From 8b999cdabe3623fa6c93d11e01a0670d4e1e672f Mon Sep 17 00:00:00 2001 From: Deerlord0 Date: Fri, 6 Oct 2023 05:45:44 +0900 Subject: [PATCH] (japanese) RoR2 mod support --- .../resource/reactivedrop_japanese.txt | 378 +++++++++--------- 1 file changed, 189 insertions(+), 189 deletions(-) diff --git a/addons/RiskOfRain/resource/reactivedrop_japanese.txt b/addons/RiskOfRain/resource/reactivedrop_japanese.txt index a6ea9d8a1..6ed3fc239 100644 --- a/addons/RiskOfRain/resource/reactivedrop_japanese.txt +++ b/addons/RiskOfRain/resource/reactivedrop_japanese.txt @@ -3,195 +3,195 @@ "Language" "japanese" "Tokens" { - "ror_translationCredit" "English translations by ModdedMarionette." - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationVersion" "Translation Version: v1.2" +"ror_translationCredit" "日本語翻訳担当者:Deerlord" +"[english]ror_translationCredit" "English translations by ModdedMarionette." + "ror_translationVersion" "翻訳バージョン: v1.2" "[english]ror_translationVersion" "Translation Version: v1.2" - "rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_itemPickup" "%s1You have picked up %s2: %s3" - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_totalKills" "%s1A total of %s2 kills within this run." - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_loadedInv" "Loaded %s1's inventory." - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_currentCarnage" "%s1Current carnage level: %s2" - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_invDivider" "%s1===== %s2's Inventory =====" - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_noItems" "=== No items to inspect. ===" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_invItem" "%s1: %s2" - "[english]ror_invItem" "%s1: %s2" - "ror_seeConsole" "See console for full view." - "[english]ror_seeConsole" "See console for full view." - "ror_queenObj" "Eliminate all Queens" - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_keyObj" "Escort the Boss Key" - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_bossObj" "Defeat the Boss" - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"rd_challenge_desc_ror" "マップを跨いで持ち越せる強化アイテムを集めてボスを倒すことを目指す、やり直しはできないローグライク形式のチャレンジ。" +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"ror_mapOnCooldown" "このマップはクールダウン中です。他のマップを選択して下さい!" +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_howToInv" "%s1チャットで%s2と入力すると現在操作中か観戦中の隊員のインベントリを確認できます。" +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_itemPickup" "%s1 %s2を拾った: %s3" +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickupOther" "%s1は%s2を拾った: %s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_newItemCount" "%s1現在%s3のスタック数は%s2個。" +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount_1" "%s1現在%s3のスタック数は%s2個。" +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_bossKeyDropped" "ボスの鍵がドロップされた。ステージの最後まで運ぶと次のステージでボスが出現する。" +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKilled" "ボスを倒した。このステージを完了すれば勝利となる。" +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_everyInvListed" "全隊員のインベントリは上記の通りです。コンソールで全容を確認できます。" +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_progressReport_gameOver" "%s1ゲームオーバー: 難易度%s4をタイム%s3で%s2ステージクリアした。" +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1ゲームオーバー: 難易度%s4をタイム%s3で%s2ステージクリアした。" +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1勝利: 難易度%s4をタイム%s3で%s2ステージクリアした。" +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1勝利: 難易度%s4をタイム%s3で%s2ステージクリアした。" +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_load" "セーブデータをロード: タイムは%s1。難易度%s3で第%s2ステージをプレイ中。" +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "セーブデータをロード: タイムは%s1。難易度%s3で第%s2ステージをプレイ中。" +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_totalKills" "%s1総キル数は%s2です。" +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_diffNotMatch" "セーブデータの難易度と現在の難易度が違います。難易度を変更中..." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_loadedInv" "%s1のインベントリをロードしました。" +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_deleteInv" "%s1は参加していません。