From c6ab7fa27fba700373201d1727ac4193f18f969d Mon Sep 17 00:00:00 2001 From: Ben Lubar Date: Tue, 19 Sep 2023 16:08:29 -0500 Subject: [PATCH] options screen strings --- resource/reactivedrop_brazilian.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_czech.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_danish.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_dutch.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_english.txt | 157 ++++++++++++++- resource/reactivedrop_finnish.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_french.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_german.txt | 288 ++++++++++++++++++++++++++- resource/reactivedrop_hungarian.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_italian.txt | 288 ++++++++++++++++++++++++++- resource/reactivedrop_japanese.txt | 288 ++++++++++++++++++++++++++- resource/reactivedrop_koreana.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_latam.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_norwegian.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_polish.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_portuguese.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_romanian.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_russian.txt | 288 ++++++++++++++++++++++++++- resource/reactivedrop_schinese.txt | 288 ++++++++++++++++++++++++++- resource/reactivedrop_spanish.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_swedish.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_tchinese.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_thai.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_turkish.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_ukrainian.txt | 284 +++++++++++++++++++++++++- resource/reactivedrop_vietnamese.txt | 284 +++++++++++++++++++++++++- 26 files changed, 7114 insertions(+), 163 deletions(-) diff --git a/resource/reactivedrop_brazilian.txt b/resource/reactivedrop_brazilian.txt index 506159469..fdce25b35 100644 --- a/resource/reactivedrop_brazilian.txt +++ b/resource/reactivedrop_brazilian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 se matou." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 está sem munição." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comunicações. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 reviveu %s2." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 incapacitou ela mesma." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitou ele mesmo." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 incapacitou ela mesma." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 foi incapacitado por %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 está incapacitado." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_czech.txt b/resource/reactivedrop_czech.txt index 3a69c03d6..22ec9ec12 100644 --- a/resource/reactivedrop_czech.txt +++ b/resource/reactivedrop_czech.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 se zabila sama." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 je bez munice." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_danish.txt b/resource/reactivedrop_danish.txt index 893ba5dd5..d5cd905d7 100644 --- a/resource/reactivedrop_danish.txt +++ b/resource/reactivedrop_danish.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 dræbte sig selv." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 har ikke mere ammunition." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_dutch.txt b/resource/reactivedrop_dutch.txt index 58e424c91..43a1b6783 100644 --- a/resource/reactivedrop_dutch.txt +++ b/resource/reactivedrop_dutch.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 heeft haarzelf gedood." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 heeft geen ammunitie meer." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Comms." @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_english.txt b/resource/reactivedrop_english.txt index b91ba71c8..13da0895d 100644 --- a/resource/reactivedrop_english.txt +++ b/resource/reactivedrop_english.txt @@ -1031,6 +1031,9 @@ "asw_player_invulnurable" "%s1 is now invulnurable" "asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 killed herself." +"asw_suicide_robot" "%s1 killed itself." +// player-controlled alien +"asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " "asw_comms_menu" "Comms. Menu" @@ -3090,8 +3093,11 @@ "rd_revive_marine" "Hold to Revive Marine" "rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 incapacitated herself." +"rd_suicide_robot_revivable" "%s1 incapacitated itself." +// player-controlled alien +"rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." "rd_chat_marine_cap_reached_challenge" "Current challenge does not allow more than %s1 marines" @@ -3119,7 +3125,7 @@ "asw_weapon_cryo_cannon" "Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. -"asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" +"asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" "asw_weapon_cryo_cannon_attributes" "Flash-Freezes, Extinguishes Fires, Slow Movement" @@ -4786,6 +4792,7 @@ "rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" +"rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." // shown when the game is asking Steam for a ticket that can be used to confirm the current player's identity to the reporting server. // this message will be replaced very quickly while sending in a report unless something is wrong. @@ -4805,7 +4812,8 @@ // these are tab names "rd_settings_controls" "Controls" -"rd_settings_options" "Options" +"rd_settings_options_1" "Options 1" +"rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "rd_settings_video" "Video" "rd_settings_about" "About" @@ -4827,6 +4835,149 @@ // radial menus "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" +"rd_option_player_name_mode" "Squad Member Names" +"rd_option_player_name_mode_none" "None" +"rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." +"rd_option_player_name_mode_player" "Player Only" +"rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." +"rd_option_player_name_mode_marine" "Marine Only" +"rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." +"rd_option_player_name_mode_both" "Player and Marine" +"rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." +"rd_option_player_chat_color" "Chat Color" +"rd_option_player_chat_color_hint" "Tint text chat by this color." +"rd_option_player_chat_names_use_colors" "Player Name