From f657f2cb0d1a149e553278bf9082338cc1c51a85 Mon Sep 17 00:00:00 2001 From: Federico G Date: Sun, 8 Oct 2023 04:10:16 +0200 Subject: [PATCH] (italian) RiskofRain --- .../resource/reactivedrop_italian.txt | 380 +++++++++--------- 1 file changed, 190 insertions(+), 190 deletions(-) diff --git a/addons/RiskOfRain/resource/reactivedrop_italian.txt b/addons/RiskOfRain/resource/reactivedrop_italian.txt index aed3ed47a..0c5b43a54 100644 --- a/addons/RiskOfRain/resource/reactivedrop_italian.txt +++ b/addons/RiskOfRain/resource/reactivedrop_italian.txt @@ -3,195 +3,195 @@ "Language" "italian" "Tokens" { - "ror_translationCredit" "English translations by ModdedMarionette." - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationVersion" "Translation Version: v1.2" - "[english]ror_translationVersion" "Translation Version: v1.2" - "rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_itemPickup" "%s1You have picked up %s2: %s3" - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_totalKills" "%s1A total of %s2 kills within this run." - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_loadedInv" "Loaded %s1's inventory." - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_currentCarnage" "%s1Current carnage level: %s2" - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_invDivider" "%s1===== %s2's Inventory =====" - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_noItems" "=== No items to inspect. ===" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_invItem" "%s1: %s2" - "[english]ror_invItem" "%s1: %s2" - "ror_seeConsole" "See console for full view." - "[english]ror_seeConsole" "See console for full view." - "ror_queenObj" "Eliminate all Queens" - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_keyObj" "Escort the Boss Key" - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_bossObj" "Defeat the Boss" - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"ror_translationCredit" "Traduzione italiana di MakinDay." +"[english]ror_translationCredit" "English translations by ModdedMarionette." +"ror_translationVersion" "Versione della traduzione: v1.2" +"[english]ror_translationVersion" "Translation Version: v1.2" +"rd_challenge_desc_ror" "Una sfida roguelike in cui si affronta un viaggio per sconfiggere il boss senza ricominciare, raccogliendo oggetti che si possono portare attraverso le mappe per aiutarsi." +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"ror_mapOnCooldown" "Questa mappa è attualmente in ricarica. Seleziona un'altra mappa!" +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_howToInv" "%s1Digita %s2 per ispezionare l'inventario del soldato che si sta impersonando o di cui si è spettatori." +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_itemPickup" "%s1Hai raccolto %s2: %s3" +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickupOther" "%s1 ha raccolto %s2: %s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_newItemCount" "%s1Ora hai %s2 stack di %s3." +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount_1" "%s1Ora hai %s2 stack di %s3." +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_bossKeyDropped" "La chiave del Boss è caduta. Portatela fino alla fine del livello per far spawnare il Boss nel livello successivo." +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKilled" "Il boss è stato sconfitto. Completa la fase attuale per terminare la run con una vittoria." +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_everyInvListed" "L'inventario di ogni soldato è stato elencato in alto. Guarda la console per una visione completa." +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_progressReport_gameOver" "%s1Game over: Hai completato %s2 livelli in %s3 a difficoltà %s4." +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1Game over: Hai completato %s2 livello in %s3 a difficoltà %s4." +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1VITTORIA: Hai completato %s2 livelli in %s3 a difficoltà %s4." +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1VITTORIA: Hai completato %s2 livello in %s3 a difficoltà %s4." +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_load" "Caricati i progressi salvati: %s1 al Livello %s2 a difficoltà %s3." +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "Progressi salvati: %s1 al Livello %s2 a difficoltà %s3." +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_totalKills" "%s1Un totale di %s2 uccisioni in questa run." +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_diffNotMatch" "La difficoltà attuale non corrisponde ai progressi salvati. Cambiando la difficoltà..." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_loadedInv" "Caricato l'inventario di %s1." +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_deleteInv" "%s1 non è attivo. Cancellando l'inventario di %s1..." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_currentCarnage" "%s1Livello attuale di carneficina: %s2" +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_outlierAssist" "%s1Assistente anomalo: Ti sono stati dati %s2 oggetti casuali per recuperare i progressi della squadra." +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1Assistente anomalo: %s2 ha ricevuto %s3 oggetti casuali per mettersi al passo con i progressi della squadra." +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_bossSpawned" "%s1Il boss in questo livello è spawnato. Se si completa il livello dopo aver sconfitto il boss, la run terminerà con una vittoria. Se si completa la fase senza sconfiggere il boss, la run continuerà." +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawnFail" "Il boss non è spawnato. Messo in coda per lo spawn un altro boss per il prossimo livello." +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossWillSpawn" "Il Boss verrà spawnato nel prossimo livello." +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_invDivider" "%s1===== Inventario di %s2 =====" +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_noItems" "=== Nessun oggetto da osservare. ===" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_invItem" "%s1: %s2" +"[english]ror_invItem" "%s1: %s2" +"ror_seeConsole" "Guarda la console per una visuale completa." +"[english]ror_seeConsole" "See console for full view." +"ror_queenObj" "Eliminate tutte le Regine" +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObjDesc" "[Facoltativo] La Chiave del Boss è necessaria per spawnare il Boss nel livello successivo. Eliminate tutte le Regine per ottenere la Chiave del Boss prima di portarla alla fine del livello." +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_keyObj" "Scortate la chiave del Boss" +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObjDesc" "[Facoltativo] Portate la Chiave del Boss fino alla fine del livello per far spawnare il Boss nel livello successivo." +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_bossObj" "Sconfiggete il Boss" +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObjDesc" "[Facoltativo] Sconfiggete il Boss per concludere la run con una vittoria." +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_itemDesc_white_medkit" "Possibilità di far cadere un kit di guarigione in caso di uccisione. Possibilità cumulabile." +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_welder" "Tutti i compagni di squadra vicini guadagnano +50% di danni e +50% di resistenza durante l'attacco. Cumulabile a distanza." +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_flares" "Possibilità di incendiare il nemico quando viene colpito. Possibilità cumulabile." +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_laser_mines" "Esplodi subendo danni una volta. Si ricarica quando sei fuori pericolo. Cumulabile a distanza." +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_normal_armor" "+10% resistenza. Questo effetto è cumulabile." +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_buff_grenade" "Aumenta i danni contro i nemici con salute superiore al 90%. Danni cumulabili." +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_hornet_barrage" "Utilizzando per la prima volta un pulsante si lanciano i razzi. Numero di razzi cumulabile." +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_freeze_grenades" "Possibilità di congelare il nemico quando viene colpito. Possibilità cumulabile." +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_stim" "Quando si subisce danni, si guarisce 2 secondi dopo non essere stati più colpiti. Quantità di guarigione cumulabile." +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_tesla_trap" "Possibilità di stordire il nemico quando viene colpito. Possibilità cumulabile." +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_electrified_armor" "Resisti ai danni una volta. Si ricarica quando sei fuori pericolo. Resistenza cumulabile." +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_mines" "I nemici uccisi incendiano i nemici vicini. Raggio d'azione cumulabile." +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_fist" "Aumenta i danni a distanza ravvicinata. Danni cumulabili." +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_grenades" "Possibilità di spawnare una granata al momento del colpo. Possibilità cumulabile." +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_night_vision" "Possibilità di +10% CRIT. Questo effetto è cumulabile." +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_smart_bomb" "All'avvio del livello, l'attrezzatura inizia con cariche aggiuntive. Numero di cariche cumulabile." +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_gas_grenades" "Guarisci quando sei fuori pericolo. Quantità di cura cumulabile." +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_blink" "Dopo essere stato colpito, c'è una possibilità di annullare i danni subiti. Possibilità cumulabile." +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_jump_jet" "Aumenta i danni contro gli alieni grossi. Danni cumulabili." +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_green_medkit" "Possibilità di +5% CRIT. Guarisci con colpi critici. Quantità di cura cumulabile." +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_welder" "Possibilità di far cadere la sentinella a proiettili quando si uccide. Possibilità cumulabile." +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_flares" "Aumenta i danni contro i nemici in fiamme. Danni cumulabili." +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_laser_mines" "Uccide istantaneamente i nemici d'élite al di sotto di una certa quantità di salute. Soglia cumulabile." +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_normal_armor" "Uccidere 4 nemici in 1 secondo fornisce +50% di resistenza e +80% di danni. La durata dell'effetto è cumulabile." +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_buff_grenade" "Possibilità di +5% CRIT. I colpi critici ereditano l'80% dei danni ai nemici vicini al bersaglio. Impila il numero di nemici che possono essere