - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_freeze_grenades" "При инвазии замораживает всех ближайших врагов. Больше предметов = больше дальность." - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_stim" "50% шанс лечения при попадании. Больше предметов = больше лечения." - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_tesla_trap" "10% шанс при попадании оглушить всех противников рядом с целью. Больше предметов = больше дальность оглушения." - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_electrified_armor" "Наносит урон нескольким ближайшим противникам при попадании в них. Больше предметов = больше поражённых врагов и дальность поражения." - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_mines" "При падении ниже 25% здоровья появляется зажигательная граната с высоким уроном. Больше предметов = ниже время восстановления." - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_fist" "Высасывает количество здоровья с ближайших врагов. Больше предметов = больше поражённых врагов." - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_grenades" "Убитые враги взрываются. Больше предметов = больше дальность взрыва и урон." - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_night_vision" "Нанесение урона противникам, которые одновременно оглушены и горят будет накладывать на них метку смерти. Враги с меткой получают +50% ОБЩЕГО урона. Больше предметов = дольше длительность эффекта." - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_smart_bomb" "Шанс выпадения патронов при убийстве. Больше предметов = выше шанс." - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_gas_grenades" "Лечит всех находящихся рядом союзников во время взлома. Больше предметов = больше лечения." - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_blink" "Падение ниже 25% здоровья замораживает всех ближайших врагов. Больше предметов = больше дальность поражения и ниже время восстановления." - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_jump_jet" "Увеличение урона при выходе из опасности. Больше предметов = выше урон." - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_red_medkit" "Падение ниже 25% здоровья восстанавливает 75% максимального здоровья. Больше предметов = ниже время восстановления." - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_welder" "Шанс при попадании зацепить ближайших врагов у цели. Больше предметов = выше шанс и число поражённых врагов." - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_flares" "Поджигает и оглушает всех ближайших врагов во время взлома. Больше предметов = больше дальность." - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_laser_mines" "Шанс нанести большой урон в небольшой области при попадании. Больше предметов = выше урон." - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_normal_armor" "Убийства элитных врагов дают +80% к сопротивлению и +100% к шансу КРИТА. Больше предметов = дольше длительность эффекта." - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_buff_grenade" "Увеличивает критический урон на 100%. Больше предметов = выше урон." - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_hornet_barrage" "Убийства создают ракеты. Больше предметов = выше урон от ракет." - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_freeze_grenades" "Близлежащие замороженные враги получают урон. Больше предметов = больше дальность." - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_stim" "Шанс выбить целительный маячок при убийстве. Больше предметов = больше дальность маячка." - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_tesla_trap" "Каждую секунду оглушает ближайших врагов. Больше предметов = больше поражённых врагов." - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_electrified_armor" "Получение урона активирует электрическую броню на 5 сек. Больше предметов = ниже время восстановления." - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_mines" "+5% к шансу КРИТА. Поджигает врагов при критическом попадании. Горящие враги взрываются при смерти. Больше предметов = выше урон." - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_fist" "Все удары оставляют взрыв, нанося 60% ОБЩЕГО урона. Больше предметов = больше область взрыва." - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_grenades" "Убив 4-х врагов за 7 секунд, выстреливает гранату с высоким уроном в ближайшего врага. Больше предметов = выше урон." - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_night_vision" "Шанс оживить убитых врагов в союзников-призраков. Больше предметов = дольше длительность жизни призрака." - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_smart_bomb" "Все созданные предметами ракеты создаются ещё 2 раза. Больше предметов = выше урон от ракет." - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_gas_grenades" "Лечит каждую секунду. Инвазия мгновенно излечивается, если здоровье ниже 50%. Больше предметов = больше лечения." - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_blink" "При благоприятном исходе все случайные эффекты выпадают повторно. Больше предметов = больше повторных выпадений." - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_jump_jet" "Попадание по противнику навсегда увеличивает урон, получаемый противником в следующий раз. Больше предметов = выше полученный урон." - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"ror_translationCredit" "Перевод на русский выполнен berry." +"[english]ror_translationCredit" "English translations by ModdedMarionette." +"ror_translationVersion" "Translation Version: v1.2" +"[english]ror_translationVersion" "Translation Version: v1.2" +"rd_challenge_desc_ror" "Испытание-рогалик, в котором вы отправляетесь в путешествие, чтобы победить босса без перезапуска, собирая при этом предметы, которые можно переносить по картам и помогающие вам." +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"ror_mapOnCooldown" "Сейчас эту карту нельзя выбрать. Пожалуйста, выберите другую карту!" +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_howToInv" "%s1Введите в чат %s2 для просмотра инвентаря бойца, за которого вы играете или наблюдаете." +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_itemPickup" "%s1Вы получили - %s2: %s3" +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickupOther" "%s1 получает - %s2: %s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_newItemCount" "%s1Теперь у вас %s2 шт. предмета: %s3." +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount_1" "%s1Теперь у вас %s2 шт. предмета: %s3." +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_bossKeyDropped" "Ключ босса выпал. Донесите его до конца этапа, чтобы вызвать босса на следующем этапе." +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKilled" "Босс повержен. Завершите текущий этап, чтобы закончить забег победой." +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_everyInvListed" "Инвентарь каждого бойца приведён выше. Для полной информации смотрите консоль." +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_progressReport_gameOver" "%s1Игра окончена: Пройдено %s2 этапа (%s3) на сложности - %s4." +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1Игра окончена: Пройдено %s2 этапа (%s3) на сложности - %s4." +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1ПОБЕДА: Пройдено %s2 этапа (%s3) на сложности - %s4." +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1ПОБЕДА: Пройдено %s2 этапа (%s3) на сложности - %s4." +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_load" "Загружен сохранённый прогресс: %s1 на этапе %s2 на сложности - %s3." +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "Сохранён прогресс: %s1 на этапе %s2 на сложности - %s3." +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_totalKills" "%s1Всего за этот забег было совершено %s2 убийств." +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_diffNotMatch" "Текущая сложность не соответствует сохранённому прогрессу. Изменение сложности..." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_loadedInv" "Загружен инвентарь - %s1." +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_deleteInv" "%s1 не проявляет активность. Удаление инвентаря - %s1..." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_currentCarnage" "%s1Уровень бойни: %s2" +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_outlierAssist" "%s1Помощь отбившимся: Вам выдано %s2 случайных предметов, чтобы догнать прогресс команды." +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1Помощь отбившимся: %s2 получает %s3 случайных предмета, чтобы догнать прогресс команды." +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_bossSpawned" "%s1На этом этапе появился босс. Завершение этапа после победы над боссом приведёт к победе. Завершение этапа без победы над боссом приведёт к продолжению забега." +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawnFail" "Босс не смог появиться. Очередь на появление другого босса для следующего этапа." +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossWillSpawn" "Босс появится на следующем этапе." +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_invDivider" "%s1===== Инвентарь - %s2 =====" +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_noItems" "=== Нет предметов. ===" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_invItem" "%s1: %s2" +"[english]ror_invItem" "%s1: %s2" +"ror_seeConsole" "Полный вид смотрите в консоли." +"[english]ror_seeConsole" "See console for full view." +"ror_queenObj" "Устраните всех королев" +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObjDesc" "[Необязат.] Ключ босса необходим для появления босса на следующем этапе. Уничтожьте всех королев, чтобы получить ключ босса и донести его до конца этапа." +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_keyObj" "Сопроводите ключ босса" +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObjDesc" "[Необязат.] Донесите ключ босса до конца этапа, чтобы появился босс на следующем этапе." +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_bossObj" "Победите босса" +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObjDesc" "[Необязат.] Победите босса, чтобы завершить забег победой." +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_itemDesc_white_medkit" "Шанс выпадения аптечки при убийстве. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_welder" "Все находящиеся рядом союзники получают +50% урона и +50% сопротивления во время взлома. Больше предметов = больше дальность эффекта." +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_flares" "Шанс поджечь противника при попадании. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_laser_mines" "Взрыв, наносящий однократный урон. Перезаряжается вне опасности. Больше предметов = больше область поражения." +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_normal_armor" "+10% к сопротивлению. Больше предметов = больше сопротивления." +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_buff_grenade" "Увеличение урона по противникам с уровнем здоровья выше 90%. Больше предметов = выше урон." +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_hornet_barrage" "При первом нажатии кнопки запускаются ракеты. Больше предметов = больше ракет." +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_freeze_grenades" "Шанс заморозить противника при попадании. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_stim" "Лечит через 2 секунды, если не было получено урона. Больше предметов = больше лечения." +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_tesla_trap" "Шанс оглушить противника при попадании. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_electrified_armor" "Однократное сопротивление урону. Перезаряжается вне опасности. Больше предметов = больше сопротивления." +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_mines" "Убитые враги поджигают ближайших противников. Больше предметов = больше область поражения." +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_fist" "Увеличение урона на ближней дистанции. Больше предметов = выше урон." +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_grenades" "Шанс создать гранату при попадании. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_night_vision" "+10% к шансу КРИТА. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_smart_bomb" "При запуске этапа снаряжение имеет дополнительные заряды. Больше предметов = больше зарядов." +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_gas_grenades" "Лечит, когда вы находитесь вне опасности. Больше предметов = больше лечения." +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_blink" "При попадании в цель есть шанс не получить урон. Больше предметов = выше шанс." +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_jump_jet" "Увеличение урона по крупным жукам. Больше предметов = выше урон." +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_green_medkit" "+5% к шансу КРИТА. Лечит при критическом попадании. Больше предметов = больше лечения." +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_welder" "Шанс выбить сторожевую турель при убийстве. Больше предметов = выше шанс." +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_flares" "Увеличение урона по горящим противникам. Больше предметов = выше урон." +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_laser_mines" "Мгновенно убивает элитных врагов, не имеющих определённого количества здоровья. Больше предметов = выше порог." +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_normal_armor" "Убийство 4-х врагов за 1 секунду даёт +50% сопротивления и +80% урона. Больше предметов = дольше длительность эффекта." +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_buff_grenade" "+5% к шансу КРИТА. Критические попадания передают 80% урона ближайшим врагам цели. Больше предметов = больше поражённых противников." +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_hornet_barrage" "10% шанс выпустить ракету при попадании. Больше предметов = выше урон ракеты." +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_freeze_grenades" "При инвазии замораживает всех ближайших врагов. Больше предметов = больше дальность." +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_stim" "50% шанс лечения при попадании. Больше предметов = больше лечения." +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_tesla_trap" "10% шанс при попадании оглушить всех противников рядом с целью. Больше