Colors" +"rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." +"rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" +"rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" +"rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." +"rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" +"rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." +"rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" +"rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." +"rd_option_hints_fail_advice" "Mission Fail Advice" +"rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." +"rd_option_hints_game_instructor" "Game Instructor" +"rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." +"rd_reset_game_instructor_progress" "Reset Game Instructor" +// confirmation dialog box +"rd_reset_game_instructor_progress_title" "Reset Game Instructor?" +"rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." +"rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" +"rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." +"rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" +"rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." +// RD_AdvancedSettings_Misc_SwarmopediaUnits +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric +// RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial +"rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." +"rd_option_death_cam_takeover" "Cinematic Death Camera" +"rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." +"rd_option_death_cam_slowdown" "Slow Motion on Marine Death" +"rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." +"rd_option_death_marine_gibs" "Marine Gibbing" +"rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." +// RD_AdvancedSettings_Misc_WireHackClick +// RD_AdvancedSettings_Misc_WireHackClick_BothSame +// RD_AdvancedSettings_Misc_WireHackClick_RightRev +// RD_AdvancedSettings_Misc_WireHackClick_LeftRev +"rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." +"rd_option_controls_sniper_swap_weapons" "Remember Scoped State" +"rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." +"rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" +"rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." +"rd_option_crosshair_marine_label_dist" "Health Bar Distance" +"rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." +"rd_option_crosshair_marine_label_dist_unlimited" "Always" +"rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." +// RD_AdvancedSettings_HUD_CrosshairStyle +// RD_AdvancedSettings_HUD_CrosshairStyle_Cross +"rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." +// RD_AdvancedSettings_HUD_CrosshairStyle_Crescent +"rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." +"rd_option_crosshair_size" "Crosshair Size" +"rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." +// RD_AdvancedSettings_HUD_LaserSight +"rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." +"rd_option_reload_auto" "Reload When Empty" +"rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarine +"rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale +"rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale +// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW +"rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." +"rd_option_damage_numbers" "Damage Numbers" +"rd_option_damage_numbers_disabled" "None" +"rd_option_damage_numbers_separate" "Separate" +"rd_option_damage_numbers_combined" "Combined" +"rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." +"rd_option_strange_rank_up" "Item Rank Notifications" +"rd_option_strange_rank_up_disabled" "Hidden" +"rd_option_strange_rank_up_enabled" "Show All" +"rd_option_strange_rank_up_only_self" "Only My Items" +// This system is not currently in the game, but will be eventually. +// It looks similar to what is happening in the bottom left corner of this image: +// https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg +"rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." +"rd_option_speed_timer" "Speed Run Timer" +"rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." +"rd_option_speed_timer_color" "Timer Color" +"rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." +"rd_option_speed_objectives" "Show Objective Timings" +"rd_option_speed_objectives_disabled" "None" +"rd_option_speed_objectives_in_console" "In Developer Console" +"rd_option_speed_objectives_in_chat" "In Chat" +"rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." +"rd_option_speed_auto_restart_mission" "Automatic Mission Retry" +"rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." +"rd_option_leaderboard_private_stats" "Hide My Stats" +"rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." +"rd_option_leaderboard_send" "Upload Leaderboard Entries" +"rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." +"rd_option_leaderboard_loading" "Show Leaderboards on Loading" +"rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." +"rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" +"rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." +"rd_option_loading_mission_icons" "Loading Screen Icons" +"rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." +"rd_option_loading_mission_screens" "Mission-Specific Loading Screens" +"rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." +"rd_option_loading_status_text" "Loading Status Text" +"rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." +"rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" +"rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." +"rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" +"rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." +// RD_AdvancedSettings_Misc_HighlightActiveCharacter +"rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." +// RD_AdvancedSettings_VisualEffects_ReduceMotion +"rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." +// RD_AdvancedSettings_VisualEffects_ScreenShake +// rd_video_effect_disabled +"rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." +// RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced +"rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." +// rd_video_effect_enabled +"rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." +"rd_option_accessibility_camera_shift" "Camera Shift" +"rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." +"rd_option_accessibility_minimap_clicks" "Interactive Minimap" +"rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." +"rd_option_accessibility_move_relative_to_aim" "Tank Controls" +"rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." +"rd_option_network_interpolation" "Network Interpolation" +"rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." +"rd_option_network_rate" "Maximum Game Bandwidth" +"rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." +"rd_option_network_allow_relay" "Steam Connection Relay" +"rd_option_network_allow_relay_disabled" "Disabled" +"rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." +"rd_option_network_allow_relay_enabled" "Enabled" +"rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "rd_video_level_low" "Low" "rd_video_level_medium" "Medium" "rd_video_level_high" "High" diff --git a/resource/reactivedrop_finnish.txt b/resource/reactivedrop_finnish.txt index 82e535fb8..ae0f8e07f 100644 --- a/resource/reactivedrop_finnish.txt +++ b/resource/reactivedrop_finnish.