%s1のインベントリを削除中..." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_currentCarnage" "%s1現在のカーネイジレベル: %s2" +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_outlierAssist" "%s1脱落アシスト: 他プレイヤーとの差が大き過ぎるためアイテムを%s2個ランダムに受け取りました。" +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1脱落アシスト: 他プレイヤーとの差が大き過ぎるため%s2にアイテムが%s3個ランダムに与えられました。" +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_bossSpawned" "%s1ボスがステージ内に出現した。ボスを倒してからステージを完了すると、勝利してゲーム終了となる。ボスを倒さずにステージを完了した場合はゲームが続行される。" +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawnFail" "ボスが出現できませんでした。次のステージにボスの出現を予約しました。" +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossWillSpawn" "ボスは以下のステージに出現する予定です。" +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_invDivider" "%s1===== %s2のインベントリ =====" +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_noItems" "=== アイテムは何も無い。 ===" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_invItem" "%s1: %s2" +"[english]ror_invItem" "%s1: %s2" +"ror_seeConsole" "コンソールで全容を確認できます。" +"[english]ror_seeConsole" "See console for full view." +"ror_queenObj" "クイーンを全て倒せ" +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObjDesc" "[任意] ボスの鍵は次のステージでボスを出現させるのに必要となる。ステージの最後までボスの鍵を運ぶには、まず全てのクイーンを倒さなければならない。" +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_keyObj" "ボスの鍵を運ぶ" +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObjDesc" "[任意] ボスの鍵をステージの最後まで運べば次のステージでボスが出現する。" +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_bossObj" "ボスを倒せ" +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObjDesc" "[任意] ボスを倒してゲームを勝利で締めくくる。" +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_itemDesc_white_medkit" "敵を倒した時に治療キットをドロップすることがある。スタック数でドロップ確率上昇。" +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_welder" "ハッキング中に近くの仲間全員の攻撃力が+50%、ダメージ耐性が+50%増加する。スタック数で範囲拡大。" +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_flares" "攻撃を当てた時に敵が燃えることがある。スタック数で確率上昇。" +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_laser_mines" "ダメージを受けた時に一度だけ爆発を起こす。危険でない時にリチャージされる。スタック数で範囲拡大。" +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_normal_armor" "ダメージ耐性+10%。そのままスタックする。" +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_buff_grenade" "90%ヘルスが残っている敵へのダメージが増加する。スタック数でダメージ増加。" +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_hornet_barrage" "各ボタンに初めて触れた時にロケットを発射する。スタック数でロケットの数が増加。" +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_freeze_grenades" "攻撃を当てた時に敵を凍らせることがある。スタック数で確率上昇。" +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_stim" "ダメージを受けた時に、その後2秒間攻撃を受けなければ回復する。スタック数で回復量増加。" +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_tesla_trap" "攻撃を当てた時に敵をスタンさせることがある。スタック数で発生確率上昇。" +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_electrified_armor" "ダメージを受けた時に一度だけそれを軽減する。危険でない時にリチャージされる。スタック数で軽減量増加。" +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_mines" "敵を倒した時にその近くの敵が燃える。スタック数で範囲拡大。" +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_fist" "近距離の相手に与えるダメージが増加する。スタック数でダメージ増加。" +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_grenades" "攻撃を当てた時にグレネードを出現させることがある。スタック数で出現確率上昇。" +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_night_vision" "クリティカル率+10%。そのままスタックする。" +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_smart_bomb" "ステージ開始時に、携行アイテムの使用回数が増加する。スタック数で使用回数が更に増加。" +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_gas_grenades" "危険ではない時に回復する。スタック数で回復量増加。" +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_blink" "攻撃を受けた時に、ダメージを無効化することがある。スタック数で無効化確率増加。" +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_jump_jet" "大型エイリアンへ与えるダメージが増加する。スタック数でダメージ増加。" +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_green_medkit" "クリティカル率+5%。クリティカル発生時に回復する。スタック数で回復量増加。" +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_welder" "敵を倒した時に射撃セントリーを設置することがある。スタック数で確率上昇。" +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_flares" "燃えている敵へ与えるダメージが増加する。