предметов = больше дальность оглушения." +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_electrified_armor" "Наносит урон нескольким ближайшим противникам при попадании в них. Больше предметов = больше поражённых врагов и дальность поражения." +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_mines" "При падении ниже 25% здоровья появляется зажигательная граната с высоким уроном. Больше предметов = ниже время восстановления." +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_fist" "Высасывает количество здоровья с ближайших врагов. Больше предметов = больше поражённых врагов." +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_grenades" "Убитые враги взрываются. Больше предметов = больше дальность взрыва и урон." +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_night_vision" "Нанесение урона противникам, которые одновременно оглушены и горят будет накладывать на них метку смерти. Враги с меткой получают +50% ОБЩЕГО урона. Больше предметов = дольше длительность эффекта." +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_smart_bomb" "Шанс выпадения патронов при убийстве. Больше предметов = выше шанс." +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_gas_grenades" "Лечит всех находящихся рядом союзников во время взлома. Больше предметов = больше лечения." +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_blink" "Падение ниже 25% здоровья замораживает всех ближайших врагов. Больше предметов = больше дальность поражения и ниже время восстановления." +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_jump_jet" "Увеличение урона при выходе из опасности. Больше предметов = выше урон." +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_red_medkit" "Падение ниже 25% здоровья восстанавливает 75% максимального здоровья. Больше предметов = ниже время восстановления." +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_welder" "Шанс при попадании зацепить ближайших врагов у цели. Больше предметов = выше шанс и число поражённых врагов." +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_flares" "Поджигает и оглушает всех ближайших врагов во время взлома. Больше предметов = больше дальность." +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_laser_mines" "Шанс нанести большой урон в небольшой области при попадании. Больше предметов = выше урон." +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_normal_armor" "Убийства элитных врагов дают +80% к сопротивлению и +100% к шансу КРИТА. Больше предметов = дольше длительность эффекта." +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_buff_grenade" "Увеличивает критический урон на 100%. Больше предметов = выше урон." +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_hornet_barrage" "Убийства создают ракеты. Больше предметов = выше урон от ракет." +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_freeze_grenades" "Близлежащие замороженные враги получают урон. Больше предметов = больше дальность." +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_stim" "Шанс выбить целительный маячок при убийстве. Больше предметов = больше дальность маячка." +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_tesla_trap" "Каждую секунду оглушает ближайших врагов. Больше предметов = больше поражённых врагов." +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_electrified_armor" "Получение урона активирует электрическую броню на 5 сек. Больше предметов = ниже время восстановления." +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_mines" "+5% к шансу КРИТА. Поджигает врагов при критическом попадании. Горящие враги взрываются при смерти. Больше предметов = выше урон." +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_fist" "Все удары оставляют взрыв, нанося 60% ОБЩЕГО урона. Больше предметов = больше область взрыва." +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_grenades" "Убив 4-х врагов за 7 секунд, выстреливает гранату с высоким уроном в ближайшего врага. Больше предметов = выше урон." +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_night_vision" "Шанс оживить убитых врагов в союзников-призраков. Больше предметов = дольше длительность жизни призрака." +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_smart_bomb" "Все созданные предметами ракеты создаются ещё 2 раза. Больше предметов = выше урон от ракет." +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_gas_grenades" "Лечит каждую секунду. Инвазия мгновенно излечивается, если здоровье ниже 50%. Больше предметов = больше лечения." +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_blink" "При благоприятном исходе все случайные эффекты выпадают повторно. Больше предметов = больше повторных выпадений." +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_jump_jet" "Попадание по противнику навсегда увеличивает урон, получаемый противником в следующий раз. Больше предметов = выше полученный урон." +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." } } diff --git a/addons/RiskOfRain/resource/reactivedrop_schinese.txt b/addons/RiskOfRain/resource/reactivedrop_schinese.txt index 850a7b646..ebc04bf73 100644 --- a/addons/RiskOfRain/resource/reactivedrop_schinese.txt +++ b/addons/RiskOfRain/resource/reactivedrop_schinese.txt @@ -3,195 +3,195 @@ "Language" "schinese" "Tokens" { - "ror_translationCredit" "中文翻译由 ModdedMarionette 提供。" - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationVersion" "Translation Version: v1.2" - "[english]ror_translationVersion" "Translation Version: v1.2" - "rd_challenge_desc_ror" "一个 roguelike 挑战,踏上一次在连续不失败的情况下击败 Boss 的旅程,同时收集可以带着跨图的物品以协助你的旅程。" - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "ror_mapOnCooldown" "此图正在冷却。请选择其他任务!" - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_howToInv" "%s1输入 %s2 以检查你或者你观战对象的背包。" - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_itemPickup" "%s1你拾取了 %s2:%s3" - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickupOther" "%s1 拾取了 %s2:%s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_newItemCount" "%s1你现在持有 %s2 件 %s3。" - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount_1" "%s1你现在持有 %s2 件 %s3。" - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_bossKeyDropped" "Boss 钥匙已掉落。将它带到此图终点以在下张地图上生成 Boss。" - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKilled" "Boss 已被击败。完成此图以成功完成此冒险。" - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_everyInvListed" "每位士兵的背包已被列出。打开控制台以查看完整信息。" - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_progressReport_gameOver" "%s1冒险失败:在%s4难度下在 %s3 之内打通了 %s2 张地图。" - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1冒险失败:在%s4难度下在 %s3 之内打通了 %s2 张地图。" - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1冒险成功:在%s4难度下在 %s3 之内打通了 %s2 张地图。" - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1冒险成功:在%s4难度下在 %s3 之内打通了 %s2 张地图。" - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_load" "已加载存档:%s3难度 %s1 第 %s2 张地图。" - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "已存档:%s3难度 %s1 第 %s2 张地图。" - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_totalKills" "%s1此冒险总共 %s2 击杀。" - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_diffNotMatch" "当前难度不匹配存档。更改难度中..." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_loadedInv" "加载了 %s1 的背包。" - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_deleteInv" "检测到 %s1 的缺席。删除 %s1 的背包中..." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_currentCarnage" "%s1当前屠杀等级:%s2" - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_outlierAssist" "%s1局外人辅助:你已被随机给予 %s2 件物品以跟上队伍的进度。" - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1局外人辅助:%s2 已被随机给予 %s3 件物品以跟上队伍的进度。" - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_bossSpawned" "%s1Boss 以生成在此地图上。击败 Boss 后完成此地图以成功完成此冒险。Boss 没有被击败的情况下完成此地图将会继续冒险。" - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawnFail" "Boss 没有被成功生成。下一张地图将会再次尝试生成 Boss。" - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossWillSpawn" "下一张地图将会生成 Boss。" - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_invDivider" "%s1===== %s2 的背包 =====" - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_noItems" "=== 没有物品 ===" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_invItem" "%s1:%s2" - "[english]ror_invItem" "%s1: %s2" - "ror_seeConsole" "打开控制台以查看完整信息。" - "[english]ror_seeConsole" "See console for full view." - "ror_queenObj" "歼灭所有女王" - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObjDesc" "【可选】在下一张地图生成 Boss 必需 Boss 钥匙。歼灭所有女王以获取 Boss 钥匙。" - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_keyObj" "护送 Boss 钥匙" - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObjDesc" "【可选】将 Boss 钥匙带到此图终点以在下张地图上生成 Boss。" - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_bossObj" "击败 Boss" - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObjDesc" "【可选】击败 Boss 并完成此地图以成功完成此冒险。" - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_itemDesc_white_medkit" "击杀有几率掉落医疗包。叠加几率。" - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_welder" "在入侵工作时,附近所有队友获得 +50% 攻击力与 +50% 抵抗力。叠加范围。" - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_flares" "命中有几率点燃敌人。叠加几率。" - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_laser_mines" "爆发受到的伤害一次。脱离危险后恢复功能。叠加范围。" - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_normal_armor" "+10% 抵抗力。叠加此效果。" - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_buff_grenade" "对高于 90% 生命值的敌人造成额外伤害。叠加伤害。" - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_hornet_barrage" "第一次使用的按钮将会发射导弹。叠加导弹数量。" - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_freeze_grenades" "命中有几率冰冻敌人。叠加几率。" - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_stim" "受到伤害后,不在受到伤害的 2 秒后恢复生命值。叠加生命值恢复量。" - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_tesla_trap" "命中有几率电击敌人。叠加几率。" - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_electrified_armor" "抵抗伤害一次。脱离危险后恢复功能。叠加抵抗力。" - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_mines" "击杀会点燃附近敌人。叠加范围。" - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_fist" "对近距离敌人造成额外伤害。叠加伤害。" - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_grenades" "命中有几率生成榴弹。叠加几率。" - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_night_vision" "+10% 暴击率。叠加此效果。" - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_smart_bomb" "任务开始时,增加备用物品的使用次数。叠加增加的使用次数。" - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_gas_grenades" "脱离危险时恢复生命值。叠加生命值恢复量。" - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_blink" "受到伤害时,有几率无效化伤害。叠加几率。" - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_jump_jet" "对大型异形造成额外伤害。叠加伤害。" - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_green_medkit" "+5% 暴击率。暴击时恢复生命值。叠加生命值恢复量。" - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_welder" "击杀有几率掉落哨戒机枪。叠加几率。" - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_flares" "对正在燃烧的敌人造成额外伤害。叠加伤害。" - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_laser_mines" "秒杀低于一定生命值的精英敌人。叠加生命值条件。" - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_normal_armor" "1 秒内 4 次击杀提供 +50% 抵抗力与 +80% 攻击力。叠加效果持续时间。" - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_buff_grenade" "+5% 暴击率。暴击将会让目标附近的敌人继承 80% 的伤害。叠加可被影响的敌人数量。" - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_hornet_barrage" "命中有 10% 几率发射导弹。叠加导弹伤害。" - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_freeze_grenades" "被感染时,冰冻附近所有敌人。叠加范围。" - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_stim" "命中有 50% 几率恢复生命值。叠加生命值恢复量。" - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_tesla_trap" "命中有 10% 几率电击目标附近所有敌人。叠加范围。" - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_electrified_armor" "受到伤害时,对附近敌人造成伤害。叠加范围与可被影响的敌人数量。" - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_mines" "生命值跌降 25% 之下时,生成一颗高伤害燃烧榴弹。叠加冷却时间的减少。" - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_fist" "吸取附近敌人的生命值。叠加可被影响的敌人数量。" - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_grenades" "击杀会爆炸。叠加范围与伤害。" - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_night_vision" "对同时正在燃烧和正在被电击的敌人造成伤害将会对此敌人印上死亡标记。被标记的敌人承受 +50% 总伤害。叠加效果持续时间。" - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_smart_bomb" "击杀有几率掉落弹药。叠加几率。" - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_gas_grenades" "在入侵工作时,恢复附近所有队友的生命值。叠加生命值恢复量。" - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_blink" "生命值跌降 25% 之下时,冰冻附近所有敌人。叠加范围与冷却时间的减少。" - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_jump_jet" "脱离危险时,增加攻击力。叠加攻击力。" - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_red_medkit" "生命值跌降 25% 之下时,恢复总生命值的 75% 。叠加冷却时间的减少。" - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_welder" "命中有几率钩击目标的附近敌人。叠加几率与可被影响的敌人数量。" - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_flares" "在入侵工作时,点燃与电击附近所有敌人。叠加范围。" - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_laser_mines" "命中有几率在小范围内造成大量伤害。叠加伤害。" - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_normal_armor" "精英击杀给予 +80% 抵抗力与 +100% 暴击率。叠加效果持续时间。" - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_buff_grenade" "增加 100% 暴击伤害。叠加此效果。" - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_hornet_barrage" "击杀会发射导弹。叠加导弹伤害。" - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_freeze_grenades" "对附近所有被冰冻的敌人造成伤害。叠加范围。" - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_stim" "击杀有几率部署治愈信标。叠加信标范围。" - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_tesla_trap" "每秒电击附近敌人。叠加可被影响的敌人数量。" - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_electrified_armor" "受到伤害时启动 5 秒的电力护甲。叠加冷却时间的减少。" - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_mines" "+5% 暴击率。暴击点燃敌人。燃烧敌人被击杀时爆炸。叠加伤害。" - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_fist" "所有命中爆炸,造成 60% 总伤害。叠加范围。" - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_grenades" "7 秒内 4 次击杀会向最近敌人发射一颗高伤害榴弹。叠加伤害。" - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_night_vision" "击杀有几率将敌人复活为友军幽灵。叠加幽灵寿命。" - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_smart_bomb" "所有由物品生成的导弹将会额外生成 2 次。叠加导弹额外伤害。" - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_gas_grenades" "每秒恢复生命值。50% 生命值之下时,立刻治疗感染。叠加生命值恢复量。" - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_blink" "所有随机效果将会再次抽取有利的效果。叠加额外抽取次数。" - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_jump_jet" "命中敌人将会永久增加此敌人下次受到的伤害。叠加伤害增加量。" - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"ror_translationCredit" "中文翻译由 ModdedMarionette 提供。" +"[english]ror_translationCredit" "English translations by ModdedMarionette." +"ror_translationVersion" "Translation Version: v1.2" +"[english]ror_translationVersion" "Translation Version: v1.2" +"rd_challenge_desc_ror" "一个 roguelike 挑战,踏上一次在连续不失败的情况下击败 Boss 的旅程,同时收集可以带着跨图的物品以协助你的旅程。" +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"ror_mapOnCooldown" "此图正在冷却。