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 tappoi itsensä." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 on vailla ammuksia." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Viestintä" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_french.txt b/resource/reactivedrop_french.txt index e283b14fa..51e305f04 100644 --- a/resource/reactivedrop_french.txt +++ b/resource/reactivedrop_french.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 s'est suicidée." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 n'a plus de munitions." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Comms." @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 a ressuscité %s2." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 s'est neutralisée." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 s'est neutralisé." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 s'est neutralisée." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 a été neutralisé par %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 est neutralisé." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_german.txt b/resource/reactivedrop_german.txt index 3315a3ad4..4bad2ed4d 100644 --- a/resource/reactivedrop_german.txt +++ b/resource/reactivedrop_german.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 hat sich selbst getötet." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 hat keine Munition mehr." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Befehle" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 hat %s2 wiederbelebt." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 hat sich selbst außer Gefecht gesetzt." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 hat sich selbst außer Gefecht gesetzt." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 hat sich selbst außer Gefecht gesetzt." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 wurde von %s2 außer Gefecht gesetzt." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 ist arbeitsunfähig." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Kryokanone" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" -"asw_weaponl_cryo_cannon" "DRG19 Kryokanone" -// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. -// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. -"[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Kryokanone" + // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. + // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "Dieser Prototyp der Telic Gesellschaft sollte ursprünglich dazu dienen Proben für den sicheren Transport schnell einzufrieren. Die \"Directed Refrigeration Gun\" hatte zwei Hauptprobleme: Erstens, war sie so groß und schwer dass man ein Exosuit brauchte um sie zu bedienen. Zweitens: Das schnelle Einfrieren eines Exemplars hatte es schwer beschädigt - oder einfach nur wütend gemacht. Das Einfrieren dauerte nicht sehr lange und endete meist damit, dass das Exemplar zerschmettert oder in Stücke gerissen wurde." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Andrehen der Läufe" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "Heute starben %s1 Soldaten durch falschen Umgang mit Sprengstoffen" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Du kannst keinen Bericht senden, wenn du offline bist." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Ticket wird beantragt..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Steuerung" // these are tab names "[english]rd_settings_controls" "Controls" -"rd_settings_options" "Optionen" -"[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Radialmenüs verwalten" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Niedrig" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Mittel" diff --git a/resource/reactivedrop_hungarian.txt b/resource/reactivedrop_hungarian.txt index 46b227fd2..4a7df7d6d 100644 --- a/resource/reactivedrop_hungarian.txt +++ b/resource/reactivedrop_hungarian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 megölte magát." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 kifogyott a lőszerből." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Üzenetek " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_italian.txt b/resource/reactivedrop_italian.txt index 5284b2dd7..2b54b11ce 100644 --- a/resource/reactivedrop_italian.txt +++ b/resource/reactivedrop_italian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 si è uccisa da sola." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 ha finito le munizioni." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Comunicazioni" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 ha rianimato %s2." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 si è incapacitata da sola." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 si è incapacitato da solo." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 si è incapacitata da sola." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 è stato incapacitato da %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 è incapacitato." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cannone Criogenico" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" -"asw_weaponl_cryo_cannon" "Cannone Criogenico DRG19" -// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. -// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. -"[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "Cannone Criogenico TC19 DRG" + // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. + // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "Questo prototipo della Società Telic doveva essere uno strumento per congelare rapidamente i campioni per un trasporto sicuro. La pistola a refrigerazione diretta aveva due problemi principali: in primo luogo, era così grande e pesante che richiedeva un'esotuta per essere utilizzata. In secondo luogo, il processo di congelamento rapido di un campione lo danneggiava gravemente, o semplicemente lo faceva arrabbiare. Il congelamento non durava a lungo e di solito si concludeva con uno dei partecipanti in frantumi o a brandelli." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Rotazione della Canna" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "Morti %s1 soldati oggi a causa della manipolazione errata di ordigni esplosivi" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Non è possibile inviare una segnalazione quando sei offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Richiesta di un ticket in corso..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Comandi" // these are tab names "[english]rd_settings_controls" "Controls" -"rd_settings_options" "Opzioni" -"[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Gestisci Ruota\ndi Chat" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Bassa" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Media" diff --git a/resource/reactivedrop_japanese.txt b/resource/reactivedrop_japanese.txt index bc1cff132..3ce7f30c4 100644 --- a/resource/reactivedrop_japanese.txt +++ b/resource/reactivedrop_japanese.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1は自滅した。" "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1の弾薬が切れた。" "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " 通信 " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1は%s2を蘇生した。" "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1は自滅して戦闘不能になった。" -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1は自滅して戦闘不能になった。" "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1は自滅して戦闘不能になった。" +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1は%s2により戦闘不能になった。" "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1が戦闘不能になった。" @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "クライオキャノン" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" -"asw_weaponl_cryo_cannon" "DRG19 クライオキャノン" -// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. -// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. -"[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG クライオキャノン" + // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. + // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "テリック・コーポレーション製のこの試作品は検体を安全に輸送するための瞬間冷凍用具として本来は設計されていた。しかしディープでロックな2つの問題を抱えていた:第1に、あまりにも大きく重すぎて、ドワーフの様な力持ちでない人間にはパワードスーツを着ないと扱えなかった。第2に、瞬間冷凍により検体が酷い損傷を受けたり、怒り狂うことがあった。そこまで長くは凍ったままにもできず、大概は誰かがうっかり壊したりバラバラにしてしまうだけだった。" "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "バレル回転" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "今日は%s1人の海兵隊員が爆発物取扱法を正しく守らなかったせいで死亡しました" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "オフライン状態では報告を送ることはできません。" "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "チケットをリクエスト中..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "操作設定" // these are tab names "[english]rd_settings_controls" "Controls" -"rd_settings_options" "オプション" -"[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "オーディオ" "[english]rd_settings_audio" "Audio" "rd_settings_video" "ビデオ" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "ホイールメニューの\nカスタム設定" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "低" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "中" diff --git a/resource/reactivedrop_koreana.txt b/resource/reactivedrop_koreana.txt index 84e91da52..23569a9a8 100644 --- a/resource/reactivedrop_koreana.txt +++ b/resource/reactivedrop_koreana.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 해병이 스스로를 살해했습니다." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 해병이 탄약을 모두 소진하였습니다." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "통신" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 해병이 %s2 해병을 소생 시켰습니다." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 해병이 스스로를 무력화했습니다." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 해병이 스스로를 무력화했습니다." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 해병이 스스로를 무력화했습니다." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 해병이 %s2 해병에 의해 무력화되었습니다." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 해병이 무력화되었습니다." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_latam.txt b/resource/reactivedrop_latam.txt index 4ca3ef1cb..56c51304a 100644 --- a/resource/reactivedrop_latam.txt +++ b/resource/reactivedrop_latam.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 killed herself." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 is out of ammo." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_norwegian.txt b/resource/reactivedrop_norwegian.txt index 07200494b..430b55fce 100644 --- a/resource/reactivedrop_norwegian.txt +++ b/resource/reactivedrop_norwegian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 drepte seg selv." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 er tom for ammunisjon." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_polish.txt b/resource/reactivedrop_polish.txt index 3b29db475..f159d107e 100644 --- a/resource/reactivedrop_polish.txt +++ b/resource/reactivedrop_polish.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 zabiła się." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 nie ma już amunicji." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Łączność" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_portuguese.txt b/resource/reactivedrop_portuguese.txt index 356ca9a90..a090b16e2 100644 --- a/resource/reactivedrop_portuguese.txt +++ b/resource/reactivedrop_portuguese.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 suicidou-se." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 está sem munições." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Comunicações" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 reanimou %s2." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 incapacitou-se." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitou-se." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 incapacitou-se." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 foi incapacitado(a) por %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 está incapacitado(a)." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_romanian.txt b/resource/reactivedrop_romanian.txt index 08c39f4df..0d133f030 100644 --- a/resource/reactivedrop_romanian.txt +++ b/resource/reactivedrop_romanian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 s-a sinucis." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 a rămas fără muniţie." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_russian.txt b/resource/reactivedrop_russian.txt index 5653ca544..c895edb23 100644 --- a/resource/reactivedrop_russian.txt +++ b/resource/reactivedrop_russian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 убила себя." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "У бойца %s1 закончились патроны." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Команды" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "Боец %s1 оживляет бойца %s2." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "Боец %s1 вывела из строя саму себя." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "Боец %s1 вывел из строя самого себя." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "Боец %s1 вывела из строя саму себя." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "Боец %s1 выведен из строя бойцом %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "Боец %s1 выведен из строя." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Криопушка" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" -"asw_weaponl_cryo_cannon" "Криопушка DRG19" -// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. -// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. -"[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "Криопушка TC19 DRG" + // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. + // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "Этот прототип корпорации «Направленность» изначально задумывался как инструмент для быстрой заморозки образцов для безопасной транспортировки. У пушки направленного охлаждения было две основные проблемы: во-первых, она была настолько большой и тяжёлой, что для работы с ней требовался экзокостюм. Во-вторых, процесс быстрой заморозки образца сильно повреждал пушку - или просто раздражал. Заморозка длилась недолго, и обычно заканчивалась тем, что один из участников был разбит или разорван в клочья." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "раскрутка ствола" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 бойцов погибло сегодня из-за неправильного обращения со взрывчаткой" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Невозможно отправить жалобу, находясь вне сети." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Запрос билета..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Управление" // these are tab names "[english]rd_settings_controls" "Controls" -"rd_settings_options" "Настройки" -"[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Звук" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Видео" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Управление польз.\nколесом команд" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Низк." "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Средне" diff --git a/resource/reactivedrop_schinese.txt b/resource/reactivedrop_schinese.txt index d6936fbde..e69f588d1 100644 --- a/resource/reactivedrop_schinese.txt +++ b/resource/reactivedrop_schinese.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 杀死了她自己,喜闻乐见。" "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 没有弹药了。" "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "通讯" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 扶起了 %s2。" "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 使自己丧失了行动能力。" -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 使自己丧失了行动能力。" "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 使自己丧失了行动能力。" +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s2 使 %s1 丧失了行动能力。" "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 已丧失行动能力。" @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "低温加农炮" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" -"asw_weaponl_cryo_cannon" "DRG19低温加农炮" -// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. -// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. -"[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19DRG低温加农炮" + // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. + // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "这个来自泰力克公司的原型枪最初是用来快速冷冻样本以便安全运输的工具。定向冷冻有两个主要问题:一是太过笨重,需要穿戴外骨骼装甲才能操作。二是快速冷冻的过程会严重损伤样本生物——也可能激怒样本。冻结效果无法长时间维持,最后的结局,要么样本生物碎成冰渣,要么运输者被撕成碎肉。" "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "枪管可预先旋转" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "今天共有%s1名士兵死于爆炸物处置不当" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "离线时无法发送举报信息。" "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "验证举报权限..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "按键控制" // these are tab names "[english]rd_settings_controls" "Controls" -"rd_settings_options" "选项" -"[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "声音" "[english]rd_settings_audio" "Audio" "rd_settings_video" "视频" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "自定义\n聊天滚轮" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "低" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "中" diff --git a/resource/reactivedrop_spanish.txt b/resource/reactivedrop_spanish.txt index 529291477..524a13cd6 100644 --- a/resource/reactivedrop_spanish.txt +++ b/resource/reactivedrop_spanish.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 se ha matado." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 no tiene munición." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Coms." @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revivió %s2." "[english]rd_revived_marine" "%s1 revived %s2." -"rd_suicide_female_revivable" "%s1 se mató a si misma." -"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 se mató a si mismo." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." +"rd_suicide_female_revivable" "%s1 se mató a si misma." +"[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s2 mató a %s1." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 ha muerto." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_swedish.txt b/resource/reactivedrop_swedish.txt index 7ca1a76d3..eca87459f 100644 --- a/resource/reactivedrop_swedish.txt +++ b/resource/reactivedrop_swedish.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 dödade sig själv." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 har slut på ammo." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "Komm." @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_tchinese.txt b/resource/reactivedrop_tchinese.txt index 2afe5cc1f..4ea21d7c9 100644 --- a/resource/reactivedrop_tchinese.txt +++ b/resource/reactivedrop_tchinese.