colpiti." +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_hornet_barrage" "Possibilità del 10% di sparare un razzo sul colpo. Danno dei razzi cumulabile." +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_freeze_grenades" "Quando sei infestato, congela tutti i nemici vicini. Raggio d'azione cumulabile." +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_stim" "Possibilità del 50% di guarire sul colpo. Quantità di cura cumulabile." +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_tesla_trap" "Possibilità del 10% di stordire tutti i nemici vicini al bersaglio. Raggio d'azione cumulabile." +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_electrified_armor" "Infligge danni a un numero di nemici vicini quando viene colpita. La portata e il numero di nemici che possono essere colpiti è cumulabile." +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_mines" "Se si scende al di sotto del 25% di salute, si genera una granata incendiaria ad alto danno. Riduzione del cooldown cumulabile." +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_fist" "Drena la salute dei nemici vicini. Il numero di nemici che possono essere colpiti è cumulabile." +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_grenades" "I nemici uccisi esplodono. La portata e i danni sono cumulabili." +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_night_vision" "I danni inflitti ai nemici storditi e in fiamme li marchiano a morte. I nemici marchiati ricevono un +50% di danni TOTALI. Durata dell'effetto cumulabile." +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_smart_bomb" "Possibilità di rilasciare munizioni in caso di uccisione. Possibilità cumulabile." +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_gas_grenades" "Cura tutti i compagni di squadra vicini durante l'hack. Quantità di cura cumulabile." +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_blink" "Se si scende sotto il 25% di salute, congela tutti i nemici vicini. La portata e la riduzione del cooldown sono cumulabili." +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_jump_jet" "Aumenta i danni quando si è fuori pericolo. Danni cumulabili." +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_red_medkit" "Se si scende sotto il 25% di salute, si guarisce il 75% della salute massima. La riduzione del cooldown è cumulabile." +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_welder" "Possibilità di colpire i nemici vicini al bersaglio. La probabilità e il numero di nemici che possono essere colpiti sono cumulabili." +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_flares" "Incendia e stordisce tutti i nemici vicini durante l'hack. Il raggio d'azione è cumulabile." +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_laser_mines" "Probabilità di causare danni ingenti in una piccola area quando viene colpita. Danni cumulabili." +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_normal_armor" "Le uccisioni d'élite garantiscono un +80% di resistenza e un +100% di possibilità di CRIT. Durata dell'effetto cumulabile." +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_buff_grenade" "Aumenta i danni critici del 100%. L'effetto è cumulabile." +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_hornet_barrage" "Le uccisioni spawnano razzi. Danno dei razzi cumulabile." +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_freeze_grenades" "I nemici congelati nelle vicinanze subiscono danni. Raggio d'azione cumulabile." +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_stim" "Possibilità di far cadere una sfera di guarigione dopo un'uccisione. Il raggio d'azione della sfera è cumulabile." +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_tesla_trap" "Stordisce i nemici vicini ogni secondo. Il numero di nemici che possono essere colpiti è cumulabile." +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_electrified_armor" "Subire danni attiva l'Armatura elettrica per 5 secondi. Riduzione del cooldown cumulabile." +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_mines" "Possibilità di +5% CRIT. Brucia i nemici con colpi critici. I nemici in fiamme esplodono dopo la morte. Danni cumulabili." +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_fist" "Tutti i colpi esplodono, causando il 60% di danni TOTALI. Raggio d'azione cumulabile." +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_grenades" "Uccidere 4 nemici in 7 secondi, spara una granata ad alto danno al nemico più vicino. Danni cumulabili." +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_night_vision" "Possibilità di rianimare i nemici uccisi in alleati fantasma. La durata di vita dei fantasmi è cumulabile." +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_smart_bomb" "Tutti i razzi generati dagli oggetti si riproducono 2 volte in più. Danni bonus dei razzi cumulabile." +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_gas_grenades" "Guarisci ogni secondo. Le infestazioni vengono curate istantaneamente quando sei al di sotto del 50% di salute. Quantità di guarigione cumulabile." +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_blink" "Tutti gli effetti casuali vengono rilanciati per ottenere un risultato favorevole. Il numero di rilanci è cumulabile." +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_jump_jet" "Colpire un nemico aumenta permanentemente il danno che subirà la volta successiva. Danno aumentato cumulabile." +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." } }