请选择其他任务!" +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_howToInv" "%s1输入 %s2 以检查你或者你观战对象的背包。" +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_itemPickup" "%s1你拾取了 %s2:%s3" +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickupOther" "%s1 拾取了 %s2:%s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_newItemCount" "%s1你现在持有 %s2 件 %s3。" +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount_1" "%s1你现在持有 %s2 件 %s3。" +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_bossKeyDropped" "Boss 钥匙已掉落。将它带到此图终点以在下张地图上生成 Boss。" +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKilled" "Boss 已被击败。完成此图以成功完成此冒险。" +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_everyInvListed" "每位士兵的背包已被列出。打开控制台以查看完整信息。" +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_progressReport_gameOver" "%s1冒险失败:在%s4难度下在 %s3 之内打通了 %s2 张地图。" +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1冒险失败:在%s4难度下在 %s3 之内打通了 %s2 张地图。" +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1冒险成功:在%s4难度下在 %s3 之内打通了 %s2 张地图。" +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1冒险成功:在%s4难度下在 %s3 之内打通了 %s2 张地图。" +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_load" "已加载存档:%s3难度 %s1 第 %s2 张地图。" +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "已存档:%s3难度 %s1 第 %s2 张地图。" +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_totalKills" "%s1此冒险总共 %s2 击杀。" +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_diffNotMatch" "当前难度不匹配存档。更改难度中..." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_loadedInv" "加载了 %s1 的背包。" +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_deleteInv" "检测到 %s1 的缺席。删除 %s1 的背包中..." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_currentCarnage" "%s1当前屠杀等级:%s2" +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_outlierAssist" "%s1局外人辅助:你已被随机给予 %s2 件物品以跟上队伍的进度。" +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1局外人辅助:%s2 已被随机给予 %s3 件物品以跟上队伍的进度。" +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_bossSpawned" "%s1Boss 以生成在此地图上。击败 Boss 后完成此地图以成功完成此冒险。Boss 没有被击败的情况下完成此地图将会继续冒险。" +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawnFail" "Boss 没有被成功生成。下一张地图将会再次尝试生成 Boss。" +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossWillSpawn" "下一张地图将会生成 Boss。" +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_invDivider" "%s1===== %s2 的背包 =====" +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_noItems" "=== 没有物品 ===" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_invItem" "%s1:%s2" +"[english]ror_invItem" "%s1: %s2" +"ror_seeConsole" "打开控制台以查看完整信息。" +"[english]ror_seeConsole" "See console for full view." +"ror_queenObj" "歼灭所有女王" +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObjDesc" "【可选】在下一张地图生成 Boss 必需 Boss 钥匙。歼灭所有女王以获取 Boss 钥匙。" +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_keyObj" "护送 Boss 钥匙" +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObjDesc" "【可选】将 Boss 钥匙带到此图终点以在下张地图上生成 Boss。" +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_bossObj" "击败 Boss" +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObjDesc" "【可选】击败 Boss 并完成此地图以成功完成此冒险。" +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_itemDesc_white_medkit" "击杀有几率掉落医疗包。叠加几率。" +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_welder" "在入侵工作时,附近所有队友获得 +50% 攻击力与 +50% 抵抗力。叠加范围。" +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_flares" "命中有几率点燃敌人。叠加几率。" +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_laser_mines" "爆发受到的伤害一次。脱离危险后恢复功能。叠加范围。" +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_normal_armor" "+10% 抵抗力。叠加此效果。" +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_buff_grenade" "对高于 90% 生命值的敌人造成额外伤害。叠加伤害。" +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_hornet_barrage" "第一次使用的按钮将会发射导弹。叠加导弹数量。" +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_freeze_grenades" "命中有几率冰冻敌人。叠加几率。" +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_stim" "受到伤害后,不在受到伤害的 2 秒后恢复生命值。叠加生命值恢复量。" +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_tesla_trap" "命中有几率电击敌人。叠加几率。" +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_electrified_armor" "抵抗伤害一次。脱离危险后恢复功能。叠加抵抗力。" +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_mines" "击杀会点燃附近敌人。叠加范围。" +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_fist" "对近距离敌人造成额外伤害。叠加伤害。" +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_grenades" "命中有几率生成榴弹。叠加几率。" +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_night_vision" "+10% 暴击率。叠加此效果。" +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_smart_bomb" "任务开始时,增加备用物品的使用次数。叠加增加的使用次数。" +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_gas_grenades" "脱离危险时恢复生命值。叠加生命值恢复量。" +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_blink" "受到伤害时,有几率无效化伤害。叠加几率。" +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_jump_jet" "对大型异形造成额外伤害。叠加伤害。" +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_green_medkit" "+5% 暴击率。暴击时恢复生命值。叠加生命值恢复量。" +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_welder" "击杀有几率掉落哨戒机枪。叠加几率。" +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_flares" "对正在燃烧的敌人造成额外伤害。叠加伤害。" +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_laser_mines" "秒杀低于一定生命值的精英敌人。叠加生命值条件。" +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_normal_armor" "1 秒内 4 次击杀提供 +50% 抵抗力与 +80% 攻击力。叠加效果持续时间。" +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_buff_grenade" "+5% 暴击率。暴击将会让目标附近的敌人继承 80% 的伤害。叠加可被影响的敌人数量。" +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_hornet_barrage" "命中有 10% 几率发射导弹。叠加导弹伤害。" +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_freeze_grenades" "被感染时,冰冻附近所有敌人。叠加范围。" +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_stim" "命中有 50% 几率恢复生命值。叠加生命值恢复量。" +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_tesla_trap" "命中有 10% 几率电击目标附近所有敌人。叠加范围。" +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_electrified_armor" "受到伤害时,对附近敌人造成伤害。叠加范围与可被影响的敌人数量。" +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_mines" "生命值跌降 25% 之下时,生成一颗高伤害燃烧榴弹。叠加冷却时间的减少。" +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_fist" "吸取附近敌人的生命值。叠加可被影响的敌人数量。" +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_grenades" "击杀会爆炸。叠加范围与伤害。" +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_night_vision" "对同时正在燃烧和正在被电击的敌人造成伤害将会对此敌人印上死亡标记。被标记的敌人承受 +50% 总伤害。叠加效果持续时间。" +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_smart_bomb" "击杀有几率掉落弹药。叠加几率。" +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_gas_grenades" "在入侵工作时,恢复附近所有队友的生命值。叠加生命值恢复量。" +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_blink" "生命值跌降 25% 之下时,冰冻附近所有敌人。叠加范围与冷却时间的减少。" +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_jump_jet" "脱离危险时,增加攻击力。叠加攻击力。" +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_red_medkit" "生命值跌降 25% 之下时,恢复总生命值的 75% 。叠加冷却时间的减少。" +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_welder" "命中有几率钩击目标的附近敌人。叠加几率与可被影响的敌人数量。" +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_flares" "在入侵工作时,点燃与电击附近所有敌人。