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 殺死了她自己。" "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 沒有子彈了。" "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "通訊" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_thai.txt b/resource/reactivedrop_thai.txt index 4ad00f964..93a37766e 100644 --- a/resource/reactivedrop_thai.txt +++ b/resource/reactivedrop_thai.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 killed herself." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 is out of ammo." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_turkish.txt b/resource/reactivedrop_turkish.txt index 022380a35..def95a5c6 100644 --- a/resource/reactivedrop_turkish.txt +++ b/resource/reactivedrop_turkish.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 kendini öldürdü." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 cephanesiz kaldı." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" "İletişim" @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_ukrainian.txt b/resource/reactivedrop_ukrainian.txt index 19dea75ec..624205336 100644 --- a/resource/reactivedrop_ukrainian.txt +++ b/resource/reactivedrop_ukrainian.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 вбиває себе." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 лишається без набоїв." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Команди. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium" diff --git a/resource/reactivedrop_vietnamese.txt b/resource/reactivedrop_vietnamese.txt index e7e33f87d..e31161556 100644 --- a/resource/reactivedrop_vietnamese.txt +++ b/resource/reactivedrop_vietnamese.txt @@ -2020,6 +2020,11 @@ "[english]asw_suicide_male" "%s1 killed himself." "asw_suicide_female" "%s1 killed herself." "[english]asw_suicide_female" "%s1 killed herself." + "asw_suicide_robot" "%s1 killed itself." + "[english]asw_suicide_robot" "%s1 killed itself." + "asw_suicide_animal" "%s1 killed itself." + // player-controlled alien + "[english]asw_suicide_animal" "%s1 killed itself." "asw_out_of_ammo" "%s1 is out of ammo." "[english]asw_out_of_ammo" "%s1 is out of ammo." "asw_comms" " Comms. " @@ -5881,10 +5886,15 @@ "[english]rd_reviving_marine" "Reviving..." "rd_revived_marine" "%s1 revived %s2." "[english]rd_revived_marine" "%s1 revived %s2." - "rd_suicide_female_revivable" "%s1 incapacitated herself." - "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." "rd_suicide_male_revivable" "%s1 incapacitated himself." "[english]rd_suicide_male_revivable" "%s1 incapacitated himself." + "rd_suicide_female_revivable" "%s1 incapacitated herself." + "[english]rd_suicide_female_revivable" "%s1 incapacitated herself." + "rd_suicide_robot_revivable" "%s1 incapacitated itself." + "[english]rd_suicide_robot_revivable" "%s1 incapacitated itself." + "rd_suicide_animal_revivable" "%s1 incapacitated itself." + // player-controlled alien + "[english]rd_suicide_animal_revivable" "%s1 incapacitated itself." "rd_team_killed_revivable" "%s1 was incapacitated by %s2." "[english]rd_team_killed_revivable" "%s1 was incapacitated by %s2." "rd_killed_revivable" "%s1 is incapacitated." @@ -5934,10 +5944,10 @@ "[english]asw_weapon_ar2_attributes" "Internal Dark Energy Reactor" "asw_weapon_cryo_cannon" "Cryo Cannon" "[english]asw_weapon_cryo_cannon" "Cryo Cannon" - "asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" // This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19. // In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language. - "[english]asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon" + "[english]asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon" "asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "[english]asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds." "asw_weapon_cryo_cannon_altfire" "Barrel Spin-up" @@ -8761,6 +8771,8 @@ "[english]rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today" "rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" "[english]rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance" + "rd_reporting_auto_preference" "Automatically report players I mute or vote for" + "[english]rd_reporting_auto_preference" "Automatically report players I mute or vote for" "rd_reporting_error_not_connected" "Cannot send a report while offline." "[english]rd_reporting_error_not_connected" "Cannot send a report while offline." "rd_reporting_wait_requesting_ticket" "Requesting a ticket..." @@ -8790,8 +8802,10 @@ "rd_settings_controls" "Controls" // these are tab names "[english]rd_settings_controls" "Controls" - "rd_settings_options" "Options" - "[english]rd_settings_options" "Options" + "rd_settings_options_1" "Options 1" + "[english]rd_settings_options_1" "Options 1" + "rd_settings_options_2" "Options 2" + "[english]rd_settings_options_2" "Options 2" "rd_settings_audio" "Audio" "[english]rd_settings_audio" "Audio" "rd_settings_video" "Video" @@ -8826,6 +8840,264 @@ "rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" // radial menus "[english]rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels" + "rd_option_player_name_mode" "Squad Member Names" + "[english]rd_option_player_name_mode" "Squad Member Names" + "rd_option_player_name_mode_none" "None" + "[english]rd_option_player_name_mode_none" "None" + "rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "[english]rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad." + "rd_option_player_name_mode_player" "Player Only" + "[english]rd_option_player_name_mode_player" "Player Only" + "rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "[english]rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name." + "rd_option_player_name_mode_marine" "Marine Only" + "[english]rd_option_player_name_mode_marine" "Marine Only" + "rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "[english]rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad." + "rd_option_player_name_mode_both" "Player and Marine" + "[english]rd_option_player_name_mode_both" "Player and Marine" + "rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "[english]rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members." + "rd_option_player_chat_color" "Chat Color" + "[english]rd_option_player_chat_color" "Chat Color" + "rd_option_player_chat_color_hint" "Tint text chat by this color." + "[english]rd_option_player_chat_color_hint" "Tint text chat by this color." + "rd_option_player_chat_names_use_colors" "Player Name Colors" + "[english]rd_option_player_chat_names_use_colors" "Player Name