スタック数でダメージ増加。" +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_laser_mines" "一定以下のヘルスになったエリート敵を即死させる。スタック数で条件ヘルスが上昇。" +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_normal_armor" "1秒以内に4体の敵を倒すとダメージ耐性+50%と攻撃力+80%を得る。スタック数でバフ効果時間を延長。" +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_buff_grenade" "クリティカル率+5%。クリティカルヒット時にダメージの80%をその近くの敵にも与える。スタック数で対象にする敵の数が増加。" +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_hornet_barrage" "攻撃を当てた時に10%の確率でロケットを発射する。スタック数でロケットのダメージ増加。" +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_freeze_grenades" "寄生された時に周囲の敵を凍結させる。スタック数で範囲拡大。" +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_stim" "攻撃を当てた時に50%の確率で回復する。スタック数で回復量増加。" +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_tesla_trap" "攻撃を当てた時に10%の確率でその近くの全ての敵をスタンさせる。スタック数で範囲拡大。" +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_electrified_armor" "攻撃を受けた時に近くの敵数体にダメージを与える。スタック数で範囲と対象にする敵の数が増加。" +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_mines" "ヘルスが25%以下になると高ダメージの焼夷グレネードを発生させる。スタック数でクールダウンが短くなる。" +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_fist" "近くの敵達からヘルスを吸収する。スタック数で対象にする敵の数が増加。" +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_grenades" "倒した敵が爆発する。スタック数で範囲とダメージが増加。" +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_night_vision" "スタンしつつ燃えている敵にダメージを与えるとその敵をマークする。マークされた敵は受けるダメージの総量が+50%される。スタック数でマークの効果時間を延長。" +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_smart_bomb" "敵を倒した時に弾薬をドロップすることがある。スタック数でドロップ確率上昇。" +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_gas_grenades" "ハッキング中に近くの仲間全員を回復する。スタック数で回復量増加。" +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_blink" "ヘルスが25%以下になると近くの敵全てを凍らせる。スタック数で範囲拡大とクールダウン軽減。" +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_jump_jet" "危険でない時に攻撃力が上昇する。スタック数でダメージ増加。" +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_red_medkit" "ヘルスが25%以下になると最大ヘルスの75%相当回復する。スタック数でクールダウンが短くなる。" +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_welder" "攻撃を当てた時にその近くの敵をターゲットに向けて引き寄せることがある。スタック数で発生確率上昇と対象にする敵の数が増加。" +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_flares" "ハッキング中に近くの敵全てを燃やしてスタンさせる。スタック数で範囲拡大。" +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_laser_mines" "攻撃を当てた時に小範囲に大ダメージを与えることがある。スタック数でダメージ増加。" +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_normal_armor" "エリートを倒すとダメージ耐性+80%とクリティカル率+100%を得る。スタック数でバフ効果時間を延長。" +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_buff_grenade" "クリティカルで与えるダメージを100%増加させる。そのままスタックする。" +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_hornet_barrage" "敵を倒すとロケットを発射する。スタック数でロケットのダメージ増加。" +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_freeze_grenades" "近くにいる凍った敵はダメージを受ける。スタック数で範囲拡大。" +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_stim" "敵を倒した時に治療ビーコンが設置されることがある。スタック数でビーコンの範囲拡大。" +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_tesla_trap" "1秒毎に近くの敵をスタンさせる。スタック数で対象にする敵の数が増加。" +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_electrified_armor" "ダメージを受けると帯電アーマーを5秒間起動させる。スタック数でクールダウンが短くなる。" +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_mines" "クリティカル率+5%。クリティカル時に敵を燃やす。燃えている敵は死亡時に爆発する。スタック数でダメージ増加。" +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_fist" "あらゆる攻撃が爆発を起こし、そのダメージの60%を与える。スタック数で範囲拡大。" +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_grenades" "7秒以内に4体の敵を倒すと一番近い敵に向けて高威力のグレネードを発射する。スタック数でダメージ増加。" +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_night_vision" "倒した敵をゴーストエイリアンとして復活させて味方にすることがある。スタック数でゴーストの寿命が伸びる。" +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_smart_bomb" "アイテムによりロケットが発射されると更に2回発射する。スタック数でロケットのダメージが増加。" +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_gas_grenades" "1秒毎に回復する。ヘルスが50%以下になると寄生を即座に治療する。スタック数で回復量増加。" +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_blink" "ランダム発生の効果はもう一度判定を行い良い方の結果を選択する。スタック数で判定回数増加。" +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_jump_jet" "攻撃を当てると以後その敵が受けるダメージが永続的に増加する。スタック数でダメージ増加。" +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." } }