叠加范围。" +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_laser_mines" "命中有几率在小范围内造成大量伤害。叠加伤害。" +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_normal_armor" "精英击杀给予 +80% 抵抗力与 +100% 暴击率。叠加效果持续时间。" +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_buff_grenade" "增加 100% 暴击伤害。叠加此效果。" +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_hornet_barrage" "击杀会发射导弹。叠加导弹伤害。" +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_freeze_grenades" "对附近所有被冰冻的敌人造成伤害。叠加范围。" +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_stim" "击杀有几率部署治愈信标。叠加信标范围。" +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_tesla_trap" "每秒电击附近敌人。叠加可被影响的敌人数量。" +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_electrified_armor" "受到伤害时启动 5 秒的电力护甲。叠加冷却时间的减少。" +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_mines" "+5% 暴击率。暴击点燃敌人。燃烧敌人被击杀时爆炸。叠加伤害。" +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_fist" "所有命中爆炸,造成 60% 总伤害。叠加范围。" +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_grenades" "7 秒内 4 次击杀会向最近敌人发射一颗高伤害榴弹。叠加伤害。" +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_night_vision" "击杀有几率将敌人复活为友军幽灵。叠加幽灵寿命。" +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_smart_bomb" "所有由物品生成的导弹将会额外生成 2 次。叠加导弹额外伤害。" +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_gas_grenades" "每秒恢复生命值。50% 生命值之下时,立刻治疗感染。叠加生命值恢复量。" +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_blink" "所有随机效果将会再次抽取有利的效果。叠加额外抽取次数。" +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_jump_jet" "命中敌人将会永久增加此敌人下次受到的伤害。叠加伤害增加量。" +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." } } diff --git a/addons/RiskOfRain/resource/reactivedrop_tchinese.txt b/addons/RiskOfRain/resource/reactivedrop_tchinese.txt index d645ac459..0131fd816 100644 --- a/addons/RiskOfRain/resource/reactivedrop_tchinese.txt +++ b/addons/RiskOfRain/resource/reactivedrop_tchinese.txt @@ -3,195 +3,195 @@ "Language" "tchinese" "Tokens" { - "ror_translationCredit" "中文翻譯由 ModdedMarionette 提供。" - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationVersion" "Translation Version: v1.2" - "[english]ror_translationVersion" "Translation Version: v1.2" - "rd_challenge_desc_ror" "一個 roguelike 挑戰,踏上一次在連續不失敗的情況下擊敗 Boss 的旅程,同時收集可以帶著跨圖的物品以協助你的旅程。" - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "ror_mapOnCooldown" "此圖正在冷卻。請選擇其他任務!" - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_howToInv" "%s1輸入 %s2 以檢查你或者你觀戰對象的背包。" - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_itemPickup" "%s1你拾取了 %s2:%s3" - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickupOther" "%s1 拾取了 %s2:%s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_newItemCount" "%s1你現在持有 %s2 件 %s3。" - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount_1" "%s1你現在持有 %s2 件 %s3。" - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_bossKeyDropped" "Boss 鑰匙已掉落。將它帶到此圖終點以在下張地圖上生成 Boss。" - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKilled" "Boss 已被擊敗。完成此圖以成功完成此冒險。" - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_everyInvListed" "每位士兵的背包已被列出。打開控制台以查看完整信息。" - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_progressReport_gameOver" "%s1冒險失敗:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1冒險失敗:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1冒險成功:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1冒險成功:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_load" "已加載存檔:%s3難度 %s1 第 %s2 張地圖。" - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "已存檔:%s3難度 %s1 第 %s2 張地圖。" - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_totalKills" "%s1此冒險總共 %s2 擊殺。" - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_diffNotMatch" "當前難度不匹配存檔。更改難度中..." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_loadedInv" "加載了 %s1 的背包。" - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_deleteInv" "檢測到 %s1 的缺席。刪除 %s1 的背包中..." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_currentCarnage" "%s1當前屠殺等級:%s2" - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_outlierAssist" "%s1局外人輔助:你已被隨機給予 %s2 件物品以跟上隊伍的進度。" - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1局外人輔助:%s2 已被隨機給予 %s3 件物品以跟上隊伍的進度。" - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_bossSpawned" "%s1Boss 以生成在此地圖上。擊敗 Boss 後完成此地圖以成功完成此冒險。 Boss 沒有被擊敗的情況下完成此地圖將會繼續冒險。" - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawnFail" "Boss 沒有被成功生成。下一張地圖將會再次嘗試生成 Boss。" - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossWillSpawn" "下一張地圖將會生成 Boss。" - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_invDivider" "%s1===== %s2 的背包 =====" - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_noItems" "=== 沒有物品 ===" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_invItem" "%s1:%s2" - "[english]ror_invItem" "%s1: %s2" - "ror_seeConsole" "打開控制台以查看完整信息。" - "[english]ror_seeConsole" "See console for full view." - "ror_queenObj" "殲滅所有女王" - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObjDesc" "【可選】在下一張地圖生成 Boss 必需 Boss 鑰匙。殲滅所有女王以獲取 Boss 鑰匙。" - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_keyObj" "護送 Boss 鑰匙" - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObjDesc" "【可選】將 Boss 鑰匙帶到此圖終點以在下張地圖上生成 Boss。" - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_bossObj" "擊殺 Boss" - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObjDesc" "【可選】擊敗 Boss 並完成此地圖以成功完成此冒險。" - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_itemDesc_white_medkit" "擊殺有機率掉落醫療包。疊加機率。" - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_welder" "在入侵工作時,附近所有隊友獲得 +50% 攻擊力與 +50% 抵抗力。疊加範圍。" - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_flares" "命中有機率點燃敵人。疊加機率。" - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_laser_mines" "爆發受到的傷害一次。脫離危險後恢復功能。疊加範圍。" - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_normal_armor" "+10% 抵抗力。疊加此效果。" - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_buff_grenade" "對高於 90% 生命值的敵人造成額外傷害。疊加傷害。" - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_hornet_barrage" "第一次使用的按鈕將會發射導彈。疊加導彈數量。" - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_freeze_grenades" "命中有機率冰凍敵人。疊加機率。" - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_stim" "受到傷害後,不在受到傷害的 2 秒後恢復生命值。疊加生命值恢復量。" - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_tesla_trap" "命中有機率電擊敵人。疊加機率。" - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_electrified_armor" "抵抗傷害一次。脫離危險後恢復功能。疊加抵抗力。" - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_mines" "擊殺會點燃附近敵人。疊加範圍。" - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_fist" "對近距離敵人造成額外傷害。疊加傷害。" - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_grenades" "命中有機率生成榴彈。疊加機率。" - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_night_vision" "+10% 暴擊率。疊加此效果。" - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_smart_bomb" "任務開始時,增加備用物品的使用次數。疊加增加的使用次數。" - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_gas_grenades" "脫離危險時恢復生命值。疊加生命值恢復量。" - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_blink" "受到傷害時,有機率無效化傷害。疊加機率。" - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_jump_jet" "對大型異形造成額外傷害。疊加傷害。" - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_green_medkit" "+5% 暴擊率。暴擊時恢復生命值。疊加生命值恢復量。" - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_welder" "擊殺有機率掉落哨戒機槍。