Colors" + "rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "[english]rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad." + "rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "[english]rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors" + "rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy" + "rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "[english]rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red." + "rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based" + "rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "[english]rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue." + "rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "[english]rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores" + "rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "[english]rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode." + "rd_option_hints_fail_advice" "Mission Fail Advice" + "[english]rd_option_hints_fail_advice" "Mission Fail Advice" + "rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." + "rd_option_hints_game_instructor" "Game Instructor" + "[english]rd_option_hints_game_instructor" "Game Instructor" + "rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." + "rd_reset_game_instructor_progress" "Reset Game Instructor" + "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" + "rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + // confirmation dialog box + "[english]rd_reset_game_instructor_progress_title" "Reset Game Instructor?" + "rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "[english]rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again." + "rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "[english]rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint" + "rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "[english]rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode." + "rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "[english]rd_option_hints_swarmopedia_grid" "Swarmopedia Grid" + "rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "[english]rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons." + "rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + // RD_AdvancedSettings_Misc_SwarmopediaUnits + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric + // RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial + "[english]rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia." + "rd_option_death_cam_takeover" "Cinematic Death Camera" + "[english]rd_option_death_cam_takeover" "Cinematic Death Camera" + "rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "[english]rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die." + "rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "[english]rd_option_death_cam_slowdown" "Slow Motion on Marine Death" + "rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "[english]rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect." + "rd_option_death_marine_gibs" "Marine Gibbing" + "[english]rd_option_death_marine_gibs" "Marine Gibbing" + "rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "[english]rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage." + "rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + // RD_AdvancedSettings_Misc_WireHackClick + // RD_AdvancedSettings_Misc_WireHackClick_BothSame + // RD_AdvancedSettings_Misc_WireHackClick_RightRev + // RD_AdvancedSettings_Misc_WireHackClick_LeftRev + "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." + "rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" + "rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." + "rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "[english]rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window" + "rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "[english]rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode." + "rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "[english]rd_option_crosshair_marine_label_dist" "Health Bar Distance" + "rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "[english]rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible." + "rd_option_crosshair_marine_label_dist_unlimited" "Always" + "[english]rd_option_crosshair_marine_label_dist_unlimited" "Always" + "rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "[english]rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position." + "rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + // RD_AdvancedSettings_HUD_CrosshairStyle + // RD_AdvancedSettings_HUD_CrosshairStyle_Cross + "[english]rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow." + "rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent + "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." + "rd_option_crosshair_size" "Crosshair Size" + "[english]rd_option_crosshair_size" "Crosshair Size" + "rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." + "rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + // RD_AdvancedSettings_HUD_LaserSight + "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." + "rd_option_reload_auto" "Reload When Empty" + "[english]rd_option_reload_auto" "Reload When Empty" + "rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." + "rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarine + "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." + "rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale + "[english]rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine." + "rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale + // RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW + "[english]rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine." + "rd_option_damage_numbers" "Damage Numbers" + "[english]rd_option_damage_numbers" "Damage Numbers" + "rd_option_damage_numbers_disabled" "None" + "[english]rd_option_damage_numbers_disabled" "None" + "rd_option_damage_numbers_separate" "Separate" + "[english]rd_option_damage_numbers_separate" "Separate" + "rd_option_damage_numbers_combined" "Combined" + "[english]rd_option_damage_numbers_combined" "Combined" + "rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "[english]rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit." + "rd_option_strange_rank_up" "Item Rank Notifications" + "[english]rd_option_strange_rank_up" "Item Rank Notifications" + "rd_option_strange_rank_up_disabled" "Hidden" + "[english]rd_option_strange_rank_up_disabled" "Hidden" + "rd_option_strange_rank_up_enabled" "Show All" + "[english]rd_option_strange_rank_up_enabled" "Show All" + "rd_option_strange_rank_up_only_self" "Only My Items" + "[english]rd_option_strange_rank_up_only_self" "Only My Items" + "rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + // This system is not currently in the game, but will be eventually. + // It looks similar to what is happening in the bottom left corner of this image: + // https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg + "[english]rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up." + "rd_option_speed_timer" "Speed Run Timer" + "[english]rd_option_speed_timer" "Speed Run Timer" + "rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "[english]rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration." + "rd_option_speed_timer_color" "Timer Color" + "[english]rd_option_speed_timer_color" "Timer Color" + "rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "[english]rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer." + "rd_option_speed_objectives" "Show Objective Timings" + "[english]rd_option_speed_objectives" "Show Objective Timings" + "rd_option_speed_objectives_disabled" "None" + "[english]rd_option_speed_objectives_disabled" "None" + "rd_option_speed_objectives_in_console" "In Developer Console" + "[english]rd_option_speed_objectives_in_console" "In Developer Console" + "rd_option_speed_objectives_in_chat" "In Chat" + "[english]rd_option_speed_objectives_in_chat" "In Chat" + "rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "[english]rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners." + "rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "[english]rd_option_speed_auto_restart_mission" "Automatic Mission Retry" + "rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "[english]rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed." + "rd_option_leaderboard_private_stats" "Hide My Stats" + "[english]rd_option_leaderboard_private_stats" "Hide My Stats" + "rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "[english]rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards." + "rd_option_leaderboard_send" "Upload Leaderboard Entries" + "[english]rd_option_leaderboard_send" "Upload Leaderboard Entries" + "rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "[english]rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded." + "rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "[english]rd_option_leaderboard_loading" "Show Leaderboards on Loading" + "rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "[english]rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen." + "rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "[english]rd_option_leaderboard_debrief" "Show Leaderboards in Debrief" + "rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "[english]rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing." + "rd_option_loading_mission_icons" "Loading Screen Icons" + "[english]rd_option_loading_mission_icons" "Loading Screen Icons" + "rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "[english]rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens." + "rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "[english]rd_option_loading_mission_screens" "Mission-Specific Loading Screens" + "rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "[english]rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown." + "rd_option_loading_status_text" "Loading Status Text" + "[english]rd_option_loading_status_text" "Loading Status Text" + "rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "[english]rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress." + "rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "[english]rd_option_accessibility_tracer_tint_self" "Tint Own Tracers" + "rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "[english]rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire." + "rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "[english]rd_option_accessibility_tracer_tint_other" "Tint Other Tracers" + "rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "[english]rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots." + "rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + // RD_AdvancedSettings_Misc_HighlightActiveCharacter + "[english]rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control." + "rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + // RD_AdvancedSettings_VisualEffects_ReduceMotion + "[english]rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus." + "rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + // RD_AdvancedSettings_VisualEffects_ScreenShake + // rd_video_effect_disabled + "[english]rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects." + "rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + // RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced + "[english]rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone." + "rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + // rd_video_effect_enabled + "[english]rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed." + "rd_option_accessibility_camera_shift" "Camera Shift" + "[english]rd_option_accessibility_camera_shift" "Camera Shift" + "rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "[english]rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view." + "rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" + "rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." + "rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" + "rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." + "rd_option_network_interpolation" "Network Interpolation" + "[english]rd_option_network_interpolation" "Network Interpolation" + "rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "[english]rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts." + "rd_option_network_rate" "Maximum Game Bandwidth" + "[english]rd_option_network_rate" "Maximum Game Bandwidth" + "rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." + "rd_option_network_allow_relay" "Steam Connection Relay" + "[english]rd_option_network_allow_relay" "Steam Connection Relay" + "rd_option_network_allow_relay_disabled" "Disabled" + "[english]rd_option_network_allow_relay_disabled" "Disabled" + "rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." + "rd_option_network_allow_relay_enabled" "Enabled" + "[english]rd_option_network_allow_relay_enabled" "Enabled" + "rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." + "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." "rd_video_level_low" "Low" "[english]rd_video_level_low" "Low" "rd_video_level_medium" "Medium"