疊加機率。" - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_flares" "對正在燃燒的敵人造成額外傷害。疊加傷害。" - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_laser_mines" "秒殺低於一定生命值的精英敵人。疊加生命值條件。" - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_normal_armor" "1 秒內 4 次擊殺提供 +50% 抵抗力與 +80% 攻擊力。疊加效果持續時間。" - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_buff_grenade" "+5% 暴擊率。暴擊將會讓目標附近的敵人繼承 80% 的傷害。疊加可被影響的敵人數量。" - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_hornet_barrage" "命中有 10% 機率發射導彈。疊加導彈傷害。" - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_freeze_grenades" "被感染時,冰凍附近所有敵人。疊加範圍。" - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_stim" "命中有 50% 機率恢復生命值。疊加生命值恢復量。" - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_tesla_trap" "命中有 10% 機率電擊目標附近所有敵人。疊加範圍。" - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_electrified_armor" "受到傷害時,對附近敵人造成傷害。疊加範圍與可被影響的敵人數量。" - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_mines" "生命值跌降 25% 之下時,生成一顆高傷害燃燒榴彈。疊加冷卻時間的減少。" - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_fist" "吸取附近敵人的生命值。疊加可被影響的敵人數量。" - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_grenades" "擊殺會爆炸。疊加範圍與傷害。" - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_night_vision" "對同時正在燃燒和正在被電擊的敵人造成傷害將會對此敵人印上死亡標記。被標記的敵人承受 +50% 總傷害。疊加效果持續時間。" - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_smart_bomb" "擊殺有機率掉落彈藥。疊加機率。" - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_gas_grenades" "在入侵工作時,恢復附近所有隊友的生命值。疊加生命值恢復量。" - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_blink" "生命值跌降 25% 之下時,冰凍附近所有敵人。疊加範圍與冷卻時間的減少。" - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_jump_jet" "脫離危險時,增加攻擊力。疊加攻擊力。" - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_red_medkit" "生命值跌降 25% 之下時,恢復總生命值的 75% 。疊加冷卻時間的減少。" - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_welder" "命中有機率鉤擊目標的附近敵人。疊加機率與可被影響的敵人數量。" - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_flares" "在入侵工作時,點燃與電擊附近所有敵人。疊加範圍。" - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_laser_mines" "命中有機率在小範圍內造成大量傷害。疊加傷害。" - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_normal_armor" "精英擊殺給予 +80% 抵抗力與 +100% 暴擊率。疊加效果持續時間。" - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_buff_grenade" "增加 100% 暴擊傷害。疊加此效果。" - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_hornet_barrage" "擊殺會發射導彈。疊加導彈傷害。" - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_freeze_grenades" "對附近所有被冰凍的敵人造成傷害。疊加範圍。" - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_stim" "擊殺有機率部署治愈信標。疊加信標範圍。" - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_tesla_trap" "每秒電擊附近敵人。疊加可被影響的敵人數量。" - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_electrified_armor" "受到傷害時啟動 5 秒的電力護甲。疊加冷卻時間的減少。" - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_mines" "+5% 暴擊率。暴擊點燃敵人。燃燒敵人被擊殺時爆炸。疊加傷害。" - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_fist" "所有命中爆炸,造成 60% 總傷害。疊加範圍。" - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_grenades" "7 秒內 4 次擊殺會向最近敵人發射一顆高傷害榴彈。疊加傷害。" - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_night_vision" "擊殺有機率將敵人復活為友軍幽靈。疊加幽靈壽命。" - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_smart_bomb" "所有由物品生成的導彈將會額外生成 2 次。疊加導彈額外傷害。" - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_gas_grenades" "每秒恢復生命值。50% 生命值之下時,立刻治療感染。疊加生命值恢復量。" - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_blink" "所有隨機效果將會再次抽取有利的效果。疊加額外抽取次數。" - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_jump_jet" "命中敵人將會永久增加此敵人下次受到的傷害。疊加傷害增加量。" - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"ror_translationCredit" "中文翻譯由 ModdedMarionette 提供。" +"[english]ror_translationCredit" "English translations by ModdedMarionette." +"ror_translationVersion" "Translation Version: v1.2" +"[english]ror_translationVersion" "Translation Version: v1.2" +"rd_challenge_desc_ror" "一個 roguelike 挑戰,踏上一次在連續不失敗的情況下擊敗 Boss 的旅程,同時收集可以帶著跨圖的物品以協助你的旅程。" +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"ror_mapOnCooldown" "此圖正在冷卻。請選擇其他任務!" +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_howToInv" "%s1輸入 %s2 以檢查你或者你觀戰對象的背包。" +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_itemPickup" "%s1你拾取了 %s2:%s3" +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickupOther" "%s1 拾取了 %s2:%s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_newItemCount" "%s1你現在持有 %s2 件 %s3。" +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount_1" "%s1你現在持有 %s2 件 %s3。" +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_bossKeyDropped" "Boss 鑰匙已掉落。將它帶到此圖終點以在下張地圖上生成 Boss。" +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKilled" "Boss 已被擊敗。完成此圖以成功完成此冒險。" +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_everyInvListed" "每位士兵的背包已被列出。打開控制台以查看完整信息。" +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_progressReport_gameOver" "%s1冒險失敗:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1冒險失敗:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1冒險成功:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1冒險成功:在%s4難度下在 %s3 之內打通了 %s2 張地圖。" +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_load" "已加載存檔:%s3難度 %s1 第 %s2 張地圖。" +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "已存檔:%s3難度 %s1 第 %s2 張地圖。" +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_totalKills" "%s1此冒險總共 %s2 擊殺。" +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_diffNotMatch" "當前難度不匹配存檔。更改難度中..." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_loadedInv" "加載了 %s1 的背包。" +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_deleteInv" "檢測到 %s1 的缺席。刪除 %s1 的背包中..." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_currentCarnage" "%s1當前屠殺等級:%s2" +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_outlierAssist" "%s1局外人輔助:你已被隨機給予 %s2 件物品以跟上隊伍的進度。" +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1局外人輔助:%s2 已被隨機給予 %s3 件物品以跟上隊伍的進度。" +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_bossSpawned" "%s1Boss 以生成在此地圖上。擊敗 Boss 後完成此地圖以成功完成此冒險。 Boss 沒有被擊敗的情況下完成此地圖將會繼續冒險。" +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawnFail" "Boss 沒有被成功生成。下一張地圖將會再次嘗試生成 Boss。" +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossWillSpawn" "下一張地圖將會生成 Boss。" +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_invDivider" "%s1===== %s2 的背包 =====" +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_noItems" "=== 沒有物品 ===" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_invItem" "%s1:%s2" +"[english]ror_invItem" "%s1: %s2" +"ror_seeConsole" "打開控制台以查看完整信息。" +"[english]ror_seeConsole" "See console for full view." +"ror_queenObj" "殲滅所有女王" +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObjDesc" "【可選】在下一張地圖生成 Boss 必需 Boss 鑰匙。殲滅所有女王以獲取 Boss 鑰匙。" +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_keyObj" "護送 Boss 鑰匙" +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObjDesc" "【可選】將 Boss 鑰匙帶到此圖終點以在下張地圖上生成 Boss。" +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_bossObj" "擊殺 Boss" +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObjDesc" "【可選】擊敗 Boss 並完成此地圖以成功完成此冒險。" +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_itemDesc_white_medkit" "擊殺有機率掉落醫療包。疊加機率。" +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_welder" "在入侵工作時,附近所有隊友獲得 +50% 攻擊力與 +50% 抵抗力。疊加範圍。" +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_flares" "命中有機率點燃敵人。疊加機率。" +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_laser_mines" "爆發受到的傷害一次。脫離危險後恢復功能。疊加範圍。" +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_normal_armor" "+10% 抵抗力。疊加此效果。" +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_buff_grenade" "對高於 90% 生命值的敵人造成額外傷害。疊加傷害。" +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_hornet_barrage" "第一次使用的按鈕將會發射導彈。疊加導彈數量。" +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_freeze_grenades" "命中有機率冰凍敵人。疊加機率。" +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_stim" "受到傷害後,不在受到傷害的 2 秒後恢復生命值。疊加生命值恢復量。" +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_tesla_trap" "命中有機率電擊敵人。疊加機率。" +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_electrified_armor" "抵抗傷害一次。脫離危險後恢復功能。疊加抵抗力。" +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_mines" "擊殺會點燃附近敵人。疊加範圍。" +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_fist" "對近距離敵人造成額外傷害。疊加傷害。" +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_grenades" "命中有機率生成榴彈。疊加機率。" +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_night_vision" "+10% 暴擊率。疊加此效果。" +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_smart_bomb" "任務開始時,增加備用物品的使用次數。疊加增加的使用次數。" +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_gas_grenades" "脫離危險時恢復生命值。疊加生命值恢復量。" +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_blink" "受到傷害時,有機率無效化傷害。疊加機率。" +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_jump_jet" "對大型異形造成額外傷害。疊加傷害。" +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_green_medkit" "+5% 暴擊率。暴擊時恢復生命值。疊加生命值恢復量。" +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_welder" "擊殺有機率掉落哨戒機槍。疊加機率。" +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_flares" "對正在燃燒的敵人造成額外傷害。疊加傷害。" +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_laser_mines" "秒殺低於一定生命值的精英敵人。疊加生命值條件。" +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_normal_armor" "1 秒內 4 次擊殺提供 +50% 抵抗力與 +80% 攻擊力。疊加效果持續時間。" +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_buff_grenade" "+5% 暴擊率。暴擊將會讓目標附近的敵人繼承 80% 的傷害。疊加可被影響的敵人數量。" +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_hornet_barrage" "命中有 10% 機率發射導彈。疊加導彈傷害。" +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_freeze_grenades" "被感染時,冰凍附近所有敵人。疊加範圍。" +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_stim" "命中有 50% 機率恢復生命值。疊加生命值恢復量。" +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_tesla_trap" "命中有 10% 機率電擊目標附近所有敵人。疊加範圍。" +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_electrified_armor" "受到傷害時,對附近敵人造成傷害。疊加範圍與可被影響的敵人數量。" +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_mines" "生命值跌降 25% 之下時,生成一顆高傷害燃燒榴彈。疊加冷卻時間的減少。" +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_fist" "吸取附近敵人的生命值。疊加可被影響的敵人數量。" +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_grenades" "擊殺會爆炸。疊加範圍與傷害。" +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_night_vision" "對同時正在燃燒和正在被電擊的敵人造成傷害將會對此敵人印上死亡標記。被標記的敵人承受 +50% 總傷害。疊加效果持續時間。" +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_smart_bomb" "擊殺有機率掉落彈藥。疊加機率。" +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_gas_grenades" "在入侵工作時,恢復附近所有隊友的生命值。疊加生命值恢復量。" +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_blink" "生命值跌降 25% 之下時,冰凍附近所有敵人。疊加範圍與冷卻時間的減少。" +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_jump_jet" "脫離危險時,增加攻擊力。疊加攻擊力。" +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_red_medkit" "生命值跌降 25% 之下時,恢復總生命值的 75% 。疊加冷卻時間的減少。" +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_welder" "命中有機率鉤擊目標的附近敵人。疊加機率與可被影響的敵人數量。" +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_flares" "在入侵工作時,點燃與電擊附近所有敵人。疊加範圍。" +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_laser_mines" "命中有機率在小範圍內造成大量傷害。疊加傷害。" +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_normal_armor" "精英擊殺給予 +80% 抵抗力與 +100% 暴擊率。疊加效果持續時間。" +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_buff_grenade" "增加 100% 暴擊傷害。疊加此效果。" +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_hornet_barrage" "擊殺會發射導彈。疊加導彈傷害。" +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_freeze_grenades" "對附近所有被冰凍的敵人造成傷害。疊加範圍。" +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_stim" "擊殺有機率部署治愈信標。疊加信標範圍。" +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_tesla_trap" "每秒電擊附近敵人。疊加可被影響的敵人數量。" +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_electrified_armor" "受到傷害時啟動 5 秒的電力護甲。疊加冷卻時間的減少。" +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_mines" "+5% 暴擊率。暴擊點燃敵人。燃燒敵人被擊殺時爆炸。疊加傷害。" +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_fist" "所有命中爆炸,造成 60% 總傷害。疊加範圍。" +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_grenades" "7 秒內 4 次擊殺會向最近敵人發射一顆高傷害榴彈。疊加傷害。" +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_night_vision" "擊殺有機率將敵人復活為友軍幽靈。疊加幽靈壽命。" +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_smart_bomb" "所有由物品生成的導彈將會額外生成 2 次。疊加導彈額外傷害。" +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_gas_grenades" "每秒恢復生命值。50% 生命值之下時,立刻治療感染。疊加生命值恢復量。" +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_blink" "所有隨機效果將會再次抽取有利的效果。疊加額外抽取次數。" +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_jump_jet" "命中敵人將會永久增加此敵人下次受到的傷害。疊加傷害增加量。" +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." } } diff --git a/utils/report.go b/utils/report.go index 9e464499c..5fa520e84 100644 --- a/utils/report.go +++ b/utils/report.go @@ -6,6 +6,7 @@ import ( "io" "os" "path/filepath" + "regexp" "sort" "strings" @@ -13,6 +14,8 @@ import ( "golang.org/x/text/language/display" ) +var commonDirectoryRemover = regexp.MustCompile(`resource/|\Acommunity/[a-z_]+/|\Astore_page/|\Arelease_notes/|\Acredits/`) + func eachFile(patterns []string, addSuffix string, cb func(string, io.Reader)) { for _, pattern := range patterns { names, err := filepath.Glob(pattern + addSuffix) @@ -289,9 +292,9 @@ func generateReport() { sourceName := file.prefix + sourceLanguage + file.suffix if !ok { - fmt.Printf("- [%s](%s) is missing.\n", filepath.Base(name), sourceName) + fmt.Printf("- [%s](%s) is missing.\n", commonDirectoryRemover.ReplaceAllLiteralString(name, ""), sourceName) } else { - fmt.Printf("- [%s](%s) has %d untranslated strings.\n", filepath.Base(name), name, indented) + fmt.Printf("- [%s](%s) has %d untranslated strings.\n", commonDirectoryRemover.ReplaceAllLiteralString(name, ""), name, indented) } } @@ -315,9 +318,9 @@ func generateReport() { sourceName := file.prefix + sourceLanguage + file.suffix if !ok { - fmt.Printf("- [%s](%s) is missing.\n", filepath.Base(name), sourceName) + fmt.Printf("- [%s](%s) is missing.\n", commonDirectoryRemover.ReplaceAllLiteralString(name, ""), sourceName) } else { - fmt.Printf("- [%s](%s) has %d indented lines.\n", filepath.Base(name), name, indented) + fmt.Printf("- [%s](%s) has %d indented lines.\n", commonDirectoryRemover.ReplaceAllLiteralString(name, ""), name, indented) } } } @@ -333,7 +336,7 @@ func generateReport() { if !anyItems { any = true anyItems = true - fmt.Print("\n### Inventory Schema\n\n") + fmt.Print("\n### Inventory Schema\n\n") } if !anyThisItem { diff --git a/utils/translation-sync-tool.exe b/utils/translation-sync-tool.exe index 4576f8e67..0205daa98 100755 Binary files a/utils/translation-sync-tool.exe and b/utils/translation-sync-tool.exe differ